Spell Snare

Spell Snare

Instant

Counter target spell with converted mana cost 2.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Spell Snare Discussion

kellpiece on Silumgar's Squad

5 days ago

Crux of Fate and Languish are great budget board wipes, but you probably dont need 5, 3 probably would do the trick. Duress and Despise are nice budget control cards too, though Inquisition of Kozilek isnt too expensive either an dis an insanely good card.

Some other great budget cards to consider are Vapor Snag and Unsummon and Spell Snare I personally like Frantic Inventory , Drown in the Loch , and Soul Manipulation as other good decently cheap B/U control cards.

Temple of Deceit and Choked Estuary also make v nice budget lands for a deck like this.

Icbrgr on Modern Horizons 2 Spoilers

6 days ago

I am excited that Counterspell is coming to modern but I think I am gonna stick with Remand / Spell Snare in my Jeskai tempo deck.... but I'm happy for the control players.

Grubbernaut on Bring in from outside the …

1 month ago

I'm not sure about cards that specifically disallow "wishing" in cards from outside of the game, but typically wish decks are a bit slower. For that reason, cheap counterspells ( Spell Pierce , Force of Negation , Mystical Dispute , Negate , Dovin's Veto , Spell Snare , etc) are often effective.

Alternatively, just go faster!

What are his actual win conditions? Depending on your colors, there's tons of good removal in modern to hit creatures. Fatal Push , Bloodchief's Thirst , Heartless Act , even cheap things like Doom Blade or Go for the Throat if you want budget options. Path to Exile , Oust , Condemn , and of course sweepers like Wrath of God , Damnation , Supreme Verdict , Extinction Event , etc

It really depends on what his deck is specifically trying to do, and also what kind of deck you'd like to play.

wallisface on On the Prowl

1 month ago

Here are my thoughts - many of these have already been echoed by Balaam__ above.

  • Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.

  • On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?

  • I notice you also have Agent of Treachery and Knowledge Exploitation in the sideboard, and I would suggest ditching both of these, neither are particularly strong and both demand too much mana.

  • I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.

  • On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.

  • If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.

  • For sideboard tech, these cards may be worth considering: Mystical Dispute , Aether Gust , Collective Brutality , Nihil Spellbomb , Drown in the Loch , Spell Snare

TriusMalarky on Looking for (virtual-/) 1-drops w/ …

2 months ago

Erm . . . I'm not sure if I got the right piece of info through, so let me clarify just in case

Denial counters basically everything(noncreature) if cast t1, and it is very likely to counter things turn 2-3. You can drop a 4+ power creature t3, and then protect it with Denial. Granted, Denial is best with cheap big things, but that's because its role is often " Turn Aside for your Shadow, but with the upside of hitting a lot more relevant things".

Really, I would be using Denial as a way to keep my opponents from killing my big thing in Modern, meaning that technically, you can still just use Spell Pierce in the same spot.

But I guess you just want big things to go with denial, in which case look at https://scryfall.com/search?as=grid&order=name&q=cmc%3D1+legal%3Amodern+pow%3E%3D4 , https://scryfall.com/search?as=grid&order=name&q=cmc%3D2+legal%3Amodern+pow%3E%3D4, https://scryfall.com/search?as=grid&order=name&q=oracle%3Adelve+type%3Acreature+legal%3Amodern

If you're simply looking to be able to counter spells for 1 mana in Modern, Spell Pierce , Spell Snare , Miscast , Annul , and Mystical Dispute are all variants on that effect.

If you want to build with Denial and a big creature, Grixis Death's Shadow is a great deck.

If you're trying to protect a reasonable sized creature, any cool low cmc creature plus any counterspell is fine.

What is it specifically you want to do?

PabloEsco666 on Zur, Master Alchemist [cEDH]

2 months ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

Nerdytimesorwhatever on Zur, Master Alchemist [cEDH]

2 months ago

Vindicate , but no Anguished Unmaking ? Is there a reason?

Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?

Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.

Daybreak Coronet , All That Glitters , and Phyresis ? Is this a voltron build?

What purpose does Extract serve?

You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.

Spell Snare *, Shimmer Myr , Necromancy , Mox Diamond , Miscast , Rhystic Study , are all notably absent. If you aren't going for a fast build, Drannith Magistrate is absurd

*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.

Grubbernaut on Strong U/B control shells?

2 months ago

Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy  Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).

Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc

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