T: Add U or R to your mana pool.
UR: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
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Izzet Keyrune Discussion
1 month ago
2 months ago
Judging by your list price, is it safe to assume this is a mostly budget deck?
While a bit vague, Nate made some good points. Jhoira does tend to get targeted due to her ability to "cheat" anything in for 2 mana and a minor delay which allows for some heavy abuse on extra turn cards and other heavy cmc cards. If you don't plan on that and your group understands that, by all means Jhoira big things is hilarious. Some helpful generic cards though, is you want more draw/cantrips to get to your fun cards, and more mana rocks to spam her ability easily.
Some starting cards I'd recommend are: Brainstorm, Ponder, Cathartic Reunion, Combustible Gearhulk, and Rhystic Study for draw. For mana rocks that are cheap: Izzet Signet, Thought Vessel, Darksteel Ingot, and maybe the other Izzet rocks Izzet Cluestone and Izzet Keyrune.
And as pointed out above (and as you clearly noticed), Jhoira doesn't care about CMCs, so don't be hesitant to abuse that feature. Throw some fun meaty red creatures in there too such as: Akroma, Angel of Fury, Avatar of Slaughter, Bearer of the Heavens (this is a good leeway into promoting shenanigans...), and Greater Gargadon.
Another thing to keep in mind if you plan to heavily rely on Jhoira is you'll wanna protect her. You already have the Darksteel Plate, but consider Swiftfoot Boots and/or Lightning Greaves as well. Anything like that will be pretty crucial for your deck in the long run.
Regardless on where you take her, hope you enjoy playing her as much as I used to! +1
3 months ago
i dont see Paradox Engine performing well in here. this list doesnt care about tapping/untapping creatures. would love if it could untap my lands
3 months ago
4 months ago
if you want another combo, Helm of Awakening, top and future sight draw your deck
Desolate Lighthouse could do work
6 months ago
Could use more mana rocks since Melek is pretty expensive and it's gonna get pretty hard to cast him if he gets removed a couple of times. I suggest Thran Dynamo, Fire Diamond, Sky Diamond, Izzet Keyrune and Sapphire Medallion for starters. Arcane Melee is a little risky, but should be a lot of fun too.
Also adding more cards that reward you for slinging spells is key (i.e. Talrand, Sky Summoner, Guttersnipe, Mercurial Geists, Thing in the Ice Flip, Niblis of Frost, Young Pyromancer, Wee Dragonauts, Thermo-Alchemist). Also Storm cards.
Work on finding a clear wincon too, it wasn't really apparent to me, but clear things up if there is one at the moment plox.
7 months ago
8 months ago
Ok first of all, you absolutely need more ramp. I know this is sort of a casual deck, but edh has some fierce competitions to get to the most mana first. Budget speaking, Sol Ring, Darksteel Ingot, Rakdos Keyrune, Dimir Keyrune, Izzet Keyrune, Izzet Cluestone, Rakdos Cluestone and Dimir Cluestone allow you to ramp up without having to take too much out of your wallet.You are also a bit light on removal, for which I would advise Doom Blade, Victim of Night, Rapid Hybridization, Pongify and Malicious Affliction. The most effective removal spells in your colors are Terminate and Slaughter Pact, but again, budget. Artifacts could be a mild problem, for which Smelt, Vandalblast and Rakdos Charm should keep you ok. Lastly, you need cantrips in this deck. The best ones you have in the colors are relatively cheap (ancestral visions aside). Gitaxian Probe, Brainstorm, Ponder, Serum Visions, Preordain, Thought Scour, Peek and Fleeting Distraction are all great cards for blue decks in general.Cheers!