Azorius Cluestone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Azorius Cluestone

Artifact

{T}: Add {W} or {U} to your mana pool.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Azorius Cluestone Discussion

Noire_Samhain on SUPER life gain deck

3 months ago

Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.

Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.

Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.

fasmith718 on Humble Brago EDH

10 months ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.

Feyamius on Mistmeadow Witch Pauper Commander

1 year ago

First, run Path of Ancestry and Opal Palace. With your Ghostly Flicker, Halimar Depths (and maybe even Sejiri Steppe) could be twice as good. Azorius Cluestone is nothing to sniff at as well, providing card draw in the late game.

Then ditch Curse of Chains for Afterlife.

I don't think Wormfang Drake does anything for you, as well as the support of Expedition Raptor with you flickering your stuff all the time. Speaking of it: I'd not deny myself the value of Displace in this deck. Therefor, you don't need Aether Spellbomb.

And did you know that Breath of Life has an expensive brother called False Defeat?

Scathain on Chiberia (retired)

1 year ago

Might want to consider using Unquestioned Authority instead of or in addition to your Spirit Mantle, so you get a cantrip effect in addition to the protection from creatures effect.

You might also want to consider adding in a couple more mana sources, whether those be lands or artifacts, as 6 mana can take a while to reach, let alone enough mana to both cast it and protect it same turn, and then you're in trouble if your commander somehow dies. Perhaps Azorius Cluestone or Azorius Keyrune, so they won't be a dead card if you find you have plenty of mana.

Clyde_Bankston on Brago

1 year ago

There are 113 cards in your deck...I'd say that the deck has quite a lot of stuff going on. There are some pieces for stax, some for more combo-y decks, and others don't seem to belong. I'd advise for things like Tundra and Hallowed Fountain because dual lands are a big starter and allot for more flexibility. Azorius Cluestone and Azorius Keyrune could be taken our for Mana Crypt. Btw, what is the wincon here, just wondering.

raefgall on Together We Stand

1 year ago

I like the basic structure of the deck. The main thing I'm noticing as a negative is that there are a lot of cards that don't contribute much later in the game, and there isn't a lot of card draw.

One of the downsides of a lot of the Exalted creatures is that many of them (like Akrasan Squire) don't add anything except another Exalted trigger. I would consider removing some of them, focusing on the ones with evasion or enough bulk to survive.

Armadillo Cloak is a great enchantment to stack with the Lifelink subtheme you seem to have going. The oracle text means it stacks with Lifelink, so it might be better than Unflinching Courage.

Rampant Growth is a single use and doesn't ramp you very much. Sword of the Animist might get you more bang for your buck.

The new card, Mirri, Weatherlight Duelist, seems like it would be a perfect fit for your deck, possibly replacing or in addition to Dueling Grounds. Crawlspace is another similar option.

Congregation at Dawn doesn't seem like a great option with the lack of card draw.

Off hand, something like Drogskol Reaver might be a good option with your lifelink cards. Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone might be better options than their Signet counterparts, as another source of card draw. Cards like Bident of Thassa and Edric, Spymaster of Trest would grant additional draws with double-strike.

Hope these suggestions help! +1 to your deck from me.

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Azorius Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%