|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Murmuring Mystic Discussion
1 week ago
Looks good, especially considering the tight budget. You might like these: Charmbreaker Devils , Quasiduplicate , Murmuring Mystic , Ral, Storm Conduit , Swarm Intelligence , Call to Mind , Relearn , Spark Double , Magma Jet , Doublecast , Brass's Bounty , Dual Casting , Isolated Watchtower , Madblind Mountain
2 months ago
Izzet generally doesn't struggle against aggro. Especially right now. My advice is that if you want to give this deck flavor, you're looking at Arclight Phoenix , Crackling Drake , Erratic Cyclops , and Guttersnipe .
What I'm curious about is where your removal is. I suggest flipping into midrange. It's flexible and what Izzet does best. For your instants and sorceries I suggest 2x Lava Coil , 3x Jaya's Greeting , 3x Sinister Sabotage , 4x Opt , 2-3x Mission Briefing , and 2x Ral's Outburst over your current noncreature spells. Why aren't you playing at least one copy of Chemister's Insight ?
Your curve is too saturated to be an "aggro" deck, which is best defined by keeping your curve low to outpace your opponent through damage. What you should consider is changing into midrange, as it's more of what this deck is seeking to perform as.
My last note is that you are playing some bad cards. Dreadhorde Twins , Invading Manticore , Bone to Ash , Goblin Gathering , No Escape , Nahiri, Storm of Stone , Sleep Paralysis , and Slimebind . Cards (not already mentioned) that are bad in an aggro deck are Murmuring Mystic , Shivan Dragon (seriously not a good card), your whole counterspell suite, the Chandras, and Izzet Guildgate will slow you down behind your opponents.
2 months ago
Loizo i've decided to cut divine arrow from the list since it performs pretty bad against Teferi, Kefnet and other control heavy deck. It was meant to be a straight up answer to aggro deck such as Judith, The Scourge Diva, Domri, etc. I replaced it with Murmuring Mystic after looking at your decklist :)
Thank you for the comment.
2 months ago
Greetings, human! Below are my suggestions; feel free to heed/ignore them as you choose.
In EDH, playtesting with your meta is really the only way to know how much counter, burn and card-draw you need. That being said, you typically want a cantrip and a counter in your opening hand, which means running approximately 5 - 10 of each is a good idea. I think Preordain should definitely be in your deck alongside your Ponder , and Brainstorm becomes astronomically better with shuffle effects. Although the Zendikar and Onslaught fetches can be very expensive, cheaper alternatives definitely exist: Terramorphic Expanse is functionally identical with the Evolving Wilds I see you're running; the slow fetches (like Flood Plain and Rocky Tar Pit ) are on the table; and Ash Barrens is around $3 these days. Aside from Preordain , some card-draw/filtering spells I advise at least considering are: Impulse , Chart a Course , Faithless Looting , Chemister's Insight , Archmage's Charm , Think Twice , Oona's Grace , Frantic Search , Sleight of Hand , Pull from Tomorrow , Fact or Fiction , Dig Through Time and Treasure Cruise . Slate of Ancestry is an artifact source of repeatable card advantage.
I suggest Faithless Looting , Chemister's Insight , Think Twice and Oona's Grace because you can cast them from your graveyard. This will give you extra triggers off of Kykar, Wind's Fury and Jeskai Ascendancy . Similarly, if you choose to run cards like Young Pyromancer and Monastery Mentor (which I highly suggest you do), these cards will get additional triggers as well. Murmuring Mystic is another creature to consider, as is Taigam, Ojutai Master .
Burn spells are tough in EDH, if only because you have three times as many opponents as usual, and they all have double the usual life total. So burn is typically going to be spot removal or mass removal rather than to-the-face, like in Modern. Generally, I do not recommend running many one-for-ones in a format where you're facing three opponents rather than one; the only one-for-one I highly suggest is Swords to Plowshares . Electrolyze is an instant that does not cost card advantage, so I advise this too. Mass-removal, like Wrath of God , Pyroclasm or Supreme Verdict is generally much more successful. However, because of your general and the nature of your deck, you'll likely want to only run one or two board-wipes. Things like Shattering Spree , By Force , Dust to Dust , Return to Dust , Grasp of Fate and Vandalblast are also worth considering.
Counter magic is good. I advise adding a few spells to your current package. Consider the following: Swan Song , Dispel , Exclude , Unified Will , Remand (maybe -- it's a meta call), Negate , Flusterstorm , and, provided you have access, Cryptic Command , Force of Will , Mana Drain and Pact of Negation .
An area that I see as being capable of a lot of improvement is your mana-base. Though the best fixing is, of course, wildly expensive, affordable options exist. Steam Vents , Hallowed Fountain and Sacred Foundry are all about $10 or so these days, as are City of Brass and Mana Confluence . I personally like Reflecting Pool , Exotic Orchard and Forbidden Orchard as well.
As Foretold is at least worth considering. Aetherflux Reservoir is, I think, probably better than Sentinel Tower , though if your meta is filled with creatures you can nail with the Sentinel Tower then you may wish to keep it. If you want to go on the aggro plan, Supreme Phantom is also worth considering, as is Intangible Virtue . Kindred Discovery is good if you name "Spirits." If you are like me and don't have ethical qualms about infinite combos, Isochron Scepter with Dramatic Reversal is a good way to make infinite tokens if you have enough rocks out.
Speaking of rocks, I like your current suite. I'd also consider Mind Stone , Coldsteel Heart (maybe), Fellwar Stone and Everflowing Chalice . Arcane Signet is coming out soon, and that's definitely worth an include.
Right. That's all from me. Good luck with deck-building!
2 months ago
Murmuring Mystic I always start out with him/her in the 99 of blue instant and sorcery based decks, but it always ends up cut because, while I love the flavor and art, there tends to be something better for its slot.
I might make a pauper commander deck with it at the helm at some point.
2 months ago
Cards to Add: Rewind , Unwind , Murmuring Mystic , Docent of Perfection Flip, some better counterspells, some more targeted removal/bounce effects (ala Reality Shift or Blink of an Eye ), maybe some more ramp.
2 months ago
3 months ago
Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.
Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.
A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.
1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.
Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.
Hope I helped. Happy spell-slinging!
Murmuring Mystic occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.02%