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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thunderous Wrath
Instant
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {{R}} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
jonjonhholt on Thunderous Burn (Pauper)
1 month ago
This is a really fun list, Thunderous Wrath holds a special place in my heart as pauper’s only miracle card! One change you might consider is swapping Simian Spirit Guide out for something like Rite of Flame or Seething Song. While they require initial mana to cast, they synergize really well with all your creatures that care about non-creature spells or instant/sorcery spells.
Icbrgr on Modern Horizons 3
5 months ago
I really wanted to get Fireblast printed into Modern... but we got this instead...
Skoa, Embermage {4}{R}{R} Legendary Creature — Goblin Wizard
When Skoa, Embermage enters the battlefield, deals 4 damage to any target.
Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
“I need kindling. You’ll do nicely.”
Is it just be or does this almost feel like deciding to run Thunderous Wrath in burn... high damage payoff but a little bit too Janky?
jonjonhholt on Danger Noodles
1 year ago
this deck looks awesome! Thunderous Wrath might be a fun inclusion given that you have Brainstorm to ensure the miracle trigger
Icbrgr on
1 year ago
Great advice all around DreadKhan!
Meekstone seems like a great tech card I like it!... I also love Ball Lightning too and think I would gladly reduce my Thunderous Wrath count for some... I'm definitely gonna up my Fireblast count too... I was just nervous about playing it alongside Shard Volley but maybe it will work out... I'll make some adjustments thank you!
Icbrgr on
1 year ago
I love Fireblast and am lucky enough to have a full playset.... I also like to live dangerously hence the Thunderous Wrath lol... maybe I will cut the wraths for more blast?
treeforcorvus on Melek, Spellcaster Extraordinaire
1 year ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
RebelGenius on Pauper Topdeck Manipulation
2 years ago
I think this is brilliant and I can't wait to put it together and play it! The only thing I thought of was what if you get Thunderous Wrath in your hand from either a cycle effect or from having it in your starting hand? It's not that big of a problem, but something like Faithless Looting might help, plus it also works well with the deck in general. But overall, a beautiful build!
lagotripha on BOROS BURN AIKIDO
2 years ago
9-lives Ok, so the turn order goes untap, upkeep, draw, mainphase, attack phase, main phase, end step. Whenever you go from one step to the next you lose any mana you've added to your pool.
Upkeep basically exists for things that happen once at the start of a turn, after you untap your lands, before you draw a card. A lot of cards literally had 'upkeep' which makes you pay every turn to keep them (eg. Brand of Ill Omen back in the old days)
Braid of Fire was printed to help pay these, pay for instant speed effects like abilities (eg pump on Shivan Dragon) or actual instants.
If you want to play a big instant speed spell like Searing Wind, pay full price for Thunderous Wrath, or activate Soulfire Grand Master its great because you don't need to play a ton of lands.
Harsh mentor is in the same category as Ash Zealot, Immolation Shaman Tunnel Ignus and Ishi-Ishi, Akki Crackshot- they care about your opponents doing very specific things, which most opponents can just ignore.
Effects like great revel deal damage no matter what deck your opponent plays. Even more, compared to things like Young Pyromancer that care about what you are doing, they are a lot less reliable.
You can build decks around and that use them - I have in the past, especially for budget brews, but it takes planning. Tunnel ignus feels bad until you start playing Path to Exile, Cleansing Wildfire and Geomancer's Gambit, but its rare that you want to just put one in there - its home is usually in the sideboard.
Someone whose combo casts a billion cards from the gravyard will hate losing game two to a single ash zealot, and harsh mentor is in the same category.