Dismantling Blow


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Invasion (INV) Common

Combos Browse all

Dismantling Blow


Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Dismantling Blow Discussion

Peachykehn on draggies

2 months ago

Orim's Chant should be Orim's Thunder , whoops. Alternatively, Dismantling Blow .

Peachykehn on draggies

2 months ago

Orim's Chant should be Orim's Thunder , whoops. Alternatively, Dismantling Blow .

patrickd117 on Quick Draw Kestia

8 months ago

I don't like Toothy, Imaginary Friend, Ravenous Slime, Loyal Unicorn, Dismantling Blow because they're all kind of off-theme and not that powerful without more synergy.

Eidolon of Rhetoric seems a bit too techy, even with the enchantment creature tag.

Training Grounds doesn't combo with bestow.

Myth Unbound - I don't think this is very good without Partner commanders.

I'd consider:

Bident of Thassa, since it's a mostly better Coastal Piracy.

Satyr Enchanter, Eidolon of Countless Battles, Sage's Reverie, Silhana Ledgewalker, Indrik Umbra

The_Ninjurai on Commonly Artificial

1 year ago

Artificer's Assistant and other Dominaria cards are going to be put in the deck when they all are in the database.

Dismantling Blow is a great card. I'll see if I can find a place for it. Some more ramp might be useful, and the myr are adorable. Origin Spellbomb might find a place since it makes a creature and can draw a card, but I don't think Flight Spellbomb is worth it.

Thanks for the suggestions and checking the deck out!

Feyamius on Commonly Artificial

1 year ago

A great Azorius card is Dismantling Blow.

Nice additional ramp in this deck could be Alloy Myr, Gold Myr, and Silver Myr.

Pal00ka on Auras for days

1 year ago


Silent Sentinel: high CMC and life-gain in EDH is meh unless you will actively use it (ex. Aetherflux Reservoir).

Battle wise Hoplite: underwhelming all-over.

Daxos of Melts: his trigger is pretty niche. Maybe ok 1v1 but multiplayer it will be not as easily obtained.

Celestial Mantle: /insert SS's reason\

Corrupted Conscience: infect is tricky because once people see you use it, next game they may gun for you to prevent it. And playing Bruna will already have people gunning for you. Your call.

Mask of Avacyn: better hexproof enablers out there. I like Lightning Greaves for haste, protection, and Bruna's ability doesn't care about shroud. Ring of Evos Isle slowly boosts Bruna and 2 for hexproof is not too shabby.

Counterspell: it is fine but I prefer a counter that replaces itself. Ex. Arcane Denial, Dream Fracture, or Statute of Denial.


Looting spells; like Artificer's Epiphany, Catalog, Pull from Tomorrow, etc. are great with Bruna because they let you dig deep into your library to find answers and discarding auras is fine because she can reattach them for free. Generally whoever can draw the most cards in EDH will win. You have next to no draw so add in a bunch in the 2-4 CMC range.

Key to the City would be great in here too, unblockable and draw.

You have so little ramp despite playing a 6CMC general. I know you know how curves work so fix this with a cursory view of her edhrec page.

You have next to no enchantment/artifact removal. Austere Command, Aura Blast, Dismantling Blow, Fragmentize, Ray of Distortion, Terashi's Grasp, etc. I personally like the ones that will draw you a card in addition to removing a problem.

Also a cursory look at her edhrec for lands will help you improve it. We have a lot of the better UW lands too.

Since this seems mainly voltron, I'd add in Crawlspace in addition to your other pillow fort effects. Redundancy is key.

And I think a fun "combo" would be to cast Approach of the Second Sun, then before your next turn cast Dig Through Time, cast Approach again on your turn to win!

hoardofnotions on Cheaper King

1 year ago

Hey! I really like the idea of this deck, looks fun.

Could adding some bounce lands be worth it? They are ramp and card advantage in one card. maybe over transguild promenade and rupture spires? I don't think I would run more than 3-4 in case they start clogging up your opening hand.

You're running a lot of indestrucable effects, maybe add some card draw as well? Like Read the Bones, Rhystic Study, Dismantling Blow, Distant Melody, Foresee, Hieroglyphic Illumination or Into the Roil

izzet chronarch + displace and another creature with an ETB effect is a great combo, maybe add Archaeomancer to have another "combo" piece?

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Dismantling Blow occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%