|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
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Creature — Phoenix
Flamewake Phoenix attacks each turn if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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Flamewake Phoenix Discussion
1 week ago
I would cut Risk Factor since it can cause you to brick mid chain. I would also consider dropping Manamorphose even though it cantrips, it's not offering anything beyond an additional Steam Kin trigger.
If you need more space I would start to take away from Fiery Temper.
2 weeks ago
I wanna say Surgical Extraction is the graveyard hate you want in the sideboard, but I'm not sure. Rest in Peace clearly isn't playable for you, even though it's the best. Leyline of the Void is good when it's in the opening hand but unplayable otherwise. And with 3 copies, it'll be in your opening 7 31.5% of the time. It's probably not worth mulliganing for. You have enough other interaction that Surgical Extraction is a good edge in the matchups when you can pick off Bloodghast or Flamewake Phoenix from Hollow One or Krark-Clan Ironworks from KCI. The other good option is Nihil Spellbomb. It's great vs Pyromancer and good enough vs anything else. But with 4 Jace and 2 Snap you can get a lot of value out of drawing a single Surgical Extraction.
When would you use Unmoored Ego? Seems expensive, but I am very enticed by the possibility of exiling all tron lands before they can get Tron online.
3 weeks ago
Going three colour comes at a real cost though.
There are definitely advantages to black, and I have seen some Jund variations of this deck. But I like the primary plan being to cast Eldritch Evolution for a haymaker (especially Elesh Norn, Grand Cenobite, I love how many decks that beats single handed).
1 month ago
I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.
And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.
I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.
I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.
1 month ago
This deck seems very strong. You don't have anything to sack to Infernal Plunge without loosing value (besides Flamewake Phoenix) so I'd be in favor of including some number of Bloodghast even without black mana in base. Faithless Looting Bloodghast into the graveyard turn 1 and Infernal Plunge into Chandra, Torch of Defiance turn 2 seems strong.
1 month ago
I've been playing Grixis delver all summer. I've piloted it at the local game shop level only, but at a very competitive game shop. I've won several tournaments over the summer, but I've also finished 2-2 or 1-3 plenty of times as well.
Delver of secrets is definitely bad for the reasons you list (push, bolt, path). However, against decks that aren't Mardu Pyromancer or Jeskai Control, delver of secrets is actually a pretty good card. And control and Pyromancer are totally winnable matchups if you prepare for them (but still unfavored because you usually have to win games 2 and 3), despite the weaknesses of delver of secrets. The actual problem matchups are humans and hollow one and anything playing Eldrazi or the Tron lands (especially Eldrazi Tron). Delver of Secrets is fantastic against Primeval Titan decks because you can beat their face whilst playing disruption. Even Delver only takes them to 10 life, that's only a tasigur swing and a bolt-snap-bolt from victory.
All that said, I am also moving away from delver of secrets. I was sideboarding it out half the time anyway because Anger of the Gods is better in most matchups.
But if you're going to play Grixis you need a good reason for what your deck can do that other decks can't. What does blue give you that Jund and Mardu can't compete with? Why are you playing black instead of white, which has rest in peace and path to exile? A Grixis deck needs to be able to answer these questions.
First, 19 lands and Kalitas is a no-go. You need at least 21 to play him.
If you're not holding mana for counterspells, serum visions is so much better than opt. Instant speed doesn't matter if you're not trying to catch them with a Logic Knot. I'd even consider Dreadbore. Frankly, I'm not sure how else you'll beat an Ugin or a Teferi. Instant speed is good for beating their topdecked Mantis Rider, but you have Lightning Bolt to handle that.
Jace, Vryn's Prodigy Flip is just as vulnerable as delver of secrets, but without the 3 power. These days most players are playing Search for Azcanta Flip instead, which makes sense because the matchups where those effects are best are against the decks most capable of killing Jace.
4 fatal push is overkill. The decks you struggle to beat are not decks you want to draw fatal push against.
That's enough card-specific criticisms. I Like the abstract general theory better.
If you want to play fair magic and grind out value then you need to make your opponent play fair with you. Anger of the Gods is one great way to do this - it heavily punishes unfair cards like Vengevine. My point is that when the opponent is able to reanimate Flamewake Phoenix or Bloodghast each turn or draw 3 cards with Bedlam Reveler or even simply cast Lingering Souls then they are either using tempo to force you to lose card advantage in order to not die, or they are generating card advantage more quickly than you can.
Possibly the best way to beat unfair decks is to stall with Young Pyromancer until your generated card advantage is enough that you can afford to fatal push and then snap-push their phoenix or souls tokens as you beat their face in with gurmag angler.
Why not play more copies of Pyromancer? The vast majority of times I've beaten unfair decks in game 1 has been because I played an early Pyromancer and rode that to victory.
Kalitas is fairly polarized in matchups right now, but it's still one of the best ways to force an opponent to play fair with you. It's great vs graveyard strategies, but it's also a stinker against Tron.
1 month ago
I basically always bolt the Flameblade Adept and Terminate the Gurmag Anglers Kolaghan's Command is really sweet for shocking the Flamewake Phoenix and destroying a Hollow One. I also try to Inquisition of Kozilek out a Goblin Lore or something of the sort.
1 month ago
I think the white depends on what you're trying to do. If you're truly trying to play a zombies deck with Liliana in it, I don't really think cards like lingering souls deserve a slot. If you're going for more of a straight graveyard value deck though, then I think lingering souls can be an allstar. If that's that's what you're planning on doing then the liliana's might want to come out in favor of more graveyard value cards like Vengevine, Flamewake Phoenix, and Collective Brutality. I think you're stuck in a tough spot here where your deck is trying to go in two different directions- zombie tribal and graveyard value. There's a lot of overlap between those two strategies (name Stitcher's supplier, gravecrawler, and gurmag angler) but not enough overlap that you can put both strats in the same deck and expect it to perform really well.
Obviously you should build and play whatever you find the most fun and whatever makes you the most happy, but if you're looking to improve the competitive aspect of this deck you'll probably want to choose either zombie tribal or graveyard value and ditch the other.