Azorius Keyrune

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Azorius Keyrune

Artifact

: Gain or .

: Azorius Keyrune becomes a 2/2 white and blue Artifact creature with flying until end of turn.

Browse Alters

Azorius Keyrune Discussion

Mj3913 on Isperia's Flying Circus of Tools

4 weeks ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

The_Besticle on Noyan Dar, Creatureless... I promise...

5 months ago

Cascading Cataracts, Temple of Enlightenment, Rogue's Passage, Halimar Depths, Drownyard Temple, Deserted Temple.

If your goal is to get Noyan out as fast as possible, why is there so little ramp? A few that come to mind: Commander's Sphere replaces itself when faced with removal/becomes superfluous. Azorius Signet because signets are phenomenal, Azorius Keyrune is a creature when you want it to be.

Feroz's Ban, Ghostly Prison, Propaganda, and the like protect you. Granted, they aren't instants or sorceries but they warrant consideration.

Oh, and Darksteel Garrison.

fasmith718 on Humble Brago EDH

6 months ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.

DoritoDust007 on Custom Duel Deck: Birds

11 months ago

robotbird123: I guess it teaches noobs to RTFC. And I was looking for a decently powerful ramp source that was common. I'll swap it to something different. Maybe Azorius Keyrune because it's modular. Can swap between ramp and beats.

Scathain on Chiberia (retired)

11 months ago

Might want to consider using Unquestioned Authority instead of or in addition to your Spirit Mantle, so you get a cantrip effect in addition to the protection from creatures effect.

You might also want to consider adding in a couple more mana sources, whether those be lands or artifacts, as 6 mana can take a while to reach, let alone enough mana to both cast it and protect it same turn, and then you're in trouble if your commander somehow dies. Perhaps Azorius Cluestone or Azorius Keyrune, so they won't be a dead card if you find you have plenty of mana.

Clyde_Bankston on Brago

1 year ago

There are 113 cards in your deck...I'd say that the deck has quite a lot of stuff going on. There are some pieces for stax, some for more combo-y decks, and others don't seem to belong. I'd advise for things like Tundra and Hallowed Fountain because dual lands are a big starter and allot for more flexibility. Azorius Cluestone and Azorius Keyrune could be taken our for Mana Crypt. Btw, what is the wincon here, just wondering.

zendrix1 on Zur constellation edh

1 year ago

I think Sphinx's Tutelage is odd here. You don't have any other mill so its unlikely to do anything except annoy someone and doesn't work with your Necropotence because you stop drawing cards.

Next I would play more lands personally. I like to run 35-37 depending on how many mana rocks I'm playing.

I'd replace Azorius Keyrune with Azorius Signet.

Cards like Diplomatic Immunity (Zur's ability lets auras he tutors up attach to him even if he has shroud!), Steel of the Godhead, and Shielded by Faith are great ways to protect Zur so you can keep attacking with him every turn.

Lastly, there are a ton of cards you could use like a toolbox against certain strategies that are giving you trouble like Darksteel Mutation, Nevermore, Karmic Justice, Rest in Peace. and Imprisoned in the Moon

OpenFire_V2 on Treva Enchanted

1 year ago

Here's an initial potential cutlist of cards I don't think synergize well with your goal, or have direct better upgrades: Elgaud Shieldmate Essence Warden Phantom Nantuko Phytohydra Fade into Antiquity Mouth / Feed Revoke Existence Lifecrafter's Gift Frozen AEther Primal Rage Lightmine Field Azorius Keyrune Obelisk of Bant Selesnya Keyrune. There are some others I'm not sure on but those will have to be chosen on based on what direction you choose to go with this.

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Azorius Keyrune occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%