Siege Rhino


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Siege Rhino

Creature — Rhino


When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

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Recent Decks

Siege Rhino Discussion

enpc on Rainbow of Hate

2 days ago

Ravenrose: Because this is a Canadian Highlander deck, mana cost for cards is very important. 4 mana is a lot to spend on Shard Convergence which ultiamtely just fills my hand with land. At the same cost I have cards like Siege Rhino and Hero of Bladehold which very quickly can close a game out.

I used to run a counterspell package but ultimately cut it for more proactive hand hate (like Thoughtseize) as the counterspells were too slow. The problem with Rewind is that the card is a bit of a trap. The idea of it being a "free" counterspell is only true if you have a decent selections of spells that you can play with it at instant speed, otherwise it still just costs 4 mana (at the end of your opponent's turn, any unspent mana is wasted mana). Apart from that, it has a huge outlay to cast. 4 mana means that I won't be able to do anything else, so I just have to sit there with mana up and not play threats. And playing threats keeps the pressure on my opponent. Compare the idea of being able to counter one of my opponent's spells versus say playing a Bloodbraid Elf and then cascading ito addiitonal value.

Wild Pair is far too slow here. And it is then reliant on me playing creatures. Tutors like Eladamri's Call on the other hand allow me to just fetch a creature, so top decking call would guarantee a creature, but topdecking Pair means another turn before I can potentially get one. And another turn is an opening to for my opponent to make me dead. Plus 6 mana is a lot to invest in a spell that isn't game ending by itself. I would much rather in the cost bracker get something like Dragonlord Ojutai who is a lot of flying damage and provides the deck with more tempo.

MindAblaze on How Do You Determine the ...

1 week ago

Spiritmonger is just a big dumb beater that turns sideways though;

No evasion built in, a small amount of protection in Regeneration, and a color changing ability that would need to be worked with to be at all relevant. I don’t understand what’s “over-powered” about it.

When I think overpowered for the mana cost/power creep I’m looking at Serra Angel vs Baneslayer Angel, the evolution of the 2/2, reds variety of threatening one drops (Goblin Guide ever?), ridiculous enter the battlefield abilities (Titans, Grey Merchant of Asphodel and Siege Rhino?) and stuff that’s hard to get rid of.

I think the point of all this though is with the increased power level of removal spells, forced sacrifice and other things that make creatures less effective, creatures need to get stronger to balance it out. It doesn’t mean P/T higher than CMC, because that’s always been more of a guideline for a starting point than a hard and fast rule. It just means that the creature needs to be balanced for the environment it’s in. A 6/6 trample for 6 isn’t even that scary in limited any more because you probably have a bunch of options to deal with it, unless you didn’t hold one in preparation. That’s how creatures beat people, not because they’re bigger than their mana cost...

Pabs4444 on Rhino Junk

3 weeks ago

Mana seems very painful. Either less man lands in place of basic lands, and/or Death's Shadow. Also, this deck should have some way to deal with Blood moon. It's absolutely brutal against this deck. Yes, there is a lot of discard in the deck. But it's almost an automatic loss if Blood Moon is top decked/played. Perhaps some some way to blink Siege Rhino would be sweet.

DruneGrey on Make Token Copy Effects

3 weeks ago

cdkime: You are the absolute best. I'm wanting to try a clunky Second Harvest with Siege Rhino deck.

TypicalTimmy on Card creation challenge

3 weeks ago

Fork of Horripilation

Legendary Artifact - Equipment

As an additional cost to cast this spell, discard three cards unless you discard a non-basic land.

: Attach Fork of Horripilation to target creature you don't control.

Equipped creature loses all activated abilities.

"Has anybody seen my lettuce? No? What about my yarn? Ah. Must'va left it with the priest's intestines. Carry on." - Sheogorath, Prince of Madness.

Make an Esper version of Siege Rhino. For sake of being awesome, it's subtype must be your choice of Zombie Rhino or Rhino Thrull, depending on what fits better for the design you come up with.

ToolmasterOfBrainerd on Rhino Junk

4 weeks ago

Path to Exile... yeah I agree that it's the best removal in modern.

Where does Dark Confidant stand out? Having never played the card, I just don't see why it's so powerful in modern. I understand why an extra card each turn is really useful, but it's the only creature in the deck that dies to Lightning Bolt. It seems like the extra card would be best against control and other midrange decks, but those decks are the most capable at killing Bob and they should already be amazing matchups because of Lingering Souls and Siege Rhino and manlands and all the other insane value cards in the deck.

