Lifebane Zombie

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 (M14) Rare

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Lifebane Zombie

Creature — Zombie Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.

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Lifebane Zombie Discussion

BEE_GEE on Devotion to Black

5 days ago

Underworld Connections (one of my favorites) , Desecration Demon and Lifebane Zombie all killer cards! Whip of Erebos stayed on my main once I played it a couple times. Love a devotion deck. I've won so many times with gary! Hit me hard!

Shad0wRaz0r on The Legion of The Scarab God

2 weeks ago

I think it all depends on where and how you want to play this deck. I can provide a few examples though.

For example, if you are playing it in a play group, you can remove some situational cards. If your play group doesn't play white, you can simply remove Marauding Knight or Lifebane Zombie.

Otherwise, I would recommend removing a more expensive card from the deck, like Solemn Simulacrum or Grave Titan, to perhaps reduce the overall cost of the deck.

IAmACat on The Legion of The Scarab God

1 month ago

Gempalm Polluter is a necessity for any Zombie deck. The cycling is really good.

Graveborn Muse is great to keep your hand full. Combos nicely with Rooftop Storm.

Liliana's Reaver is a good midrange card.

Lifebane Zombie is a great sideboard option vs green and white. With all the recursion in your deck, chances are you'll be exile a whole lot of cards.

Undead Warchief is amazing, and only four dollars.

Cemetery Reaper is a zombie lord.

Call to the Grave is great in that it causes all other players to sacrifice a creature on their turns, while leaving you virtually unharmed. The only problem is that your commander will be sacrificed too, but compared to the advantage, I'd say it's worth.

Soulless One and Shepherd of Rot are both good cards to consider as well.

Door of Destinies makes all your Zombies much stronger. Not to mention the shenanigans with Army of the Damned.

Sedraxis Alchemist is this deck's version of Man-o'-War. It also combos with Rooftop Storm and Door of Destinies for infinite p/t for your zombies.

Chopwood on Army of Flies [Budget Zombies]

3 months ago

Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:

Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.

Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.

Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.

Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.

Somewhat interesting zombies:

Dregscape Zombie

Gnawing Zombie

Lifebane Zombie - Sideboard

Zombie Outlander - Sideboard

Other spells:

Go for the Throat/Victim of the night - Nice removal, which that is the best depends on the local meta.

Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.

Night's Whisper/Sign in Blood/Read the Bones - Card draw is always good, pick one of them and have 2-3x.

For lands Choked Estuary is nice, 4x of it and 4x of Drowned Catacombs + 14 swamps should be a good enough mana base.

Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.

Some more expensive card you can consider in the future:Watery Grave + Polluted Delta - Shock and Fetch lands are almost always good.

Fatal Push - Great removal.

Liliana, Death's Majesty/ The Scarab God - 1x of one of those, it's a bit win-more, but it can be nice to have on in the deck.

Creeping Tar Pit

Death Baron/Lord of the Undead/Undead Warchief- Great lords.

APPLE01DOJ on Modern Black Devotion

4 months ago

I'd cut 2x Nykthos, Shrine to Nyx for 2x Polluted Delta. The Shrine was great in standard but it'll constantly interfere with your double, triple, quadruple casting costs.

-1-2 Thoughtseize/Inquisition of Kozilek. 6 Discard spells feels right currently. I would rather have Fatal Push #4 than Thoughtseize #8

Relentless Dead is too slow on too small of a body in modern. I could see keeping 1, but personally I would rather run 2x Bile Blight and 1 Tasigur, the Golden Fang/Gurmag Angler/Bontu the Glorified/Erebos, God of the Dead/Kolaghan's Command instead.

Profane Command is a waste of sideboard space. I really don't think Tragic Slip warrants additional space either. If it's within your budget I would suggest 1x Sword of Fire and Ice or 1x Sword of Light and Shadow.

Crumble to Dust, Blood Moon, Fulminator Mage, Deathmark, Demon's Horn, Lifebane Zombie, Damnation, Phyrexian Crusader, Phyrexian Arena, Pithing Needle, Boil, Flashfires, Terminate/Dreadbore (in place of Go for the Throat) are all viable options as well.

RingweMakil on Damned Devotion

5 months ago

UBQRLQL Seize the Soul, Lifebane Zombie, Nightveil Specter are all the options of a desperate man. The fact that we're even considering these cards for Merfolk goes to show how close the matchups can be. Although, I will say that double Desecration Demon is very very good.

I almost want to play Bile Blight, but it's really bad against Death's Shadow and Thought-Knot Seer decks. I don't even know what I'd cut for it.

Nisoth on Black Anti-White

5 months ago

Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.

RingweMakil on Damned Devotion

5 months ago

The two cards that make the Merfolk matchup the most difficult are Silvergill Adept (because each Merfolk is a threat, that demands a removal spell - this is always a two for one) and Merrow Reejerey (makes defense impossible). Also, Desecration Demon is unfortunately not the stone wall he usually is against aggressive strategies, because of islandwalk, and because of "free" creatures like Adept and Master of Waves tokens. Sometimes, Cursecatcher can slow the game down enough to buy the Merfolk player just enough time to steal the win.

Our best cards in the matchup are Kalitas, Traitor of Ghet and Damnation. In conjunction with Thoughtseize and other removal, Merfolk can be reduced to a pile of bad creatures. However, Vapor Snag can be a beating.

Believe it or not, this matchup is one of the reasons I wanted to play Lifebane Zombie. That card makes it possible to race, with the help of targeted removal. I've even considered Nightveil Specter as a way to block and grind out advantage.

Right now, my plan against the deck is disrupt, kill, and keep a Kalitas in play. I take out Pack Rat because it can't block too often, and is really slow in terms of offense. I take out Shadow of Doubt because it doesn't do anything; I take out Erebos, God of the Dead because paying life to draw cards while also paying mana is too slow, especially since it is difficult to establish the board state necessary to turn Erebos into a creature.

As a result, overall, the matchup is draw dependent. I'm not yet certain of what exact tweaks to make to help the matchup, but I'm considering several options. I do like the discard, since Merfolk is synergy dependent. Obviously, the removal is fantastic as well. I dislike how draw dependent the matchup currently is, since it can feel like Merfolk just can't be answered sometimes by our cards if they have a great draw and we have an okay one (unlike, say, Burn), but there isn't a "hate card" for Merfolk the way there is for combo/affinity.

Also, for the most part, I tend to ignore Aether Vial, unless the opposing hand doesn't work without it, or is slowed down a lot without a Vial in play. Killing the creatures is a bigger priority.

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