Oath of Chandra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage 2 each opponent.

adm on Chandra, Chandra, Chandra, Chandra Tribal

2 years ago

Some recommendations I would consider are Volt Charge, Chandra's Regulator, Chandra's Phoenix, and Oath of Chandra for good measure. Torbran, Thane of Red Fell has dropped in price and would be a powerhouse in this deck. It’s geared towards EDH, but https://edhrec.com/themes/planeswalkers/r is still a great source of ideas even in Pioneer / family fun decks. Good luck!

Skinken on Chandra Tribal (Everyone's Here!)

2 years ago

Planebound Accomplice could be interesting depending on how fast the deck can draw planeswalkers. Oath of Chandra is super flavorful. So is Chandra's Embercat (and cute!).

itsbuzzi on Cookie's Jund (PNR)

3 years ago

Hello! I feel bad for drawing you into this deck but I figured I needed a second opinion and good testing cannot happen without events. Do not feel bad if your responses seem to all be negative. This is a combination of two lists so it will look like yours but vary. For the future, I can test this deck on occasion with an aggro list I have but, to test against anything else would not work as I am not the original pilot of any other deck. Anyway, I love the criticism and I'll start my responses in order, but do remember, I haven't tested anything. So I will be taking consideration but not making any changes yet until I have been able to play enough to decide. Sorry for the long response. Without further ado:

I really like Kroxa, Titan of Death's Hunger. The ability to remove a card from their hand, more notably a nonland card unless they take life as well, is great. Having a 6/6 beater seems a little less important as there are many other creatures in the deck. There is great value in the choice to escape the card while maintaining Grim Flayer and fueling the escape cost. At this point I can see a direct swap of Tasigur, the Golden Fang and Kroxa, Titan of Death's Hunger. While Kroxa reduces the opponents recourses Tasigur gains resources in the opposite manner. It is more by choice of the opponent but by exiling the graveyard with it's delve ability the choices are better. Tasigur's ability can be activated multiple times in a late game setting at end of turn after holding up responses but not needing to activate them, it's another thing to do. I could see this getting in the way of say clue tokens but we have yet to test that out as I see this issue coming in against late game which aggro does not go to. I do like that Kroxa is a recurring threat. All said and done I see the choices being keep how the deck is or swap 1x Tasigur for 1x Kroxa. I say only 1 because the recursion on Kroxa is just so strong if she gets milled she can come back, dies can come back sometimes the next turn if a Grim Flayer is on the field. In the end it comes down to testing but it is a wonderful consideration.

Vraska, Golgari Queen rounds out the 4 drop slot with more removal on a stick and I would have to argue the token generation of Tireless Tracker is exceedingly wonderful for her. In testing against my aggro deck she honestly comes down to -3 then dies the next turn fueling delirium for Grim Flayer so it's hard to say what would go in this slot but it appears as though she is definitely not great in the aggro match up but I could see her excelling in other match ups with her continuous ability. Perhaps another planeswalker would fit the bill better but we have tried Liliana, the Last Hope and she does not make the cut. It's ideal if her +1 could kill something every turn but it typically would not happen and if it does the game is heavily in our favor already. For now I would keep her in but I feel there may be other options out there other than the discussed walkers. I'm not entirely sure any walker is good in the aggro match up so the answer to this question will have to wait until different testing can commence but if I do find an answer I will let you know.

I like Bonecrusher Giant, but I feel only hitting for 2 damage hurts a lot more than it helps. Having another big body is great too, but I feel like that role is already played even in your list with all the other creatures we share and Kroxa. It's basically a direct swap of Bonecrusher Giant and Oath of Chandra. The most we have Oath acomplish in the deck is to bolt something then hit the graveyard (Vraska typically sacrifices Oath, the 2 damage at end step is a trigger that if it would occur is a forgotten trigger). So in this way it's with an instant speed shock or a sorcery bolt. I feel as though we have enough instant speed threats and could use these sorcery speed slots. It's just a unique card to fuel delirium at worst and a bolt with upside at best. I see the reasoning to remove it for something better as most other cards have many modes behind them but I have to admit the amount of multicolored cards in the deck hinder it and having more mono colored removal really helps the deck out in the event of multi colored protection. I find that due to the redundancy of Giant in the list and lackluster damage vs a unique card type that can enter the graveyard fairly easily is a little better. Against aggro it is a good card but I would say otherwise the card would get taken out for something else which isn't necessarily a bad thing it makes cutting cards easier for sideboarding.

Speaking of which, a disclaimer: the sideboard is not complete I just threw in cards and was somewhat in the process of removing some. We want the sideboard to work on match ups where we have difficulty but the hard part at this present moment is trying to figure out what match ups are the tough match ups. You can see we have some cards for aggro: (Abrade, Radiant Flames, even Scavenging Ooze). We have cards for midrange / control: (Agonizing Remorse, Shifting Ceratops). We have graveyard hate: (Scavenging Ooze and Soul-Guide Lantern). And lastly we have cards against combo: (Necromentia and Slaughter Games). Some of these cards can overlap for different needs we just don't know what needs need to be met.

