Spell Snare

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spell Snare

Instant

Counter target spell with converted mana cost 2.

capwner on We Are Going to the Zoo

5 days ago

Looks like a solid domain build, love to see the return to form with the classic Tarmogoyfs and Bolts, not really sure what else Domain likes to run these days but Phlage seems pretty spicy in here too. Looks like a strong build, my only question is why Spell Snare over Stubby D?

Icbrgr on Using Disrupting Shoal

7 months ago

The thing about Shoal in Mono-Blue is it openings up an opportunity to be proactive without having to win the game on the spot. like if you are on the draw in the early game and you wanna tap out to play Ancestral Vision/Preordain you can do so without too much fear. And as the game goes on if you have shoal in hand you can conceivably just pay

I think Shoal was a bad card but in a meta where Spell Snare is in demand to cost about $8.00 USD each to hit this ever-growing bloated list of both creature and noncreature spells that if they resolve you lose or virtually lose I think shoal is worth considering at some ratio.

wallisface on Using Disrupting Shoal

7 months ago

Looking at this list, i’d suggest anything other than Disrupting Shoal. Cards with pitch costs like this, particularly in control decks, require you to have a bunch of card-advantage engines to offset you otherwise 2-for-1ing yourself. Without stuff like The One Ring or Memory Deluge to guarantee card-advantage over time, this card rusks blowing-you-out and letting the opponent overwhelm you.

More importantly, you’re playing at a pace whereby you’re in no rush to play free-spells or tap-out, so this play pattern seems counterintuitive to what the deck wants to do. Indeed, it seems like the deck is aiming to comfortably counter everything and win at its leisure.. you should be fine holding-off playing your finisher for a turn-or-two while you amass another land to also protect it (if you can’t, this is more indicative that the control deck is lacking the ability to control the game).

Personally i’d still be running Spell Snare or Spell Pierce over Shoal. But then, i’d also be making a bunch of other changes as far as fine-tuning this brew into something more competitive.

wallisface on Using Disrupting Shoal

7 months ago

Icbrgr seeing your brew might be useful here. I’m yet to be convinced this is a useful card, and would sooner just run Spell Snare or Spell Pierce. But without context of the deck you’re trying to fit this in, all these discussions are kindof mute.

Icbrgr on Using Disrupting Shoal

7 months ago

I wanted to consult the community about their thoughts on Disrupting Shoal in Modern. I have been brewing in specifically Mono-Blue control recently and this is a card that I've come across and I'm convinced is powerful if used/built around correctly.

Is this card meant to be or best used as a modal Spell Snare/Force of Will... like stack up the deck with lots of 2MV blue spells to pitch for a "free" Spell Snare and then just pay or pitch when possible/needed?

wallisface on Azorius Aggro-Control deck

1 year ago

9-lives there’s the old saying of ”you can lead a horse to water, but you can’t make it drink” - I’ve provided you all my thoughts on this list multiple times, it’s up to you what you do with them.

Important final notes:

  • you might like Ethersworn Canonist, but this is not the right shell for her - it makes both her and the deck weaker. Importantly, she’s not useful at being “aggro” nor “control”.

  • in any deck aiming to implement control in any form, mana is super relevant - as any control player will tell you. Both Spell Snare and Stern Scolding find their way into numerous competitive lists because 1-mana is just soo efficient, and it helps prevent the opponent acquiring an insurmountable lead early.

  • Tolarian Terror and Haughty Djinn are both good because they can both easily win the game on their own, both very quickly. If the deck isn’t ”full control” then you can’t ever assume you’ll be able to perma-lock the opponent, so you need creatures that can apply pressure and end the game fast. Your collection of white-weenies don’t remotely do that.

In any case, good luck with your brew. I’ve said all I can to try and help make it playable - the rest is really up to you.

9-lives on Azorius Aggro-Control deck

1 year ago

Hmmm. This is really difficult for me to give up Ethersworn Canonist. She plays such a huge role for me in my aggro-control deck. I'm trying out new ideas, but I'm not sold on them. I wouldn't have Spell Snare nor Stern Scolding; i'd rather pay 1 more mana per spell to have the openness of choosing whatever card I want to target with counterspells. The only difference in this and the current deck I currently have is Tolarian Terror and Haughty Djinn. So, it's not that big of a deal that I run Ethersworn Canonist and my current creatures.

wallisface on Azorius Aggro-Control deck

1 year ago

If I were building a deck with your colour and budget restraints, it’d be this. I’d suggest your list look very close to this, if you’re wanting to end up with an ”Azorius Aggro-Control deck”.

If you’re going down the route of specifically wanting to build around Ethersworn Canonist, it’s a completely different deck - neither aggro nor control, but instead some kind of artifact-based tempo build.

Load more
Have (1) metalmagic
Want (0)