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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fading Hope
Instant
Return target creature to its owner's hand. If its converted mana cost/mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)







zapyourtumor on
Mono Blue Delver (Tempo)
4 weeks ago
Its nice to see old cards being played but sadly there is a lot of outdated tech here.
Consider is better than Opt with snaps
Not running at least 3 CS is probably trolling
Tamiyo, Inquisitive Student Flip is an option, although it definitely slower than delver. So is murktide.
For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.
Fading Hope is probably? better than snag although I have a soft spot for snag.
I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.
The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.
Probably want more utility lands like Sink into Stupor Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.
What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.
Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:
-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage
+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety
-6 fetches
+1 otawara +2 sink into stupor +1 castle vantress +2 island
trippy_mcfly on
Cumly Cube
1 month ago
Introducing Cumly Cube 1.4! Two months ago, Cumly Cube was updated to Cumly Cube 1.3, which was touted as balanced and without any notable flaws. There is no more insidious poison than hubris! Many cards remained that were too strong, or close to unplayable. Many archetypes existed in the cube but had too little support to ever be worth drafting. Many cards failed to fit the ethos of Cumly Cube. With 89 more cuts and adds, I am now pleased to announce that, this time, Cumly Cube has reached a final form! Perhaps a few cards are still too strong, too weak, or out of place, but the vast majority of the draft pool is now in an acceptable state. Any further changes to Cumly Cube 1 will exist as minor updates, swapping out only a few cards at a time. This means that there will never be a Cumly Cube 1.5, only 1.4.1, 1.4.2, etc.
Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Basilisk Collar: equipment is not part of Cumly Cube 1
- Hedron Archive
: cut to weaken the artifact archetype
- Mox Diamond: cut to weaken the artifact archetype
- Mox Opal: cut to weaken the artifact archetype
- Mox Tantalite: cut to weaken the artifact archetype
- Sensei's Divining Top:cut to weaken the artifact archetype
CREATURE
- Academy Manufactor: cut to weaken the artifact archetype
- Archfiend of Spite: madness is not part of Cumly Cube 1
- Arsenal Thresher: too weak
- Augmenting Automaton: too weak
- Autonomous Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Baleful Force: too weak
- Battleground Geist: cut for a better Spirit card
- Belligerent Hatchling: too weak
- Bloodpyre Elemental: too generic of a red card
- Bloom Hulk: there are better proliferate engines available in Cumly Cube
- Copperhorn Scout: cut to weaken the Elf creature type
- Crosis, the Purger: too annoying to play against
- Deathrite Shaman: cut to weaken the Elf creature type
- Deus of Calamity: too weak
- Dutiful Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Dwynen's Elite: cut to weaken the Elf creature type
- Emperor's Vanguard: cut to weaken green
- Farhaven Elf: cut to weaken the Elf creature type
- Fear of Exposure: cut to weaken green
- Fertilid: cut to weaken green
- Galazeth Prismari: cut to weaken the artifact archetype
- Geyserfield Stalker: too weak
- Greater Gargadon: suspend is not part of Cumly Cube 1
- Hallowed Priest: cut for an identical card to support the Cat creature type
- Heedless One: cut for a similar card to better support the Elf creature type
- Hematite Golem: too weak
- Hunted Horror: too weak
- Impetuous Devils: too generic of a red card
- Jeskai Student: too weak
- Junktroller: too weak
- Lashweed Lurker: emerge is not part of Cumly Cube 1
- Llanowar Visionary: cut to weaken the Elf creature type
- Lodestone Golem: we have seen enough of this card in other formats
- Lunar Avenger: too weak
- Maze Behemoth: cut to weaken green
- Mishra's Self-Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Morselhoarder: too weak
- Night Incarnate: too generic of a black card
- Omnath, Locus of the Roil: cut to weaken the Elemental creature type
- Phantom Nishoba: too weak
- Quirion Ranger: cut to weaken the Elf creature type
- Scalding Devil: cut to make room for more interesting Devil creatures
- Self-Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Seton, Krosan Protector: cut to weaken green
- Soul of Zendikar: cut to weaken green
- Teferi's Sentinel: too weak
- Thought Monitor: cut to weaken the artifact archetype
- Torbran, Thane of Red Fell: too generic of a red card
- Ulamog, the Infinite Gyre: cut to make room for more balanced Eldrazi creatures
- Walking Ballista: cut to remove an infinite combo payoff accessible from the Cumly Zone
ENCHANTMENT
- Aura Shards: too powerful
- Blood Moon: we have seen enough of this card in other formats
- Impending Disaster: too weak
- In Bolas's Clutches: cut for a similar but more expensive version of this effect
- Night Soil: cut due to the presence of two other very similar cards
- Revel in Riches: too powerful
- Urban Utopia: cut to weaken green
LAND
- Ancient Tomb: too powerful
- Flagstones of Trokair: too weak
- Mishra's Workshop: too powerful
- Urza's Saga: too powerful
INSTANT
- Accelerate: too generic of a red card
- Bedevil: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fading Hope: too generic of a blue card
