Liliana, Death Wielder


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Liliana, Death Wielder

Planeswalker — Liliana

+2: Put a -1/-1 counter on up to one target creature.

-3: Destroy target creature with a -1/-1 counter on it.

-10: Return all creature cards from your graveyard to the battlefield.

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Liliana, Death Wielder Discussion

galleadden on Insects

4 days ago

okie dokie! lets begin


at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them


now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.


no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.


you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.


Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.


Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.

My changes

so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.

Nutron on The Scorpion God

5 days ago

Liliana, Death Wielder might work as well

dzapf2008 on Grisly Splinterfright

2 weeks ago

zephyr_chang, thanks for the suggestions! I always thought that I didn't need Liliana, Death Wielder but she came in the original deck that I built this deck around and I just haven't cut her out yet. What would you suggest I do to add more creatures: max out the creatures I have or add new creatures? I definitely noticed my lack of removal when I tried testing the deck and will be addressing that soon.

Shwang on Liliana Starter Deck Upgrade, Help needed

1 month ago

This probably isn't what you want to hear, but I would take out Liliana, Death Wielder because of the high cost. I agree with xxCopperheadx that you should have 4 copies of Hapatra, Vizier of Poisons. And I would quad up on the Defiant Greatmaw and Hapatra's Mark too.

Also, his suggestions of Ammit Eternal and Fatal Push are good. Another fun one to think about adding in is Tenacious Hunter.

Another thought is that Cartouche of Strength is very good, and would help you replay Trial of Ambition.

Good luck!

Kezvin on All the negativety

1 month ago

Get rid of Haze of Pollen. Replace it with 4 of something that will help you progress your game plan. Maybe Dark Confidant, although it's expensive and it's dangerous in a deck that runs Liliana, Death Wielder. If Confidant doesn't work, Phyrexian Arena is a usable substitute. Also, this deck needs more removal. Abrupt Decay and Fatal Push are your best options.

gabrielguieiro on -1/-1 Counters Everywhere (under $20)

2 months ago

Nice deck! I'd like to give my 2 cents:

  • Nest of Scarabs is the best card for this shell, by far.
  • Ammit Eternal is the 2nd best card for this shell. =)
  • Channeler Initiate is incredible. Ramp and -1/-1 enabler.
  • Liliana, Death Wielder have a really high curve and it's not a 'game changing' like a 7-mana PW should be, IMHO. And eats 1/3 of your budget. The Scorpion God its better and cheaper (if you think this BG could be splashed for red, of course. If you do, have a look at Soul-Scar Mage)
  • I think Cartouche of Ambition is underpowered. Compete with good 3-mana cards (such Ammit Eternal and Baleful Ammit) besides the fact that an aura always can be a target of a 2 for 1 (destroying your creature in response)
  • As said before, Grind / Dust is way better than Splendid Agony besides the sorcery speed. And, with Channeler Initiate there is a chance to cast the Aftermath.
  • Bontu's Monument is also underpowered. And only benefit 12 of 19 of your creatures
  • Oracle's Vault seems powerful, although is slow. But, what do you plan to cast for free (the best upside of the card)? Besides the PW (1 card) nothing seems deserve to be cast "for free".
  • 19 lands is quite a few. For your curve, and without ramps, at lest 22 lands is required

zackeleit on The Scorpion God's Venom

2 months ago

Liliana, Death Wielder and Liliana's Influence might go well in this deck. Liliana, Death Wielder is expensive, but it can give a consistent way to destroy creatures with counters on it. I would not use it for her ult, just bounce around her + and -. Liliana's Influence is situational, but it is another outlet to put a -1 -1 count on everything along with a tutor.

elvishandhung on Grixis Bicycles

2 months ago

I took a more control approach when I was building around sarcophagus and 2 of was working great for me, granted I had a bit more selection / draw running 4 hieroglyphic illumination. I can post my list if there's some interest, but I think you're pushing more towards a midrangy aggro deck.

I do think Hollow One ought to be a 4 of in the sense that you can cycle all 4 over the course of the game, and at any point on your turn later you can cast them for free - so say the game goes long, 10 turns down the road, cycle a few cards, put 16 power on the board for free..

If you could post a bit about your general strategy I can probably give some more concrete suggestions regarding cards & # of each. It seems your going survive early game w/ push & spray & sweltering suns -> mid range beatdown, my thought is you've got to go bigger or wider than your opponent for that strategy to work.

So while your getting some good value out of your cyclers, I don't feel like they have the ability to play around or interact with some of the most played cards. Take u/r control - an early Abrade on sarcophagus into an Hour of Devastation would (no offense) leave you dead to rights and facing the inevitable Bolas. Whereas if you can create opportunities to drop 2-3 threats in a turn 2-3 turns in a row, you can force your opponent to play more into your value & bash plan (if that is your plan, I may have misinterpreted).

I think if you're going the archfiend route, Ruthless Sniper is absolutely wonderful choice (kudos). One thing I haven't seen that may be an interesting direction could be building around these two homies and putting a copy or two of Liliana, Death Wielder (yep, that jank planeswalker deck card) at the top of the curve.

If you really wanted to get funky may you could do something like sniper > cycle/cast > cycle/cast > Fateful Showdown + drop your hollow one's > Abandoned Sarcophagus + cycle/cast > Archfiend of Ifnir + cycle > Liliana and drop what like potentially another 5-6 creatures?

I think censor's a great card for you as well and based off what your deck is doing I'd be more inclined to run that and or countervailing winds over negate.

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