|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
Combos Browse all
Exile all other spells and counter all abilities.
Price & Acquistion Set Price Alerts
|Have (25)||ZombieFood , DrPopular , acbooster , voidruby , fireborne1986 , ThisIsBullshit , Dr_Doomtrain , Famicomania , mziter501 , thetechzombie , Caldazar , sonnet666 , miracle , Wolfebladeelite , NobleSlay3r , abby315 , Va1mar , MattN7498 , , TheRealPeaches , saj0219 , Spinalripper , BladeMasta220 , Sun_Djinn_Kari , TheAnnihilator|
Summary Dismissal Discussion
2 days ago
Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.
Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.
I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.
You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.
Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.
1 week ago
Summary Dismissal exiles all spells and counters all abilities on the stack when it resolves. Effectively functioning as a super-counterspell that shuts down everything on the stack. It does nothing to permanents on the battlefield, nor cards in players hands, graveyards, libraries, etc.
1 month ago
1 month ago
I come from a highly competitive, large EDH LGS; i'd like to say your protection package seems lacking. If you're going to mostly rely on Brago, King Eternal with Strionic Resonator and some rox; I would reccomend at least 18 counterspells. Maybe tag some spells that don't necessarily counter, but evade the cast spell. Examples are Summary Dismissal or Unsubstantiate. These types are more effective in a control meta, but work with aggro meta too because you can tempo creatures and exile abilities. It just seems optimistic to rely on Strionic Resonator sticking without opposition in a competitive meta. One Krosan Grip and the game feels pretty bad afterwards. I'm currently surfing Brago decks on my feed, and looking for cards I missed. Yours sticks out because of your awesome card choices like Elspeth, Sun's Champion or Neurok Stealthsuit, but things like Thassa, God of the Sea seem out of place, maybe Negate instead? My favorite proactive spell is Trickbind because of my combo meta, it's so much value. Best of luck with your adventures with the King eternal!
2 months ago
Without some counters, the list is dead to any control deck, and twice dead to anything that can redirect, be it with Deflecting Palm (which burn loves).
Countering that single late spell, or the reconer's ability with the more recent stuff like Disallow, Summary Dismissal, or even Glorious End also works against you.
3 months ago
I'm going to get a feel for the meta, but I do have all four of the cards you mentioned somewhere, so that should be perfect. However, I think Mindbreak Trap may be better for versatility, for countering gifts storm as well, when compared to Summary Dismissal. I'll add suggestions to testing.
3 months ago
I've been in love with the Obstructionist ever since it was spoiler. A flash 3/1 to close a game or an uncounterable stifle that cantrips? Count me in! I'll update my bant list to show him some love (he'll be there in only one copy though, thanks to the shaman). I also need to get that Baron back in the mainboard, there's simply no better finisher against most decks besides tron.
I always tend to underestimate Tron while designing sideboards, for I never lost to it in paper magic (playing Death and Taxes and Storm and not meeting a tron player in a while helps a bit on that aspect eheh)... since I'm a bit of a control player, I'd rather play a lot of rejections. Sowing salt and its new, easier to cast version aren't as good as they used to be since eldrazitron came here, with a smaller curve and another source of ramp. I think I'd go 3 rejections + Summary Dismissal to catch Ulamogs and Cavern of Souls-fulled smashers. ;)
Something else you can -and in my opinion should- do is to bring in a 2-4 Ghost Quarter in there to get the job done, your manabase and your color requirements are allowing and encouraging it! You could then drop a temple not to mess too much with the colors, and allow yourself to leave a few painland for fetches for some Cobra synergies! ;)
3 months ago
Turn Aside is still standard legal and is terrible for Abrade players. I also think Sphinx of the Final Word is really good against control decks as is Summary Dismissal. Like the deck I will upvot tomorrow used them all up today.