- Fissure: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fracture: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Frazzle: too generic of a blue card
- Inside Out: too weak
- Lens Flare: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Schismotivate: too weak
- Seize the Initiative: too weak
- Volt Charge: spot removal has been removed in favor of removal found in commands, charms, and confluences
PLANESWALKER
- Karn Liberated: too generic and powerful of a draft pick
- Nissa of Shadowed Boughs: animating lands is not part of Cumly Cube 1
SORCERY
- Broken Bond: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Chain Reaction: too generic of a red card
- False Dawn: too weak
- Grim Tutor: too powerful
- Ice Storm: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Lava Flow: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Sinkhole: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Tezzeret's Gambit: too powerful
- Wildfire: too generic of a red card
ADDED:
ARTIFACT
- Banner of Kinship: encourages building around creature types
- Conduit of Worlds: supports graveyard synergies
- Pillar of Origins: encourages building around creature types
CREATURE
- Aetherjacket: supports the Thopter creature type
- Ajani's Pridemate: replaces Hallowed Priest to support the Cat creature type and lifegain synergies
- Akroan Conscriptor: supports spellslinger synergies
- Alibou, Ancient Witness: supports the Golem creature type and other artifact decks
- Ancient Cellarspawn: supports the Demon, Horror, and Nightmare creature types
- Angelic Aberration: supports the Angel and Eldrazi creature types
- Axgard Artisan: supports the Dwarf creature type
- Bloodwater Entity: supports spellslinger synergies
- Brass Herald: supports the Golem creature type and encourages building around creature types
- Campus Guide: supports the Golem creature type
- Chief of the Foundry: supports the Construct creature type and other artifact decks
- Chrome Courier: supports the Thopter creature type
- Cursed Wombat: supports the Nightmare creature type and +1/+1 counter decks
- Darksteel Colossus: supports the Golem creature type
- Duergar Hedge-Mage: supports the Dwarf creature type
- Eidolon of Blossoms: supports the enchantment archetype
- Endbringer: supports the Eldrazi creature type
- Essence Depleter: supports the Eldrazi creature type
- Gimli, Mournful Avenger: supports the Dwarf creature type
- Gishath, Sun's Avatar: supports the Dinosaur creature type
- Herald of Slaanesh: supports the Demon creature type
- Hunting Velociraptor: supports the Dinosaur creature type
- Immaculate Magistrate: replaces Heedless One to support the Elf creature type
- It That Heralds the End: supports the Eldrazi creature type
- Kozilek's Channeler: supports the Eldrazi creature type
- Mayhem Devil: supports the Devil creature type
- Patrician Geist: replaces Battleground Geist to support the Spirit creature type
- Petravark: supports the Beast creature type
- Pillardrop Warden: supports the Dwarf and Spirit creature types
- Precursor Golem: supports the Golem creature type
- Prosperous Pirates: supports the Pirate creature type
- Quandrix Pledgemage: supports the Merfolk creature type and spellslinger synergies
- Roaming Throne: supports the Golem creature type and encourages building around creature types
- Rootwater Hunter: supports the Merfolk creature type
- Shambling Suit: supports the Construct creature type and other artifact decks as well as enchantment decks
- Shantotto, Tactician Magician: supports the Dwarf creature type and spellslinger synergies
- Smokebraider: supports the Elemental creature type
- Solarion: supports the Construct creature type
- Species Specialist: encourages building around creature types
- Squealing Devil: supports the Devil creature type
- Tayam, Luminous Enigma: supports the Beast and Nightmare creature types
- The Balrog of Moria: supports the Demon creature type
- The Lady of Otaria: supports the Dwarf creature type
- Three Tree Mascot: adds mana fixing and encourages building around creature types
- Titans' Vanguard: supports the Eldrazi creature type
- Torch Fiend: supports the Devil creature type
- Ulamog's Dreadsire: supports the Eldrazi creature type
- Vengeful Devil: supports the Devil creature type
- Venomcrawler: supports the Demon creature type
- Wavecrash Triton: supports the Merfolk creature type and spellslinger synergies
- Zara, Renegade Recruiter: supports the Pirate creature type
ENCHANTMENT
- Destructive Flow: offers a land destruction engine that can provide a large advantage in some decks
- Efficient Construction: supports the Thopter creature type
- Keldon Twilight: offers a creature destruction engine for aggressive decks
- Lay Claim: replaces In Bolas's Clutches as a more expensive control spell
- Might Makes Right: encourages large creatures and can be used in conjunction with sacrifice synergies as a creature destruction engine
- Porphyry Nodes: offers a creature destruction engine for slower decks
- Retreat to Kazandu: supports landfall synergies
- Shivan Harvest: offers a land destruction engine and supports sacrifice synergies
- Sunken Hope: offers a creature bounce engine for slower decks
- Whirlwind of Thought: supports spellslinger synergies
LAND
- Foundry of the Consuls: supports the Thopter creature type
INSTANT
- Atarka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Aura Mutation: quite similar to Artifact Mutation
- Brokers Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Cabaretti Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Dromoka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Kolaghan's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Lorehold Command: commands have been added to Cumly Cube to provide interaction and versatility
