Azorius Keyrune

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2013 (C13) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Azorius Keyrune

Artifact

{T}: Add W or U to your mana pool.

WU: Azorius Keyrune becomes a 2/2 white and blue Artifact creature with flying until end of turn.

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Azorius Keyrune Discussion

TheTindell179 on Custom Duel Deck: Birds

1 week ago

robotbird123: I guess it teaches noobs to RTFC. And I was looking for a decently powerful ramp source that was common. I'll swap it to something different. Maybe Azorius Keyrune because it's modular. Can swap between ramp and beats.

Scathain on Chiberia (retired)

3 weeks ago

Might want to consider using Unquestioned Authority instead of or in addition to your Spirit Mantle, so you get a cantrip effect in addition to the protection from creatures effect.

You might also want to consider adding in a couple more mana sources, whether those be lands or artifacts, as 6 mana can take a while to reach, let alone enough mana to both cast it and protect it same turn, and then you're in trouble if your commander somehow dies. Perhaps Azorius Cluestone or Azorius Keyrune, so they won't be a dead card if you find you have plenty of mana.

Clyde_Bankston on Brago

1 month ago

There are 113 cards in your deck...I'd say that the deck has quite a lot of stuff going on. There are some pieces for stax, some for more combo-y decks, and others don't seem to belong. I'd advise for things like Tundra and Hallowed Fountain because dual lands are a big starter and allot for more flexibility. Azorius Cluestone and Azorius Keyrune could be taken our for Mana Crypt. Btw, what is the wincon here, just wondering.

zendrix1 on Zur constellation edh

3 months ago

I think Sphinx's Tutelage is odd here. You don't have any other mill so its unlikely to do anything except annoy someone and doesn't work with your Necropotence because you stop drawing cards.

Next I would play more lands personally. I like to run 35-37 depending on how many mana rocks I'm playing.

I'd replace Azorius Keyrune with Azorius Signet.

Cards like Diplomatic Immunity (Zur's ability lets auras he tutors up attach to him even if he has shroud!), Steel of the Godhead, and Shielded by Faith are great ways to protect Zur so you can keep attacking with him every turn.

Lastly, there are a ton of cards you could use like a toolbox against certain strategies that are giving you trouble like Darksteel Mutation, Nevermore, Karmic Justice, Rest in Peace. and Imprisoned in the Moon

OpenFire_V2 on Treva Enchanted

4 months ago

Here's an initial potential cutlist of cards I don't think synergize well with your goal, or have direct better upgrades: Elgaud Shieldmate Essence Warden Phantom Nantuko Phytohydra Fade into Antiquity Mouth / Feed Revoke Existence Lifecrafter's Gift Frozen AEther Primal Rage Lightmine Field Azorius Keyrune Obelisk of Bant Selesnya Keyrune. There are some others I'm not sure on but those will have to be chosen on based on what direction you choose to go with this.

jcommander on Hanna's combo taxes

9 months ago

You could probably take out the Ojutai Monument and the Azorius Keyrune. You probably won't ever need to attack with them and they're less efficient than the other ramp artifacts

OctaviusFalcon on Derevi's flock of happy birb frens :]

10 months ago
So, I was wondering why my deck consistently underperformed, and after reviewing my deck a bit I realized I somehow ended up only running 31 lands and a lot more high cost things than I should've been playing. I also realized I was running a bit of lockdown stuff, and I think wanted to tone that down a bit in favor of more tribal support. As this was the case, I decided to fix it up a bit.

CHANGES

Abundant Growth --> Mirari's Wake

Azorius Keyrune --> Glacial Fortress

Cryptic Gateway --> Birthing Pod

Azorius Chancery --> Hallowed Fountain

Selesnya Guildgate --> Sunpetal Grove

Simic Growth Chamber --> Yavimaya Coast

Simic Signet --> Breeding Pool

Fertile Ground --> Gavony Township

Glare of Subdual --> Supreme Verdict

Opposition --> Deluge

Deadeye Navigator --> High Sentinels of Arashin

Azorius Signet --> Hinterland Harbor

Dismiss into Dream --> Beast Within

Windreader Sphinx --> Mirror Entity

Coastal Breach --> Krosan Verge

Obelisk of Urd --> Sol Ring

Bronzebeak Moa --> Wargate

Marshal's Anthem --> Bower Passage

Skullclamp --> Murder of Crows

Wing Shards --> Temple Garden

Krosan Grip --> Adarkar Wastes

Favorable Winds --> Thieving Magpie

MagicalHacker on Back For More

11 months ago

This deck feels like it has too many high CMC cards and not enough ramp that ramps up by multiples. Personally, I like to see Gilded Lotus, Thran Dynamo, Worn Powerstone, Pyramid of the Pantheon, and even Hedron Archive over Azorius Keyrune, Azorius Signet, Commander's Sphere, Talisman of Progress, and Thought Vessel, and even with the upgraded ramp, I would still drop the 4 cards costing more than 7...

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