I responded to your inquiry on my wall by mistake...but a response nonetheless!
March 18, 2017 1:08 p.m.
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I wouldn't say control is dead. Just mostly dead :P
March 24, 2017 10:01 a.m.
Well, control isn't very popular right now. So it depends on your meta, but I think you could do without it. Don't get me wrong, it's an awesome card... But even if you did run it, countering zombies kind of feels bad since it isn't terribly difficult to get them back. That's my 2 cents.
March 24, 2017 2:18 a.m.
Aggor it does fairly well from all the mainboard boardwipes. Eldrazi can be an issue though as they are usually bigger than 3 toughness. In that match up, you just have to pray that you can land a Boros Reckoner to through under the bus on turn 3 to act as removal, and then get your snow lands high enough for Skred to kill. Swans of Bryn Argoll can also chump for days -- but giving them cards feels bad. As such, I have considered trying to find room in the side for Spirit of the Labyrinth to prevent giving them free draws.
As for control, the Ricochet Trap in the side can completely wipe them out. It depends wildly on the control deck, but it can be easy or difficult. But the general rule is if swans are allowed to stay in play for 2-3 turns, you can usually win off the sheer card advantage you can amass.
March 23, 2017 1:17 p.m.
There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.
Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.
Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.
Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.
March 23, 2017 12:29 a.m.
Given you have played multiple variations of Sultai Midrange, I was hoping you could take a quick look at what I currently have for mine. I am pretty sure you played something pretty close to it at one point, and can thus offer some insight as to what worked and what did not.
Overall, it seems you and I like pretty much the exact same style of decks, so any insight you gained would help a lot! Thanks!
March 22, 2017 1:01 p.m.
I have not had any issues hitting enough lands with this deck as the Serum Visions and Mishra's Baubles help me filter through my deck a little bit -- and if I need lands at the time, I just keep those on top. Hitting that 5th land can sometimes be a stretch, but with only one 5 drop, it has never come to bite me. With that being said, I am all for adding 1 more land -- just not at the expense of either a Cryptic Command (I would love to run another!) or the Nissa, Vastwood Seer Flip. I agree that she is normally very lackluster. But if she sticks around to use he ult (not hard given she can do that the turn after she hits play), it normally means you win the game; and it's not like her +1 is too shabby either. I have a Temur list that is similar. It runs 23 lands, has a lot more 5 drops, and I can say I have never had a mana issue with it.I have also won games by siding in Worm Harvest against control. It feels bad for them if they counter it as it can be used from the graveyard (allowing you to pitch it and not care) and is fairly easy to re-use. That being said, I would not be opposed to Thrun, the Last Troll either.
That being said, I did switch out the Alchemist's Refuge and Urborg, Tomb of Yawgmoth for more basics. I am already running 7 fetches -- a number I do not want to go above with this aggressive meta. But the addition of the basics gives the the ability to play all my spells through BloodMoon if I am able to get them out before it hits. both of those lands were leftovers from a prior rendition of the deck.
March 20, 2017 2:10 p.m.
See Beyond is okay... but still pretty bad. Dat sorcery speed.
March 20, 2017 12:43 a.m.
I have also toyed with the idea -- using Grim Flayer and Noxious Revival to set up draws in addition to the go to scry effects. But it wound up just being super clunky and felt like it required too many hoops to jump through to reliably feel good.
March 19, 2017 12:13 a.m.
It does help a lot! I am a bit heavy on 4 drops as I am running 1x Advent of the Wurm -- a card I think is pretty dang good vs eldrazi and goyf and is good even on a board with no anthems, 1x Gideon, Ally of Zendikar, and 3x Sorin, Solemn Visitor, but I might need to find some room for those Sram's Expertise! Hero of Bladehold is also an interesting include. Will have to consider it! Thanks!
March 18, 2017 3:43 p.m.
It was a little off topic for comments on your deck, so I wanted to ask here: what other cards did you see in the Abzan Tokens list? I have been brewing one up myself and would love to know what someone else came up with since its definitely not a common list; but I think it is actually well positioned right now. But anyways, my questions in regard to the deck are:
Did he still use targeted discard?
Did you see any anthem effects outside of Intangible Virtue?
I know it obviously is not your deck, so you only have very second hand knowledge of the deck and its contents. But anything you recall is greatly appreciated! I know I have been toying with Sram's Expertise, and it sounds he like was able to use it to great results. Thanks!
March 18, 2017 12:09 p.m.
I think your win conditions are a bit slow and Sorin, Lord of Innistrad is a bit misplaced. Another user already mentioned it, but I do think you could fairly easily make an 8-rack-esque styled deck featuring Isochron Scepter. It bdoes not seem too far off from what you're trying to do here.
March 17, 2017 12:08 p.m.
March 16, 2017 8:34 p.m.
B/W tokens is already a fairly established archetype. Here is a link to a Primer. I would strongly suggest cutting almost all your creatures and adding more token generators.
March 16, 2017 6:58 p.m.
One thing that I have seen in U/G tron lists is the combo of Gifts Ungiven + Academy Ruins + Life from the Loam + Mindslaver. You cast gifts and no matter what cards they put in your graveyard, you can assemble a Mindslaver lock combo.
March 16, 2017 4:42 p.m.
I am assuming the exclusion of goyf is for budget reasons? I have also personally had a lot of success with Grim Flayer -- he is especially beast with Snapcaster Mage, and Liliana, the Last Hope. In the off chance, you do go with some flayers, Mishra's Bauble also becomes quite good.
I am also a fan of Vendilion Clique. I agree with the exclusion of targeted discard -- it is not something you want to see late game when your opponent is top decking, and feels bad to get it back off a tasigur activation. But clique almost never feels bad and provides a nice evasive body.
March 16, 2017 1:05 a.m.
From what I have heard of when people have talked about the deck, Hidden Herbalists have been underwhelming as they only give green mana -- which can be restrictive. But I see you aren't running bushwhacker 5-8, so maybe it isn't as bad for this list. The only other things I can think of are Greenwheel Liberator (which you already have in the maybeboard), and Tribal Flames, since you're already running white just for Wild Nacatl and have a ton of fetches to trigger revolt -- should be easy enough to hit 4 or 5 colors.
March 15, 2017 2:37 p.m.
It depends on the ally list I am playing. I think overall, Fragmentize, Natural State, Nature's Claim, and Ancient Grudge are the best bets for artifact hate. In lists that do not run Aether Vial, Stony Silence can also slow them down a lot. I have also played with Kataki, War's Wage, and the amount of tax he puts on affinity absolutely cripples them. He is just much easier to remove. I have also used Golgari Charm in that match up as they have a lot of X/1s.
March 14, 2017 12:57 p.m.
Friendsltalex92 — 0verlord — PuppetMasterVII — meberu_ryu — Wedel — Phillapilla — ef — Jfish777 — FrozenFire13 — Bo5dey — Redduskraven — Keely13
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