- Maestros Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Maestros Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Obscura Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Obscura Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Ojutai's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Pulse of the Fields: supports lifegain synergies
- Quandrix Command: commands have been added to Cumly Cube to provide interaction and versatility
- Riveteers Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Silumgar's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Silverquill Command: commands have been added to Cumly Cube to provide interaction and versatility
- Siren's Ruse: supports the Pirate creature type and blink synergies
PLANESWALKER
- Saheeli, Filigree Master: supports the Thopter creature type
- Vraska, Golgari Queen: supports sacrifice synergies
SORCERY
- Renegade Tactics: replaces Accelerate as a less typical red card
- Roar of the Crowd: encourages building around creature types
- Temporary Insanity: stealing creatures is a small but important part of Cumly Cube
- Witherbloom Command: commands have been added to Cumly Cube to provide interaction and versatility
CNG_Stream on
Faeries Unleashed
6 months ago
Some creatures to consider to give you a better early game:
Picklock Prankster - Can be played to dig for more cards at instant speed (faeries or instant spells), and is a cheap creature to play.
Hypnotic Sprite - Option to play as counter and play as creature makes it a useful card. Not high power, but playable.
Spellstutter Sprite - Probably one of the best faeries you can play as it is a cheap flash creature that serves as counter magic.
Faerie Miscreant - A decent one drop option. Only really useful to give you early board presence that helps with Spellstuter Sprite, but also chance to give you card draw if you can open with more then 1 copy.
If you can afford:
Brazen Borrower - One of the best aggressive creature options you have that also serves as early bounce. Understable that it is hard to obtain due to cost ($$$), but if you can use them I would definetly say this would be a must for this kind of deck.
Cards I would remove:
Wasp Lancer - To slow and over costed
Glen Elendra Liege - Not enough multi colored creatures to take proper advantage of its bonus.
Cards I would trim copies:
High Fae Trickster - Would only run up to 2 copies due to high mana value of card. Personally would not use.
Faerie Swarm - overcosted if you don't have creatures on board, if you have creatures you might already be winning due to flying aggro. Maybe 1 or 2 copies in deck.
Oona, Queen of the Fae - Very late game card in a deck that doesn't really have a way to build to late game, seems like bad fit for this deck. Would only use it as a one of fun of, but ultimately cut.
Lastly I would suggest maybe some cheaper bounce spells like Fading Hope so it is easier to do something like bounce a threat and counterspell it on its way back to the board. Fading hope adds extra bonus to get some scry action and even can be used on own creatures as a form of protection.
Balaam__ on
Here, have an Albatross
8 months ago
Thanks for posting Cloudy2024. Yeah it looks like Fading Hope is a nice upgrade over Unsummon, it does the same thing but with an added potential benefit. Heh, Cloudy2024 with a chance of scry
Cloudy2024 on
Here, have an Albatross
8 months ago
nice deck! if you wanted to up the power level use Fading Hope instead of Unsummon?
nuperokaso on
1 year ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
xtechnetia on Bounce creature with benefits
1 year ago
If you're specifically looking for mana after bouncing a creature (via Treasure token or whatever), there's Depths of Desire.
If you want any benefit in general, there's stuff like Fading Hope, Brazen Borrower (you get the creature on adventure), Baral's Expertise, Absorb Identity, etc. Just search Scryfall for cards with "return" and "creature" in their text.
wallisface on
1 year ago
Some thoughts:
-
20 lands is extremely low considering how steep your mana curve is. I’d suggest going to at least 24.
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you’ve got 11 cards that let you assign combat damage with toughness, and while you obviously want that effect, you’ve currently got such-high density of these cards that you’re bound to draw into multiple redundant copies. I’d drop the number of these effects down to 8-9 (ditching 2-3 of the enchants).
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Glaring Aegis seems like a really bad card. You’ll almost never need the extra 3 toughness, and this just lets the opponent 2-for-1 you with a killspell.
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Skeleton Key is cute, but imo not particularly strong. You never want to draw a second copy of it. I’d suggest running an absolute maximum of 2, if at all.
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Fading Hope is almost always just giving you card disadvantage (the opponent still has all their cards, you just lost one).
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I know i’ve just dismissed all your 1-mana cards as being bad, but I do think you need some actually playable 1-mana cards so that you can do something turn 1. Spell Pierce, Preordain, and Utopia Sprawl are all good options.
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you really need more ways to interact with the opponent, your only viable option at the moment is Mana Leak… you need more options!