Curse of Vitality

Curse of Vitality

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) adam1floyd3

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Curse of Vitality occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Curse of Vitality Discussion

Epicurus on Card creation challenge

2 weeks ago

I believe that the current challenge is:

"So canonically, the guy featured in the Curse set is a Planeswalker who is cursed with misfortune. He ultimately did die, but was never given a name nor a card.

Fix this.

Bonus Challenge: Make him WUBRG, and make him feel "cursed", in that case each powerful ability has a downside, has an upside for your opponents or can backfire on you (flipping coins, rolling dice, choosing at random, etc.)"

TypicalTimmy on Card creation challenge

2 weeks ago

Oh!!


Goblin Phase-Striker

Creature - Goblin

Haste

Phasing

"Wait, where did he go?" - Blarn's last words.

3/1


So canonically, the guy featured in the Curse set is a Planeswalker who is cursed with misfortune. He ultimately did die, but was never given a name nor a card.

Fix this.

Bonus Challenge: Make him WUBRG, and make him feel "cursed", in that case each powerful ability has a downside, has an upside for your opponents or can backfire on you (flipping coins, rolling dice, choosing at random, etc.)

LadyZ on

8 months ago

Some curses are better than others. I'd cut Curse of Vitality for sure, it won't really influence other people that much. Curse of Shallow Graves is pretty situational as well, and Curse of the Bloody Tome can actually help the opponent.

Navigator's Ruin i'd only run if you really want to mill, and Kaya's Ghostform won't often help as much as you like. I really don't see what Shield of the Realm wants to do here, nor Strider Harness .

I'd cut the guild lockets and replace them with the signets.

For some cards to add, i'd recommend at least looking at Bident of Thassa for card draw, Sigil of the Empty Throne , Etchings of the Chosen , Smothering Tithe , Intangible Virtue , Divine Visitation , Etherium Sculptor , Magus of the Moat , and Sphere of Safety

I can come up with some more suggestions if you like, these are just off the top of my head

DragonOfTheWest on Card creation challenge

8 months ago

TypicalTimmy, I think thrilliams was referring to the character from the Curse of Vitality cycle from C17.

Also, my planeswalker has a fun combo with Retraction Helix . Infinite untaps, but your opponent gets infinite untaps as well, so kinda risky.

ultima333 on Catto Deck

11 months ago

Suggestions:

-- Divine Intervention - replace with a full wipe, rather than something that lets your opponent keep their best creature.

-- Relic Crush - replace with Sylvan Reclamation - exile is better, and can be cycled for a land if running short.

-- Leonin Arbiter - with the amount of searching you do, I'd re-think the search denial, as it hinders your own searching for lands too.

-- Jedit Ojanen of Efrava is just... not the greatest. He's pretty lackluster.

-- Curse of Vitality is very minor lifegain.

-- Nissa's Pilgrimage could be replaced with Kodama's Reach or Skyshroud Claim

You have an awful lot of slow lands, that come in tapped. Canopy Vista is pretty much strictly better than a Guildgate.

--Move Mirari's Wake to the main board. You should always run that. Same with Swords to Plowshares which is strictly better than Condemn. Aura Shards should likewise go into the main deck.

Soul's Majesty should be replaced with Rishkar's Expertise - it's one mana more, but can't be countered by killing the target, and it lets you cast something in your hand (even if it's not one of the things you drew).

I find Hunter's Prowess is outclassed by its uncommon counterpart, Hunter's Insight - it lacks the +3/+3, but the instant speed means you can just choose any unblocked creature, your opponents not getting the ability to block the target more to deny you cards. Also, it's 2 mana cheaper.

I'd try to find a slot for Rancor - it's a recurring way to grant trample, and +2/0 for one mana is sweet.

Lightning Greaves has screwed you over so many times in our games. Consider Swiftfoot Boots instead? The two differences are it costs mana to equip, at the trade-off of you can still target the creature later on without opening a vulnerability window with re-equip/etc, or locking you out of targeting it if it's your only creature.

Joe_Ken_ on I AM THE LAW!!

1 year ago

How about you include Vow of Flight and Vow of Duty as well as Curse of Verbosity and Curse of Vitality to get your opponents to target each other

ShutUpMokuba on Marchesa, Queen of Ashes

1 year ago

In my Marchesa deck i like to run the curses ( Curse of Opulence , Curse of Vitality and Curse of Disturbance ) and Rite of the Raging Storm to spread hate among my opponents. Not the best cards around but if you just want to have some fun i reccomend them.

Load more