Vessel of Volatility

Legality

Not legal in any format

Combos Browse all

Vessel of Volatility

Enchantment

, Sacrifice Vessel of Volatility: Add to your mana pool.

Price & Acquistion

Ebay

Vessel of Volatility Discussion

Xica on MonoR Demigod Hollow One

2 weeks ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

Xica on MonoR Demigod Hollow One

2 weeks ago

You should run something beside Street Wraith, it can be anything that discards cards and doesn't cost mana. (Of course the heaper it is the better)

Since the sacrificing Insolent Neonate is a cost for both its own ability and for Fiery Temper, and you can't respond to paying costs, it means that you can either have the 3 mana, or the loot effect but not both. Which wasn't much of an issue in my deck, since depending on the situation one of the two lines of play is always much better. (For example if you have a demigod in grave, you will cast a second on for the mana, and not attempt to play a single free Hollow Onesj instead, on the other hand if you have multiple hollow ones in hand, and only a single demigod in hand (none in the grave) you should just discard it, and hope to draw a second copy for value - of course the opponent's deck should be also considered, since pathing hollow ones often leads to early demigods... etc.)

Unless you plan to have support for your more demanding (in terms of deck building) cards, there is not much point in running them. If you want to use Bedlam Reveler you will need a LOT of instant sorceries (at the price of having fewer creatures), if you want to play demigod you need some sort of ramp, which can be had in many ways, Vessel of Volatility is just as great as Infernal Plunge - i gone for the latter, since it allows me to usee my mana more efficiently in early turns & i already have enough cheap creatures to make it reliable, as i opted to use Insolent Neonate as one of my additional discard effects.

The more loot effets you run, the faster/easier you can find your land drops - thus you can afford to run fewer lands, i am at the lowest possible number (with my "15,5"), but running only 18 should be fine, without additional mana sources in this kind of deck.

Forestxavier20 on Infinite Damage turn four with a 1/4 human

1 month ago

Vessel of Volatility could replace Seething Song since is banned in modern. Vessel just requires a turn 2 set up for a turn three play.

Kaleo42 on Waiting for Godo - cEDH primer

3 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

TiranDirth on Dragonstorm: Its like Grapeshot, but with Dragons!

4 months ago

Thats fair, what else is worth getting in there?

I was hoping the storage lands would help me get a little more mana available, and the Lotus Blooms are there too along with Vessel of Volatility.

I wish we still had Rite of Flame and Seething Song but alas they were too good for this world.

Profet93 on Xenagos EDH

5 months ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

Xica on Which ramp spell?

7 months ago

Well some online playtesting decided the problem.
While Vessel of Volatility is much better when sorcery hating conters or Chalice of the Void X=1 is a danger, and pumps Monastery Swiftspear instead of sacrificing it, i think the other option is still better.

Because Infernal Plunge enables turn 2 Blood Moon & Chandra, Torch of Defiance (one of her +1 abilities adds , which allows me to dump out some cheap creatures to chump block if its a must.
Not to mention the insane interaction with Flamewake Phoenix

Xica on Which ramp spell?

7 months ago

-that is a major (creature) removal target
-doesn't activate prowess on Monastery Swiftspear
-produces , which is not helpful when i need
-my stuff already has hast, so giving it haste (for a second time) is very pointless

(its a "worse" Vessel of Volatility - at least for this deck)

Load more