I have had the discussion over Anger of the Gods and we are playing Radiant Flames because of the modular capabilities (playing it for 2 damage or 3, hardly ever 1 as explained here) and getting double red on turn 3 is much harder than getting all colors by turn 3. That, and the off chance we hit our own creatures they remain exiled and not destroyed. That is why we have Radiant Flames over Anger of the Gods. This slot in the sideboard is basically filled. Otherwise I agree Anger is the card to have.

Lastly about Necromentia and Slaughter Games. It is very much redundant to have both of these in the list we just haven't figured out which is better and would only run one, and not sure the amount of that one meta dependent. For Necromentia it can hit a turn earlier, and the off-chance it makes a token we can very much kill it with anything and possibly get value from it with Chevill, Bane of Monsters. For Slaughter Games it can't be countered but hits a turn later. I'm not sure if the ability to get non-basic lands with Necromentia is very relevant but Slaughter Games can only get nonland cards but as mentioned Slaughter Games can't be countered. So for now both of them sit in the sideboard until we can figure out which is better.

Perhaps you may have some insight on the topics mentioned above? If not I do appreciate the constructive criticism and all mentions will be placed in the sideboard for further testing with. Thanks!

UndeadxPenguins on Cookie's Jund (PNR)

3 years ago

Okay, so, I have a few critiques. Just want to start out by saying I'm not trying to be rude, but I want to explain my reasons for saying a card is bad or the deck needs work.

First, I think Kroxa, Titan of Death's Hunger is too good not to run in a deck like this, especially with Grim Flayer. Otherwise, what's the point of playing Grim? Kroxa gives you something to do on those later turns where you draw nothing.

Vraska, Golgari Queen is a great card, but I don't think it fits this deck. She belongs in a deck that gets value off creatures dying or token generators like my old Standard Abzan Midrange deck that had huge amounts of token generation from cards like Hero of Precinct One and cards with Afterlife & ran Cruel Celebrant.

I'm also not a fan of Tasigur, the Golden Fang in this list at all. With Kroxa, Titan of Death's Hunger, I could somewhat understand it since you could Exile the cards you don't want back & sort of try to force your opponent to give you the card you want, but even then I don't think he is great in it.

I'm gonna be brutally honest here: Oath of Chandra is a very bad card, especially with only 2 Planeswalker cards in the deck. Bonecrusher Giant is better here because it can hit any target & can be played as a creature to beat down afterwards.

The sideboard is fine, but it really depends on the meta. Mine is just built for the most common metas in the format: Control & Midrange since the main deck already does fairly well against Midrange & Aggro. Running both Necromentia & Slaughter Games is too much, in my opinion, so I'd say swap out Necromentia for Anger of the Gods as a board wipe against Mono-White, Mono-Red, & Mono-Black since their creatures tend to have less than 3 toughness, at least early on when you want to cast it.

Stardragon on

3 years ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

TriusMalarky on

3 years ago

Oooh Jeskai Superfriends.

Like above, getting into green is great for Oath of Nissa, but Oath of Chandra is a decent 2-of as well. Oath of Gideon is okay, and I'd go to one Oath of Tef due to the fact that when it's good it's win more and when it's bad it does nothing.

The main advantage of Superfriends decks is time -- every turn you live is a huge benefit, meaning your opponent has to choose between killing you and disabling your walkers. So run removal, so they don't even have the chance to use that option! Everything in your creatures and artifacts sections pretty much sucks, mostly because it's too slow for a really minimum impact. Use your walkers to win. I'd cut those and a few of the worse walkers for 2-mana removal(counterspells like Quench count) and some number of wrath effects. Supreme Verdict is the absolute best if you can afford it.

The tricolor taplands aren't great, but you can make use of them. I'd only run the two triomes though and get something else.

One other thing: 4x Narset, Parter of Veils. She is the absolute best 3-drop here, and you care 0% if you play a second one because all you want is the 3-mana two-turn Dig Through Time.

Great concept though. If you can, any number of extra turn spells, but those are hard to come by with a reasonable cost in Pioneer so don't feel too much pressure.

TriusMalarky on Esper Superfriends

3 years ago

Oath of Chandra seems like it might be a little better... but then again, the conditional buff isn't much.

ThyNemesis on Shiny Happy Superfriends

3 years ago

Update:
removed Tenza, Godo's Maul and replaced with Rings of Brighthearth
removed Oath of Chandra and replaced with Ayli, Eternal Pilgrim
removed Swords to Plowshares and replaced with Time Wipe

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