Siege Rhino

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Siege Rhino

Creature — Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Price & Acquistion Set Price Alerts

KTK

Ebay

Recent Decks

Siege Rhino Discussion

Fanace5 on Abzan Life Gain

1 day ago

I'm confused as to why this is an Abzan deck? There's no black cards except for Siege Rhino, and it's completely ruining your mana curve. I'm also unsure why Ajani, Mentor of Heroes is in this. It has no way to protect itself, meaning the -8 will almost never be pulled off. The +1s are pitiful, and even with Serra Avatar, it's either useless or win-more. Also, since the point of the deck is too gain life, why isn't there any board control? Oblivion Ring should be an auto-include for board control, alongside Wrath of God, which is a much better 4 CMC card than the aforementioned rhino.

SynergyBuild on Angelic Vial

5 days ago

This deck doesn't stand in the current modern metagame, and I am concerned with the amount of people saying otherwise.

The deck runs a 9 mana do nothing (Reya Dawnbringer) and Archangel of Thune with nearly no lifegain. Restoration Angel is being run without Blade Splicer nor Siege Rhino, and it can't get it's legs off the ground before turn 4. Be that point control will have wiped your field and will present win with countermagic against your lategame, aggro would have won, and combo will have won that turn or the turn prior. Midrange decks will have shredded your hand with Thoughtseize and Inquisition of Kozilek, and be presenting efficient threats while you wait to rebuild.

If you want this deck to be better, I suggest building a deck that isn't a normal midrange, control, aggro, or combo build. Death and Taxes is the style of deck you want.

The deck runs small and efficient beaters that it cheats out with Aether Vial to shut down the opponent.

Against control? nice try Supreme Verdict, Gaddock Teeg has you beat, fast paced weenies will outpace or at least generally nor get shut off by Thoughtseize. Aggro has to get past Kitchen Finks and Blade Splicer tokens. Thalia, Guardian of Thraben can help in that deck as well.

I'll go build of a list for GW death and taxes. This deck isn't far from it, Noble Hierarch instead of Avacyn's Pilgrim, and other small changes, 4x Flickerwisp and probably only 1-2xRestoration Angel, etc.

lagotripha on "Oh Baby a Triple" Counter Rites (Help Needed!)

1 week ago

Decide if you want to be valuetown goodstuff (and what type of that) or counters synergy.

Get a playset of Caves of Koilos/Llanowar Wastes/checklands, it'll let you play anything in these colours, even if it'll cost a bunch of life. As a stopgap, get a full playset of Crumbling Vestige- its cheap and will let you knock out a 1-off spell.

If you want counters synergy a full set of Winding Constrictor and Hardened Scales, then play a bunch of Servant of the Scale and Simic Initiate. Kudzu only looks amazing with fetches, so let it sit out. Cut abzan charm and Abundant Growth- Golgari Charm in the sideboard if you need it. If you're keeping it budget, Scrounging Bandar and Mindless Automaton can make a good draw engine.

If you want goodstuff valuetown Gurmag Angler, the card tearing up legacy, is your friend. You don't have the fetches to make him and taisugir broken, but Grisly Salvage, Treasured Find and Satyr Wayfinder can help, especially if you exploit some other graveyard synergies. Remember that in this space you will be competing with Tarmogoyf and Grim Flayer, and they will eat most creatures.

Alternatively, go all in on the Siege Rhino plan, and play a blink deck- Staring Contest: A List of Blink-Effect Cards has a good list. Thragtusk and rhino, as soon as possible (manadorks) to stabilize and start getting value from blinks. Eternal Witness and Dusk Legion Zealot/Elvish Visionary will be good engine peices.

Plan your sideboard, and put it up here. It'll help you stay more focussed in the maindeck, deciding when you need 4-ofs and when you need just one copy, and let us judge what needs tinkering a bit better.

Drakorya on "Oh Baby a Triple" Counter Rites (Help Needed!)

1 week ago

How would you feel running Eldritch Evolution? It's only a $2-3 card, and it can turn your Servant of the Conduit's into Siege Rhino's on turn 3, or even tutor up Winding Constrictor by sacrificing a one drop creature or even a Nissa token.

To make the deck better I would advise a one drop mana accelerant. Arbor Elf and Utopia Sprawl are pretty budget, but unfortunately they won't be very consistent unless you run some of the forest shock lands and some fetches, which are expensive. Birds of Paradise is another option, but they run at around $10 each.

ArchonBlue on Don't F With the Rhino

3 weeks ago

If you want this deck to be faster, there's a lot you can do with your three colors and still keep the Siege Rhino wincon. I'd cut all your high cmc creature spells except for the Rhino for some combination of Grim Flayer, Tarmogoyf and Scavenging Ooze. Noble Hierarch would also be much better than Avacyn's Pilgrim in this deck if you can afford it. Without all the expensive creatures, you don't really need Utopia Sprawl or Aether Vial. This frees you up for more utility disruption and removal. Running a playset of 4x Inquisition of Kozilek and 2x Thoughtseize wreaks havoc on aggro and gives you time to get out your Rhino. I'd also drop the Eerie Interlude and just go with 4x Cloudshift and 2x Momentary Blink instead. If you still have room left over, or for a sideboard, Liliana of the Veil, Abrupt Decay, Maelstrom Pulse, and Damnation are all great cards in your colors I think you could get a lot of benefit from. You'll also be able to modify your land base so that it doesn't have to have so many colors. 2x Godless Shrine, 2x Temple Garden, and 8 fetches like you have should be fine.

mmonede on Acid Destruction

1 month ago

Lingering Souls is great, and I specially love the flashback... but it just doesn't fit the deck. I'll think about it since it is really good against early aggro, though initial cost is 3.

There are a couple of possible combos with 2 Felidar Guardian (instead of Flickerwisp)

2 Felidar Guardian + Soul of the Harvest = Infinite Card Draw

2 Felidar Guardian + Essence Warden / Verdant Sun's Avatar = Infinite Live (+ Sanguine Bond = Infinite Drain)

but it's just too many cards, and Flickerwisp on its own is more flexible & cheap. Have you thought of any other?

And I do have mixed feelings about Verdant Sun's Avatar. Too expensive and slow on its own, but great with flicker and a sweet wincon with Sanguine Bond. Might end up adding a fourth Siege Rhino.

mmonede on Acid Destruction

1 month ago

No offense taken, and than you so much for your feedback.

While 'I really like your deck' might be more flattering, these comments are the ones that really help with the deck and the reason why I post it here.

You are probably right about the deck speed, but in testing it works surprising well; and if you manage to survive the first turns, it recovers nicely and quick.

I do have a tendency to 'EDH' my decks a little, adding answers for multiple situations instead of adding more copies of the main cards (which is probably wrong). This said, this deck is a bit special, since once you manage to have a flickering engine on the battlefield, what you want is a toolbox at your disposal, rather than equal ETB effects.

But you are right about the consistency, so I took out Essence Warden and replaced it by a third copy of Arashin Cleric

That way there are now 3 copies of the main cards:

Arashin Cleric - Survive the initial turns while you build your mana

Siege Rhino - Recover & attack

Acidic Slime - Slow down your opponent

Regarding the main goal of the deck, it is to bring out one or two flickering engines and use the tools you have already lied down on the battlefield.

And then win the game through:

while controlling the battlefield state: Acidic Slime , Ravenous Chupacabra

(of course, several cards add to more than one strategy - Siege Rhino, Angel of Condemnation)

And regarding EDH, I agree with you, but I would probably take out black and move to Bant, with Roon of the Hidden Realm )

Again, thank you so much for the feedback.

Load more

Latest Commander