Ravenous Rats

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

griffstick on infinite rats

1 year ago

29 lands is not gonna work. You'll need 34 lands at the least. Cut Blightbelly Rat, Carrion Rats, Gnat Miser, Gnawing Vermin, Phyrexian Battleflies, Rancid Rats, Ravenous Rats, Razortooth Rats, Scrib Nibblers, Vampire Bats, and Wave of Rats. Tomorrow we will discuss cards to add. But in the meantime add 5 to 7 lands.

Barbarian_Sun_Pope on Hellbent Rats

1 year ago

I think you can go down one land and go mono-black since you have very few cards that cost more than 3 and only 1 card in your mainboard/sideboard that is red. Also, I'm not sure if Gnat Miser and hellbent is worth running in your deck. Gnat Miser only gets progressively worse as the game goes on. Maybe replace it with Rancid Rats (better blocker and ninjutsu enabler) and Ravenous Rats as both are more relevant late game. As it stands you only have two cards with Hellbent in your deck and almost no removal outside of Liliana and even then the removal is conditional. Having a tutor is nice, but I think it would be better if you had concrete removal spells for something your creatures might not be able to handle. Hooded Blightfang and Hero's Downfall are pretty good answers for planeswalkers and the former adds some utility for your deathtouch creatures. Eaten Alive and Flay Essence are decent options against indestructible creatures for the trade off of being slower. Hope this helps.

legendofa on

2 years ago

Welcome to the club, JHM921!

For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.

Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.

Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.

Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.

For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.

I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!

itsmuggle on Rat Boy Attacks

2 years ago

MountainMan817 Don't really have a budget, the way I designed this deck Throat Slitter just doesn't add any value, the creatures currently in the deck make more sense together. Ravenous Rats was considered for the deck but is really just a worse version of Rat Colony with the extra ability of causing the opponent to discard a card. Duress allows me to pick the card directly. Pack Rat is already in the deck.

MountainMan817 on Rat Boy Attacks

2 years ago

Used to run mono-black rats: Eek! (Rats). Ravenous Rats seems good for utility like Duress. Pack Rat is a classic value addition and Throat Slitter is great interaction if not out of budget.

Apollo_Paladin on Rat Attack!

3 years ago

For mono-black, Castle Locthwain is a fairly common one to toss a couple copies of. There's not much in the way of mono-black card draw, and at a glance that's what I see being the biggest constraint. Getting things out quickly can be nice, but against a control deck your creatures won't last long and then you'll be stuck Topdecking.

You might look at some early 1-mana Discard options to further play into your strategy/theme. Thoughtseize is by far the most common (and best) choice for this, but it can also be quite expensive to purchase singles of.

Other less costly options (albeit with more restrictions/conditions) for 1-mana discard spells are Duress or Specter's Shriek.

The newly released Mind Drain is vastly superior to Mind Rot, and is literally identical in its casting cost and card type; just an upgraded version.

I have a mono-black Hand Hate deck which I play regularly on MTGA online, and I've found Davriel, Rogue Shadowmage to be an excellent card to include. He serves beautifully as guaranteed damage per turn in longer games once the hands are cleared out, and he also provides a mana-free discard option for multiple turns while he's in play early so that you can keep the pressure on the opponent.

I have won numerous games on the back of Davriel, just by having enough creatures in play to act as stalemate blockers and then just keeping the opponent's hand empty and letting him tick each turn. Stalemate blockers can be amazing, and he's only a few cents to order singles of.

Drainpipe Vermin can be a useful 1-drop which would play into both your Rat and Discard mechanics, and it pairs very well when sacrificed to Nezumi Bone-Reader.

Ravenous Rats is an identical card functionally to Burglar Rat, in case you find this a useful card and wish to rebuild to include more than 4 of them by including both types.

Other neat suggestions you might want to try (depending on how this playtests) are Rancid Rats, Ratcatcher and/or Marrow-Gnawer

Beyond that, you mentioned Instants - I'd suggest control options even if they're cheap ones like Murder or Unmake (in case Indestructible is a thing you run into frequently) to handle things your Rats can't take care of straight away. There's also other permanents like Basilisk Collar which could make your weakling rats a real blocking threat, and it has a cheap enough Equip cost that you can attack with it on a creature, and typically afford to move it to an untapped Blocker immediately after. If the collar is too expensive or you don't like the Equip cost on it, you could go an Instant route with things like Deadly Allure, Lash of Thorns, Virulent Swipe, or Touch of Moonglove.

Even if none of these suggestions help, I like your build! +1

Epicurus on Rat attack

4 years ago

Good theme. A few suggestions...

  • You're not utilizing Rat Colony's capability to have more than 4 in the deck. Since you're foregoing extra copies of it, I'd say you should use Pack Rat instead.

  • Rotting Rats is exactly the same card as Burglar Rat, but with Unearth. Yes it makes you discard as well, but still I think worth it.

  • Nezumi Bone-Reader gives you a reusable, activated effect that turns all of your rats into Drainpipe Vermin; much easier to control.

  • I don't see how Gnat Miser is doing you much good in this deck, unless you're playing it on turn one. Even then, it loses potency quickly. I'd replace it with either Ravenous Rats or Rancid Rats, or maybe 2 of each.

I certainly do believe that you have a fully functional deck here. Essentially it's a tribal rat aggro discard deck. Low mana curve, plenty of discard. Play around with my suggestions and see how it feels.

DragonOfTheWest on Ability challenge

4 years ago
Some creature cards like Ravenous Rats represent a group of creatures. "Split" makes me think of such a group separating into individuals.
Split — [cost], Sacrifice this creature: Create N p/t [type] creature tokens with [abilities].
Pack of Wolves 

Creature — Wolf

Split, Sacrifice ~: Create three 2/2 green Wolf creature tokens.

3/3


Advance Battalion 

Creature — Human Soldier

Vigilance

Split, Sacrifice ~: Create two 1/1 white Soldier creature tokens with first strike.

2/4


Tressa, Soul Thief 

Legendary Creature — Human Warlock

Deathtouch

Whenever another creature dies, put a +1/+1 counter on ~.

Split — Sacrifice ~: Create a 1/1 white spirit creature token with flying for each +1/+1 counter on ~.

4/4

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