Thunderous Wrath

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Uncommon

Combos Browse all

Thunderous Wrath

Instant

Thunderous Wrath deals 5 damage to target creature or player.

Miracle {{R}} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Thunderous Wrath Discussion

lagotripha on

1 month ago

This is interesting- as a first forray into modern it doesn't look like the worst I've seen.

I really reccomend taking a 'true' $30 budget deck or borrowing a deck to play FNM- there isn't much point building something if everyone is running a counter to that deck. Metagame matters.

Second, deckbuilding strategy. Modern decks have a 15 card sideboard- so you aren't picking 60 cards but rather 75 cards, chosen to meet whatever your metagame is.

Delver is a tempo deck- the strategy is pretty simple, put a clock on the board, protect it with counterspells/removal, then finish with lightning bolts to the face. This means that your spells are trying to trade 1-for-1 and stall your opponent, creatures are trying to benifit from that process and finish the game quick.

For budget, I'd consider sticking to two colours unless you already have fetches. Cutting blood crypt/watery grave/swamp will make your deck much, much more reliable, while the black cards have enough options in just U/R.

Seasoned Pyromancer and Bedlam Reveler are used because they refill your hand- giving a lot more reach and allowing it to fight out of topdeck mode. 'Draw two' or 'draw three' is really good. You will want to run reveler, as budget puts Snapcaster Mage out of the running, making the 'cheap' two for ones that power the deck less of a thing. Dreadhorde Arcanist offers an option to double up lightning bolts the way snappy does, if you are prepared to play at sorcery speed.

As for creatures, I'd either cut the number and focus exclusively on spell synergy ( Sage of Epityr / Thunderous Wrath , for example) or Adeliz, the Cinder Wind / Naru Meha, Master Wizard tribal synergies.

For budget, tribal or other synergy options get you the same 'power' as expensive cards in return for being a little more vulnerable to dusruption (something wizards can play around with counterspells).

bradc1988 on Burn Motherf*cker, Burn!

1 month ago

I like Curious Homunculus  Flip but the flipped dude Voracious Reader doesn't synergise that well with your instants/sorceries. No effect on Counterflux / Serum Visions / Lightning Bolt , no one hard casts Rift Bolt , and Thunderous Wrath should only be Mircaled. So you only gain a benefit from Jaya's Immolating Inferno and Fight with Fire , and Jaya's Immolating Inferno is dependant on 6 other cards being on the field!

Feels slow, high CMC, and the synergy could be better. I agree with pretty much everything PhoenixNest said.

rdean14 on Card creation challenge

2 months ago

Thunderous Wrath is probably the closest to that, as it can hit creatures.

ToolmasterOfBrainerd on Burn build competitive

3 months ago

Rift Bolt , Shard Volley , Light Up the Stage , Skullcrack are all good spells. Monastery Swiftspear is an amazing creature. Since you're on a budget, you should consider a Needle Drop + Thunderous Wrath package. If you leave 2 mana open, and your opponent cracks a fetchland on their turn, then you can play Needle Drop and have a chance at drawing Thunderous Wrath . Wrath is bad your opening hand, but with the London mulligan, that's less of an issue these days. Eidolon of the Great Revel is absolutely amazing, but it's a little bit expensive. If you can't afford it, then Hellspark Elemental is a very good alternative.

I'd cut the goblins and Goblin Grenade . If you want to play goblins, that's a different deck, and I don't think that adding them to the burn deck helps. Browbeat isn't very good. Incinerate is also real bad.

lagotripha on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

4 months ago

I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like

Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf

Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.

coctanic36 on Rakdos Burn Modern 2019

6 months ago

JKRice

I could drop Grim Lavamancer to 1 but I like the card and its certain interactions like removing Scavenging Ooze creature targets from my graveyard or enabling spectacle.

Having an extra Shard Volley would be cool but I'm only running 18 lands so its a double edge sword or perhaps Thunderous Wrath but it's a dead opener or if flipped with Light Up the Stage . I can't really think of any other good 1 drop burn spells, let me know if you have any ideas.

Switching Grim Lavamancer for Eidolon of the Great Revel is probably the best scenario since it's such a good card in modern, but too often do I find myself in a position where I'm racing my opponent and if you end up on the draw game 1 you won't be able to cast it. I used to run only 2 but felt lacking but so far have been pretty happy with 3, I almost always move them to sideboard if I'm on the draw and if on the play I throw out Light Up the Stage and use 4 Eidolon of the Great Revel since the interaction beetwen the two is not good at all.

Psycheretic on Budget Control-Burn Beatdown

6 months ago

Darth_Savage, Thunderous Wrath is an absolute house so far

PlatinumOne on Red Green +1/+1 Counters

6 months ago

if budget isn't a concern, you need fetchlands and shocklands. i'd also recommend adding black for Bloodhall Ooze , to allow it to gain 2 counters each turn on its own, before taking into account any Hardened Scales . black also gives access to Winding Constrictor , which function as copies 5-8 of Hardened Scales . black also gives you a ton of removal options (especially when combined with red and/or green) which the deck really needs. 2 Thunderous Wrath isn't enough removal in the modern format.

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