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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Saljen on
Oops! All Illusions
1 day ago
Saljen on
Oops! All Illusions
2 days ago
capwner on
Mystic Snake Tempo -- $100 Competitive Premodern!
6 months ago
Thanks Squee_Spirit_Guide! A big inspiration for this was my buddy's dimir boomerang deck in pauper, he calls that deck "blue black buttmad" and I think it may be stronger than this one honestly thanks to some great commons in Azure Fleet Admiral, Murmuring Mystic, Deny Reality, Lorien Revealed... But I think premodern is similar to pauper in having slower starts/longer games overall which helps with this sort strat--since you are taking more turns as a draw-go deck. And boomerang tends to be naturally really good against unfair strats in my experience. Thanks again for the nice comment squee I'm glad u like the deck!
amarthaler on
Pauper Murmurs from the Gutter
1 year ago
Updates!
Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island
In: 4x Firebrand Archer... 3x Farseek
MindBoogaloo on Advertise your COMMANDER deck!
1 year ago
I build a deck with the Mystery Booster 2 Lutri, Pauper Otter (Playtest).
Currently, I'm trying to figure out:
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New ways of circumventing Lutri's companion restriction that'll give me greater access to cards.
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Streamlining the deck. I've tested it a bunch of times and usually, it ends up in a grindy 1 vs 1 with either Shark Typhoon/Murmuring Mystic as a token generator that will ultimately win the game by combat OR by pinging the opponent to death Guttersnipe etc. (Magmakin Artillerist+Tandem Lookout/Ophidian Eye is infinite at EOT if I've 8 or more cards in hand and a restricted hand size).
Any recommendations are highly appreciated, but pls keep Lutri's companion restriction in mind.
My deck:
FacelessOne & CandlekeepSage // Lutri, PauperOtter
Commander: Rule 0
31 VIEWS
sergiodelrio on Zinnia fun
2 years ago
Not an EDH player, but I felt inspired to do a quick search and I hope it's not too embarrassing... I focused mostly, but not exclusively, on 1 power creatures for max synergy:
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Faerie Miscreant (I think the copies will see each other if you stack triggers correctly)
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Goblin Instigator and the likes
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Double Suture Priest seems worth it?
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Double Esper Sentinel triggers certainly worth it
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Young Pyromancer and Murmuring Mystic might get outta hand quickly if you choose to play nonpermanent spells, but maybe too inconsistent
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Defiler of Faith seems good, I believe the cost reduction ability stacks??? but not 100% sure
happy brewing
legendofa on Is WotC Being Inconsistent in …
2 years ago
DemonDragonJ I'm not a professional designer, but if I had to guess at the reasonings for the restrictions on those cards:
Whispering Wizard is a 3/2, which carries a lot more pressure than a 1/5. It also triggers off planeswalkers, no creature artifacts, and battles, while Murmuring Mystic is instants and sorceries only.
Your desired used of Sunshot Militia is hugely above the expected complexity of a common card. It would be more powerful, but it would also be a rare card, at a glance. There's a loose but present ceiling on what a common should be able to do. And upgrading one red creature card's rarity means that either another red creature card has to get downgraded, or a rare red creature gets scrapped and a new common red creature created. And that's the minimum level of changes, assuming this was done very early in the process.
Instant-speed reanimation is unusual and expensive. When it does happen, it's 5+ mana Gravewaker, short-term Apprentice Necromancer, single-use Doomed Necromancer, or carries some other restrictions. (All my examples are activated abilities, but the same goes for spells, too). Permanently returning two creatures for four mana, at instant speed (so surprise blocker + haste), with the option of reusability, would make Slimefoot and Squee the strongest reanimator spell by far in the Modern era.
DemonDragonJ on Is WotC Being Inconsistent in …
2 years ago
wallisface, those three cards that you mentioned are perfectly fine; I am referring to cards such as Whispering Wizard, which has no reason to have that restriction, since Murmuring Mystic does not have it; Sunshot Militia, because, if it did not have that restriction, I could amass an army of tokens, use them to block, and then, during my opponent's end step, tap those tokens to deal massive amounts of damage to my opponents; and Slimefoot and Squee, because, if they did not have that restriction, I could revive them during my opponent's end step and then attack with them during my next turn.

