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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Breaking Point
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
Idoneity on How Did WotC Allow Combustion …
11 months ago
Okay. I mean, Red does this an awful lot for it to be a break. All across the history of Magic too.
Storm Fleet Arsonist, Silverclad Ferocidons, Misguided Rage, Bearer of the Heavens, and Akki Underminer. These are recent and old effects that enable Red to theoretically remove an enchantment if the opponent so chooses.
Breaking Point is a Wrath of God which is definitely outside Red's typical scope of options. Molten Influence just counters a spell. But they delegate control of the effect to the opponent, so they work.
I'm not bringing up anything new to this discuss; it's all divulged above. Just wanted to demonstrate both the vastitude and variety of Red punisher effects, all throughout Magic.
DreadKhan on How Did WotC Allow Combustion …
11 months ago
Forgive me if this is too repetitive:
Red has long gotten what are sometimes called 'Choice' cards, sometimes called 'Punisher' cards depending on who you're talking to, and Combustion Man is one of them. They're normally pie breaks that Red would LOVE to have, such as Skullscorch, Browbeat, Risk Factor, Breaking Point, and Vexing Devil (playable ones I can think of). It's mostly a Red identity at this point, and it still gets support. FWIW most of these are also below normal cost for the effect, at least for the period of play they were in Standard. They are often Timmy type cards, but I have found if you mix them in with the best Burn effects you can find they play better, if people can't afford to lose the life then you can get some pretty sweet upsides. Fortunately none of them are THAT good, and IMHO this isn't changing anything at 5 Mana that Chaos Warp didn't probably do better for only 3, and Wild Magic Surge for only 2. Both have downsides, but this can be ignored for some life, and as Vexing Devil and Browbeat suggest, paying life for a counter is a good deal most of the time (those cards are bad without support IMHO).
Hope this clears things up a bit!
DreadKhan on
Rushed to die
2 years ago
I've tried to make Dash Hopes work a few times, but I've never liked it in practice. I think Breaking Point is a more useful 'choice' card if you want to cost people value, but it's only good vs creature lists. I'm actually a believer in some choice cards, I just can never hit the sweet spot for Dash Hopes, if a spell isn't worth 5 life it wasn't worth my 2 mana, most of my decks would rather do something more proactive, I think in a Rakdos list I'd play Skullscorch over Dash Hopes most of the time, I'm way happier with costing my opponent 2 random cards if they don't want to pay the life. I'm happy it works for you, you give me hope that my 4 copies won't just gather dust forever!
One thing I find people underestimate about Bonecrusher in a list that cares about Prowess is that it's not just a 4/3 that's hard to remove, it also offers you another Prowess trigger when you draw it later, by putting in Slickshot you do lose out on that aspect fwiw, even if Slickshot is probably the stronger card in a vacuum. In Legacy I still find cards that are worth killing for 2 mana, and that one in a million game you care about damage prevention Stomp has your back.
SufferFromEDHD on
Torbran - BURN THEM ALL!!!
3 years ago
Blazing Salvo, Breaking Point and Molten Influence get a nice boost.
Cave-In > Volcanic Fallout
Blood Oath same set but janky enough to work.
Icaruskid on
Dominus Burn
3 years ago
SufferFromEDHD love the creative ideas! Please keep them coming!
Agree completely on Breaking Point. I ordered one after you suggested it because it's so good. I'm still running Fault Line in its place for now only because it basically says "destroy most creatures AND do twice that damage to each opponent". But I may end up putting it in for Pyrohemia.
Molten Influence is a perfect fit card for a spellslinger burn deck like this one. No one wants to play Deflecting Swat and Bolt Bend effects more than I do! I did end up cutting those for ramp and card draw because I kept running out of gas. So Molten Influence would be a great fit if there was more room for interaction. I think decks without Thrumming Stone can run far fewer Dragon's Approach for a more resilient game but I don't mind if this is glass cannon build.
I go back and forth on Dragon Mage! I was just tinkering with it again this morning. I love the upside but hate that it takes a turn to get going. And I also haven't figured out the correct number of dragons. Even in this deck I only see 1 or 2 activations before the game is over, only 1 in 5 ar best see a third. Maybe I'll try it in place of Commune with Lava which also takes a turn to leverage.
Agree that Solemn Simulacrum is a bit clunky. I justified it because Turn 4 robot guarantees Turn 5 Solphim with an indestructibility counter. I'll try out Endless Atlas.
Thank you for sharing!
SufferFromEDHD on
Dominus Burn
3 years ago
It's a great deck as it is. I was merely spitballing ideas because it got my creative juices flowing. Only pushback I'm gonna give is on Breaking Point and Molten Influence.
Wrath of God or 12 damage for 3 mana while your commander has indestructible is too much value. So one sided.
Flusterstorm or 8 damage is a hefty tax against the control player.
The rest are kind of meh.
SufferFromEDHD on
Dominus Burn
3 years ago
Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.
Expedition Map to get that Valakut.
Gamble get whatever you need.
Bonus Round win the game.
Final Fortune possibly, maybe?
Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.
treeforcorvus on
Melek, Spellcaster Extraordinaire
3 years ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
