Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Combos Browse all
|Commander / EDH||Legal|
Murmuring Mystic occurrence in decks from the last year
Latest Decks as Commander
Murmuring Mystic Discussion
1 week ago
- Replace Murmuring Mystic with Silent-Blade Oni
- Replace Soul Manipulation with Arcane Adaptation
- Replace Merfolk Windrobber with Thieving Skydiver
- Replace Island with Clearwater Pathway Flip
- Replace Island with Sea Gate Restoration Flip
I may drop the fetches for basics and look for room for Throatseeker.
2 weeks ago
king-saproling Dude, thank you for catching the Tribute Mage thing! I was trying to avoid having a confusing board-state with copy engines like Zada, Hedron Grinder or Beamsplitter Mage so I will trying leaving them out this iteration. Dockside Extortionist and Peregrine Drake look like too much value for me to pass on. I'll probably pull in Cackling Counterpart over Quasiduplicate and either Murmuring Mystic or Docent would probably help my survival rate. I was torn on Knowledge Pool, it doesn't trigger if I return the spell to my hand... is there something I'm missing?
2 weeks ago
You might like these: Firebrand Archer, Knowledge Pool, Murmuring Mystic, Docent of Perfection Flip, Tribute Mage (I'm guessing you meant this guy and not Trophy Mage), Shark Typhoon, Zada, Hedron Grinder, Mirrorwing Dragon, Beamsplitter Mage, Quasiduplicate, Cackling Counterpart, Rite of Replication, Twinflame, Heat Shimmer, Dockside Extortionist, Peregrine Drake
3 weeks ago
+1 Impact Resonance... chunk.
+? Overblaze... more chunk.
+? Cerebral Vortex... maybe?
+1 Lazotep Plating... this is so good!
+1 Sheltering Word... this is gonna gain you like 20+ life
+1 Simic Charm... yes plz
-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!
-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.
1 month ago
I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.
I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.
In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.
Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.
Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.
Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.
Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.
Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.
Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.
Thanks for the help.
1 month ago
I just built these two together the other night, and I love seeing how other people get on similar ideas and brew like this. I ended up taking apart a sub-par Baral deck to build this, so there are a few differences and possible card ideas I thought you might consider. Isochron Scepter and Dramatic Reversal are always good for mono-blue decks that need to bring a lot of mana and have enough supporting artifacts. Thassa, God of the Sea has a passive scry ability and can give unblockability when needed. Talrand, Sky Summoner, Murmuring Mystic, and Docent of Perfection Flip are great ways to build a flyer army from playing instants and sorceries. Eyes Everywhere, Sphinx of Foresight, and Retreat to Coralhelm have great passive scry abilities. I like the idea of tossing Psychic Impetus on an opponents creature for free draws on other turns, or just throw it on one of your own creatures. Finally, I think the only other cards I had that are notable are Spark Double and Jace, Wielder of Mysteries. I cut a lot of my more costly (mana-wise) one-time scry cards, and a few of my lower cost scry spells that don't do much on their own or arent gonna get great value sans the commanders.
2 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
2 months ago
Murmuring Mystic replaces 2/2 drake guy