Oath of Druids

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tempest Remastered (TPR) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare
Promo Set (000) Rare

Combos Browse all

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

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Oath of Druids Discussion

oliveoilonyaasscureshemorrhoid on Reanimator's Wet Dream: Sidisi Edition

1 day ago

@SoundOfMuzak Many thanks, my dude! I'm always here on tappedout to help (especially since I don't update the budget section that much). Vivid Marsh is a fantastic budget land, for example.

As for Oath of Druids, it's a rather weak card for this specific deck, but a great card for others. This deck is all about creatures, even the noncreature spells are trying to bring in creatures, so most games you won't mill much, or get Oath's trigger, while everyone else will. Even Sidisi herself brings in another creature alongside her. I'd rather have Cephalid Vandal or something, maybe Avenging Druid.

LuxCannonator on Soggy Carpet

1 week ago

moxen_1 looks like a fun deck. +1 from me.

Show and Tell, Hypergenesis, Defense of the Heart, and Oath of Druids could all work really well in here to cheat out your Leviathans. You should also throw in Brainstorm. Brainstorm in response to Oath to put a Leviathan right on top is pretty nasty.

Bokuja on Muldrotha Hulk, Gravy Ridin cEDH

3 weeks ago

As it is still early into Muldrotha's life in commander, it is not yet clear what the strongest deck is you could build around her. While this build looks very powerfull as it is, there might be a few cards you could consider.

  • Oath of Druids, considering you play Muldrotha as your Commander anyway, putting into play a few creatures and put a sizeable amount of cards into your "hand" seems like a good thing to be doing here. Also it is an enchantment so you could re-use it of you want to do so with Muldrotha.

  • Riftsweeper, currently you have no way of bringing your combo pieces or wincons back from exile. So if you run into a Bitter Ordeal or something, things could get dicey. Could also function quite good with your Body Snatcher.

  • Living Death, since your deck is about interacting with the yard anyway, this could function as both a boardwipe (albeit an unorthodox one) and a alternate wincon all in one card.

chadsansing on Yeva

4 weeks ago

Utopia Vow is very cool.

Have you tested with other ways to cheat creatures into play like Oath of Druids, Pattern of Rebirth, Survival of the Fittest, Wild Pair, Genesis Wave, or Garruk, Caller of Beasts?

Also, Panglacial Wurm for the ramp funsies?

Happy brewing!

chadsansing on Werewolf EDH (Ulrich of the Krallenhorde)

1 month ago

I really like the creature list and amount of creatures. Maybe split your remaining slots amongst anthems/cost reducers and cards that will let you cheat more werewolves into play? Thinking of:

A perhaps a few combat tricks like Xenagos, God of Revels, Overrun, Savage Beating or Triumph of the Hordes.

Steely Resolve on werewolves might be useful.

Path of Ancestry and Cavern of Souls might be good inclusions. Maybe a Mana Echoes? Xenagos, the Reveler, Domri Rade, or Garruk, Caller of Beasts?

Happy brewing!

chadsansing on Gishath, Sun's Avatar EDH

1 month ago

I dig the comment above and might offer a few more suggestions.

Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!

Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.

You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:

Xenagos, God of Revels and Pathbreaker Ibex and Craterhoof Behemoth and Shared Animosity and Elemental Bond and Fires of Yavimaya and Shamanic Revelation are also excellent in your colors.

Big ideas:

  1. Fewer lands; more dinos.
  2. More cards that cheat dinos into play.
  3. More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
  4. More ramp.

If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.

Have fun playing!

chadsansing on Zacama, Primal Calamity

1 month ago

I love dino decks.

Have you been able to test with RG cheat-more-dinos into play cards like:

It might also be useful to run a Steely Resolve naming dinos.

Have fun brewing!

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