Liliana, Death Wielder
Planeswalker — Liliana
+2: Put a -1/-1 counter on up to one target creature.
-3: Destroy target creature with a -1/-1 counter on it.
-10: Return all creature cards from your graveyard to the battlefield.
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Liliana, Death Wielder Discussion
1 week ago
Nice deck! I'd like to give my 2 cents:
- Nest of Scarabs is the best card for this shell, by far.
- Ammit Eternal is the 2nd best card for this shell. =)
- Channeler Initiate is incredible. Ramp and -1/-1 enabler.
- Liliana, Death Wielder have a really high curve and it's not a 'game changing' like a 7-mana PW should be, IMHO. And eats 1/3 of your budget. The Scorpion God its better and cheaper (if you think this BG could be splashed for red, of course. If you do, have a look at Soul-Scar Mage)
- I think Cartouche of Ambition is underpowered. Compete with good 3-mana cards (such Ammit Eternal and Baleful Ammit) besides the fact that an aura always can be a target of a 2 for 1 (destroying your creature in response)
- As said before, Grind / Dust is way better than Splendid Agony besides the sorcery speed. And, with Channeler Initiate there is a chance to cast the Aftermath.
- Bontu's Monument is also underpowered. And only benefit 12 of 19 of your creatures
- Oracle's Vault seems powerful, although is slow. But, what do you plan to cast for free (the best upside of the card)? Besides the PW (1 card) nothing seems deserve to be cast "for free".
- 19 lands is quite a few. For your curve, and without ramps, at lest 22 lands is required
3 weeks ago
Liliana, Death Wielder and Liliana's Influence might go well in this deck. Liliana, Death Wielder is expensive, but it can give a consistent way to destroy creatures with counters on it. I would not use it for her ult, just bounce around her + and -. Liliana's Influence is situational, but it is another outlet to put a -1 -1 count on everything along with a tutor.
3 weeks ago
I took a more control approach when I was building around sarcophagus and 2 of was working great for me, granted I had a bit more selection / draw running 4 hieroglyphic illumination. I can post my list if there's some interest, but I think you're pushing more towards a midrangy aggro deck.
I do think Hollow One ought to be a 4 of in the sense that you can cycle all 4 over the course of the game, and at any point on your turn later you can cast them for free - so say the game goes long, 10 turns down the road, cycle a few cards, put 16 power on the board for free..
If you could post a bit about your general strategy I can probably give some more concrete suggestions regarding cards & # of each. It seems your going survive early game w/ push & spray & sweltering suns -> mid range beatdown, my thought is you've got to go bigger or wider than your opponent for that strategy to work.
So while your getting some good value out of your cyclers, I don't feel like they have the ability to play around or interact with some of the most played cards. Take u/r control - an early Abrade on sarcophagus into an Hour of Devastation would (no offense) leave you dead to rights and facing the inevitable Bolas. Whereas if you can create opportunities to drop 2-3 threats in a turn 2-3 turns in a row, you can force your opponent to play more into your value & bash plan (if that is your plan, I may have misinterpreted).
I think if you're going the archfiend route, Ruthless Sniper is absolutely wonderful choice (kudos). One thing I haven't seen that may be an interesting direction could be building around these two homies and putting a copy or two of Liliana, Death Wielder (yep, that jank planeswalker deck card) at the top of the curve.
If you really wanted to get funky may you could do something like sniper > cycle/cast > cycle/cast > Fateful Showdown + drop your hollow one's > Abandoned Sarcophagus + cycle/cast > Archfiend of Ifnir + cycle > Liliana and drop what like potentially another 5-6 creatures?
I think censor's a great card for you as well and based off what your deck is doing I'd be more inclined to run that and or countervailing winds over negate.
1 month ago
Thank you both for the great advice concerning my tribal vampire deck. Based on both of your recommendations I made the following changes:I removed all non-vampire creatures and planeswalkers including Flamerush Rider, Combat Celebrant, Dukhara Scavenger, Chandra, Pyrogenius, Liliana, Death Wielder, Akroma, Angel of Fury, and Ammit Eternal. I did keep Ob Nixilis Reignited because of his first ability to draw cards and his third ability to deter opponents from drawing cards. I added Diabolic Tutor, Olivia, Mobilized for War, Pawn of Ulamog, Bloodrite Invoker, Yahenni, Undying Partisan, Bloodmad Vampire, Bold Impaler, Voldaren Duelist, Call the Bloodline, Dark Impostor, and Diabolic Tutor as I had them already in my collection. I also added Asylum Visitor to help with the card drawing aspect. The other recommended cards are great and I will begin adding many of them to my collection / deck as soon as I can. Again, thank you both for taking the time and making the recommendations. They were super helpful.
1 month ago
Yeah, I'm noticing that mine runs a little slow as well. Evolving Wilds is nice because it lets you pick which color you need and also let's you shuffle your deck. Not too many though, I've have great success with 2. Also, I see you're runing a lot of slow lands. This is a preference thing, but I don't like running more than 1 set of slow lands (Just how I like to play). If it's slowing you down, try running 2 of each and add 1 or 2 Mountains and add in the Wilds.
1 month ago
luther this is still a work in progress, if they have the counter on them and i have certain creatures out or enchantments i can prevent them from blocking or even destroy but i am taking out the end of turn stuff except for a few that are in there to kill or board wipe. to answer your question though it would create tokens with Nest of Scarabs. Liliana, Death Wielder,Banewhip Punisher will destroy a creature with -1/-1 counter on it. Kulrath Knight stops them from blocking. I am really trying to do something different, i don't want to rely on the same old thing to play another deck the same ole way other then the rituals and the boots and greaves all these cards are out of my norm. with things like praetors and a lot of other cards out there, they get used so much in every deck and its not that they are not great cards or strong cards just not what i want to do. i am really trying to stay synergized with the -1/-1 counters. but thank you.
1 month ago
luther this is still a work in progress, if they have the counter on them and i have certain creatures out or enchantments i can prevent them from blocking or even destroy but i am taking out the end of turn stuff except for a few that are in there to kill or board wipe. it will create tokens with Nest of Scarabs. Liliana, Death Wielder,Banewhip Punisher will destroy a creature with -1/-1 counter on it.Kulrath Knight stops them from blocking. I am really trying to do something different with things like sheoldred. i am really trying to stgay synergized with the -1/-1 counters.
1 month ago
I built your deck, but changed a few things.
I kept the two Liliana's Influence cards in the starter. I played several games today (my TCGPlayer order with all the cards I needed arrived today), and after several games, I decided to swap out 1 Crocodile of the Crossing, 1 Channeler Initiate, and 1 Baleful Ammit, and add 1 Forest, 1 Swamp, and 1 Obelisk Spider, which I got in a HOD prerelease set.
The way that you initially built it seems to suffer from a serious mana deficit that the Channeler Initiates cannot be counted on to compensate for.
Thank you for building this and giving me a template on which to improve the grossly underpowered Liliana starter deck.