|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
: Gain or .
: Azorius Keyrune becomes a 2/2 white and blue Artifact creature with flying until end of turn.
Azorius Keyrune Discussion
2 months ago
I'm assuming the deck's aim is to basically wall up and stall for a win condition? If so, I definitely recommend Counterspell , Render Silent , Lavinia, Azorius Renegade and Propaganda for those reasons. Depends on your budget of course. Counterspell and Render Silent are straight up counters, making any spell fizzle out and the opponent get set back. Render Silent also keeps that opponent from trying to counter or remove your stuff for the rest of the turn. Propaganda is another "pay 2 to attack you" spell, and Lavinnia helps slow opponents down.
I'd also recommend some mana-making artifacts. You have a pretty high average converted mana cost so they'll help you cast more spells. Some pretty cheap ones are Mind Stone , Star Compass , Commander's Sphere , Darksteel Ingot , Azorius Keyrune , Azorius Signet , Azorius Cluestone , and Azorius Locket . For really, really budget you could also play Manalith . It can be hard for Blue or White to play big spells so they're pretty useful.
Blue has excellent draw power. Ponder , Brainstorm , Opt , Impulse , and Sleight of Hand (ignore the price listed, its been reprinted in newer sets at a cheaper cost), and Drawn from Dreams are all great spells to dig for what you need.
That's all I can recommend for now. Do what you will with my suggestions depending on your budget, and when you play the deck I hope you have fun!
2 months ago
No partnered commander to go along with? Part of Ishai's 'power' is being able to have another commander in the zone to expand/customize deck strategies. I know not a lot of the partners are cheap but you could add Kraum, Ludevic's Opus for the red needed to add Kykar, Wind's Fury . If you're intent on keeping UW and birds/wizards focused, obviously that's fine, just sad to see the partner ability be stagnant.
With your average CMC, I think you'll have more success by going up to 34-36 lands.
Please, please, please, please find literally any other mana rock to replace Manalith . Mana Geode , Darksteel Ingot , Azorius Cluestone , Azorius Locket , Mind Stone , Fellwar Stone , and Heraldic Banner are all better, though for theme and flavor you probably want Azorius Keyrune . None are these are particularly expensive and most are very budget so there really isn't a reason to use the vastly inferior Manalith .
7 months ago
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
8 months ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
1 year ago
If your goal is to get Noyan out as fast as possible, why is there so little ramp? A few that come to mind: Commander's Sphere replaces itself when faced with removal/becomes superfluous. Azorius Signet because signets are phenomenal, Azorius Keyrune is a creature when you want it to be.
Oh, and Darksteel Garrison.
1 year ago
- Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
- Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
- Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
- Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
- Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
- Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.
1 year ago
robotbird123: I guess it teaches noobs to RTFC. And I was looking for a decently powerful ramp source that was common. I'll swap it to something different. Maybe Azorius Keyrune because it's modular. Can swap between ramp and beats.
1 year ago
You might also want to consider adding in a couple more mana sources, whether those be lands or artifacts, as 6 mana can take a while to reach, let alone enough mana to both cast it and protect it same turn, and then you're in trouble if your commander somehow dies. Perhaps Azorius Cluestone or Azorius Keyrune, so they won't be a dead card if you find you have plenty of mana.
Azorius Keyrune occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%