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What I think I would do then is change the deck to focus around Knight of the Reliquary as it can easily be slotted into any of the above deck types I listed to give you another way to win. It can act as a midrange beat stick, it can fetch lands to trigger landfall, and it can fetch specific lands to combo off. From there, do you want an aggro or combo deck? What you have right now does not work because it does not fall in any category. It is just kind of a pile of cards that do not work well together. The only binding theme is lands matter, and thats not really good enough to win. Once you have a cohesive theme of aggro or combo, we can get pieces in here that actually synergize with each other and will thus help you win faster rather than hoping that one of your 6 different win cons eventually get you there. That is why Knight of the Reliquary is so good. He acts as a win con himself, but also directly helping any secondary win con. He adds to the consistency of the other win con while acting as win con itself. In contrast, Dragonmaster Outcast does not help aAetherflux Reservoir at all.
August 21, 2017 2:31 p.m.
What do you guys think of Claim / Fame? I have been brewing a Mardu list, and I think it feels pretty good as a 2-3 of. Downside is of course having to play black as black allies are not the best. But Claiming an Akoum Battlesinger or a Kazandu Blademaster and then surging a Reckless Bushwhacker feels pretty good for 3 mana.
August 20, 2017 6:35 p.m.
August 18, 2017 4:11 p.m.
@PandaRob91. Refurbish can only get one thing back. Unburial Rites gets two things. If tossed in the graveyard via Nahiri, the Harbinger, it costs the same as Refurbish. Unburial Rites has more utility and can be used multiple times.
August 17, 2017 4:06 p.m.
First off, there are a number of cards that are just not good enough for modern. Veteran Warleader requires you to overextend a board state. Putrefy is outclassed by Abrupt Decay, Cast Out is normally a worse Oblivion Ring, and Retreat to Emeria is kind of just meh all around.
Next, what do you want the deck to do? The way you currently have it set up, it looks like you wanna win fast. Your land count is low, and you are running a lot cof creatures. In which case, why not run Naya Allies? They are fast and Lightning Bolt provides a lot of reach. I would say the strength of abzan allies is the amount of interaction you are afforded, and therefore you might be better off upping your land count and trying to aim for a more midrange shell.
To further Allies as a midrange shell, let me explain the importance of a few cards. The most impotant cards for a midrange shell are Kabira Evangel, Ally Encampment, Gideon, Ally of Zendikar, and Collected Company. I think a strong argument can also be made for Aether Vial -- and in some lists, Orzhov Charm. Allies get big fairly fast -- but they do not start big. Therefore, if you want to be able to outscale other midrange decks, you need to be able to protect your board state. You do this by dropping an ally every turn so that Kabira Evangel can keep them safe. Gideon, Ally of Zendikar and Ally Encampment are super good at this. However, if your opponent is smart, they will then just hold off their removal until their turn when the effects wear off. These are the times that Aether Vial, Collected Company, and Orzhov Charm shine. All of them allow you to trigger your Ally's abilities at instead speed. The combo of Ally Encampment and Aether Vial is especially potent here as it allows you do trigger abilities even when both you and your opponent begin to top deck.
August 15, 2017 4:51 p.m.
I also love allies and have actually had a fair bit of success with abzan. I will leave a bunch of feedback from my experience when I get to my computer. But subbing for now to help remind myself!
August 13, 2017 12:23 p.m.
August 12, 2017 1:48 p.m.
Chalice of Life Flip is a pretty meh card. If you want to gain 1 life per turn, there are far more efficient ways of doing so (Soul Warden and the like), and if you want to do damage by gaining life, there are more efficient ways of doing so (Ajani's Pridemate, Archangel of Thune and Serra Ascendant). I have used chalice once in a turbo fog deck... but that is a completely different deck.
But based on your description, some sort of control list might be what you are looking for. W/U Control is a pretty good deck. Most lists utilize a fair number of cards that gain life (Blessed Alliance, Sphinx's Revelation), although life gain is not a primary focus for the deck. Most W/U Control decks also use Celestial Colonnade as the primary win condition... and those are not cheap. Colonnades are good though as they are only creatures when you want them to be creatures -- which means you can play board wipes such as Day of Judgment and not lose your "creatures". I feel like this sort of style fits you needs best, so this leaves us with a few options.
Planeswalkers. Some planeswalkers are kind of pricey... others are not so bad. But planeswalkers synergize very well with board wipes as they are not creatures and it gives them "free turns" to tick up to their big abilities which can often, more or less, win the game by themselves. Some examples of good planeswalkers for this sort of deck are Gideon, Champion of Justice, Dovin Baan, Gideon Jura, Sorin, Grim Nemesis, and maybe Nissa Revane.Other ones are that are more expensive might be Ajani Vengeant, Koth of the Hammer, Mike expressed that he has had no urge to self-harm as of late. and Nahiri, the Harbinger.
Myth Realized. Is similar to a manland in that it is only a creature when you want it to be a creature, and can get scary big.
