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Exile all other spells and counter all abilities.
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Summary Dismissal Discussion
4 days ago
Love the idea. I think your sideboard needs some serious work. There are decks that go around and under you before you even set up. Mainly zoo, dredge, and the like. If you can get to midrange then your deck definitely has an advantage. Couple of thoughts. Snapcaster Mage? Allows for the double use of a lot of spells. It essentially doubles your cards from 4 to 8 (in theory). Maybe not a full playset, but I would say a 1 to 2 should be in here somewhere. For a control measure, you could add in some mainboard Blood Moons, if not at least sideboard. Can help take your opponent off colors, as well as stop some matchups like eldrazi or regular tron. If you go that route, maybe add in some more islands to ensure you have your blue.
A couple of Negates probably would be good to switch out a Mana Leak or Remand depending on the matchup. Remand is terrible in burn, but great against tron (excluding Ulamog, the Ceaseless Hunger). Mana Leak can be great in burn, but pretty terrible in tron. I'm not saying that Negate is specifcally good in these matchups (pretty good though), I'm just making note of different decks and different playstyles that cards can be good and/or bad against.
You may want to include some Vapor Snags (probably a couple mainboard) because your list doesn't do but so much against Death's Shadow. You are hoping to get to four mana to cast Madcap Experiment or Cryptic Command to try and save you, and that is only if your opponent hasn't Thoughtseized your answer at that point.
Mindbreak Trap and/or Summary Dismissal are good cards against storm (Grapeshot) and/or Emrakul, the Aeons Torn. Both exile Emrakul, the Aeons Torn, but Summary Dismissal stops the extra turn trigger as well.
Surgical Extraction is a great card for just about any sideboard. It can help take apart combo decks at instant speed.
Potential alternate win con - Keranos, God of Storms. Pretty good card here. If you are able to up Jace, the Mind Sculptors in the deck, a possible is Thunderous Wrath, but that is kind of cute. Not necessarily efficient enough.
1 week ago
1 week ago
I understand that as well. There is a solid 20 price difference between the two. U-tron plays counters which is why some people don't care for Mindbreak Trap. However, since you're playing a card that is similar, maybe it is worth it. I'm only mentioning it because you're playing a similar card, plus, gift's storm is everywhere. At least in my meta. It's a card that can definitely destroy them by making them combo out, then you stop all of the spells, at that point you can just sit and wait until you draw what you need because essentially they're out of gas.
Those are just the thoughts and suggestions. If big names don't play it, there is definitely a reason behind that. Again though, if Summary Dismissal has worked for you, you don't need to fix it when it isn't broken.
1 week ago
I believe the reason a lot of people are saying Mindbreak Trap (aside from the fact that it costs 0 mana eventually), is that double blue tends to be a little difficult for blue tron. You run 8 sources, and I'm sure you've been in the situation of holding cards back just to counter something because you have to choose between the two. Mindbreak Trap allows you to stop something for free, AND hold up counters, or cast for free if needed. I completely understand that Summary Dismissal is better overall for stopping Emrakul, the Aeons Torn because it will also stop the extra turn trigger. However, Mindbreak Trap tends to be better in the meta we're in with Gifts Storm running about. Not to mention, a free counter if you get into a counter war with another control player.
I noticed something that wasn't in your sideboard, Trickbind. You seem to be worried about so many triggered abilities, so here is a card you should look into and playtest. I know that adding in both is more slots, but since you're considered 4 Summary Dismissals maybe do a split of 2/2 here. That's what I have in my deck. Trickbind hits ALL of the same cards that Summary Dismissal can hit, except of course Emrakul, the Aeons Torn which will resolve, but your opponent won't get another turn. If Emrakul, the Aeons Torn is truly that prevalent and is constantly cast that much in your meta, by all means keep Summary Dismissal, but some food for thought. I just wanted to lay out some reasons as to why people keep recommending one card over what you're playing. Of course, above all, play with what you like. It is more important.
