Counter target spell with converted mana cost 2.
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|Modern Masters (MMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Spell Snare occurrence in decks from the last year
Latest Decks as Commander
Spell Snare Discussion
3 weeks ago
In my experience, playing modern fairies is mostly about playing the control game and protecting your biggest threat of Bitterblossom.
I would suggest putting a couple Snapcaster Mage in the main. Spell Snare is great with snapcaster so I would recommend that as well. Fatal Push, Jace, the Mind Sculptor, and Liliana, the Last Hope are also things to consider.
For the sideboard, I would 100% recommend Nihil Spellbomb and Collective Brutality. Collective Brutality is really important because sometimes you will really want the life gain because of Bitterblossom.
4 weeks ago
I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.
Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.
Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.
Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.
1 month ago
I've found that against extreme aggro decks like infect- which is frequent in my meta, unfortunately-Vapor Snag does an excellent job at slowing them down. Echoing Truth and Spell Snare are also useful tools. I see that you already have 2 copies of Dragon's Claw, a truly incredible card. I have used Dragon's Claw to just win the match between Mono Red, Burn, Izzet Phoenix, and Prowess. However, this card is absolutely insane against Storm, and can often be the only reason you win a match with Mono Blue Tron. If you can find room for them, I would definitely add another copy or even the full play set to your sideboard.
1 month ago
I stole a game from one of my friends who was seeing Twiddle for the first time. Pact of Negation on a Spell Snare targeting my spliced Ideas Unbound. The sole purpose of Pact of Negation is to protect yourself.
As for Force of Negation, I was just covering my bases. I basically wouldn't recommend this one unless you face something like Boros Prison or whatever else that's evil and uses Chalice of the Void. Otherwise I don't have another purpose for it.
1 month ago
The reason I said I would go down 1 Spell Snare is because, just in my personal opinion, I think it is best when used as a one of when you run 4 copies of Snapcaster Mage. You also have another copy in the sideboard so running 2 in the main is just a lot overall and could get you into trouble in certain matchups that coincidentally don't have many 2 CMC cards worth countering.
I think I would also consider running Aether Gust or more copies of Ceremonious Rejection in the in the sideboard in place of Mystical Dispute and Essence Scatter. I believe Essence Scatter in particular can be replaced with really anything because it doesn't seem super relevant to counter creature spells when you have 4 Lightning Bolt, 1 Abrade, 1 Izzet Charm, 1 Magmatic Sinkhole, and 1 Flame Slash for removal and you can easily flash those back too with Snapcaster Mage. Essence Scatter just seems super redundant.
1 month ago
I like running force in the sideboard, and Spell Snare is in the deck because a lot of the mean modern creatures are 2 drops, and its a nice hard counter. Serum Visions is a good way to flip Thing in the Ice Flip because it's one mana cantrip. Although i will consider putting in an Izzet Charm over Remand.
1 month ago
2 months ago
Reduce Spell Snare to 1-2 copies. Thats normaly enough.
Archmage's Charm for Counter or Draw. Ancestral Vision for Draw. Serum Visions for more Filter. Mana Leak is a good 2 drop counter. Search for Azcanta Flip is a good filter, too and can dig deep like Narset.