Azorius Cluestone

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Azorius Cluestone

Artifact

T: Add W or U to your mana pool.

WU, T, Sacrifice Azorius Cluestone: Draw a card.

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Azorius Cluestone Discussion

Elopsm on Cascade, Cascade, Cascade...

1 month ago

Ironwright's Cleansing -> Disenchant More Efficient

Azorius Cluestone -> Azorius Signet More Efficient

Dimir Cluestone -> Dimir Signet More Efficient

Golgari Cluestone -> Golgari Signet More Efficient

Silumgar Monument -> Boros Signet More Efficient

Hanweir Garrison -> Golgari Signet More Efficient

Faith Unbroken -> Oblivion Ring More Efficient

Seek the Horizon -> Rampant Growth More Efficient

Cyclops of Eternal Fury -> Mass Hysteria More Efficient

Ulvenwald Observer -> Phyrexian Arena Cheap Carddraw

Chariot of Victory -> Llanowar Elves More Ramp

Banishing Light -> Swords to Plowshares More Efficient

Hanweir Battlements -> Spire of Industry Better Card

Wrecking Ball -> Terminate Land Destruction not relevant

Interpret the Signs -> Blue Sun's Zenith Doubles as finisher with infite mana

Negate -> Counterspell Better Card

Chromanticore -> Last Stand More Utility

Cromat -> Mayael's Aria Win Con

Midnight Banshee -> Angel of Despair More Trigger and Removal

Primal Surge -> Brilliant Ultimatum More Trigger + easy to cast with ramos

Lorthos, the Tidemaker -> Conflux More Trigger

AsinineFutility on Bruna Is Bae

5 months ago

You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.

You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.

I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.

Since you're playing a voltron deck with no way to make massive amounts of mana, Sphinx's Revelation isn't a great way to refill your hand, try Recurring Insight.

Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.

I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:

Good luck with your deckbuilding, Bruna is a super fun commander :)

Argy on Whitewash [Pauper]

6 months ago

Austin_Smith_of_Cards

I should have added Cancel to the list of cards I am considering. I am going to add it to the deck if I need another straight counter spell. At the moment there are other spells that have better value.

Counterspell has been Uncommon in some sets.

You will notice that Azorius Cluestone is in my Final Cuts list. There were other Artifacts that offered better value. Sometimes good cards don't make the cut due to the 100 cards restriction.

Pacifism has been Uncommon in some sets.

There were other cards that just allowed a straight exile, which Journey to Nowhere doesn't. I'm not sure about how to use it like Oblivion Ring. If you'd take the time to explain that then I might include it.

Transguild Promenade is a GREAT suggestion. Adding that right away.

Thanks for all the time you spent looking at my deck and making suggestions.

Austin_Smith_of_Cards on Whitewash [Pauper]

6 months ago

I would think Cancel should be added to this list. Fits the criteria, and is straight-up solid counter spell. Mana Leak might be another good choice as a budget Counterspell that still is effective early game, and defeats careless X spells.

Azorius Cluestone is ramp AND card draw in the late game. Cards that fulfill two purposes in one should always be highly considered.

Does a Magic Online release count against the uncommon rule? If it weren't for Tempest Remastered, I would include Pacifism as a cheap removal tool.

Journey to Nowhere is the O-Ring variant available; cheap and effective hard removal.

Transguild Promenade would probably be another budget multicolored land to consider.

Cool list idea!

Eiti3 on America, Land(less) of the Free [Creatureless Too]

7 months ago

enpc
Yea, I'm going to revamp the description in a bit. I'm tired of people only reading up there and nothing else despite going into further detail, later on in the description.

As for adding other 0-drop artifacts for Mox Opal alone isn't worth it for me. I have a 7 in 99 chance of getting Mox Opal from a normal mulligan, 14 if I do the free mulligan. That's about a 14% chance to get Mox Opal and a 6% chance to get another single other 0-drop artifact in that same hand. As it stands right now, I am forced to do the casual rules for the Paris Mulligan until Wizards prints more low (zero or exile to get effect) CMC cards to help stabilize the deck and make it reliable. Adding in random 0-drop artifacts for a single card, that won't have a use after Narset is cast is a waste of space in my mind. That's why I have Selective Memory in the deck. After I cast Narset, Enlightened Master, I just want to cast my main spells, not more rocks, however, rocks can still be useful with getting infinite mana with Paradox Engine or drawing with rocks like Azorius Cluestone.

I do, however, appreciate the thought. Seeing as I am currently unable to stabilize the deck, as per my restrictions of no creatures, nor lands, I am going to continue keeping the deck in an "ideal" build of what I generally want the deck to turn out to be once the stabilization cards are printed, if ever.

I'm going to put all this in the new description here soon.

Diakaine on My very first commander

7 months ago

the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!

Daykillz on

8 months ago

This is all obviously just food for thought, and a lot is based on meta. Always happy to help :)

Pride of the Clouds is absolutely nuts in this, great card in general. Maybe switch for...

Windreader Sphinx just another recurrable card drawer.

Warden of Evos Isle makes all the flyers cheaper, always great :)

Because of all the flyers, Gravitational Shift could be good, depends on what you feel like. It will get a lot of hate all around the table.

Favorable Winds boosts your flyers, won't get as much hate as G Shift will.

Archon of Redemption will help you stay out of kill range a lot of the time.

Azorius Signet and Azorius Cluestone are good for mana, as well as Azorius Keyrune.

Emeria Shepherd is good for recursion, it's newer though so I don't know how I feel about it.

Windborn Muse is Ghostly Prison with wings :)

Drogskol Reaver works really well with any lifegain.

Sphinx of Magosi is a fantastic mana sink that draws cards while getting stronger.

Wall of Denial is a great blocker. Have fun getting past that.

Stormtide Leviathan stops everything from hitting you while making you hit so hard.

Reya Dawnbringer either gets answered, or goes nuts.

Kira, Great Glass-Spinner is a staple of Legacy merfolk, and for a good reason. She's great for defense.

Aven Mindcensor stops people from tutoring, and doing all sorts of shenanigans.

Return to Dust is great for artifact/enchantment heavy metas, I love the card.

Isochron Scepter is great. Along with replacing Silence with Orim's Chant by the way, when you cast a spell off of Scepter, you can still pay the kicker. Scepter does all sorts of terrible terrible things.

For ramp, Thran Dynamo, Worn Powerstone, Expedition Map, and Hedron Archive are all wonderful cards.

Dissipation Field is wonderful for defense. People usually think twice.

I'll try to figure out what I would switch here soon. :)

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