Spell Burst

Spell Burst


Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with converted mana cost X.

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Set Rarity
Time Spiral (TSP) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spell Burst occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Spell Burst Discussion

Kogarashi on Countering an Exile that exiles ...

1 week ago

Again, we don't know for certain that the situation being described was Agonizing Remorse already resolving, versus an opponent who simply said they were going to use it on Spell Burst in the process of putting it on the stack (shortcutting to choosing a card they already knew was in the targeted player's hand).

My answer covered both scenarios.

Kogarashi on Countering an Exile that exiles ...

1 week ago

420Broku69: My first sentence says it works, if done correctly.

For instance, the opponent could have just as easily said, "I cast Agonizing Remorse, targeting your Spell Burst," which would have been incorrect phrasing but not on the part of the holder of Spell Burst. As pointed out, since Spell Burst has Buyback, if it's been used before and bought back to hand, then the opponent would know it's there without Agonizing Remorse needing to resolve.

My answer clarifies how the play should run, which would allow for countering Agonizing Remorse with Spell Burst. My intent was to explain how it would work, in addition to pointing out that if the Remorse is already resolving, it wouldn't work.

Kogarashi on Countering an Exile that exiles ...

1 week ago

420Broku69: it's equally important to note that Spell Burst is never actually targeted during the resolution of Agonizing Remorse. Agonizing Remorse targets an opponent, and when it resolves a spell is chosen from the revealed hand, not targeted.

Also, many new players (and even some experienced ones) misunderstand the order of how things work, and would think that as soon as Agonizing Remorse is paid for, that the targeted opponent has to reveal their hand so the caster can choose which card to exile, and then think that responses happen there. Hence the detailed explanation of how it actually works, just in case there was a misunderstanding in how the spell works, so that in the future they can make sure the steps are taken in the proper order. The wording of the question was ambiguous enough that we can't be sure (unless ijustlikethepictures lets us know) whether the spell was actually resolving, or they just thought that when it's cast, the caster immediately looks at the hand and picks a card before anything else happens.

You'll also note that my last line does say that if Agonizing Remorse had already started to resolve, with the hand revealed and the spell chosen, then it was too late to respond.

420Broku69 on Countering an Exile that exiles ...

1 week ago

Kogarashi: its important to note that he said "targeted Spell Burst" meaning the spell is already resolving, thus technically not possible for the situation to work as he worded it.

Kogarashi on Countering an Exile that exiles ...

2 weeks ago

Yes, this would work, if done correctly.

None of the rules text on Agonizing Remorse will take effect until the spell actually starts resolving. This means while your opponent would target one of their opponents (you, in this case), since targets are chosen at casting, you don't reveal your hand, and they don't choose a card from your hand or graveyard, until the spell actually resolves.

Meanwhile, knowing that your opponent is targeting you and will probably choose your Spell Burst (or something else you don't want to lose), you can respond to Agonizing Remorse on the stack by casting Spell Burst. This will counter Agonizing Remorse, and Remorse thus won't get to resolve.

This assumes, of course, that Spell Burst is in your hand and not your graveyard. If it's in your graveyard, you'll have to have something giving it flashback or similar in order to cast it.

And of course, if you've already let Agonizing Remorse start to resolve (reveal hand, opponent chooses a card), it's too late to respond.

ijustlikethepictures on Countering an Exile that exiles ...

2 weeks ago

My opponent cast Agonizing Remorse to exile my Spell Burst. May I use the targeted Spell Burst to counter Agonizing Remorse?

Forkbeard on Zaxara, the Exemplary: Hydra Infestation

3 weeks ago

Definitely like the idea of Spell Burst as it's on theme and super rude, especially if I have Seedborn Muse online. Kruphix is decent but perhaps a bit overkill here. Thanks for the suggestions sam171z!

jakeelephant006 on Zaxara, the king of Hydras and X spells

3 weeks ago

In terms of lands (that are affordable and reasonable) I would also consider adding in Sunken Hollow since you have a good amount of basics and cards that can search up non-basic lands into play. Would also highly recommend Exotic Orchard. If you slot these lands in I would focus on cutting some of your lands that tap for one or fewer mana and are non-basics (I'm not the biggest fan of Mortuary Mire, personally) and maybe one basic.

Anyway, love the deck. I especially like the "pay X" counterspell synergy. Didn't even think of that yet. I would even consider running more of that. Clash of Wills is the simplest, and I'd still merit running it. I think the most interesting version would be Spell Burst because you can put down one of your infinite mana combos w/o having a way to win yet and lock your opponents out with it while generating value at the same time! It's up to you whether you think that situation merits you running an otherwise less optimal counterspell (which would still synergize with you commander).

I also like Gyre Engineer and Incubation Druid as alternate ways to get infinite mana. Especially Incubation Druid, even though it takes a bit of work to go infinite, since it can ramp you on t2 normally.

Cool Deck +1.

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