|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Dragons of Tarkir (DTK)||Common|
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Enchantment — Aura
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Glaring Aegis Discussion
3 days ago
1 month ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
11 months ago
Get rid of Expedition Map and go with Sword of the Animist. Staff of Nin will provide more solid card draw. I'd also dump cards like Greatsword for something that adds more than just a power boost. For example, O-Naginata is a straight upgrade and easier on your mana curve. Blackblade Reforged is perfect for a mono-colored deck. I think Divine Favor and Glaring Aegis are both kind of lackluster, and should be replaced. If your looking for some removal, go with Swords to Plowshares and Disenchant.
1 year ago
The main reason I have the borderposts in the deck is that they provide more blue mana if I need it and can be played for cheap just by tapping and then returning a basic land which is almost always feasible, and I've found 18 lands is the sweet spot for this deck and tends to work out pretty well. As for the cards you listed to be reconsidered in favor of more land, they all have uses;
- Glaring Aegis is cheap and can quickly boost a 3-toughness defender (like Kor Skyfisher or Arashin Cleric) over Gurmag Angler which is one of the more common threats out there
- Arashin Cleric and Azorius Arrester are low-curve creatures that help stall until a viable board can be set up
- Rescue is specifically in the deck over Cloudshift or Ghostly Flicker because it can target ANY permanent rather than just creatures on CS or excluding enchantments like GF. This is specifically useful to replay enchantments on new creatures that may need them more, like being able to switch Journey to Nowhere to a more pressing threat or Pentarch Ward to a more important creature and get the card draw off of it again.
1 year ago
this deck is really cool and original! a few suggestions:
-I think signets like Orzhov Signet are a bit better than the borderposts if you want fixing, especially because they also ramp you a bit. -18 lands seems a little low, you could maybe trim some of your lower-impact cards like Glaring Aegis, Arashin Cleric, Azorius Arrester or Rescue to make your deck a bit more consistent -have you thought about Cloudshift and/or Ghostly Flicker? They both seem good replacements for Rescue -other cards to consider:Kor Skyfisher, Dreamstalker, Dinrova Horror, Phyrexian Rager
1 year ago
1 year ago
Have you considered Glaring Aegis? I think the deck is fun but it will get stomped by pestilence and/or heavy removal, the sideboard needs to be a plan for that.
2 years ago
Okay, I've played around with this some more and am working out some ideas.
So, finally, in some way, I agree. You don't need Utopia Sprawl unless you're playing 3+ casting cost spells. Since you aren't it's probably more a hindrance than an advantage. So I bow to your wisdom here.
As far as types of enchantments, I've recently replaced Abzan Runemark and Leafcrown Dryad with Rancor, Hyena Umbra and Spider Umbra and noticed a marked improvement. My hand is now coming down into play where I used to sit on cards. So, again, I also bow to your wisdom here.
But here is where I'm diverging. So far, I prefer Aura Gnarlid, Kruphix's Insight and Ancestral Mask to Angelic Gift and Kor Skyfisher. I realize you get some speed and card drawing from Angelic Gift and Kor Skyfisher, but the hammer you can put down mid-game with Aura Gnarlid, Kruphix's Insight and Ancestral Mask is immense. And if you can couple an Aura Gnarlid with an umbra, it gets really ugly for your opponent fast.
It was pretty common in my playtesting to be attacking with a 1/1 hexproof, a 10/10 hexproof and an 8/8 unblockable umbra'd Aura Gnarlid on turn five. But that was only all possible with some combination of Aura Gnarlid, Kruphix's Insight and Ancestral Mask. But I admit, this is probably the key difference between a full aggro hexproof deck and a mid-game hexproof deck. And for now, I am willing to settle for the latter.
So that said, I get the idea behind Kor Skyfisher to attack quickly, but I struggle with why you're playing Angelic Gift. You can use it to draw a card. Fine. But flying doesn't really get you anything on it's own and since your're not playing Ancestral Mask, Aura Gnarlid or Yavimaya Enchantress your enchantment count isn't critical. It would seem like for just drawing a card, Frog Tongue is better because it's cheaper.
Overall, I feel like you'd be better off just playing a good enchantment. I feel like Briar Shield, Lunarch Mantle, Favor of the Overbeing, Glaring Aegis or Sun Clasp are better options. So far you've had far better ideas than mine, so what am I missing here?
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