Acidic Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Acidic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Cadois on Sliver: the Gathering

2 years ago

@Doombeard1984

Haha, thanks!

That's a really fun interaction to win! I don't usually put things in the deck for a single interaction, because it would be already hard to find space to put it in the first place, but I'm glad I know about it now.

This deck mostly wins by the same combo always, which uses the Sliver Queen and Lavabelly Sliver or Acidic Sliver , and this already gfoes around pillow fort decks anyway. Very rarely I dare to go to combat, but when I do it's for commander damage with Shifting Sliver or something like that.

jaymc1130 on

3 years ago

If you aren't opting for a Food Chain type of line with The First Sliver then there are often more capable sliver commanders, especially for budget decks or more casual settings. Sliver Overlord does lend itself to execution of the self contained sliver based infinite combo line. Tutoring for Heart Sliver, Manaweft Sliver, Basal Sliver, and Sliver Queen and getting them into play allows you to generate infinite mana by making a new sliver, taping it for mana, saccing it for mana, and then using the to make another new sliver and repeat the loop. From here there are any number of ways you could choose to win with Sliver Overlord, just making an infinite army of slivers, melting face with a something like Acidic Sliver, or drawing out the whole deck with Mnemonic Sliver. Some of your friends might not like the power level of this line of play if the group is more casual, but without a consistent means of engaging the cascade ability of The First Sliver from the command zone a swap to this as the primary line of play for the deck would certainly improve performance and consistency. Training Grounds and Biomancer's Familiar are good support cards to include to facilitate cheaper ability activations.

Mortlocke on I will have just a sliver of that rainbow cake.

4 years ago

What is your budget for this deck?

  • Constricting Sliver - I still maintain that this sliver is just bad design, and I think you'd be better off running actual interaction in the form of Swords to Plowshares/Path to Exile. The previously mentioned sliver is only relevant mid-to late game. It's literally a dead card between turns 1-5 (maybe 6 if you get like...zero ramp). You're in 5 colors, so why not use that to your advantage and run some of the most quintessential interaction cards from ALL the colors?

  • Leeching Sliver - this card is entirely reliant on combat damage, and the slivers being able to get through and not die for the effect to have any sort of lasting impact. I propose you swap this sliver out with Lavabelly Sliver. Similar effect, but your opponents will have far less interaction with it - meaning less chances for it to be removed. You also have the additional benefit of gaining life AND targeting planeswalkers - that's a win, win, win.

  • Diffusion Sliver - is an ok at best deterrent, but isn't really going to do much for you in the long run. mana in addition to the for Path to Exile to target and remove your Commander? Still a bargain. Maybe you haven't been targeted enough during games...but I know I sure feel the heat when I play slivers. I make it a point to use actual interaction and not rely on the remote chance that I can get all the keywords on the field. To make a Slivers deck - heck, any deck better you need consistency not variety. I'd vote for a Counterspell, a Mana Leak, any sort of cheap (monetary and CMC) monoblue interaction for this slot.

  • You need Homeward Path. In case you ever have the misfortune of going up against Sliver Overlord - you will lose 100% of the time. Not sure about your meta, you might be just fine - but in the off chance an important Sliver gets snatched away the consequences can cost you everything. Get some sort of countermeasure in this regard. I'd say get either the previously mentioned, or at least a decent sac outlet like Basal Sliver. Slot it in for Acidic Sliver - that thing is just antiquated in a bad way in terms of design.

I've said my peace. I look forward to your updates.

Mortlocke on I will have just a sliver of that rainbow cake.

4 years ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hateâ„¢: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hateâ„¢ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.

Mortlocke on Sliver EDH v1.0

4 years ago

Hello SHINOBIofFATE,

I love Slivers, and am more than excited to give you my two cents- however, I have a major pet peeve when it comes to deck descriptions, specifically the lack of a deck description which your page has. When you don't include a detailed description it's hard for me to get a feel for how you want to your deck to play. Plus, it'll be a big help for you as you can put some thought into how you want your Sliver deck to play...as Slivers are the most flexible tribe in all of magic (and for those of you who doubt that, or want to argue- fight me :P). So yeah, get your deck description right- here are some resources you can use to help you get started:

End Rant. So, onward onto actual suggestions. Since you're running Sliver Overlord you are going to go for a more control oriented deck. You'll likely want to focus on Slivers that help you keep a stranglehold on the board as you won't need any of the Lord Sliver s. They're simply irrelevant as you are rarely going to be swinging wide with this commander. I would just include the one Sliver Lord that actually matters: Sliver Legion .

