Sink into Stupor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sink into Stupor

Instant

Return target spell or nonland permanent to its owner's hand.

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

Quick optimization from the bulk upgrade

Add:

  • Delay, easier to cast than counterspell, hits all cards, and my snowball engine doesn't care if your spell resolves 3 turns from now.
  • Mind Stone, for more consistent ramp
  • Fellwar Stone, for more consistent ramp
  • An Offer You Can't Refuse to defend important turns, engage with enemy combos/tutors.
  • Swan Song to defend important turns + some general interaction.
  • Pact of Negation, it wasn't on the list because of oversight, but this is one of the best counterspells in the deck.

Remove:

  • Barkform Harvester, the main upside of this card solves a problem the deck has already solved structurally.
  • Firdoch Core. It looks tempting, but it tends to just be a slow rock without Unesh on the field. It was a hard choice on this one, but ultimately its one of the weakest cards on the list.
  • Amoeboid Changeling, make room for interaction, there are enough low cost sphinxes in the deck that have a bigger impact.
  • Mothdust Changeling, make room for interaction, there are enough low cost sphinxes in the deck that have a bigger impact.
  • Sink into Stupor, the flexibility of being a land is nice, but the spell is too clunky at 3 cmc.
  • Mistrise Village is easily the weakest land. There are plenty of lands without it.

PookandPie on Arcum’s Recycling Program (Arcum Daggsum)

5 months ago

Hi there!

I do have a few random suggestions, I like the combo line with Corridor Monitor a lot.

Rhystic Study would be a good way to either stax people with a one-sided Sphere of Resistance, or draw cards when your opponents think they can go off. cEDH games tend to overcentralize around who has a Study, and I'd highly recommend packing one in here.

In the same vein as Rhystic, I like Mystic Remora a lot in higher powered games. 4 mana is such a high cost that you guarantee players with either hold their spells (which is extremely good for you), or they feed you boatloads of cards.

Repurposing Bay could be super valuable here. You can activate Arcum for Sewer Cam, untap him, Arcum for Repurposing Bay, sac the Cam to get Corridor Monitor, untap Arcum and hold priority to sac the Monitor for Encroaching Mycosynth, and now you can even sac Arcum to himself to get Mind Over Matter, and use Repurposing Bay to get The One Ring, and now you can fire off the MoM + TOR combo you mention. You basically have all of the other parts for this already, and the Bay can just be very useful on its own. With this kind of line, you could actually trim down on one of your infinite mana outlets since you can guarantee you can find your artifact creatures with Repurposing Bay.

Ornithopter of Paradise seems like a very good dork here.

Sink into Stupor occupies a land slot and can function as a land that hurts, or interaction when you need it most. The flexibility is super nice.

Spellskite seems good to protect Arcum, and can be sacrificed for a combo line if you have counters in hand.

Some counter magic to interfere with opponents and keep Arcum safe might be useful too. Swan Song, Pact of Negation, Flusterstormfoil, Fierce Guardianship, etc., can all be super useful.

I really, really like Arcum with Crashing Drawbridge. That dork was made for Arcum. Grants haste, can be sacrificed when no longer needed, just perfection.

Hopefully these suggestions help a bit! Arcum is super fun, one of my favorite decks of all time!

TH3WAFFL3R on Melek, Spellcaster Extraordinaire

9 months ago

It always nice to see another Melek player in the wild. Here are some cards that have worked for me.

Mystical Tutor and Personal Tutor are both insane in melek.

Also instants and sorceries that can be played as lands like Sink into Stupor  Flip and Valakut Awakening  Flip can be used place of normal land and makes melek's ability a little more consistent.

Library of Leng is another really good included if you got enough discard cards like Shreds of Sanity, Frantic Search, and Recall

Ritual are always good Seething Song is my favourite

In removal I've found Nevinyrral's Disk is the only way to get rid of enchantments. Submerge is free in 90% of games. Also cards like Pillage and Boomerang are good when cloned and can hurt your opponents mana base.

Anyways I hope that these suggestions are helpful :)

zapyourtumor on Mono Blue Delver (Tempo)

1 year ago

Its nice to see old cards being played but sadly there is a lot of outdated tech here.

Consider is better than Opt with snaps

Not running at least 3 CS is probably trolling

Tamiyo, Inquisitive Student  Flip is an option, although it definitely slower than delver. So is murktide.

For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.

Fading Hope is probably? better than snag although I have a soft spot for snag.

I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.

The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.

Probably want more utility lands like Sink into Stupor  Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.

What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.

Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:

-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage

+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety

-6 fetches

+1 otawara +2 sink into stupor +1 castle vantress +2 island

DungeonCrawler64 on Lurker of the Automation

1 year ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

Eloniel on Nobody has the intention of building a Wall

1 year ago

Azeure Arcades is a deck that you can upgrade over time when new defender are released. The first version i built based on K4m4r0 version didn't have all the defenders release the lasts 5 years.

Regarding MDFC indeed it's a great way to increase the land density, i would not replace one of the 35 land by one but instead having 35 lands + 1-2 MDFC .

Bala Ged Recovery  Flip, Sink into Stupor  Flip, Witch Enchanter  Flip and Glasspool Mimic  Flip could also be considered. But personally i wouldn't know what to cut to add them. But i would love a MDFC land on a Bar the Door effect.