Golgari Cluestone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Golgari Cluestone

Artifact

{T}: Add {B} or {G} to your mana pool.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.

Golgari Cluestone Discussion

Rome921 on Walks-The-Counters

1 week ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.

Spirits on Glissa, Scrap Trawler $50 EDH

7 months ago

Hi bushido_man96,

Traveler's Amulet and Wanderer's Twig are very good in this format, I do use them frequently in $50 budget decks (example 2C Mardu Alesha, Boros' Crust.

Whip of Erebos is very important in this format, often because combos are less prevalent, and often you will be killed through having your life reduced to 0. Lifelink is powerful in $50 budget commander league. Also, it's an artifact so can avoid removal, plus it allows me to recur creatures like Fleshbag Marauder/Slum Reaper/Merciless Executioner/etc that I can't recur, to trigger my Glissa, the Traitor ability to return my artifacts. Sangromancer to can gain quite a bit of life in an Barter in Blood/Mutilate/Etc type situation.

I did opt-in things like Golgari Cluestone/Horizon Spellbomb/Etc because of draw or LTB triggers as well (on stuff like Mycosynth Wellspring for example. I thought I needed more tutors Razaketh's Rite/Diabolic Tutor but you might be right where I need more ramp now. I'll try and get some reps in, I have 4 $50 commanders now, so i usually randomly choose, but I can select, last season, and this season Glissa, the Traitor runs a 33% win ratio (in 4-player pods), so it is fairly consistent.

Graveborn Muse recently added has been doing tons of work for me, giving Bone Picker a chance now, really like the deathtouch.

Feyamius on Hapatra & The Attack of the Snakes!

1 year ago

I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.

You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.

Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.

Oran-Rief, the Vastwood and Grim Backwoods should be nice functional lands in this deck as well. And speaking of dying snakes for card draw: Skullclamp.

Pabs4444 on Poisoned Lips

1 year ago

I have been working on Hapatra for a long time. My favorite deck I've built with her is here Another Haptra deck. Hopefully it can help in any way that my comments do not. I personally feel the deck is lacking in the - counters (Yes, I'm aware they are -1/-1, but - just saves a lot of time) synergy. I do like the Blowfly Infestation, Incremental Blight,and some of the other cards cards that benefit through -1 counters. Have you considered Crumbling Ashes? Golgari Cluestone seems to slow. If anything, I'd recommend Golgari Keyrune. Another suggestion I have is going somewhat snake tribal due to hapatra making Deathtouch SNAKE tokens tokens. Just a suggestion. Hope some of it helps. One last thing, this is a token deck; why no Craterhoof Behemoth?

Suns_Champion on The Touch Of Death From the Serpents

1 year ago

Hello! Here are my cut suggestions.

Gonna second DrukenReaps here and confirm that 36 lands and 9 ramp is sufficient for your deck.

1) Dark Ritual one time ramp isn't as good in EDH as it is elsewhere

2) Warped Landscape too expensive for what it does. I'd rather run a land of the color I need more usually.

3) Golgari Keyrune and

4) Golgari Cluestone. Been cutting these in a lot of my decks. Most % of your curve in 3 cmc so you don't want to be playing mana rocks then. You could ad in more 2 cmc mana rocks if you feel like you still need the ramp. Much more useful early and don't slow you down as much late game.

5) Terramorphic Expanse Don't really need it in 2 color.

To differ from DrunkenReaps, I'd advise to stay away from infect, as it will get some hate that can occasionally turn a table against you.

6) Blight Mamba

7) Blightwidow

8) Phyrexian Swarmlord

9) Spinebiter

These cuts will lower your curve to relieve pressure on your your mana base, or free up your 2 drop spot so you can play Hapatra.

Last cut. When cutting stuff I always start at the top of the curve. That is:

Liliana, Death Wielder

I know she does what you want the deck to do and all, but at what cost man?? 7 mana for either a) a single -1/-1 counter on a creature, or b) a kill spell. Either way not efficient at all. And the ultimate, which you'll rarely get to in multiplayer, isn't all that great. Especially down the road if you use more Undying combos.

Hope some of this helps! Good luck!

DrukenReaps on The Touch Of Death From the Serpents

1 year ago

So removals I'd do at this point are: Dark Ritual, Heroic Intervention, Primal Vigor, Twinblade Slasher, Creakwood Liege, Warped Landscape, Terramorphic Expanse, Golgari Cluestone, Golgari Keyrune

Your deck is also showing 2x crumbling ashes.

This would drop you to 36 lands and 9 mana ramp cards. That should be plenty with an average CMC of 3.3.

I don't like primal vigor with hapatra as it helps your opponents remove negative counters from their creatures. This may not end up being an issue for you in which case you may consider using it but I wouldn't start with it in the deck.

You are using a lot of infect so people are going to come after you just keep that in mind. Triumph of the Hordes would be a good addition to get wins out of nowhere.

Blowfly infestation and hapatra is an infinite combo but needs Parallel Lives, Zulaport Cutthroat, Blood Artist, Grave Pact, Ivy Lane Denizen, Obelisk Spider, or any similar card you enjoy. Some of which you have in here but the other thing to note is the combo doesn't work when you have static anthems in play. It is just something to play around for the most part. I do prefer Kamahl, Fist of Krosa over Beastmaster Ascension.

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Golgari Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Golgari: 0.08%