Siege Rhino

Siege Rhino

Creature — Rhino


When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

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Have (2) metalmagic , gildan_bladeborn
Want (3) Drogon5 , Pieguy396 , RedDevil420

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Siege Rhino occurrence in decks from the last year


All decks: 0.05%

Latest Decks as Commander

Siege Rhino Discussion

Boza on Abzan Midrange in pioneer

1 week ago

Well, start with the obvious - 4 Thoughtseize and any number of Abrupt Decay, Anguished Unmaking and Assassin's Trophy; and the quintessential midrange creature 4 Siege Rhino. Everything else will depend on what you want to do with the deck.

Daveslab2022 on Esper Help

4 weeks ago

Alrighty so I definitely like the idea of utilizing an exile-matters Esper deck, and I have always loved Ashiok, Nightmare Weaver, and definitely think she should be a staple. Especially if you continue on the mill-plan. But I would actually advise against that. I would, personally, play a deck that runs cards like Spell Queller and Brain Maggot combined with “processor” eldrazi like Wasteland Strangler so that the card you exile will never come back! I like Etrata, but the rest of the creatures in the deck seem particularly weak. They do really cool things, but in competitive mtg you really want your 4-5-6 drops to do something when they enter the field (like Siege Rhino), to be really annoying to remove, (like Niv-Mizzet, Parun) or be potentially game winning if not answered immediately (like Elspeth, Sun's Champion)

Hope I helped and I would definitely answer any questions you have! I just think mill is an extremely weak archetype, and think a more control-oriented strategy would work out very well.

Magnanimous on I don't like where card ...

1 month ago

Boza So first, I'd like you to look at my proposed changes to the game in the last large paragraph of the original prompt and give your thoughts on those.

What I was trying to get at in my original post is that the current principles of card design make playing certain (in my opinion boring and linear) cards like Questing Beast and Once Upon a Time the best option while excellently thought out and potentially fun mechanics like Outlast (do I make my creature better in the future or do I get in for damage now?) get squeezed out by the linear decks that slam Siege Rhino and swing. I think that linear decks have a place in the meta, but the best decks should be high skill decks with lots of decisions and not "this card is good, so I'll play it and if they have a counter/removal I can play my higher costed better card next turn".

Yes, individual cards look more interesting, but the game as a whole is suffering because of it. Good card design and pushing the boundaries should be measured by how fun and interesting the mechanics are and not how much they impact eternal formats.

Daveslab2022 on Abzan Pile

2 months ago

This is like the 3rd Abzan deck I’ve seen omit Siege Rhino. Other than adding my friend there, the deck seems super solid, and fun!

Daveslab2022 on

2 months ago

The ONLY reason to play Abzan is Siege Rhino. Hands down the best card in the deck. I suggest making room for 4.

Hi_diddly_ho_neighbor on What Was Wrong with Battle ...

2 months ago

The short answer: fetch lands. Everyone was playing hyper-powered 3+colored decks. There was also the scourge of standard at the time: Siege Rhino. Fate Reforged introduced the Whisperwood Elemental and Monastery Mentor decks. Dragons brought in cards like Atarka's Command making fast aggro decks prevalent. The Dragonlords also gave control a big boost. Plus at some point in that time-frame there was a Rally the Ancestors deck performing well in Standard. Origins introduced Hangarback Walker and the flip walkers, all of which (besides Chandra) saw play.

Basically BFZ came in and outside of Gideon, nothing could really crack into any of these decks. Even Ulamog was relatively underplayed until Khans rotated. Once OGW arrived and Khans/Fate rotated, BFZ block started seeing play. However, once SOI block arrived, BFZ block started falling to the wayside again outside of the Gideon/Nissa tokens deck.

With all of that said, my favorite standard deck of all time was spawned because of BFZ. I played a W/B eldrazi processor control deck and it was super fun.

SynergyBuild on How would you "fix" white

2 months ago

Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection, Ranger-Captain of Eos, Giver of Runes, and specifically for EDH, Smothering Tithe, and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto, Teferi, Time Raveler, Teferi, Hero of Dominaria, Kaya's Guile, Siege Rhino, and Deafening Clarion.

For standard Seal Away, cards like Benalish Marshal, Legion's End, the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage, Seal Away, and Cleansing Nova.

Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike, Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.

But sure, I would like white to be more powerful, for Vintage, unrestrict Balance, that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.

That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.

In Pioneer, Humans and Azorius Control are already good.

In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.

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