  • Acidic Sliver - sacrificing Slivers is never ideal unless you are getting the better end of the deal. Sac-ing a Sliver to deal a paltry 2 damage isn't worth it. Cut.
  • Diffusion Sliver - doesn't really work in commander. Paying an extra to remove a pesky creature in Commander is hardly a tax. This card is only good in standard where you could play multiple copies of this card, and make that tax potentially or . Cut.
  • Morophon, the Boundless feels more like a win-more card - essentially it's a card that only helps you if you're already ahead. Cut.
  • Opaline Sliver - generally, you don't want your Slivers to be targeted at all by your opponents(hint Crystalline Sliver ) - not to mention this card is a total non-combo or non-bo with the previously mentioned sliver. Cut.
  • Shadow Sliver - losing the ability to block for evasion is a risky gamble. Since Overlord is the more Control oriented Sliver and doesn't really encourage an aggro play style this sliver will rarely afford you an advantage. You have better options for evasion in the deck already (in my opinion.) Cut.
  • Tempered Sliver - This Sliver only benefits you if you were playing a more aggro style deck - and also if you could play multiple copies. Getting a +1/+1 counter only if your slivers can hit the opponent is okay...but I think you could better use the card slot for something else. Cut.
  • Virulent Sliver - This Sliver is cute, but unfortunately doesn't offer much in the way of a valid alternate win option. Definitely another win-more card, as you'll need 10 separate instances of combat damage on each opponent. Honestly, that's not really feasible in my opinion - unless you had 4 of these in your deck. But alas, that is a Sliver that doesn't really benefit you. Cut.
  • Ward Sliver - This one i'm a little bit uncertain on as protection can be incredibly handy depending on the circumstance - but for ? That's a hefty asking price. I think you could put that mana to better use elsewhere. Cut.

So that's it for my recommendations regarding what Slivers to cut. As for the rest of you deck, i'll save those recommendations for when you can give me a bit more information on how you want your deck to play - are you looking for a more aggro play style? If so, i'd recommend Sliver Hivelord or Sliver Legion honestly - but that's for a later conversation. Look forward to your response - i'm always happy to see another Sliver deck - Chitinous Approval Ensues

DarkRequiem on RainbowSliver (Vintersorg / Uriah Heep Cover) (C)

4 years ago

Sedge Sliver works quite well with Prismatic Omen and I had it there until the last update. It works supposedly well since it also pumps, so it serves two purposes. Not that the pump is that significant but... Crypt Sliver is a big no. I'm planing on getting Crystalline Sliver out asap. I looked at it but the targeting is a bit of a pain.

All Is Dust + Ghostflame Sliver is a good combo, sure. I own 0 All is Dust though and I don't really care much for it.

Crib Swap is a nice card indeed. Shame it can't be unearthed.

Right now I'm considering adding back Sedge Sliver and adding Acidic Sliver . Maybe remove Thorncaster Sliver and something else. Undecided on what that something else could be though.

Karkeios on Kill It Before It Breeds EDH

4 years ago

I had forgotten about Acidic Sliver ! I think that might have to be an include in my build if I can fit it. Only thing I would suggest is Patriarch's Bidding over Twilight's Call since it makes sure you get back all of your Slivers and your opponents don't get all of their creatures as well. Maybe a Demonic Tutor to search out those Non-Sliver combo pieces? Definitely a good deck!

enpc on

5 years ago

CyborgAeon: Cheers for the response. I had looked at using Freed from the Real , however my biggest concern with it an Bloom Tender is that you end up producing WBRG each loop (assuming you have your commander out). This in turn is not enough to loop Sliver Overlord and then means I can't combo via it. That's why I went for Umbral Mantle instead - it lets me produce WUBRG from both Bloom Tender and Selvala, Heart of the Wilds . I was also thinking of adding Gaea's Cradle so that I could put Umbral Mantle on Kiora's Follower as well.

The reason I was looking at Nivix Guildmage was that as well as producing infinite mana, he can act as a draw engine for Timetwister and Noxious Revival without the extra card requirements. Though Izzet Guildmage seems good too, I had kind of forgotten about him. Talking to a mate about it, he was actually recommending Riftsweeper instead, which does go all in on the Acidic Sliver line but technically provides redundancy on every pieces.

I'm on the fence about Copy Artifact - it's not bad but I don't think I need it here.

As for Overlord himself, I get that he's basically a dedicated combo piece. But the benefit of him is that he provides access to all five colours, provides a tutor for the deck win condition and can help get there faster by tutoring 2 mana BoPs in the form of Manaweft Sliver and Gemhide Sliver . He's also naturally a 7/7, which is nothing to scoff at. I did think about Hivestone but decided not to run it as it's only good for mana fixing, which I can get with Cryptolith Rite . I was thinking about Arcane Adaptation which gives Overlord deck-wide tutor, but for now am under the opinion that it's too mana inefficient. I might change my mind on this though.

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