Constricting Sliver

Constricting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Constricting Sliver Discussion

cak01vej on Card creation challenge

1 year ago


Flavor text: When Heliod was exiled to the underworld, even his name was banished. Now only Kruphix remembers.

I had to make the lines of text a list, otherwise they wouldn't fit on the card.

I don't know if this is exactly what you imagined, I considered doing him colorless, but I couldn't figure out a way to do devotion, short of saying "devotion to WUBRG is less than 25", so I created a Enchantment themed Constricting Sliver combined with a repeatable Banishing Light instead.

Next challenge: non-legendary dragon that cares about other dragons.

Mortlocke on I will have just a sliver of that rainbow cake.

1 year ago

What is your budget for this deck?

  • Constricting Sliver - I still maintain that this sliver is just bad design, and I think you'd be better off running actual interaction in the form of Swords to Plowshares/Path to Exile. The previously mentioned sliver is only relevant mid-to late game. It's literally a dead card between turns 1-5 (maybe 6 if you get ramp). You're in 5 colors, so why not use that to your advantage and run some of the most quintessential interaction cards from ALL the colors?

  • Leeching Sliver - this card is entirely reliant on combat damage, and the slivers being able to get through and not die for the effect to have any sort of lasting impact. I propose you swap this sliver out with Lavabelly Sliver. Similar effect, but your opponents will have far less interaction with it - meaning less chances for it to be removed. You also have the additional benefit of gaining life AND targeting planeswalkers - that's a win, win, win.

  • Diffusion Sliver - is an ok at best deterrent, but isn't really going to do much for you in the long run. mana in addition to the for Path to Exile to target and remove your Commander? Still a bargain. Maybe you haven't been targeted enough during games...but I know I sure feel the heat when I play slivers. I make it a point to use actual interaction and not rely on the remote chance that I can get all the keywords on the field. To make a Slivers deck - heck, any deck better you need consistency not variety. I'd vote for a Counterspell, a Mana Leak, any sort of cheap (monetary and CMC) monoblue interaction for this slot.

  • You need Homeward Path. In case you ever have the misfortune of going up against Sliver Overlord - you will lose 100% of the time. Not sure about your meta, you might be just fine - but in the off chance an important Sliver gets snatched away the consequences can cost you everything. Get some sort of countermeasure in this regard. I'd say get either the previously mentioned, or at least a decent sac outlet like Basal Sliver. Slot it in for Acidic Sliver - that thing is just antiquated in a bad way in terms of design.

I've said my peace. I look forward to your updates.

Unha110w3d on I will have just a sliver of that rainbow cake.

1 year ago

MortlockeHi, thanks for all the suggestion i will carefully look at them and decide what to add, a lot of the choices i will not add as i have a budget and most of the expensive cards i have in this deck i already had or found them extremely cheap due to the conditions of the cards. Some things to cut i might not as they have proved helpful to me when i was playing against others Constricting Sliver and Leeching Sliver helped me win once or twice, although i don't fully mind cutting leeching sliver, i definitely wont cut Constricting sliver. As for Diffusion Sliver as many times as i had it out many opponents didn't want to pay the 2 so it proved to be some defence for me until i set up, although i get your point about the card not been that good in this format (i might cut it). I will add Brood Sliver and cut out the other token production which will free up some space for other adds, although Assemble the Legion did prove helpful in every battle i am still cutting it, as for Hive Stirrings i had it in the deck and i cut it because it wasn't doing anything for me and it was taking up space i rather have that card in my modern sliver deck.

Anyways thanks again for the suggestions i will look at them carefully and decide what i can add.

Mortlocke on I will have just a sliver of that rainbow cake.

1 year ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.

Lanzo493 on sliver time :)

1 year ago

Constricting Sliver gets out of control fast with your commander out. Hunter Sliver has a great niche ability that’ll let you take out pesky creatures, even tapped ones.

As for non slivers, here are some ideas. Aphetto Dredging helps post boardwipe, while also putting them in your hand for more cascading. Faeburrow Elder gives you lots of mana. Aetherflux Reservoir can be an alternate wincon with all the spells you can cast.

Mortlocke on Play All The Good Slivers

1 year ago


Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:

  • Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.

  • Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.

  • Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.

  • Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.

  • Virulent Sliver: Now this is an honorable mention poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.

Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues

Drakorya on Pioneer Slivers

1 year ago

lalala: Sorry for the late reply. Boros Charm is good, but it's difficult to cast when using lands like Unclaimed Territory and Sliver Hive . I think if removal protection is needed then I'll just need to mainboard 4 Diffusion Sliver 's.

I've been testing different cards, which I've put in the maybeboard, and Constricting Sliver was one of them. But most of the time the 6 CMC was just too high.

lalala on Pioneer Slivers

1 year ago

You need Boros Charm it will save you every time and can close out games. Constricting Sliver is the best removal you can ask for

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