Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Guilds of Ravnica (GRN) Uncommon

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Tokens

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Arena Legal
Historic Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Murmuring Mystic Discussion

MagicMarc on Legendary Falcon Lord??

1 week ago

Birds however, give you way better options. Maybe not super competitive but fun for kitchen table play. Stuff like Pride of the Clouds and Battle Screech get you birds and then Soulcatchers' Aerie, Aven Brigadier and Kangee, Aerie Keeper get you some fat. Crookclaw Elder, Seaside Haven & Keeper of the Nine Gales give you something to do with the birds while you arent bashing face.

Not so Old School there are now other good options as well in White & Blue; Murmuring Mystic, Jotun Owl Keeper, Animal Sanctuary, Airborne Aid, Emeria Angel, Migratory Route.

My new personal favorite is Skycat Sovereign. Because the only thing better than birds are Cat Birds!

TriusMalarky on Kykar's Tokens & Cantrips

2 weeks ago

With Young Pyro, Mentor, Talrand, and Saheeli all making tokens for each cast, I don't think you need to worry about it too much. That's quite a lot right there.

But Murmuring Mystic, Metallurgic Summonings, Docent of Perfection  Flip and to an extent Rise from the Tides are cards you could consider.

ellie-is on Wizards (finally giving EDH a try)

2 weeks ago

One other thing I'm maybe considering giving a try is building with Kykar, Wind's Fury as a commander, with creatures like Young Pyromancer, Monastery Mentor, Talrand, Sky Summoner, Murmuring Mystic, and the rest being mostly cantrips and other creatures that take advantage of spells being cast or cards being drawn. I really love tokens so focusing on that might be more enjoyable to me in the long run and I get a feeling it might end up being stronger as well. I might try building that over the next week and keep getting a feel for both decks and improving them to decide which I'm actually gonna own in the end.

levelupcommander on Ian - A DISSIDENT IS HERE

1 month ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

GoldenGolgari on toil of the roil

3 months ago

I know you said you want to cut down on creatures, but if I were you I'd definitely add in Murmuring Mystic and Talrand, Sky Summoner as it seems like you're going for tap and untap shenanigans, so generating a small army of tokens alongside that definitely wouldn't hurt. I would personally cut the landfall sub-theme you got going on to make room but that's just me. I also highly recommend Sacred Ground as well as the new Flawless Maneuver to protect the multiple lands you're going to be animating against boardwipes (got blasphemous acted for like 5 lands a while back and am still a little salty). Lastly, Mirrorweave is a really funny card in this deck, acting as an insanely good 4 mana instant speed boardwipe by choosing a land you animated, which has base stats of a 0/0 elemental, which means every creature that isn't one of your lands kills itself. Keep up the good work, always good to see someone else take interest in Noyan Dar :)

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