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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Incite Rebellion
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Imaginary_Friend777 on Marchesa, Forced Combat
11 months ago
Hey, I just built a very similar deck and had a couple suggestions. Have you thought about a couple cards like Ghostly Prison or Windborn Muse to keep you safe early? Blazing Archon is great, but it is more of a late game threat. You have a lot of global forced combat like Goblin Diplomats and Avatar of Slaughter, so you want to make sure those effects don't come at you. You can also achieve this with political pieces like Shadrix Silverquill or Loran of the Third Path. One more thing, I like to have on hand are some surprising wincons like Delirium for big commanders and Incite Rebellion for big boards. Definitely some cool ideas here!
treeforcorvus on Melek, Spellcaster Extraordinaire
1 year ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
hmhlund on Vadrok, Apex of Thunder
3 years ago
Vadrok looks really sweet and fresh! I’ve been brewing it after seeing your requested commanders video.
My comfort zone is green creatures, stompy, and overrun, so I might use this to branch into a stax/control style. It’d punish crazy ramp and board states, bringing them down to my level, white—style. Recurrable ones include Restore Balance , Smoke , AEther Barrier and Soul Barrier , and your Culling Scales . Some cost more than 3 but are still effective - Damping Engine , Portcullis , Noetic Scales , Incite Rebellion .
I guess from there, win by attacking? Or find a combo. It’s a case of decision paralysis atm, but it’ll be easier to shave down once I decide on a direction.
Ashen0ne on All That Remain
4 years ago
Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.
Fumiko the Lowblood because samurai
Warmonger Hellkite makes creatures attack and can be pumped
Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.
Grand Melee because open war
Goblin Diplomats because diplomacy is needed in every war
Prowler's Helm like a spy slipping through their defenses.
Outpost Siege card advantage and siege is referenced.
Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors
Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win
Dockside Extortionist because there is always people like that in war
Neheb, the Eternal is likely worth a spot.
Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages
Iron Myr for mana
Downhill Charge seems pretty good.
Fatal Frenzy and Mercadia's Downfall feel decent too.
Seize the Day is very war themed to me.
By Force implies hostilities
Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.
Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.
Voyager Staff to remove varchild maybe?
That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!
Optimator on
4 years ago
All owned:
Spellshock - Antagonism - Sulfuric Vortex - Power Surge - Bulwark - Pyroblast - Red Elemental Blast - Flame Rift - Insult / Injury - Pulse of the Forge - Battle Strain - Collapsing Borders - Acidic Soil - Heat of Battle - Incendiary Command - AEther Flash - Devastate - Gratuitous Violence - Incite Rebellion - Citadel of Pain - Dictate of the Twin Gods - Manabarbs - Impatience - Burning Earth - Cave-In - Kyren Negotiations - Flame Fusillade - Pyrostatic Pillar - Ancient Runes - Rivalry
Joe_Ken_ on Tajic, Legion's Edge: One-Sided Board Wipes
4 years ago
Maybe cut Bonfire of the Damned since the miracle ability can be hard to pull off.
Resolute Watchdog isn’t that great for one time indestructible when you could just uses something like Darksteel Plate
I feel like Inferno costs too much mana for what it does.
Shake the Foundations is just not that good for 3 mana. You could use something like Treasure Map Flip , Mask of Memory , or Outpost Siege for card draw.
Traveler's Amulet could easily be swapped with a card like Wayfarer's Bauble or a mana rock.
Explorer's Scope can probably be cut from the deck.
Mobilization seems unnecessary for what the deck wants to do.
Incite Rebellion relies too much on other players having a big board of creatures when you are trying to burn away the board with a lot of your red spells.
Rolling Temblor just doesn’t seem good either for 3 mana.
king-saproling on Mogis group hate
5 years ago
These might interest you: Gratuitous Violence , Wound Reflection , Burning Earth , Pestilence , Massacre Wurm , Repercussion , Angel's Trumpet , Incite Rebellion , Last Laugh , Chandra's Ignition , Eternal Thirst , Myojin of Night's Reach , Arcbond , Coalhauler Swine , Ancient Runes , Skull Rend
Zaane2 on
5 years ago
@thrane Thanks! Royal Assassin is on-theme, but I didn't like how slow and obvious he was.
As I started to run more punishing cards, I slowly phased out the cards that also gave me Tokens. Sylvan Offering is certainly great for giving others Tokens, but I wanted to take less damage from my own Incite Rebellion and whatnot.
I ran Disrupt Decorum for a long while, but eventually cut it for how long it'd end up sitting in my hand. It might be that I spent too much time waiting for an opportune moment, or maybe it's just not as good with Thantis in your Command zone.
Assault Suit is kinda gimmicky. I understand the idea behind it, but it's quite the mana investment to donate Thantis around the table. This ended up being one of my first cuts.
I could see Mirage Mirror being a good addition. You could certainly run it if you want to.
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Want (1) | FirstGear |