Unlikely Aid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Unlikely Aid

Instant

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Unlikely Aid Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

Steal Life

Sorcery

Target creature gets -X/-X until end of turn. If that creature would die, you gain X life.

In Dack's final moments, he saw his soul leave his body and his spark rend out from his heart. The cunning thief could have stolen only one, but the fool chose the latter.


With the card Unlikely Aid , we have Gideon and Rakdos working together. My challenge is a two-card one. Make Rakdos and Gideon into two Legendary Creatures that Partners With each other.

ScionsStillLive on Standard Dreadhorde Zombie Armies

4 weeks ago

The main issue I see with this deck is that its slow. With many shocklands that enter tapped, casting bigger spells quicker is harder. I know you're on a budget, but I'd still recommend Blood Crypt , Steam Vents , and Watery Grave over your Guildgates.

Use Honor the God-Pharaoh for even more amass plus card draw. Bolt Bend can protect your army from removal and Chainwhip Cyclops can pave the way for your army.

Flux Channeler helps boost your zombie army even more, and Relentless Advance can do it in a hurry. Stealth Mission can help you hit the opponent for a lot of damage with a powered up Zombie Army.

Vizier of the Scorpion amasses and gives your zombie army deathtouch. Unlikely Aid can protect it from removal, and Aid the Fallen can return an amass creature from your graveyard, allowing you to do it again.

DerektheRed on

3 months ago

Seems like a fun idea. If opponents don't play creatures to prevent the win-con, swing for commander damage.

Ninjutsu isn't going to help you much since Etrata triggers on damaging a player, but the return to hand effects are smart. IMO, for this deck to work you need better evasion and better protection. Whispersilk Cloak is a 2-for-1 and should definitely be in your deck.

Evasion: I don't flying is sufficient, you need unblockable. Amphin Pathmage , Artful Dodge , Deepchannel Mentor , Distortion Strike , Glaring Spotlight , Key to the City , etc etc.

Protection: Since Etrata is a potentially fast win condition (from any one opponent's perspective), they'll gun hard for her. Swiftfoot boots is not enough. You have access to cheap 1-shot spells like Unlikely Aid and Without Weakness , or equipment ( Darksteel Plate , Hammer of Nazahn , Shield of Kaldra , etc.)

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