Curse of Vitality
Enchantment — Aura Curse
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
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Curse of Vitality Discussion
23 hours ago
Okay, I see now.
If that's the case, then I would start with Sphere of Safety and adding more enchantments to bolster the pillow-fort plan. Blind Obedience , Authority of the Consuls , Darksteel Mutation , Grasp of Fate , Citadel Siege , Prison Term , Curse of Vitality , Martyr's Bond , Gideon's Intervention , Oath of Lieges , Martial Law , are Exclusion Ritual are all good. Norn's Annex is a "yes," from me, dawg. Baird, Steward of Argive , Orzhov Advokist , Peacekeeper , Windborn Muse , and Glacial Chasm , might be decent, as well.
You'll probably want to go up to at least 37, if not 38 lands, since it sounds like you don't want to be missing land drops.
4 months ago
So from what im getting this seems to be forming around multiple instances of gaining life, which then proc's OTB effects. With that in mind I have a few suggestions:
6 months ago
7 months ago
Glad to see more Karona around. She's such a fun commander to play. If i may allow myself a few suggestions:
Rafiq of the Many Karona + any one of the vows + Rafiq lets you OHKO an opponent with commander damage.
There's also a few very interesting curses you could play with. Curses synergize well with propaganda effect. Propaganda punish opponents who attacks you, Curses rewards them for attacking someone else. If i were you, i'd take a look at them and especially those that give you the same benefits than your opponents when they triggers them, such as Curse of Verbosity, Curse of Opulence, Curse of Disturbance and Curse of Vitality.
There's obviously other curses that could be helpful, but these ones fit very well in your pillowfort gameplan.
Good luck in turning your opponents against each others :)
8 months ago
1.Curse of Vitality almost no reason to ever play this card
2.Martial Law doesn't scale well enough in EDH
3.Rhystic Circle isn't going to protect you enough from big swings
4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.
7.Tempt with Reflections why?
Adds to consider:
10 months ago
10 months ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.
10 months ago
Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant
Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality
I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too: