Vessel of Volatility


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Vessel of Volatility


, Sacrifice Vessel of Volatility: Add to your mana pool.

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Vessel of Volatility Discussion

DrawStep on kara-doom

3 weeks ago

thank you sooooooo much, I've been meaning to get most of those actualy, but never actually did, i have a kami ,but its in my oloro. I do have a spot for Crucible of Worlds instead of Vessel of Volatility (or Ramunap Excavator more likely). asusa might be worth more if i had more card draw, but I see your point with crucible. and Garruk, Caller of Beasts might come out for Meren of Clan Nel Toth when i get a hold of her. and I again dont have a copy of the sad robot, but I'll think about what to take out for him when I get him.

ChaosEngineer on Worldfire Tron

4 weeks ago

Hi Robert. Red mana is the tricky part which is why I run 4 Vessel of Volatilitys. That said having the cataracts could be very helpful for those times I just can't seem to draw one. Thank you for the suggestion.

AstroGrumpyCat on Exodus 10 - The Locust God

1 month ago

Dude. You're not running Open Into Wonder? With all the insects you'll get, it'll refresh your hand, get in some damage, and make a bunch more!

Cathartic Reunion Is almost always better than Tormenting Voice, so swap out the two you have.

Baral, Chief of Compliance Works well in this deck, as well as all looting effects like Smuggler's Copter (which you can crew for just a locust).

for some creature buffs, Cartouche of Knowledge is a good start, and it draws cards.

Go for some cheap cantrips to draw a lot of cards and make advantage, like Expedite and Renegade Tactics, and get some ramp to go with it like Vessel of Volatility, Chandra, Torch of Defiance and Conduit of Storms.

The7thBobba on Knight_of_Aces

2 months ago

First, let's look at our ramp options:

Myr are an old favourite of mine, and definitely of use here. When speaking of artifacts, there are quite a few low costed "rocks" in your colours: Rakdos Signet, Charcoal Diamond, Fire Diamond, Talisman of Indulgence to name a few :)

As for one-time-boosts there's Dark Ritual, Seething Song, Pyretic Ritual, Vessel of Volatility, among others.

And finally, Bog Witch can turn dead cards in your hand into dark rituals.

clayperce on Deck Idea: Soul-Scar Mage&Nest of ...

2 months ago

As usual, Frank Karsten does ALL the math (so you can skip over that), but the table at the bottom of this article may be useful.

With 24 Lands, you'll have 4 on T4 71.3% of the time. It rises to 77.9% with 26.

Multiply that by the % chance of getting Soul-Scar Mage on T1 (40%) Vessel of Volatility by T2 (44%), Nest of Scarabs by T3 (49%), and both Insult / Injury and Sweltering Suns on T4 (53% each), and you're looking at a 1.7% chance of the scenario occurring as you lay out.

Your mileage may vary of course, depending on how many copies of each you run, how aggressively you mulligan, etc. But I'm with Argy ... that's really a magical Christmas-land interaction.

SaltyJay on Deck Idea: Soul-Scar Mage&Nest of ...

2 months ago

What Do you think about this?

Soul-Scar Mage T1

Vessel of Volatility T2

Nest of Scarabs T3

Break Vessel, cast Insult / Injury, Cast Sweltering Suns on T4

If I'm not wrong on damage attribution, we're looking at 6 Token/Opponent Creature and mostly killing each of them with 6 -1/-1 Counters.

You lose the Soul-Scar Mage, but it's worth it in my opinion.

DoctorScarf on Heartless SOB

2 months ago

Great cards that have helped me in my own HH build:

Faithless Looting and Geier Reach Sanitarium: Amazing at digging through the library for cards you need.

Koth of the Hammer, Vessel of Volatility and Seething Song: Their ramp abilities are amaaaaaazing in a pinch, and if you do somehow get Koth to his ultimate, you can play around with everyone's life total and get rid of small threats.


Expedition Map: To grab your useful lands, like Glacial Chasm, Hall of the Bandit Lord, etc.

+1 for a good deck.

Fuddumz on Celebrant Pummeler

2 months ago

Nice! Good tips. I get that a lot about Vessel of Volatility. I like it because 4 mana on turn 3 with two lands on the field is brutal. If there are 3 lands on the field, that's 5 mana on turn 3, and that is SAVAGE. I know what you're saying about Pummeler. That is actually one reason I like him. People don't see him as a threat until he is, and then it's too late.

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