I play Grixis Delver and have never lost to Dark Confidant. I can only think of one time when an opposing Dark Confidant (in a Jund deck) survived to their next upkeep, and I still won that game because their life total caught up to them. I lose to Lingering Souls a lot.

But a lot of BGx players swear by Bob and they see a lot of success, so I must be underestimating it in some matchups.

I don't know if I agree with cutting a Siege Rhino. That card is so good.

Maybe fit in a 1-of Twilight Mire to help with the casting costs?

This deck is sweet. I'm also surprised Junk isn't more popular right now. Jund struggles to out-grind some things because it can't exile stuff. This deck can and that should push it over the top in a lot of matchups.

Shocker on Rhino Junk

1 month ago

ToolmasterOfBrainerd Thank you for commenting on my deck. I have done well with Dark Confidant but you are right about Scavenging Ooze. When I began foiling out this deck, I failed to take into consideration all of the changes which would occur. I do have foil Scavenging Ooze and Tireless Tracker to include in the deck and I am sure I would add both if I were playing anything more than an FNM. I would probably cut two Siege Rhino and change two or three Concealed Courtyard to Blooming Marsh to ensure that the mana base would support the change.

I like Abrupt Decay and feel that two is good. Having two mana uncounterable answer to Blood Moon, Chalice of the Void, and even Expedition Map is a must for me.

I have used Nihil Spellbomb in the past and it is wonderful. I have chosen Leyline of the Void now because some of these fast graveyard decks can go off in the first turn or two. For instance, Dredgevine is a very explosive deck and when you have the exile effect of Leyline of the Void they are stopped until they have removal for it. When that deck, KCI, and to a lesser extent, storm, are at a low... then I think I would go back to Nihil Spellbomb.

Field of Ruin is perhaps a good reason to consider BG Rock with a spash of white. Abzan has always had difficulty with Tron and I have come to accept that. The four Fulminator Mage in the sideboard along with Liliana, the Last Hope are a good combination for slowing Tron down assuming it is not assembled by turn three.

I am glad I am not the only one who loves Languish and I think you are right. With Bant Spirits and other creature decks doing well, Languish shines, especially since Selfless Spirit cannot protect them.

I love your idea of Damping Sphere and I may make that change. I have used it in other decks and it has been awesome. I think Fulminator Mage may be kind of that 'thing of the past' that people like me are so used to using that even the thought of changing does not happen. I will give that a go and report how it works.

Really, thanks for the comment and interest in the deck. I think this is a beautiful deck which is poised to do well right now with Path to Exile being a very good card at the moment, along with Scavenging Ooze as you mentioned.

ToolmasterOfBrainerd on Rhino Junk

1 month ago

I'm not a huge fan of Dark Confidant right now, even though it's an amazing card. Scavenging Ooze seems really good in modern right now because there are more graveyard decks than ever before.

The secret with Liliana of the Veil is that she's amazing against Tron. It's harder for them to win when they don't have a hand. I wouldn't worry about her being bad vs Mardu because that seems like it should be an amazing matchup for you. And if you added some Scoozes to the mainboard then you'd be in a a better spot vs Vine and KCI and Pyromancer. To be honest, none of the planeswalkers seem good vs Vine or KCI anyway. Although, Lili Last Hope is nuts vs Pyromancer. Gideon of the Trials seems bad, but that might be just me. I know a lot of people really like him.

Does Abrupt Decay seem worthwhile in this meta?

What about mainboard Nihil Spellbomb? It's very out-there, but it's bonkers vs half the meta and a cantrip that grows Goyf vs the other half. I think it's only awful against Burn and Tron.

I highly highly recommend a few Field of Ruin. It wrecks tron lands and man lands real good.

I love your sideboard. It seems very well-built. The only thing I'd do is swap Gideon, Ally of Zendikar for a 3rd Languish. The real advantage to Languish is that it leaves Tarmogoyf and Siege Rhino alive. And Gideon seems win-more. You're already the grindiest deck in the meta.

Consider swapping Fulminator Mage for Damping Sphere. It shuts off tron even harder. Normally Tron can draw out of your hand disruption by getting tron online and then waiting until they draw a game-ending threat. Fulminator Mage is good to stop that plan, but only if they don't get redundant tron pieces, which is easy for them to do. They have 4 Expedition Map, 4 Sylvan Scrying, and 4 copies of each Tron Land, so for each Fulminator you play, you killed a card they have effectively 12 copies of. With Damping Sphere, then need to kill it with Nature's Claim or Oblivion Stone or something like that before they can use the Tron lands.

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