Izzet Keyrune

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon

Combos Browse all

Related Questions

Izzet Keyrune

Artifact

{T}: Add U or R to your mana pool.

UR: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Price & Acquistion Set Price Alerts

RTR

Ebay

Izzet Keyrune Discussion

Pscioed on 1st EDH DeckBuild

1 month ago

Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:

Izzet Signet

Izzet Cluestone

Izzet Keyrune

Darksteel Ingot

Commander's Sphere

Fellwar Stone

Deep Analysis

Stroke of Genius

Future Sight

Fact or Fiction

Pull from Tomorrow

That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:

Reality Shift

Rapid Hybridization

Arcane Denial

Ixidron - This can get your opponent's commanders stuck facedown forever.

Blasphemous Act - A little high in price. Great when you are behind though.

If you want help with cuts, I can provide some feedback, feel free to ask.

Pal00ka on Hail the Eldrazi

3 months ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

Daedalus19876 on The LOLcust God

6 months ago

Hi! I came here from the MTG EDH COMMANDER Facebook group.

First thoughts: You have far, far too few lands, and it's marked as a Standard deck. Luckily, you have 11 slots left, which hopefully go to lands :)

As others said, I'd cut Izzet Keyrune and Izzet Cluestone. As a general principle, I would not run 3-drop mana rocks that only tap for a single mana, because they deny you the ability to make other early plays. The one exception I would make to that is Coalition Relic, because it gives you the ability to get a T4 Locust God.

I find that Coat of Arms is too much mana:if you want to cast a Wheel, then power boost, then swing for lethal out of nowhere - 8 mana is a LOT.

Similarly, I found Runehorn Hellkite and Psychosis Crawler to be too much mana for their effects.

Generally speaking, I'd focus more on "everyone discard, draw 7" effects than "discard, draw that many". The one big problem this deck has is, oddly enough, running out of cards in hand. If you lower your curve, and run chaining effects like Dream Halls or Paradox Engine (if you add more rocks), you can easily wheel 4-5 times in a single turn.

I know it's a bit expensive, but I really would suggest picking up a Wheel of Fortune for the deck. There's nothing like the original.

Also, you're missing the Kindred Discovery combo :)

And as I said in the FB post, this is my list if you want to compare notes:


The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 467 | 320 COMMENTS | 58451 VIEWS | IN 166 FOLDERS


Pabs4444 on The Izzet Guild

7 months ago

Does Izzet Keyrune count?

Axeplorer on Keranos Combos

11 months ago

as your list stands Trophy Mage only grabs Izzet Keyrune, which doesn't seem worth it.

rkjunior on The Ten Plagues: Locust God EDH | *PRIMER*

1 year ago

Just thinking of other ways to trigger Locust God.. What about Mind's Eye? I feel like Smuggler's Copter could do some work here, too.

Just some others I thought at randomStaff of NinIzzet CluestoneIzzet KeyruneKey to the CityProphetic Prism

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