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Creature — Zombie Knight
Protection from white and from black
(W/B): Stillmoon Cavalier gains flying until end of turn.
(W/B): Stillmoon Cavalier gains first strike until end of turn.
(W/B)(W/B): Stillmoon Cavalier gets +1/+0 until end of turn.
Stillmoon Cavalier Discussion
3 months ago
Flooremoji, Mirrorweave can be cast in combat targeting Wilt-Leaf Liege to turn all your attackers into 4/4 lords that pump each other for +2/+2, if your opponent lets a couple tokens past their blockers it can easily do lethal out of nowhere. Alternatively you can turn all creatures into Stillmoon Cavalier and swing in past their board since all your attackers have protection from white and black and all your opponent's creatures become white/black, this can help for getting in the last bit of damage. (unfortunately can't pump and then copy, as the copies will still be 2/1s) Nobilis of War is also an option, but not quite as consistent as Wilt-Leaf Liege since they don't get a buff to toughness so opponents can still trade one-for-one.
8 months ago
I'd look at playing it as more of a midrage list, making use of resilient threats like Blood Baron of Vizkopa, Stillmoon Cavalier and a lot of disruption- Tidehollow Sculler, Sin Collector, kill spells etc. Things like Conjurer's Ban will do a lot to help the game reach that later stage.
There are also some powerful sac effects in B/w, with Cartel Aristocrat, Hidden Stockpile, Teysa, Orzhov Scion and powerful token generation in both colours- a Promise of Bunrei list is very playable.
11 months ago
TKDbeast, thank you for your detailed suggestions! I'm really happy that you like it :) I've tried to streamline it as much as possible.
The deck has several objectives - first, the goal is to generate as many zombies as possible in as little time as possible. Second, I've kept mana costs as low as possible so I can dump my entire hand within the first few turns and draw more cards with Blood Scrivener and Sign in Blood. Third, I want to get a combo going with Gravecrawler, Nantuko Husk, and other zombies if possible.
That's where the Aether Vials come in. They allow me to play additional zombies and dedicate my limited mana to reviving Gravecrawler if possible. The vials also help with Blood Moon, although I haven't gone up against a deck running it. That's something I need to consider more.
I chose Death Baron over other zombie lords because it gives my horde death touch for no additional activation cost, which makes every zombie an immediate threat. Other lords like Lord of the Undead require mana to activate their abilities and manipulate my graveyard. I don't want to bring zombies back from the graveyard except for Gravecrawler, because the more zombies in my graveyard, the bigger Diregraf Colossus becomes.
I've chosen to make the mana base as black-heavy as possible to improve the odds of starting with a black mana for Gravecrawler and Fatal Push. This is why I'm not running any Plains and I do not run Path to Exile - plus the latter helps the opponent too much, especially against ramp. Yes, Fatal Push definitely is more synergistic. Cavern of Souls helps against control and ensures that I can produce the white mana for zombies, so I'm not worried about additional white mana sources.
Regarding the sideboard, I chose Revoke Existence because it exiles the target and the deck is designed to spend mana on my turn and not my opponent's, so there is no incentive to run an instant like Disenchant. Withered Wretch is an old favorite of mine and it synergizes with Aether Vial. I want to target the opponent's graveyard and leave mine alone.
Other cards like Stillmoon Cavalier and Lifebane Zombie are too easy to kill at 1 toughness. Plus Stillmoon Cavalier consumes too much mana for this deck. I avoid expensive enchantments, planeswalkers, or non-zombies to maximize synergy. I have considered Plague Belcher due to its life-loss ability, but there is no room for it.
As far as blue cards go, I like Diregraf Captain, but I like white more as a splash color because of Tidehollow Sculler, which really helps against control, and I prefer having access to artifact and enchantment destruction.
Oops, I got a little carried away with this comment lol
11 months ago
This is a really cool deck! Zombies are really amazing, and it looks like you have a very competitive version of them.
What made you pick the Zombie lords over other lords, such as Cemetery Reaper, Lord of the Accursed, Lord of the Undead, and Risen Executioner? Or other Zombies-matter cards, like Skirk Ridge Exhumer, Plague Belcher, and Graveborn Muse.
If you're looking for crazy, kind of out-there ideas, it might be worth checking out Helldozer, Army of the Damned, Endless Ranks of the Dead, Grave Titan, Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, Liliana, Death's Majesty, or Necromancer's Stockpile.
I'm even more interested as to why you didn't choose Path to Exile, considering that nearly every other brew out there running white uses it. Lack of slots? Helps opponent too much? Does it not synergize like Fatal Push does?
Also, what are your thoughts on Blue for zombie decks? There are plenty of good cards
Finally, your mana base. I'd consider taking out Urborg, Tomb of Yawgmoth, Bloodstained Mire, and a couple Swamps for Marsh Flats, a Plains, and ~2 Mutavaults. The Plains allows for you to cast stuff with a Blood Moon on the field, or fix your mana after getting a creature Path to Exiled. Also, Concealed Courtyards might be worth checking out, since you're so low to the ground. They're rotating out of Standard soon as well.
Sorry for the wall of text full of stuff you probably thought of before! Thanks for posting your deck!
11 months ago
EspioNova Well this is now turning into a knight deck more than an angel deck! So it's up to you in what direction do you want to take it, if a full-blown knight tribal, or an angel deck supported by knights.
If that last thing is what you want, the deck looks good now creature-wise. But some suggestions you might like:
- Archangel of Tithes is a very good defensive creature, but now that you have 20+ knights to take care of defense, maybe you prefer more offensive angels. Both Angel of Jubilation and Angel of Invention will make all your creatures stronger. Angelic Overseer is also very good with all the humans you have.
- Sublime Archangel is a bit more expensive, but can easily win you the game if you have a bunch of knights on the table.
- Archangel of Thune is much more expensive than Gisela, but a beast in creature-heavy decks. Especially if you also play lifelink knights like Knight of Meadowgrain or Fiendslayer Paladin, since that will also put counters on all your creatures.
- Knight of Grace and Knight of Malice are fine but there are better knights. Apart for the ones mentioned in my previous comments, some suggestions would be Silverblade Paladin (to partner with lifelinkers), Knight Exemplar, Kinsbaile Cavalier, Riders of Gavony (if you usually play against tribal decks) or Stillmoon Cavalier.
- Lastly, all the Dauntless Bodyguard could come back to the deck now that you have more 2-3 drop creatures.
So I just threw a lot of cards in there, but it's up to your preferences and budget what changes to make. Good luck with de deck, it already improved a lot!
1 year ago
Thanks for your contribution!
1 year ago
1 year ago
I like the idea of Stillmoon Cavalier however if you did i would say either a 1 or 2 of your Mirran Crusader or Fiendslayer Paladin to make room in your 3 drop slot or what I'd be more in favor of if you choose to is to possibly cut 2 cards on your sideboard for him to board in against white decks since you have protection from both black and green and black and red on creatures this way blue will be your only blind spot on the board
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