Creature — Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gladecover Scout Discussion
2 months ago
Looks like a fun start! Reminds me of a Slippery Bogle or Gladecover Scout deck! Could be worth exploring, even if it's a few copies in the sideboard for more controlly matchups. Young Wolf could be another option if you're running into a lot of removal.
In terms of sideboard, it depends on what you find yourself up against Natural State can be really good against a mirror match and Affinity. Epic Confrontation and Cartouche of Strength for more targeting, as it also buffs your creature. Battlefield Scrounger is another overlooked finisher, as you can "recycle" your used spells if the game goes on for longer. Fists of Ironwood should also give you more resilience against sacrifice effects!
4 months ago
This deck is so nice. Mutate is a weird mechanic, at least in my play circle. Only thing I missed here is ways to sacrifice your own cards, as you can exploit getin' 'em back. Phyrexian Tower , Phyrexian Altar , Fiend Artisan , Birthing Pod or even Yawgmoth, Thran Physician could work nice in this deck. Also, Solemn Simulacrum and Sakura-Tribe Elder can help this deck to ramp faster, specially in combination with Luminous Broodmoth . The demon-goat-cat-thing commander is heavy on mana with his mutate ability. You also can put some "death traps" there and here. Caustic Caterpillar for example. It works very well with the reanimation mechanics. I would take out Sylvan Caryatid , the Defender is a trap, and you can't use Mutate on humans, so Slippery Bogbonder also don't fit. Bassara Tower Archer , Gladecover Scout and Paradise Druid are cheaper options for Hexproof. You will need Hexproof. Nethroi is a huge menace, specially when starts to absorb creatures.
Anyway, good job.
5 months ago
Hero's Downfall can't interact with anything on the stack. When a spell or ability refers to a game object by only a type it is talking about a permanent of that type. On the stack cards are "TYPE spell", in all zones besides the battlefield and stack they are "TYPE card". Since Hero's Downfall only says "creature or planeswalker" and doesn't say "spell" or "card" it can only target a creature or planeswalker that is on the battlefield. Since Carnage Tyrant will have hexproof on the battlefield, it can not be targeted by Hero's Downfall .
If a card can target a creature spell hexproof doesn't do anything on the stack. Gladecover Scout could be countered by Bone to Ash . Venser, Shaper Savant could return a spell Carnage Tyrant to hand, but not a permanent one.
5 months ago
No. Infect is a static ability that changes the result of damage. It doesn't target anything, activate, or trigger. The only way to stop the counters (-1/-1 or poison) is to prevent the damage. White Knight , Champion Lancer and Fog will stop Hand of the Praetors from placing -1/-1 counters. Gladecover Scout , Algae Gharial , and Stifle will not.
11 months ago
I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.
I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.
To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).
Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.
That's all I got, but this comment is too long as it is. Cheers!
1 year ago
Personally, I feel that The First Iroan Games is quite weak and slow. You’re mainly playing it for the second and third abilities, both of which can be easily messed with since the opponent can see them coming and may end up coming too late. That’s what I would cut for Season of Growth.
I’m also not a huge fan of Calix, Destiny's Hand. For the top card in your curve, he doesn’t seem to do an awful lot that you aren’t already doing better. Season of Growth and Setessan Champion are better for card advantage, and I feel the removal isn’t that great either. Instead, I’d replace him with a card that will help get your creatures across the line to finish a game. The best two in my mind are Cartouche of Strength and Unflinching Courage. Both give trample, which is the big thing here, and the Cartouche can also act as removal for problematic creatures, something that the deck may be lacking.
While I’m here, I have a few more possible recommendations. I recently built my own G/W auras deck (Pioneer Auras, if you want to check it out) and these are cards that are either in the deck or were seriously considered.
Sram, Senior Edificer is yet another replacement for Champion and Season for card draw.
Gladecover Scout and Witchstalker are both nice creatures for you to put all the auras on due to the protection their hexproof gives them. Witchstalker in particular can be a nice card against control, since most of their spells will only make it grow.
Cartouche of Solidarity and Sentinel's Eyes are some nice cheap auras that have some nice effects. The extra blocker that the Cartouche brings can be useful against aggro, and the vigilance of the Eyes lets you attack more freely. Eyes is also nice since it can recur itself.
Hopefully this is helpful to you, I know it’s a bit long. Good luck with the deck.
1 year ago
Nice deck, but I have a few suggestions. Using Alseid of Life's Bounty for protecting your key creatures could be quite risky, since the protection can potentially cause your auras to fall off the creature. Instead, maybe try a creature with hexproof like Gladecover Scout? I know it isn’t an enchantment so won’t trigger constellation, but having a second creature to load auras onto might be a good idea. With all of your auras, Season of Growth might also be a nice include, as it will draw for every aura you play, and the scry can also be really useful. As an enchantment, it will even trigger constellation. Also, with regards to the mana base, while shock lands may be too expensive, maybe slightly cheaper options could be viable? I’d recommend either Fortified Village, Canopy Vista or Sunpetal Grove to replace the Blossoming Sands and maybe the Temple of Plenty, since the ability to play out on curve is quite important. Hopefully this is helpful to you and I wish you luck with the deck.
1 year ago
Firstly. Thank you for your in depth and amazing comment, it's really helped me decide on some cards to add to this deck. I have a big problem with know what cards to remove, if you could help me decide on what to take out for what, that would be super helpful!
As for the hexproof creatures. They make a lot of sense, I really like Silhana Ledgewalker and Elusive Tormentor Flip as the ability to sort of be unblockable or literally be unblockable is amazing. Troll Ascetic is another amazing shout. These 3 are definite add's for this deck. I'm not too sure about Paradise Druid as being tapped to attack could spell an easy removal target depending on board states. Slippery Bogle and Gladecover Scout seem good, but only for the Hexproof. I may give them a try but I may not keep them in the finished product. However, thank you for bringing them to my attention!
I will definitely be obtaining another Wonder for this deck as that seems like a perfect addition. Mask of Memory seems really good for the card draw too, however the Discard clause tends to put me off. I'll definitely play test with it and see how it suits me though.
Boneyard Lurker is in the deck, Alt art too haha. Gemrazer is sadly a card I didn't manage to pull, so i've purchased one. Waiting on it to be delivered, it is an amazing card. Sea-Dasher Octopus was a card I wasn't too sure about adding to the deck, I'll swap it in for a higher cmc Mutate creature though, when I decide which haha.
Yeah, the Mana base needs heavy work, but I tend to leave that until a little later, I would happily accept some help into improving the Mana base! I'm never really sure of how to make a Mana base better personally.
Thank you so much! :)