Vessel of Volatility

Vessel of Volatility

Enchantment

, Sacrifice Vessel of Volatility: Add to your mana pool.

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Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Vessel of Volatility Discussion

Argy on Rakdos Dragons【Pioneer Brew】

3 months ago

I did play around with Vessel of Volatility for a while. I never really got it to work - and someone explained why to me.

If you want to play and use it on Turn 4, you'd be better off using 4 mana to play something else.

When it comes down on Turn 2, you could be playing a better 2 drop for your deck. In your case, that could be Dragon Hatchling or Dragon Whisperer

I mean try it - but honestly evaluate whether it is giving you an advantage.


I remembered some other cards that might be good for this build.

Crux of Fate - if you play this card and it board wipes I demand that you say "boom!" to your Opponent. 3 copies in the Sideboard.

Palace Siege - bring your Dragons back. No more than 2 copies.

Whip of Erebos - constantly gain life with your dead Creatures. 2 or 3 copies in the Sideboard. Not if you are already using Palace Siege

Stormbreath Dragon - my favourite Dragon of all time. Control decks hate her. They can't easily board wipe her and she punishes them for drawing so many cards.

Plus she can become HUGE!

Shakespearienced on Budget Dragon deck

8 months ago

replace Ancient Ziggurat for mountains? You're in mono red so it's not really needed. Also drives up the deck price significantly. It restricts you from casting 18 cards in your deck as well so it's kind of a non-bo for this deck. I would also consider removing Vessel of Volatility for something else since you pay four mana to get four mana. Aside from that the deck looks like a load of fun! :)

franknot.19 on Zada's goblin shenanigans

1 year ago

here are some cards to consider if you'd rather go for a mix of goblin, token and others creatures

Kari Zev, Skyship Raider

Akroan Crusader

Satyr Hoplite

Pia and Kiran Nalaar

Vessel of Volatility

Kiln Fiend

Hanweir Garrison

FenrisBurgess on Burn??

1 year ago

Little something about the format, this is a vintage deck.

If you wanted to ramp for burn real hard, why not add a Vessel of Volatility or two?

SynergyBuild on Dragonstorm

1 year ago

Dropping Howling Mine and Street Wraith would be smart, it makes the burn matchup unwinnable, and that isn't where you to be.

Uppping the land count by two and the last Vessel of Volatility should be good for mana. Act on Impulse and Tormenting Voice could be useful for and before combo turn.

Xica on Dickhead Returns! - Modern Turbo Xerox

1 year ago

stensiagamekeeper

I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.

And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.

I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.

CalvinR

I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.

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