Flamewake Phoenix

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Flamewake Phoenix

Creature — Phoenix

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.

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Flamewake Phoenix Discussion

Darth_Savage on Zombie Hollow One

1 day ago

Xica, cheers for the comment and upvote.

To address your concerns about sacrifice fodder, essentially Bloodghast and Flamewake Phoenix are one (or zero) mana creatures so I don't mind sacrificing them, infact it is preferential compared to the menace that is Flameblade Adept.

Gurmag Angler, is obviously a faster play, but it also lacks the evasion of Tombstalker. I'm already invested in having to pay for other cards, so see that as less of a restriction. I have a playset of Gurmag Angler and it is what appears in most deck lists, but it's lack of evasion does trouble me since most of the deck can be chump blocked easily. Then again that lack of evasion is why I keep looking at Barrage of Boulders...

Anyway thanks for looking and taking the time to comment.

StopShot on Would Steppe Lynx be strong ...

5 days ago

{{Summarry of this post}}: 1st paragraph compares rate of land drops to discard effects. Paragraphs 2, 3, and 4 talk about what to cut and why for the Lynx. The last three paragraphs I question the necessity of running play-sets of certain cards and by reducing those cards to 3-ofs you could easily fit the Lynx in the deck while reducing scenarios of bad hands due to redundant cards.

1.) As for there being more discard effects such as Faithless Looting and Street Wraith it should be noted that the wraith only powers up the Flamebalde Adept by one power much the same way a non-fetch would for the Lynx. Faithless Looting does offer more power however, but it costs one mana whereas playing lands are for free and you'll be running much more lands in total. Again this is not to say Lynx is better, since it lacks synergy with other card effects, but that it naturally has a lot more bang for your buck without needing to compromise the strategy of your deck to make it work. Also who is not to say a deck has to be limited to just 8 fetchlands, there can certainly be more but that off course begs the question how many more fetchlands can be added to balance the trade-off?

2.) Another point I've heard is what exactly to cut. I do concede the Hollow One deck archetype is packed with many must-include staples that deviating card selection isn't really as flexible as it would be for other deck archetypes. That said I don't think any one card should be axed entirely, rather I question if the deck really needs to be running full play-sets of certain cards. My point is there seems to be a lot of redundancy that can run amok and some variance could be the remedy to otherwise trash hands and repeatable mulligans. Take the 3 Gurmag Angler and 1 Tasigur, the Golden Fang, while certainly they're really strong and can be cast for cheap if you wind up with 3 or all of them in hand you're not going to be able to reasonably delve away all of them in a speedy manner nor can you always trust your 4 Burning Inquiry and 4 Goblin Lore to discard the extras for value. Furthermore graveyard hate such as Rest in Peace and Leyline of the Void as well as bounce spells can further put a lot of strain on playing these cards whereas the Lynx does not suffer the same problems and can be put on field much earlier in the game if a Flameblade Adept is not available in hand. Now I'm not disregarding the Lynx's faults or the success of the delve creatures, I'm just questioning if only one could be taken out in it's place. This will cut on consistency but reduce the odds of horrible redundancy mind you.

3.) Another 4-of I'd look at reducing to 3 is Flamewake Phoenix. Now I do know the Phoenix is easily recurred from graveyard which is straight up card value whereas the Lynx is not, (however; the phoenix is rather clunky to hard-cast if ever stuck in hand with it especially if you're stuck with multiples unlike the Lynx.) It should be noted when Phoenix is at it's best case scenario that being in the graveyard it will cost one mana to recur whereas the Lynx also costs one mana to cast without need of a discard effect. If cost is the same we must compare stats - that being the Phoenix is a 2/2 with relevant evasion and haste whereas the Lynx is a 0/1, 2/3, or preferably a 4/5 at any given time. If we take the best case scenario for both of them the Lynx does more damage over time especially if you factor in the fact the Lynx can be set on the field much earlier in the game which in a way counts as haste in of itself. While in the worst case scenario Lynx either got discarded off the top of the deck by a random discard effect or you don't have any lands to play leaving it as a 0/1, which for the record getting mana screwed is a pretty low bar to set considering it's a universal issue that would cripple most cars anyway. The Phoenix worst case scenario would either be stuck in hand or whatever is giving it the ferocious trigger always gets removed before combat. Do keep in mind your opponents get a sizeable window frame to respond and remove your big fatty before combat starts meaning the Bolted Flameblade Adept or K-Commanded Hollow One isn't going to bring back your phoenixes especially if all your eggs are in that basket or in this case your graveyard. Furthermore this says nothing of graveyard hate which is another issue the phoenix has to come to terms with that the Lynx doesn't need to. Again Phoenix has a lot of value in it's own right most certainly, but I question if 4 is the appropriate number. Adding more variance makes a deck harder to disrupt especially when you cut down chances of over-redundancy. I suggest cutting one phoenix for a Lynx or possibly 2 in rarer circumstances depending on how serious graveyard hate comes up in your meta.

