Creature — Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
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Lifebane Zombie Discussion
2 weeks ago
I tried going all in on Demon and cut down on Fulminator Mage as well, but on the whole, I did not like that strategy as much as being able to destroy lands against Tron and Valakut.
Elves has not been an issue for me so far simply because I have enough removal in the early turns of the game to not have to go all in on t4 Damnation (indeed, it may even be incorrect to do so, given that they are probably just going to recover immediately with a CoCo). Flaying Tendrils is definitely an option, but it is not one I have liked much in the past; unless you want to dedicate specific sideboard slots to a meta of Abzan Company, affinity, and Elves, I would not recommend it. Tendrils just doesn't do enough in other matchups - Merfolk are too big with Lords being vialed in to count on Damnation; Zoo is full of x/3's; Death's Shadow and Tarmogoyf obviously laugh at it.
With regard to fighting t2 TKS - unless you have a Fatal Push ready to go, the only way you're beating that is if your opponent doesn't have a follow-up, or if you draw a Damnation. Cutting Hero's Downfall against a deck with Seers and Smashers and Drowners is simply not correct, since Brutality kills nothing except dorks. And if you do want to keep in Brutality, you might even want to take out a Gray Merchant/Liliana/Erebos before you take out Hero's Downfall. Unconditional removal against that deck is king.
1 month ago
Since you're adding a Cavern of Souls then you should consider dropping a Nykthos, Shrine to Nyx. In a deck with 22 lands, I wouldn't run more than 3 colorless lands. Sure Nykthos, Shrine to Nyx can be good on occasion but it's the weakest of your utility lands. Mutavault has synergy with Gravecrawler and your lords, Cavern of Souls still provides colored mana but Nykthos, Shrine to Nyx can't do anything without an already established board state.
I would also immediately go up to 4 Fatal Push. It's just too good of a card not to be running 4. I would drop 1x Diregraf Colossus and 1x Cryptbreaker for it. Diregraf Colossus is good but because of the point it comes into play you really only need 3. Cryptbreaker in my experience is less than stellar and would be an easy cut.
I may be missing something (am I?) but I see no value in running Nameless Inversion. It could be good vs Merfolk I guess but due to the anti synergy you can't use it to pump your own creatures which leaves a less than desirable Ulcerate. I would replace it with a 1-2 Bile Blight or a Go for the Throat.
In order to make this as competitive as possible you really need to ditch the deck extensions on the SB.
Army of the Damned may fit the Zombie theme nice but I can't think of a single match that siding in an 8 mana card is going to help you out?
Mikaeus, the Unhallowed may be good vs Alley's or White Weenies but both of those decks are Aggro decks and will close the game out way before a 22 land deck reaches 6 mana.
Endless Ranks of the Dead this is the definition of a win more card. It's useless when you're loosing and if it's good you're already winning. The 1 MB copy is fine for flavor but siding it in isn't going turn the tides of any match up.
Sidisi, Undead Vizier Tutors can be good but this is just too slow and comes with a significant down side. You've already decided it's not good enough for the MB and it's just wasting space on the SB.
1 month ago
I have to agree with nastalgia here, this deck needs action or it will just get run over in the current metagame. If you want to make this deck truly competitive, you'll need to make some changes.
Having tried to brew a Blue-black Zombies build myself, I can tell you that the blue splash really isn't worth it unless you are running Prized Amalgam and cards like Thought Scour for card draw and access to more resources. The only other reason I'd see a reason for splashing blue is to run something like Echoing Truth to remove an Ensnaring Bridge or something of the like. I personally think that a mono-black Zombie build would be far more successful and consistent, but that's up to you.
Every black decks needs some form of discard to survive in the current modern meta, the best options for this are Thoughtseize and Inquisition of Kozilek, although there are budget versions like Wrench Mind and Distress which may work in certain metas, but they are not the same and should be treated like they are on the same power level.
While Grimgrin, Corpse-Born, Cemetery Recruitment,Skirsdag High Priest, and Dark Salvation are cute cards that have some synergy with the cards you play, they are all too slow, as Modern's turn 4 kill rate is exceptional, and you will be dead long before these cards will have any effect on the game.
Black has an incredible amount of outstanding removal options, and Bone Splinters is not one of them, and the reasoning is simple. Over half the decks in format, (from Infect to Titanshift) can kill you on their turn, whether it's by an Inkmoth Nexus or Primeval Titan and sorcery speed removal can't target them. Some of the best options for this are Go for the Throat, Victim of Night, and Fatal Push, as these cards can kill the majority of creatures and manlands that are floating around the modern format.
Black has some outstanding Zombie cards that you could be playing, cards like Geralf's Messenger, Cemetery Reaper, Death Baron, Lord of the Undead, Lifebane Zombie, Cryptbreaker and Phyrexian Crusader.
I'd try to make room for Collective Brutality, this card is outstanding against many of the decks that mono-black is not good against, such as burn.
3 months ago
Well, to be honest, from the looks of your deck now, I see more of a zombie tokens deck, splashed with removal. It's not a bad deck, actually. It's pretty fast, and can flood the board with 2/2s REAL quick. I feel like you could make a pretty good zombies deck. Blood Scrivener is a must if you're going to be emptying your hand relatively fast. So maybe 2 or 3 copies of him? Lifebane Zombie is good, but it fits better in the sideboard until you go against those green or white decks. Liliana's Reaver is a really good 4 drop, especially if your going for the zombie tokens. More copies of him would be good. Xathrid Necromancer is a really solid 3 drop. More copies of him. Keep maybe a 1 of Soul of Innistrad? A one of In Garruk's Wake. Then maybe a 3 of Ultimate Price and a 2 of Hero's Downfall? Use 2 copies of Empty the Pits. Then some reanimation spells like Ghoulcaller's Chant, Ritual of the Returned, and Fated Return. If you need any more help, just hit me up! I'm welcome to make suggestions.
3 months ago
Your current build seems unfocused. Your deck is split in two ways of attacking the opponent. Your attacking your opponent library with semi-aggressive milling cards like Altar of the Brood, Memory Erosion and Jace's Phantasm. Simultanously, you want to have defensive creature so that your combo of Undead Alchemist and Alter of the Brood works.
Most of the suggestions you've gotten so far, has been expand of the mill strategy with Jace's Phantasm and Memory Erosion as most important cards of this plan. I will suggest cards, that might help you build an aggressive Zombie Milling with the combo you likely love of Undead Alchemist and Altar of the Brood
Creatures you might want: Gravecrawler Geralf's Messenger Geth, Lord of the Vault Fleshbag Marauder Diregraf Ghoul Cryptbreaker Dregscape Zombie Lifebane Zombie Relentless Dead Risen Executioner Unbreathing Horde Undead Warchief Diregraf Captain Prized Amalgam Lich Lord of Unx
3 months ago
3 months ago
Regenerate only stops things that say "regenerate" like the activated ability of Thrun, the Last Troll or the static ability of Mossbridge Troll. Returning a creature from the grave is fine, even a creature sent to the grave at the same time as Lifebane Zombie.
3 months ago
Can I bring it back, or is the second ability 'regenerate' and I can't do it because of Rout.