Virulent Sliver

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Virulent Sliver

Creature — Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

legendofa on Why is Infect Not Returning?

2 months ago

I guess nobody's really spamming Virulent Sliver and Strionic Resonator, or holding back a Nimble Obstructionist for Snake Cult Initiation triggers...

For the sake of devil's advocacy and nitpicking, though, deathtouch was templated as a triggered ability on Thornweald Archer and stayed that way until Zendikar (Giant Scorpion). Why not re-template poisonous? I'm not sure the connotations of poisonous and toxic are that different.

legendofa on Why is Infect Not Returning?

2 months ago

poisonous 1. (Whenever [this creature] deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) Virulent Sliver

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Karumonix, the Rat King

Poisonous is a triggered ability, Toxic is an additional effect. Otherwise, they're identical.

How much of a difference will this change make?

Doombeard1984 on

4 months ago

So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.

I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.

You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.

As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.

You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.

Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.

I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.

If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.

Now... onto the mana base...

I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.

Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially

I will have another think about some other bits as well and will get back to you :)

SadistkSuffring on The first or The overlord

11 months ago

I've had mine for about 3 months. Overlord is the way to go. Don't know if you have them but you can fish for Basal Sliver , Sliver Queen and Lavabelly Sliver . Go infinite an peck your enemies to death. If they manage to stop that somehow before it happens the fish for Virulent Sliver . Cascade is seemingly awesome but chances are you may get to cast one more sliver since most are around 2 or 3 mana and you can only cascade into a lower cost card. Being able to tutor for any card is priceless.

jaminfine on The First Sliver

1 year ago

Consider removing:

Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.

Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?

Consider adding:

Magma Sliver because BIG DAMAGE means one hit kill with your commander!

Shadow Sliver because it is a cheaper version of Shifting Sliver and has basically the same ability. Nice to have both in the deck because unblockable slivers are very powerful!

Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.

Consider replacing Crystalline Sliver with Opaline Sliver because the crystal sounds good until you realize it prevents Crypt Sliver and Magma Sliver from functioning.

Consider replacing Fellwar Stone with Arcane Signet because it's a better card.

Consider replacing Blur Sliver with Heart Sliver because it's less mana and quite similar

Mortlocke on I Hope You Like Slivers

1 year ago

Always happy to see a Sliver deck, HCO_Guitars. I do have a few suggstions:

  • I'd reconsider the inclusion of Heartstone as it can also benefit your opponents as well. This deck is tagged as being "competitive", so you generally don't want to play spells that are a net benefit for the table - only for you. I'd suggest replacing the previously mentioned with either: Urza's Incubator or Herald's Horn.

  • Virulent Sliver is a wasted slot. Why? Because for you to actually win you'd need to have 10 separate instances of your creatures assigning combat damage to a single opponent for them to actually lose to poison damage. I do see that your deck has a few creature copy effects, but in my personal opinion you need a lot more copy effects for this to be a viable alternate wincon - even in a casual deck. I suggest cutting the card altogether for another counterspell effect like Counterspell, Swan Song, Dovin's Veto or Delay.

I think you could potentially lean in more on the creature copy subtheme of the deck and just go all in on a unique vision for Sliver tribal aggro, but that's just me. +1 for Slivers and good luck in your adventures piloting this iconic tribe.

Doombeard1984 on All hail...The Overlord

1 year ago

As Mortlocke said, I think Virulent Sliver is just too slow. Much more likely to combo out and kill with huge amounts of damage combined with my opponents board being decimated , or ETB effects, or triggers due to Spiteful Sliver and Blasphemous Act . At that point, a singular poison counter becomes moot. Thank you for having a look at my deck though, I really appreciate it. Any further suggestions, please let me know

Mortlocke on All hail...The Overlord

1 year ago

rennb1024, Poisonous is not Infect. From what your post is telling me, it appears you think the two abilities are equivalent - but they are not. Poisonous ( Virulent Sliver ) requires 10 individual instances of combat damage targeting a single opponent to secure a win. Infect is a substitution effect - instead of combat damage being dealt, opponents take poison counters equal to the creature's power. Unless you are facing only slow creature less decks, Virulent Sliver is not good in EDH (or alot of formats really).

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