Enlisted Wurm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Enlisted Wurm

Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

JANKYARD_DOG on Ramos Cascade Ramp

4 years ago

I realize Cascade is the going theme but I think Enlisted Wurm and/or Kathari Remnant are the most lackluster of the bunch. If you don't like those options the only other thing I can think of is Bolas because hard casting him may prove difficult being 3 black pips in a 5c deck. Tbh I'm terrible at removing things.

mathman1990 on By the Power of 5

4 years ago

itachi45, a previous version of this deck ran those cards actually. What I found was that Mayael's Aria and Mighty Emergence became a "win more" condition rather than helping the consistency. Where Ancients Tread I had taken out because I felt it was too mana expensive. But I haven't tried it with Enlisted Wurm , which could cheat it out. Thanks for the suggestions!

Mortlocke on Wurm Tribal-Mono Green

4 years ago

This is the first Wurm deck i've ever encountered...and I must say...interesting. One pet peeve of mine however are deck pages with little to no deck description. How do you expect me to understand what you are going for here without having to study and guess at every card interaction in your deck? Ya killin' me here. Besides, you'll get a more positive reception for your deck if you add a nice detailed description. Here are some links to resources that can help you get started:

Both articles are by Epochalyptik - they gave me my start when it came to writing my own primers. BUT, moving on to the reason why i'm here...

"Open to all suggestions & questions. Will not change the tribal. its around 60% atm." - user:Whitehamma

Alright, i'm just going to come out and say my main suggestion - I think you should consider switching to a commander that gives you access to . Why? Because gives you access to powerful removal options - something that is a big weakness for your deck. By the way, why aren't you running Beast Within? I digress - you have little direct removal options. Some commanders you could consider are Trostani, Selesnya's Voice or Selvala, Explorer Returned. Trostani is kind of self explanatory but Selvala can give you gross amounts of ramp earlier in the game than what your deck currently has available. Additionally there are that are worth consideration, such as Novablast Wurm or Enlisted Wurm. To summarize - mono-green wurms are severely limiting your versatility on the battlefield.

But if you intend on sticking with monogreen, here are some options that I think would be worthwhile for you to consider:

Oh, and +1 for your deck. Wurms are cool man. Chitinous approval ensues

eatmygender on And The Wurms Ate Into His Brain (Atla)

4 years ago

Sorry for not commenting before, I was focusing on the person who didn't get a comment at all and omitted to put a comment on here as well. So, I think you're missing out on two top-notch wurmbos, and those are Grothama, All-Devouring and Enlisted Wurm . Grothama is a bit funky, and kinda clunky, but it's kinda surprisingly good when you are sure what you're planning on using it for. Enlisted Wurm is already in the maybeboard, but I can't reccommend it enough for your gameplan. Hypergenesis is a bit crazy, but the payoff might be big enough to justify the advantage it gives everyone else. I don't have too much else to add.

dArthPollo on Peasant Cube 720 RUb draft

7 years ago

Draft of 4 players, 3 packs each of 15 cards per player.

Played on the CubeTutor 720 Peasant pack.

I guess I could make great stuff with the black sideboard too, but what mainly got my attention were the 5 mana bomb Bituminous Blast and the 4 mana removal Wrecking Ball which both only need 1 swamp and are late enough to give me the time to get one of those 2 swamps I added.

I decided to take the RU turn on the second pack where Gelectrode appeared. I had mainly picked black and blue at this time, and Fireball conviced me on the red.

White/Green cards (especially Enlisted Wurm which could be considered a 1st pick 1st pack) in the sideboard are counterdrafted or just end of rounds scrap.

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