Flamewake Phoenix

Flamewake Phoenix

Creature — Phoenix

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.

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Trade

Have (1) metalmagic
Want (0)

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flamewake Phoenix occurrence in decks from the last year

Modern:

All decks: 0.04%

Flamewake Phoenix Discussion

rdean14 on Card creation challenge

5 days ago

I think a life-oriented phoenix is the best option, Garza's Assassin is the most similar, but I think red can flavorfully spend life like that, also if a Phoenix costs life to come back, I think it makes sense that it has other life-related abilities:

Bloodflame Phoenix

Creature - Phoenix

Flying, Lifelink

, Pay half your life, rounded up: Return Bloodflame Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep.

3/3


I'd like to see another Phoenix, but neither a phoenix lord or a repeated method of return.

seshiro_of_the_orochi on infinite celebration

2 months ago

I really like the idea, but it seems you're a little too all-in on the combo. Maybe try some more creatures? With all these wheels, how about some copies of Flamewake Phoenix?

MrCuddlefish on Frank N. Stein

3 months ago

Have you considered Flameblade Adept, Flamewake Phoenix, or Hollow One for the build?

Kazierts on Sarkhan's Swarm

4 months ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Firestalker on Mardu Blinkearth

4 months ago

I think in an aggro deck the sheer power of Lightning Skelemental will outweigh the need for survivability that Flamewake Phoenix provides. Maybe just consider it over the Sedraxis Specter then if you are going purely for a red/black mana base and you can keep the phoenix still. Lightning Axe does seem like a solid option for removal and discard fuel. I recommended the 1 CMC spells I did assuming you might want the Dreadhorde Arcanist but if he is not an option then you could easily run something like Cast Down or maybe Angrath's Rampage instead. If you are going red/black then at this point I would also consider cutting Insolent Neonate , Sedraxis Specter and Tasigur, the Golden Fang and just adding some Instants and upping some of your current Sorcery counts from 3 to 4.

Kazierts on Mardu Blinkearth

4 months ago

Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.

Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.

The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .

A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.

Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.

Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.

Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.

The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.

I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.

Firestalker on Mardu Blinkearth

4 months ago

Unearth makes for a cool mechanic. I love the Hell's Thunder and Sedraxis Specter That Unearth card is sweet and can be really strong too! If you really want to abuse Unearth then I would recommend putting in Lightning Skelemental over Flamewake Phoenix since it hits like a truck and can really cripple your opponent. I would also recommend Dreadhorde Arcanist over something like Insolent Neonate since you already have a fair amount of discard fuel and since he can do crazy stuff like recast Unearth from grave on another creature. If you do decide to add Dreadhorde Arcanist then I would also add in more 1 CMC spells he can abuse right off the bat. But whether you add him or not I think this deck would benefit greatly from more interactive cards to use on your opponent's stuff. Some budget friendly options include Lightning Bolt , Vendetta , Disfigure , Divest and maybe a 4th Duress . I would try cutting Ransack the Lab for Thought Scour if you add the Arcanist. I think Tasigur, the Golden Fang is a little too much since his activated ability is double blue and you only have five blue mana to work with based on your lands. And if you just really want the delve and the body then I would instead use Gurmag Angler since it has more attack. Favorable Winds seems a little too much of a meme and more like a gravy card and I think it's slot in the deck could be better used with anything I already mentioned. Lastly, if you want some budget dual lands that strictly do NOT always come into play tapped then I recommend the cycle of recently reprinted "check lands" like Drowned Catacomb and the recently printed other half of the "fast lands" cycle like Spirebluff Canal . If you do not mind having some lands that enter tapped then Crumbling Necropolis is on flavor. Any of the "scry lands" would be good too. I hear those are getting reprinted in the new Theros Beyond Death set though so if you want them for dirt cheap I would wait until the set release. Hope this helps!

Darth_Savage on Izzet Phoenix

5 months ago

The reason for Thing in the Ice  Flip is that it's more difficult to remove (black removal will kill it) and is synergistic with the spells strategy. Young Pyro is synergistic, but easier to kill and isn't the same level of threat, particularly if the Royal Scions are on the field. In some ways if you don't have the Things then it might make sense to run two more Crackling Drake and maybe Stormchaser Mage / Flamewake Phoenix or two more Fiery Temper.

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