Hero of Precinct One

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hero of Precinct One

Creature — Human Warrior

Whenever you cast a multicoloured spell, create a 1/1 white Human creature token.

Tsesarevich on All Are One

1 year ago

Incoming cards:

Add these to your deck with the correct printing and foiling. I would advise for these switches, but they are purely recommendations.

seshiro_of_the_orochi on NAYA MEGAMULTICOLOR | GOLD CARDS OH MY

2 years ago

Great list, good job! I've considered building Rienne, but I don't own enough of the important cards. If I were to build it, it would propably be very close to what you build here. I did some research on cards that might be useful. This is what I found:

Glass of the Guildpact

Dragon Arch

Guildmages' Forum

Hero of Precinct One

Pillar of the Paruns

Vivid Revival

Blessing of the Nephilim

Civic Saber

Might of the Nephilim

GrimlockVIII on Need help finding a focus …

3 years ago

I feel like Junk Winder is very underrated as a card that can easily have a whole deck built around him. I want to keep things budget friendly, though Im not sure which specific direction to take him.

I was thinking of taking advantage of Hero of Precinct One since he's potentially an efficient token maker depending on how I build the deck. I can combine him with Saheeli, Sublime Artificer to potentially generate a lot of tokens, allowing me to summon the Winder fairly quickly and start tapping down permanents.

If I want to focus on an artifact sub-theme, I can instead use Trail of Evidence with Saheeli instead.

There's also Young Pyromancer plus Trail of Evidence for a spell slinger sub-theme. I would use Poppet Stitcher  Flip in place of Trail of Evidence, but, again, I want to keep things budget friendly.

There's also the potential to use static or landfall-based token generators like From Beyond, Awakening Zone, and Rampaging Baloths, but I feel like this route would either be too slow or would function better without Junk Winder taking up deck space.

I would like to keep the deck from needing more than two colors since anything more would be a nightmare for the mana base price-wise.

zapyourtumor on Orzhov Warrior White/Black Deck

3 years ago

I know it's a retired standard deck, but I think there are some decent budget options in modern that you could upgrade the deck with (don't get me started on modern manabases though ugh).

For warriors, there are a few decent options in BW colors. Gatekeeper of Malakir is a removal option. Hero of Precinct One makes soldier tokens instead of warriors unfortunately but it could be built around in a build with more multicolored spells. Korlash, Heir to Blackblade is one of my all-time favorite black cards but would require you to build a more expensive manabase. Resplendent Marshal is an interesting lord. Solemn Recruit can get big.

For hand control, if you want discard I think it's worth swapping out Duress for 4x Inquisition of Kozilek (around $3 each). Honestly, I don't think discard is needed in this deck since it's more aggressive and less of a midrange deck.

For removal, there are definitely better options. Fatal Push isn't that expensive, and neither is Path to Exile. Vindicate and Vanishing Verse are some higher costed removal choices.

Memphismaymagic5 on

3 years ago

Cool deck!

Hero of Precinct One could work for you!

zapyourtumor on orzhov afterlife lv 1

3 years ago

Are you sure you want this to be a modern deck? It could currently either be a modern or a pioneer deck, and you should probably choose one and stick with it.

If you choose modern, Doomed Traveler fits the theme of the deck pretty well. Teysa, Orzhov Scion is a powerhouse that gives all your creatures afterlife, doubles as removal, and is another instant-speed sac outlet. Honestly, she's the only reason I would consider playing an afterlife deck in modern. Xathrid Necromancer is another option that generates tons of tokens off of most of your creatures, and it works really well with Hero of Precinct One .

For lands, there's Marsh Flats , Concealed Courtyard , and Isolated Chapel . Vault of the Archangel is very strong in any token deck.

This deck definitely needs a playset of Fatal Push for removal which works in either format, plus maybe some Path to Exile or Vindicate if you choose to stick with modern. Mortify is bad in both formats so I'd cut it. 4x Kaya's Wrath is definitely overkill and might not be the best choice, since even though your board would have a bunch of spirits it would still wipe a lot of your creatures.

Giant Killer is just bad outside of standard. Athreos and Ethereal Absolution are also too slow, and I don't think Sorin adds enough to the gameplan to justify including him. Teysa Karlov obviously synergizes a lot but I'd take her out since she doesn't have any immediate board impact (while the other Teysa can have its abilities activated at instant speed to do a bunch of stuff in response). Not sure if Corpse Knight is worth it either. The other Athreos, Athreos, God of Passage , might be worth trying as a 1-of.

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