Slivdrazi Monstrosity
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Slivdrazi Monstrosity

Legendary Creature — Sliver Eldrazi

Eldrazi you control are Slivers in addition to their other types.

Slivers you control have devoid and annihilator 1. (They are colourless and whenever they attack, defending player sacrifices 1 permanent.)

: Create a 1/1 colourless Eldrazi Sliver creature token. It has "Sacrifice this creature: Gain ."


Test Card - Not for constructed play.

(To figure out the best method of playing with the playtest cards with the present rules set, please take a look at the release notes for that card, here.)

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Lanzo493 on Slivdrazi

2 years ago

I noticed you only have 8 sources of colorless mana. You won't be able to cast Slivdrazi Monstrosity without colorless mana sources. I would suggest running the painlands (Llanowar Wastes and the like) in order to be able to cast your commander more consistently. You can probably swap out the shocks for the pain lands.

kpres on Card creation challenge

3 years ago

Epicurus, there is a "test card" called Slivdrazi Monstrosity. It's cool that you came up with something so similar.

OK, here's a card that should exist because it's broken:

Concession

Sorcery

(10)(w)(U)(b)(r)(g) Suspend - 5

For the rest of the game, you can't lose the game.


For SquirrelPenguin's Challenge, the challenge is to make a card that would have the same art as Negate (Magic 2014 Core set):

Circle of Sparks (1)(R)

Enchantment

(r): The next time a spell you control would become the target of a spell or ability this turn, Circle of Sparks deals 2 damage to that source's controller.


New challenge: Create a new type of equipment that attaches to Planeswalkers.

Mortlocke on I will have just a sliver of that rainbow cake.

4 years ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hateâ„¢: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hateâ„¢ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.

Mortlocke on The Queen's Egg

4 years ago

Yarok, ah I see the confusion here: You think that Skyshroud Claim, Nature's Lore and all of the Fetch lands can ONLY search for a basic land - not a basic land type. Well let me school you a bit - so lands have super types - Basic and Non-basic. Then you have Land Types - i.e. Forest, Plains, etc. Non-basic lands can have any of the previously mentioned land types. Read Taiga for instance - what do you think it means when it says "Add either G or R to your mana pool. Counts as both forest and mountains..."? It's a forest. That means the previously mentioned ramp cards (Skyshroud Claim + Nature's Lore) absolutely can target it. They can also target Tropical Island, Bayou, and Savannah. So why would I include basic lands that only tap for one color of mana when I could fix my manabase and tutor for a forest? Hope you enjoyed class.

As for 1/1's i'm all for swinging in with a buffed up army of wittle baby slivers, but there are far more efficient ways of going about it - namely Brood Sliver + Bonescythe Sliver and/or Sliver Queen. Paying to create a 1/1 is so bad it's laughable. You want to know what also costs ? Freaking Slivdrazi Monstrosity. By the time you create 20 1/1 sliver creature tokens with Sliver Hive's 3rd ability you'd have spent 120 mana over the course of 20 turns.

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