Alternately, if you are still keen on the idea of winning with Felidar Sovereign, there are a couple ways to help make sure you win. You could splash black and use Doomed Necromancer's ability to return your Felidar Sovereign back to play at the end of your opponent's turn once you are at 30+ life. This gives your opponent less time to be able to do something about the Felidar Sovereign as they have to be able to kill it with an instant -- or else you just win. Another option is to take a page out of the Emeria decks and run Emeria, The Sky Ruin. Play all the boardwipes, and do not care because once you hit 7 plains, all your creatures will start to come back.
Let me know what you think and I can start helping you carve out a deck list. Ultimately, you cant go terribly wrong with either of the establish archetypes, but brewing is not a bad thing either! As far as dealing with aggro decks, how fast are these decks winning? A normal aggro deck in modern will normally win turn 3 or 4. Although if you are playing against other budget decks, you likely have more time.
August 7, 2017 1:50 a.m.
To answer your last question, no. This would not do well in a tournament. There are currently only two life gain decks in the current modern meta -- and both of them are fairly similar to the point I would just say they are both variations of the same deck. Soul Sisters is a deck that abuses Soul Warden, Soul's Attendant, and Auriok Champion to amass a ton of life and very quickly make a large Ajani's Pridemate and Serra Ascendant. These decks will also often utilize Archangel of Thune to make all your sisters into massive threats. Martyr Proc aims to do the same thing -- it just does so much more explosively with cards like Martyr of Sands and Squadron Hawk. Both decks aim to gain life as a buffer and then use that buffer to fuel cards like Serra Ascendant and Ajani's Pridemate. There are also other decks that aim to gain infinite life through combos such as Kitchen Finks + Melira, Sylvok Outcast + Viscera Seer, but that feels like a different direction than you want to go.
If you are primarily worried about your opponent's creatures, spot removal is typically more effective and mana efficient than counter magic. Therefore, I might suggest cutting blue and adding either black or green. You can substitute the counter magic for things like Path to Exile, Condemn, Journey to Nowhere, Banishing Light, Fiend Hunter, Inquisition of Kozilek, Thoughtseize, Duress, and Blackmail. You could also stay mono-white for the consistent mana base and or being able to use more colorless utility lands.
So my next question would be -- what direction do you want the deck to go? How do you want it to play? Do you want to keep you walls and try to play around that and just being a defensive deck that will eventually find an "oops I win" card? Do you like the Soul Sisters or Martyr Proc ideas? Do you want to try and mix and match a little? I can try to offer direct suggestions, but I just want to make sure I know the direction you want to go in. It is your deck afterall, and I want to make sure it is fun for you to play!
August 6, 2017 3:21 p.m.
I am not sure I would say that Farseek does nothing -- but I do not think it is worse running either. Sakura-Tribe Elder would likely be better. But there are lots of options you can go with landfall. You can go for a midrange sort of build using landfall triggers on things like Steppe Lynx, Rampaging Baloths, and Plated Geopede. You can go combo with Knight of the Reliquary and Retreat to Coralhelm; or Sakura-Tribe Scout, Minamo, School at Water's Edge/Simic Growth Chamber, Retreat to Coralhelm, and Hedron Crab/Retreat to Hagra/Scrib Nibblers/Tunneling Geopede. Or you can just do the tried and true combo of Scapeshift and Valakut, the Molten Pinnacle. Or you can mix and match a little bit. But before I go into terribly much detail, what exactly do you want the deck to do? I am not seeing a super cohesive theme aside from get lots of lands.
August 6, 2017 12:18 p.m.
This looks a little bit like one of my first decks. I would strongly suggest Ajani's Pridemate. I also plan on suggesting other things, but first I am going to ask -- what types of decks is your play group running? What spells are you worried about countering?
August 6, 2017 11:57 a.m.
I am assuming you are on a bit of a budget, which is fine. But otherwise, shock and fetchlands would help out your deck a lot. You do not need 4 Vault of the Archangels though, and I would swap some of those out for Ghost Quarters. Windbrisk Heights can also help a lot. Manabase aside, you need Spectral Procession, and targeted discard. Normally this involves 6-10 copies of a mixture of Collective Brutality, Inquisition of Kozilek, and Thoughtseize. Raise the Alarm is also much better than Gather the Townsfolk, and Sorin, Solemn Visitor is better than Sorin, Lord of Innistrad. Other walkers commonly found in BW tokens are Gideon, Ally of Zendikar, and Elspeth, Knight-Errant. Some lists have also been trying recently with Start / Finish. Here is the Primer on MTGSalvation if you want to learn more about the archetype.
August 5, 2017 1:01 a.m.
No, that is not normal. Wizards has just been pretty bad at testing as of late.
August 4, 2017 4:49 p.m.
I would say you can probably afford to cut a land or two. I would also up Inquisition of Kozilek to 4, and lower Thoughtseize to 2. And Fatal Push. I would go down to 2 Abrupt Decay, 3 Path to Exile and cut both Anguished Unmaking for at least 3 Fatal Push. If you are playing Grim Flayers, you normally need Mishra's Bauble and or Unbridled Growth.
August 4, 2017 1:10 a.m.
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