|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
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Creature — Phoenix
Flamewake Phoenix attacks each turn if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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Flamewake Phoenix Discussion
2 days ago
Thanks for the comment Spazik008
I was toying with Nullhide Ferox or even Carnage Tyrant but that just was a bit much. Thrun, the Last Troll is there for U/W Control match-ups. They typically have enough mana to pay and path Nullhide Ferox or just outright counter it. Plus the "I can't play 2/3 of my deck" doesn't seem good enough. I see where it could be good against discard decks but I think I'd prefer Obstinate Baloth there for the life gain. Nullhide Ferox just dies the turn after it comes in. I think it would be OK against Hollow One because they have very limited removal for it. They could also just chump it with Flamewake Phoenix though. That's what made me consider Carnage Tyrant but that doesn't have the discard-proof portion of Nullhide Ferox. It's an awkward slot because Thrun, the Last Troll doesn't do anything against Hollow one or discard (outside of regenerate at least).
As for Nihil Spellbomb v Grafdigger's Cage; I think it does better against dredge/KCI because it gets rid of the cards they can return to hand which Grafdigger's Cage doesn't. Grafdigger's Cage is best against Kitchen Finks and Vizier of Remedies decks, which aren't really a part of the meta right now. I guess it's good against Bant Spirits decks but I'll take my chances with Thoughtseize.
3 weeks ago
Higin317 if Bedlam Reveler had 4 power upfront I would agree, but I feel like consistently playing out cantrips and a discard spells or 2 makes getting the phoenix(s) back a lot more reasonable, they can also block which helps when you're already burning your life total down so quickly to fuel shadows. Flamewake Phoenix plays better with free Hollow Ones or a Gurmag Angler, which is more purely aggressive than the disruptive elements this deck is using to then close the game with a few big swings. Thanks for the suggestion!
3 weeks ago
2 months ago
I would cut Risk Factor since it can cause you to brick mid chain. I would also consider dropping Manamorphose even though it cantrips, it's not offering anything beyond an additional Steam Kin trigger.
If you need more space I would start to take away from Fiery Temper.
2 months ago
I wanna say Surgical Extraction is the graveyard hate you want in the sideboard, but I'm not sure. Rest in Peace clearly isn't playable for you, even though it's the best. Leyline of the Void is good when it's in the opening hand but unplayable otherwise. And with 3 copies, it'll be in your opening 7 31.5% of the time. It's probably not worth mulliganing for. You have enough other interaction that Surgical Extraction is a good edge in the matchups when you can pick off Bloodghast or Flamewake Phoenix from Hollow One or Krark-Clan Ironworks from KCI. The other good option is Nihil Spellbomb. It's great vs Pyromancer and good enough vs anything else. But with 4 Jace and 2 Snap you can get a lot of value out of drawing a single Surgical Extraction.
When would you use Unmoored Ego? Seems expensive, but I am very enticed by the possibility of exiling all tron lands before they can get Tron online.
2 months ago
Going three colour comes at a real cost though.
There are definitely advantages to black, and I have seen some Jund variations of this deck. But I like the primary plan being to cast Eldritch Evolution for a haymaker (especially Elesh Norn, Grand Cenobite, I love how many decks that beats single handed).
2 months ago
I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.
And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.
I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.
I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.
2 months ago
This deck seems very strong. You don't have anything to sack to Infernal Plunge without loosing value (besides Flamewake Phoenix) so I'd be in favor of including some number of Bloodghast even without black mana in base. Faithless Looting Bloodghast into the graveyard turn 1 and Infernal Plunge into Chandra, Torch of Defiance turn 2 seems strong.