Spell Snare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Modern Masters (MMA) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Spell Snare

Instant

Counter target spell with converted mana cost 2.

Browse Alters

Spell Snare Discussion

SideBae on Lab Man+Storm, Also Kess is There

5 hours ago

So I'm not sure, but I don't think Tendrils of Agony is very good in EDH. In general, you need a storm count of around 40+ to kill everyone with it (assuming they've taken significant damage beforehand), so I think your Aetherflux Reservoir is probably just a better storm win condition. Also, if you cut Tendrils of Agony for a cheaper card, it won't ding you so hard off Ad Nauseam . I have a similar problem with Grapeshot .

I've never been a fan of Helm of Awakening . Your experience with it may (obviously) differ from mine, but I tend to find it a dead-ish card in my hand. Running it out and passing is obviously problematic (since the effect is symmetrical), so generally you only want to run it if you can slam it and win on the same turn. With that in mind, you may just be better off running a mana rock (something like Arcane Signet ), since you can land that early-game and benefit until the end, rather than just at the end.

If you're planning to win off of Doomsday , I think you should keep Gush in the list. Yes, it is 5 damage of Ad Nauseam , but being able to dig two-deep and potentially snag a land-drop for free after a Doomsday is REALLY powerful.

In my Kess list, I run Dack Fayden . I really like him, and you should at least consider running him. The loot effect is significant, but being able to steal a Sol Ring or Mana Crypt from an opponent is even better.

You have a good number of mana-positive rocks... have you considered running Paradoxical Outcome ? It seems like kinda a funky choice, but I run it in my Kess storm list and I've had pretty good results with it. Obviously it'll be better once you get a Mox Diamond , but even with just the Chrome Mox , Mana Vault and friends it'll be pretty good.

My last suggestion is that you consider running Spell Snare . A lot of the hate that turns off decks like this is two mana (see Collector Ouphe , Gaddock Teeg , Rest in Peace , Stony Silence , Null Rod , Sphere of Resistance , Thorn of Amethyst , Thalia, Guardian of Thraben , Chains of Mephistopheles ), as are mana counterspells and even a few always-plays like Cyclonic Rift . I think Spell Snare is a highly underrated card, provided you're playing at a competitive table, so... yeah. I think you should consider it.

OLucas on Locket Mill

6 days ago

-2x Inventors' Fair +2x Ghost Quarter in the mainboard.

-3x Metallic Rebuke +2x Spell Pierce +1x Spell Snare

The Inventors' Fair proved itself too much of a mana commitment, sacrificing a land and using 4 mana, to be of much use. Ghost Quarter is, usually, even less worthwhile but it can buy an extra turn against Tron.

Casting Metallic Rebuke improvising two proved more costly than anticipated also very predictable. So I'll be testing out Spell Pierce and Spell Snare . I'm also considering putting some planeswalkers or creatures instead.

Kjartan on Simic is Cool

1 week ago

Cutting some of your clunkier cards for some interaction and some faster ramp would do you well.

As for mana: Elvish Mystic , Llanowar Elves or if you can afford it Birds of Paradise ... Or I guess Noble Hierarch if you're a big spender

As for interaction: You don't have a lot of options in simic, but you do have some counterspells. Mana Leak , Remand , Spell Snare for example. Your best consistant removal option, sadly, is Dismember . But there is also Ulvenwald Tracker and Brazen Borrower and alike... Less consistent but just really good.

Another couple of cards I would suggest are Scavenging Ooze . I doubt I need to explain this. Card's insane and a pretty good fit in here.

Increasing Savagery ... I don't know. It's not great, but damn if it's not a good fit. Combos the crap out of Gyre Sage

Primordial Hydra . Same as Savagery.

davidcaindesign on Faerie Legacy

1 week ago

Any reason for not including just good ol' Counterspell ? I'd recommend this over Spell Snare or Force Spike and despite the brute force and power of Aether Vial I'm not sure there's a need for it here. Coat of Arms ?

SideBae on

2 weeks ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.

  2. I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .

  3. I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.

  4. A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.

  5. Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.

  6. If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.

  7. Another way to win, if you do end up running dorks, is Craterhoof Behemoth . Pair this with Natural Order for instant fun.

  8. Green Sun's Zenith can grab your Azusa, Lost but Seeking and your Ramunap Excavator , as well as Dryad Arbor on turn one (if you end up running Dryad Arbor ).

  9. Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.

  10. You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.

  11. Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.

  12. Lim-Dul's Vault , Dark Petition and Mystical Tutor are some tutors you may wish to consider.

  13. If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.

  14. Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.

  15. Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.

  16. If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)

I think that's all I got. Good luck!

jaymc1130 on I think there's a better ...

2 weeks ago

@ Oloro_Magic

Yeah, after about 40 more games of testing the Kurza variant it's significantly better in terms of performance against the overall meta than Whirza. It doesn't get shut down super hard by Spell Snare , has much better tools to deal with decks like Jund and Burn, has an outright favorable matchup against Eldrazi Tron pre and post board where Whirza really tends to struggle against that deck and generally just has fewer weaknesses against the format meta at large. I'm still tweaking pieces of it to tune it as best as I can and some matchups can be difficult but the overall performance speaks for itself the way the meta landscape is changing and Whirza is clearly going to be in a rougher spot than Kurza.

ToolmasterOfBrainerd on Flame On (Grixis Control)

2 weeks ago

alexjustdoit Unfortunately, I don't have time to play modern during the school year. And frankly, I don't think this decklist is very good.

But I've been thinking about Grixis in my free time, and I think Unearth should be incorporated into the deck. Graveyard hate has declined, so we can start dipping into graveyard synergies again.

I've become convinced that Force of Negation is not the way to go. I like the card, but modern doesn't require it. It doesn't counter creatures, and Wurmcoil Engine and Primeval Titan are creatures that we want to counter.

I think Inquisition of Kozilek , Kolaghan's Command , and Tasigur, the Golden Fang have never been better. Tasigur and Inquisition are really good vs Burn, which is the most popular deck right now. K-command beats artifacts and midrange, aka Whirza and Jund, so it's really good. Tron is the only problem, but Fulminator Mage out of the sideboard can make the matchup passable.

I really like the idea of Nimble Obstructionist , and I'm going to keep testing it, but I think it's a little too slow in practice. Unearth might be able to fix its problems.

I'm not sure where counterspells fit into Grixis right now. We need to play a few, or we're playing a worse deck than Jund. I think 2 Spell Snare is the best way to start, with a split of Mana Leak and Countersquall , and maybe 2 Cryptic. And I like Force or Dispel or Countersquall or Disdainful Stroke in the sideboard, depending mostly on how the Tron and Burn matchups feel.

If you want to play grixis with counterspells, I highly highly recommend 6-8 counterspells in the main with another 3-4 in the sideboard.

OLucas on UW Eggs

2 weeks ago

-4x Golden Egg + 4x Chromatic Sphere .

-2x Spell Snare -2x Spell Pierce +1x Fragmentize +1x Pithing Needle +2x Rapid Hybridization .

Chromatic Star is better than Chromatic Sphere but the price diference is big. Without a budget the slot would either be a Mishra's Bauble or Mox Opal .

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Spell Snare occurrence in decks from the last year

Modern:

All decks: 0.24%

Legacy:

All decks: 0.29%