|Commander / EDH||Legal|
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Exile all other spells and counter all abilities.
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Summary Dismissal Discussion
2 weeks ago
From what I understand, most competitive control lists want win conditions that fall into the category of "inevitability". Such conditions will inevitably close out a long game because of their inherent resilience. Pearl Lake Ancient and AEtherling are two such cards. Demon of Death's Gate, by comparison, could easily die to an errant kill spell if your pool of counterspells runs dry. At the very least, I'd add more copies and/or related alternatives to insure a win condition will stick. On that note, Lightning Greaves will often be too slow since it must be equipped at sorcery speed.
Most control decks support those win conditions with a wide range of counters and other removal spells. Creature count is usually low, but I'll make some suggestions regardless. Vampire Nighthawk and Gifted Aetherborn could be replacements for Black Knight and Pestilent Kathari. They provide the threat of deathtouch, and the lifegain is a nice boon in the control game. If you're set on using Royal Assassin as removal, I've had some fun synergizing him with Minister of Impediments. If you are into the demon theme, Desecration Demon, Bloodgift Demon, and Ob Nixilis Reignited are some other beaters. Playing a wider variety of threats could also make Diabolic Tutor stronger.
In no particular order, some control spells in U/B are Killing Wave, Hero's Downfall, Dissolve, Mana Leak, Summary Dismissal, Disallow, Black Sun's Zenith, Cryptic Command, Victim of Night, Remand, Thoughtseize, and Echoing Truth. Some alternative win conditions are Ashiok, Nightmare Weaver, Liliana, the Last Hope, and good old Elixir of Immortality.
2 weeks ago
There's also Spirit of the Labyrinth. As far as responding to the storm itself, there's Summary Dismissal, Counterflux, Unsubstantiate, or even (sometimes) a spell that Wild Ricochets a spell to put it on the stack under your control first. Theres also stuff like Nevermore or Meddling Mage, if they just have one combo.
Sometimes, the key to disrupting storm is to just interfere with one of their combo pieces (maybe like Yidris). Turn to Frog, Polymorphist's Jest, Humble, Gift of Tusks, or even enchantments like Darksteel Mutation, Imprisoned in the Moon, and Lignify can trash those combos.
I totally get the pain of playing with people who don't quite get how to play with others nicely. Best of luck. Hope this helps!
2 weeks ago
@kameenook You could definitely play a Trap in the side, as it's good against Storm. I personally prefer Summary Dismissal at this point (despite the mana cost) since it can be used to exile Tron's cast-trigger threats and their cast triggers too. Overall, though, I consider both cards to be too narrow, unfortunately. Neither is really worth it as a 1-of. It is a possibility tho.
3 weeks ago
BlazingAbsol Thank you for the suggestions! I am always a little awkward when it comes to over or under doing it when it comes to strategy. I should leave the Dispels, the Turn Asides, and the Negates in the side. I like running Summary Dismissal in the case of just downright annoying abilities, and it comes out as 3 mana with Baral, Chief of Compliance out.
Dynavolt Tower and Confiscation Coup are definitely going in. I forgot about them completely. I feel like Shielded Aether Thief is actually a little weak outside of limited, and doesn't really add enough to warrant putting it in. I could run it in the side, in case of heavy aggro.
3 weeks ago
If you want to go more in on the instants & sorceries matter theme, Dynavolt Tower could also be useful. It would also give you more use for the energy you get from Glimmer of Genius. If you want to go that route, you could also throw in Shielded Aether Thief and, for the extra spice, Confiscation Coup.
3 weeks ago
Yeah that's a tough one, Eldrazi are the bane of many control decks especially permission decks. Still there are many ways to deal with them.
If you stomach running expensive counter spells then Summary Dismissal does the job, but its not very mana efficient. A more expensive but more flexible version is Time Stop. Which has the advantage of saving you from lethal attacks stop opponents from being able to do things main phase. Though it wont stop the triggers, Desertion is great at giving you advantage when your opponents play eldrazi. If you want something that isn't great but pretty funny when it works out you can play Overwhelming Intellect.
Perhaps one of the best ways to stop eldrazi players is to punish them for playing them. Bribery along with Control Magic variants accomplishes this well, because even if you dont get the cast trigger, a giant creature is still a giant creature. A less permanent version of this effect is Slave of Bolas or Ray of Command, which has the advantage of not letting your opponents untap before it hits.
If your problem is opponents repeatedly casting their eldrazi commander Nevermore or Meddling Mage can stop a Kozilek, the Great Distortion player from nonstop casting, drawing into mana rock and casting it again.
Of course you could just stop them from being able to cast spells for a turn that the mana through Orim's Chant and Silence. Which are two cards that are much better in your deck due to the amount of card draw and wheel effects.
Eldrazi are pretty expensive so all the land destruction and mana denial cards like Armageddon, Cataclysm, Winter Orb, Stasis and Cephalid Constable can slow down your opponent long enough that your on board effects kill them.
Unfortunately, the eldrazi were designed so that they would be hard to answer efficiently, so there is not a lot of amazing ways to deal with them if the opponents have enough mana to cast them.