1 week ago
Flooremoji I guess my thought with Summary Dismissal is that it's good vs Tron, Eldrazi, Storm, Humans, Planeswalker abilities, decks that rely on ETB and trigger effects, anything that can't typically be countered (since it's exiled), and now Jund/any deck playing Bloodbraid Elf. I've actually considered running 4 in the side. But I have been meaning to do some testing with Mindbreak Trap
1 week ago
1 month ago
I would probably swap Chart a Course for Think Twice. The reasoning is simply, you don't have a lot of creatures to attack with and Think Twice being at instant speed means you can hold mana open for counters and then cast it EOT if you don't need to counter anything. Beyond that it holds value even if you have to discard it.
I would also suggest you drop Sphinx of Magosi, Cancel, and Oppressive Will from your SB completely as well as cutting Guile down to 1 copy. I can't think of a single match Sphinx of Magosi would be relevant in. Even then Staff of Nin is probably better for the mana. Cancel is overpriced. You really don't want to be boarding in additional 3 mana counters. They're just too slow for the format. Disallow works because you can stop fetches and other relevant activated abilities but Cancel doesn't offer much utility. Oppressive Will again is overpriced and conditional. I would instead add 1x Lone Revenant in place of the additional Guile. 4x Spreading Seas in place of Cancel. 3x Ceremonious Rejection in place of Sphinx of Magosi. 1x Telepathy & 1x Kraken's Eye, Disdainful Stroke, Summary Dismissal, or Reality Shift in place of the 2x Oppressive Will.
1 month ago
It kinda feels like you should either bite the bullet and go full-on Gideon Tribal, or go for a more reliable win condition (Luminarch Ascension is stupidly good in a UW control shell).
I'm not saying you can't run Gideon at all in control, but the 5 you have here seems like too little to be sure of Gideon of the Trials's emblem securing you the game, but too much sorcery-speed non-control stuff to be splashed in. Of all of them Gideon Jura is what tends to be used, as he start on a nice high loyalty, and at least he protects your life total & can remove creatures.
Gideon, Ally of Zendikar's token-making isn't as good as a Secure the Wastes, which allows you to keep your mana open in your opponents' turn and can be flashed back later with Snapcaster Mage as well.
The big downside to any Gideon being your wincon is making him into a creature, he doesn't dodge Path to Exile, Condemn, Celestial Flare, Dismember... there are actually a myriad of ways to deal with him, and you don't want to be using your counterspells simply to protect your own investment.
Torrential Gearhulk as a 1-of I can see working, being control late-game lots of mana isn't an issue. I run one myself in my Jeskai deck and it works nicely; getting a "free" Cryptic Command to counter & return the gearhulk to hand to re-use again is a beautiful feeling!
Ancestral Vision is a personal love of mine; a powerful T1 play letting you draw a total of 4 cards on upkeep of Turn 5 is amazing especially when paired with Search for Azcanta Flip's ability as well. Note that it has no CMC so Snapcaster Mage cannot give this flashback.
Sphinx of the Final Word is another of my personal favourites, and seems exactly what control needs; uncounterable, evasion, powers up all your own spells and has a nice P/T. His only main threat are sac effects like Liliana of the Veil but the rest of your deck should easily have things like that covered anyway.
Sideboard-wise, I'll echo having Leyline of Sanctity. This card is a godsend against burn, jund and anything running hand disruption.
I've tried Spell Queller but never like it outside of standard. It switches on their otherwise useless removal spells in hand, dies too easily, and only tempo's the opponent which isn't the plan here. Render Silent is better if you want a hard answer, espeically for over-value decks like Jund or Affinity that can often put out multiple threats a turn.
I would also consider Spellskite, he catches a lot of things you don't want to go elsewhere, especially against Infect!
Depending on your local meta, Summary Dismissal could be useful. Stops eldrazi "on cast" triggers, stops a planeswalker activation or a manland being activated, and because it exiles spells it can stop uncounterable ones like Supreme Verdict and Thrun, the Last Troll.