4.) The last card I'd consider cutting down to 3 is Faithless Looting. Granted discard cards is the defining point of the deck and the looting is the only non-random discard effect besides Collective Brutality I don't think the cut to 3 is as devastating as some might think. First off Looting itself is not enough to allow you yo free-cast all the Hollow Ones in your hand and if you're unable to cast all of them after a looting that can bite pretty hard. Yes a Street Wraith does solve the problem but you can't always count every Looting to come with Wraith 100% of the time. Another key factor to note is even if you have one less looting it's not like your deck loses the capability of it's effects given that already casted Faithless Lootings have flashback. While paying two more can be clunky it should be noted that sometimes it's just better to cast from graveyard than from hand and the option to discard when needed will remain present unlike with other cuts. Faithless Looting is also card disadvantage and it can't disrupt your opponent's hand much like Burning Inquiry would which is where too many of them can become a problem. While one or two lootings in an opening hand can be fine I think having 3 or 4 in hand would end up a little distasteful hence why I feel having a Lynx would be better than that of a third or fourth looting in hand.

I know the Hollow One Archetype is pretty inflexible to deck-list improvements, but this seems only due to a limited card pool. I believe it's this card pool that makes taking stuff out to be difficult but by the same token it raises problems with redundancy. I think the question that should be asked when improving the list shouldn't be what set of cards we should remove for another, but what cards should we run as 3-ofs and what more can we use to fill in that space made?

Ryjo on Would Steppe Lynx be strong ...

5 days ago

Hollow One decks currently have around 18 lands, 8 of which are fetches. Given that a game of modern can usually be decided by turn 4, you're unlikely get Steppe Lynx to a 4/5 more than a couple times. It would also be a target that easily dies to things like Lightning Bolt, Anger of the Gods, and Fatal Push. Steppe Lynx just isn't as resilient (Bloodghast/Flamewake Phoenix), or powerful (Gurmag Angler/Hollow One/Tasigur, the Golden Fang), or synergistic (Flameblade Adept/Street Wraith) enough to warrant the deck branching into white for it.

StopShot on Would Steppe Lynx be strong ...

5 days ago

Card: Steppe Lynx

Given fetch-lands exist and a deck can run many of them Steppe Lynx is effectively another 4/5 for one mana which can also help recur Flamewake Phoenixes. I've heard primers talk about how good Flameblade Adept is and it sounds like having more copies of it is something to be desired. Would a Hollow One deck find any value splashing white just to run Steppe Lynx as another low-cost beater?

Kjartan on Reflected Ceiling Plan

1 month ago

What Gidgetimer said.

In addition, you a are just going to help a lot of decks.

Snapcaster Mage, Tarmogoyf, Kolaghan's Command, Tasigur, the Golden Fang, Grim Flayer, Gurmag Angler, Past in Flames, Scrap Trawler, Bedlam Reveler, Goryo's Vengeance,Search for Azcanta  Flip, Bloodghast, Flamewake Phoenix, Narcomoeba, Prized Amalgam, Stinkweed Imp

Most of the time, milling people without killing them, is just a helping hand for them.

Kjartan on Izzet Aggro Red/Blue

1 month ago

You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?

There are some cards in your deck that there are just better versions of out there.

Shock and Shivan Fire - could both be Lightning Bolts and if bolt is too expensive, then Burst Lightnings.

Valley Dashers could be Stormchaser Mages. Not a direct upgrade, but surely better.

Probably at least 1 Negate should be a Mana Leak to gain some reach.

Flamewake Phoenix's ability to return is almost irrelevant here. Could just be a Chandra's Phoenix. It's cheaper too, so you could get some extra cards out of a trade.

Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.

Xica on Help me make my R/G ...

1 month ago

...but how do you win?

I get that you will have infinite blockers, and if they die you will be able to deal infinite damage...

BUT

WHat happens if your opponent simply chooses to not kill them, instead Grapeshot/Lightning Storm you to death or with noble simplicity use creatures like Mantis Rider/Flamewake Phoenix/Celestial Colonnade? or use cards like Koth of the Hammer, Grim Lavamancer ...etc. to kill you?

If your only way to winning is letting your opponent kill himself its not a plan to victory its a loony tune.

(its exactly like when i played against a humans deck that had 2x Dark Confidant on a completely clogged board against my H1 deck, and planned to win expecting that i would play into Kambal, Consul of Allocation's drain trigger with something like Faithless Looting)

Xica on American Control

2 months ago

lukas96

So whats Lightning Bolt gonna do against Hollow One, Gurmag Angler, Bloodghast, or Flamewake Phoenix? I mean its just the second most played deck in the dormat, so who cares....

(In my humble opinion poor old bolt is exquisitely useless against H1 decks. Moreover one of the main reasons behind the deck's success is that it has "hexproof" from both Lightning Bolt & Fatal Push.)

Its a removal spell until turn ~3, after that in the wast majority of cases it becomes a burn spell. I mean its used like discard, to disrupt early game, but has a mode where it can go to the dome, once it becomes useless.

And yes it will be played in jeskai. Still i would advocate diversifying the removal suite, by cutting some number of bolts in the main for Abrade - since the latter is much much better against the two most common decks (+ affinity), and not significantly worse in many other matchups - except maybe things like ponza?

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