|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
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Creature — Phoenix
Flamewake Phoenix attacks each turn if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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Flamewake Phoenix Discussion
1 hour ago
You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?
There are some cards in your deck that there are just better versions of out there.
Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.
1 day ago
...but how do you win?
I get that you will have infinite blockers, and if they die you will be able to deal infinite damage...
WHat happens if your opponent simply chooses to not kill them, instead Grapeshot/Lightning Storm you to death or with noble simplicity use creatures like Mantis Rider/Flamewake Phoenix/Celestial Colonnade? or use cards like Koth of the Hammer, Grim Lavamancer ...etc. to kill you?
If your only way to winning is letting your opponent kill himself its not a plan to victory its a loony tune.
(its exactly like when i played against a humans deck that had 2x Dark Confidant on a completely clogged board against my H1 deck, and planned to win expecting that i would play into Kambal, Consul of Allocation's drain trigger with something like Faithless Looting)
3 weeks ago
(In my humble opinion poor old bolt is exquisitely useless against H1 decks. Moreover one of the main reasons behind the deck's success is that it has "hexproof" from both Lightning Bolt & Fatal Push.)
Its a removal spell until turn ~3, after that in the wast majority of cases it becomes a burn spell. I mean its used like discard, to disrupt early game, but has a mode where it can go to the dome, once it becomes useless.
And yes it will be played in jeskai. Still i would advocate diversifying the removal suite, by cutting some number of bolts in the main for Abrade - since the latter is much much better against the two most common decks (+ affinity), and not significantly worse in many other matchups - except maybe things like ponza?
4 weeks ago
I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.
However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.
So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.
But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.
Oh yeah it can go to face, tell that to Wurmcoil Engine...
Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.
1 month ago
Don't wanna be rude but what is the reason behind the mainboard One with Nothing? is the local meta overrun with Ebony Owl Netsuke/Runeflare Trap meme decks?
If the reason is the price of Street Wraith, you can try Edge of Autumn, or even Faerie Macabre which can be a really good maindeck card to pick up some percentage point against Snapcaster Mage, Lingering Souls & all sorts of graveyard based decks in general.
Both Faithless Looting & Cathartic Reunion live or die by the free cycling/discard effects, as they are badly NEEDED to make any of the decks hallmark explosive multiple Hollow One plays.
And if you can't find a green source Ancient Grudge, Abrade seems to be a strictly better spell. As the second mode is very relevant, it can mean a 2nd playset of removal to slow down storm, or it can be useful in the mirror, or against humans, merfolk, death & taxes, even if they didn't get to their vials.
Ratchet Bomb can only do its Engineered Explosives impression if you have removal to survive long enough, which tends to require being a control deck. Thus its mainly run in decks like skred, that don't play a second color, and can defend themselves long enough to be able to effectively utilize it.
Bomat Courier is a pretty problematic card, it gets stonewalled by anything, and Hollow One decks simpyl don't have the board presence early game to force the opponent to choose between blocking them, or some stronger creature, and once your opponent realize the combo with One with Nothing, those cards will be exiled after any removal spell, thus all those fine Bloodghasts & Flamewake Phoenixes will go to waste.
(and you have no way to turn on Liliana, Heretical Healer Flip, which is a great problem if you want to use her, even cards like Jaya Ballard, Task Mage would do more good... (and she is a large liablity in the current removal heavy meta), maybe use something like Infernal Tutor in her place, that card seems to be good in grindy mathcups, it allows you to find second pieces of cards, and the deck lives by doubling up on Hollow One or Flameblade Adept - or it can find the answer you must find, if you get empty handed in grindy game)
1 month ago
First off welcome back. Your deck is close to two established archetypes 8 Rack and Hollow One. 8 Rack uses The Rack and Shrieking Affliction to dish out the pain along with a discard suite including Inquisition of Kozilek, Raven's Crime, Smallpox and Wrench Mind but rarely Dark Deal or Mind Rot as they are too slow for the format. The second deck I mentioned uses Hollow One and Flameblade Adept with Bloodghast and Flamewake Phoenix to take maximum advantage of your discards, for simplicities sake I'll link my Zombie Hollow one deck here and you can have a look.
As to particular suggestions, well first cut the previously mentioned Dark Deal and Mind Rot, in those five slots add 4x Wrench Mind and 1x Burning Inquiry, though you could have 4x Smallpox if you prefer. I'd also suggest you cut the 2x Incendiary Command and add one extra of Inquisition of Kozilek and Faithless Looting, or instead you could experiment with 2x Wheel of Fate or 2x Reforge the Soul. Lastly Underworld Dreams would almost always be better as another Liliana's Caress or Waste Not.
I hope this is of some help and have fun brewing your deck.
2 months ago
2 months ago
I really like your take on a Tibalt, the Fiend-Blooded deck. Making him viable was a task I have attempted once and failed miserably at. I understand your distaste in Delirium and Madness effects too because they are just terribly inconsistent since you're going to be discarding at random with Tibalt. However, I can't help but feel that something like Flamewake Phoenix could earn a spot in here. I know you want to keep the deck mono-red too, but Claim is a really fun card to recur your creatures. It's really funny when your opponent decides to take 4 from Vexing Devil and you follow it up with a Claim to bring it back.
Try to offer some advice on the previous deck before you post yours. First off, Tangle is not modern legal, so you should cut that and perhaps Fog would be an appropriate replacement. You can also cut down on some lands especially since you're running Birds of Paradise. Typically, sitting between 20-24 lands is a healthy number and I would recommend cutting Mosswort Bridge altogether as well as a single Nykthos, Shrine to Nyx since you don't want multiple copies of it in your hand considering it can't cast any of your creatures without already developing a board state, maybe add another Birds of Paradise in its place and then add forests for the rest of the lands. I don't think you'll need Evolution Charm and you can instead add more copies of Commune with Nature. You could probably get away with cutting Juvenile Gloomwidow altogether unless you feel like flying is a big issue in your playgroup/meta since it only really serves as a blocker, and if so just bump up your two-cost copies to playsets. Hope this helps!