Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|Want (2)||Etinifni , calypzo|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Murmuring Mystic occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.1%
Murmuring Mystic Discussion
5 days ago
I mean, it doesn't really need to remote to humans fighting titans. Just a card that made you "Whoa!" when first setting eyes on it.
For me, it was Murmuring Mystic
2 months ago
Hey there! I know this deck is kinda old since ixalan rotated out of standard, but I can help you with this R/U mill vision you have. So first of all if your boyfriend is playing a deck around Approach of the Second Sun something you wanna have around are counterspells. Now we have counterspells that mill in Thought Collapse and Didn't Say Please . Splashing red you also have Ionize . Following that, R/U decks usually have good mechanics to draw cards, which is an excellent method to mill down an opponent with Sphinx's Tutelage , which should be accompanied with several card draw engines. Cards like Radical Idea , Chemister's Insight and even cycling cards of your own like Censor or Hieroglyphic Illumination could work. Mill usually struggles with board pressence, so cards like Sweltering Suns , Hour of Devastation work okay as boardwipes. If you want to add some pressence of your own cards like Electrostatic Field , Crackling Drake , Murmuring Mystic or Guttersnipe can lend you a hand as either blockers or as a way to put pressure on the opponent.
Regarding sideboard, Mill struggles A LOT against aggro, so early-game blockers, boardwipes and counterspells to disrupt tempo are your best ally.
If you have other questions feel free to contact me, I play a lot of mill and everyone hates me for it, but I enjoy it.
2 months ago
Cost Reduction/Card Advantage:
2 months ago
Thanks for posting I’ve been looking for a budget Izzet Drakes deck and this is perfect for me! any advice on a budget but viable side deck? Also have you thought about Murmuring Mystic or Improbable Alliance ? For some added chump blockers? Or would that slow it down?? And would Thing in the Ice Flip be the upgrade to Pteramander ? Thank you!
2 months ago
Into the Story - Can suck early game and grave hate or shuffling wheels exacerbate this. My version of baral plays lots of time spiral effects. But this does intrigue me
Vex - We can do better
Estrid's Invocation - Why?
Marit Lage's Slumber - Too slow and unimpactful
Bond of Insight - Better recursion, fuels graveyard decks, but is interesting
Mass Manipulation - Too expensive
Plea for Power - I have a love hate relationship with this card. But it's always hurt me more than it's helped.
Murmuring Mystic - Worse talrand is not needed
Elixir of Immortality - No purpose?
Let me know if you want some ideas for stuff to add
2 months ago
Thanks a ton for the feedback: there's some really great suggestions in there!
Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence
Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)
Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence
Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)
Vedalken AEthermage - already got 'em (he's just in a small "Search" section)
Disciple of Bolas also really great, need to get him
Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).
Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better
Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already
Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender
Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board
So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D
3 months ago
Those are great swaps! Since talking to you, I've been thinking about my own Mizzix deck and I have some more suggestions.
Regarding Artifacts: I would talk out Brain in a Jar, Seal of the Guildpact, and yes, Sapphire Medallion. Instead, try looking for mana rocks that provide colored mana. Some good ideas are Springleaf Drum , Izzet Signet , and Izzet Locket . All of these provide faster, more reliable ramp, especially the signet and drum, since tapping Mizzix changes nothing about her effects.
Regarding Creatures: I've found Mizzix works best with lots of token generators. I see you have Talrand and Docent already, so here are two more similar cards: Young Pyromancer , and Murmuring Mystic . These will give you the blockers that Mizzix will never be.