|Commander / EDH||Legal|
Printings View all
Combos Browse all
Exile all other spells and counter all abilities.
Price & Acquistion Set Price Alerts
Summary Dismissal Discussion
13 hours ago
2 days ago
Cool deck, been playing control for years and it's nice to see some new ideas! Here's some personal adjustments I would make:
4 days ago
Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .
I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.
I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.
Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.
We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .
The total changes would look like this.
-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard
What do you think?
z1ggyp1ggy on Iceman
1 week ago
- Illusionist's Bracers
- Trail of Evidence
- Echo Mage
- Void Shatter
- Engulf the Shore
- Llawan, Cephalid Empress
- Cephalid Retainer
- Insidious Will
- Summary Dismissal
- Tamiyo's Journal
- Confirm Suspicions
- Tamiyo, the Moon Sage
MOVE TO SIDEBOARD (10)
- Frost Lynx
- Ice Cage
- Icy Prison
- Phyrexian Ironfoot
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Snow Fortress
- Thermal Flux
- Torpor Orb
REMOVE FROM SIDEBOARD (10)
1 week ago
i've noticed that Thing in the Ice Flip and Young Pyromancer don't work well, one flips returning all non horrors and also is a big board presence, while the latter makes creature tokens that would be returned, i.e. erasing the tokens. go all in on either of them, so thing in the ice is still good without ruining your own board. Spell Snare could just be sideboard, since not every deck plays a 2 drop when you happen to have your 1 of in your hand. maybe try a Disallow, since it is so versatile. also sideboard Summary Dismissal could work, since it essentially kills all spells, also ruining any ability that may have popped up (e.g. Glen Elendra Archmage). Mishra's Bauble helps thin your deck (for consistency), and also gives you information of your next card, so you already know if your delvers will flip before your next upkeep. Also good cantrip, since it's 0 mana. +1 for the name lol
2 weeks ago
I understand! If you were to ever remove something though, I'd think about removing Murderous Compulsion As you have no way of discarding cards and the fact that the creature has to be tapped, and it's only sorcery speed makes it the weaker of your removal cards. I definitely understand though for not putting in Decoction Module I should have thought about that too! If you do ever think about removing Murderous Compulsion I'd think about Dispel, Disallow, Fabrication Module, Ceremonious Rejection, Summary Dismissal, and Painful Truths. As I've been commenting here you've given me some ideas of my own to try! Thanks!
2 weeks ago
I think Succumb to Temptation would be a good addition to let you draw faster into your threats.
I run a similar Control build Cast a Shadow. You need more Control of the early game to get you time to set up your mid to long range pieces.
All of these need to be a playset:
That way you won't "miss" any Creatures or other threats you want to take down.
There are a whole range of Counter spells you could be using.
Have a think about:
At the moment that deck can't do what it aims to. It just needed better supportive cards.
A Sideboard would be excellent, too. That's where Ruinous Path usually lives.
3 weeks ago
NOOOOO!!! no win cons!!!!! This deck is for fun and confusion. Thats totally the cheap way out anyways. The only counters in the deck either give you a spell for free Spellshift, or completely clear the stack just in case things get waaayy out of control Summary Dismissal and Time Stop. Handy when there's 15 spells under Eye of the Storm