Maybeboard


No One Ever Believes Me When I Say it's Self Mill.

Bant self-mill is hard enough already, let alone when you´re working with 100 card singleton. Luckily for us, we have the perfect commander, and a surprisingly synergistic archetype: Estrid Enchantments.

Estrid, the Masked is the perfect General for a number of reasons, not the least of which being that Bant is notoriously flexible. But on top of that, all three of her abilities support the functions of this deck, augmenting and protecting them depending on which loyalty ability you choose.

    • (-1) Protects any permanent on board, as well as enabling others to work. Such as Rayne, Academy Chancellor , or any of our tap engines that need to be enchanted to work. Useful for keeping static orb effects alive.
    • (-7) Further sets up our graveyard by milling us out, and triggers a replenish to bring back our bits and baubles.

Due to the specific goal of this deck, it has gone through several iterations, the most recent of which being the cards you see above in the mainboard. Previously, I also ran a lands-matter subtheme intending to use Storm Cauldron-Hedron Crab to mill myself and get value off of land drops. I removed this due to the number of card slots it used to operate, when compared with value engines that were more self-sufficient and consistent. There are some cards, such as Keening Stone , that I am emotionally attached to for the purpose of the deck's gimmick, but Keening Stone is strong enough that it shouldn't be an issue with building. Additionally, there are very few multi-piece combos I'll consider running. Nearly all synergies and combos I run in this deck are run because they support, or are supported by, a common mechanic or function of this deck. Mind Over Matter is one such example, as it goes infinite with Arcanis the Omnipotent . But it ALSO synergizes incredibly well with The Chain Veil , and serves utility in a pinch. The tl;dr of it is, I like cards to be self-standingly valuable plays. Avoid cards where if they were drawn, your reaction would be "aw man, if only I had (insert other combo piece)."

  1. Hedron Crab
  2. Walking Atlas
  3. Storm Cauldron
  4. Tideforce Elemental
  5. Leyline of Anticipation
  6. Leyline of Sanctity
  7. Weathered Wayfarer
  8. Swan Song
  9. Seedborn Muse
  10. Consecrated Sphinx
  11. Selesnya Signet
  12. Simic Signet
  13. Azorius Signet
  14. Kodama's Reach
  15. Dismantling Blow
  16. Emeria Shepherd
  17. Crawlspace
  18. Hanna, Ship's Navigator

Now, contrary to what you may believe after reading the list of cards I cut, I am not crazy. While taking out the Storm Cauldron combo may have been justified by the number of slots it consumed, and other supporting cards like Emeria Shepherd got cut as well because they didn't help as much without it. My reasoning for taking out Signets and Consecrated Sphinx and Seedborn Muse followed a similar line of thought: They take up card slots without directly contributing to a win, or they gather too much aggro. For example, Consecrated sphinx was replaced by Nezahal, Primal Tide . A card draw engine with almost as much power behind it, on top of being more difficult to remove and giving us a discard option with no maximum handsize. With the signets, I was surprised to find that it was actually more effective to prioritize stax effects and draw control than it was to simply pump out mana rocks. While it is possible to enchant the rocks in order to obtain multiple uses, there are very few artifact enchantments that DON'T turn the artifacts into creatures, and the others usually keep the artifact from working. Using our commander's -1 is also possible to enchant the rocks, but it's usually worth our time to spend resources protecting creatures such as Stoic Angel or rocks like Empowered Autogenerator . Don't get me wrong, card:Seedborne Muse is gosh-darned amazing. Then you combine it with Leyline of Anticipation , and you're just talking about sweeping the table by storm. But this garners the attention of the entire table, or angers them such that they just scoop. And that's no fun for anyone. (unless you're into that sort of thing. Gross.) Additionally, it's quite a conditional combo, and both pieces are worth much much less without the other. For a long-term setup, which we need for a self-mill deck, it's more consistently profitable to play Abundance instead of Seedborn Muse , and Monastery Siege over Leyline of Anticipation . Other cards on this list were cut for either similar reasons, or just because there are better options.

As always, I appreciate feedback and suggestions, especially with a jank deck such as this one. Let's break bant self-mill wide open! I have reasons for all the cards I cut, but largely built this deck card by card instead of considering deck-wide synergies.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

55 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.53
Tokens Angel 4/4 W, Emblem Dovin Baan, Emblem Teferi, Temporal Archmage, Mask
Folders EDH Decks
Votes
Ignored suggestions
Shared with
Views