Oath of Chandra
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage 2 each opponent.
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Oath of Chandra Discussion
1 month ago
TolarianScientist the Oaths pop in and out depending on the way the deck is built, and also what the meta looks like. I am heavily considering Oath of Chandra for the next update. Oath of Liliana is also viable. Other ones are included in flex spots.
1 month ago
Oath of Chandra is removal that he doesn't need in hand to use. It also allows sisay to get bigger and therefore search for bigger things. It is unfortunate when you draw it because it makes it no longer an instant speed response, but it is still a good removal spell. There is also the potential to flicker it via aminatou if needed to use it again. The legendary text line in permanents in this list is very important for making this an instant speed toolboxy deck because of the way sisay works.
1 month ago
CallahanIsHere for the TnT decks, there is a card no one really plays. When i played Stax i ran it. Ravenous Slime this card essentially kills the Protean Hulk decks if you can protect it. Shusher is a very powerful and political card. If you want something your opponents do to resolve, you make it uncounterable? That seems so good. But also to just combo off yourself is even better. Shusher has been in any gruul deck ive owned for that reason. And slowly Slime is going to those decks too. Oath of Chandra seems clunky and slow to me. Etbs to kill 1 creature. But then does nothing unless you flicker it or put a walker in play. I like Oath of Jace more. For the card advantage.
Also on the topic of Leveler, flash Oracle is a thing. Usually its too late for them once youve protean hulked Leveler into play. Recur Flash, then flash oracle. Its clunky. And i didnt see any recursion in the deck. So maybe add Noxious Revival to grab that jace back?
1 month ago
ShaDoWz_6677 Im currently trying Search, but my main concern is that it does not have an immediate impact on the board. Najeela and Tymna see a lot of play in general, and Oath of Chandra has historically been a good removal spell against those decks. Shusher is certainly a worthy card to talk about. Seems like it could potentially fill the same role Domri fills
10 months ago
Okay. This will sound like I'm still a fool about this, but I believe the only true way to end this is through cooperation, & what is considered better as choices. W/ a truly uncleanable slate, I'd rather you don't choose for me (That happened to me once before, & it ended poorly, moreso than most.); but rather, suggest between either multiple or the fate of one thing(s), & I'll work from there. Concise enough, right? I mean, most CONTRA games have one simple goal to advance (& yes, I'm not just referring to the original on the NES.); Run, & Shoot. You can't go any further for that if you wish for further simplicity.
Alright, I'll shut it about the Contra Games; it's time to decide various card's Fates... Oh, & here's the Decklist in case you do care; don't worry, I'll clean the Planeswalker Amount up after all is set & done.
Commander / EDH*
SCORE: 2 | 14 COMMENTS | 765 VIEWS | IN 3 FOLDERS
& Yes, I know it's not a Primer; I tried to do that, but as of WAR, there was too much content to handle, & abandoned the project entirely. Thus, a renaming is in order soon enough...
Q1. While both are good in their own, which duo do you believe is the better duo for this, & the other, more cut worthy?
1. Aminatou, the Fateshifter and/or Spark Double 2. Planebound Accomplice + Cloudstone Curio combo
Q2. Urza, Lord High Artificer is OP all over. There's already a threat of him being banned. He can convert any untapped Artifice you have like Mox Sapphire ; a card that's already banned, & he can make ALOT of Mox all at once, & can reset your library on the fly.
But, is he really worth it in Superfriends? He is a God among machines, that'll be dethroned quicker than Leovold, Emissary of Trest when he got banned.
Q3. What draw card should I even use in the first place?
Q4. Many seem to be against Oath of Gideon these days. I already have stuff that might be better than it. Is such an Oath broken based on recent events?
Q5. W/ Kytheon now dead, & the possibility of removing his Oath, I feel that I want to put a Planeswalker in that has the Gideon Type that is also good W/ Superfriends; or the least bad in this case. That, & I wonder if there will ever be a thing of Nissa being compatable to Superfriends as well. Both are possible but just in case...
The community seems in favor that there is no place for Kytheon in Superfriends/Avengers. What about Nissa? B: Do you think Nissa deserves a place in Superfriends, & if so, Which Iteration?
Nexus of Fate is left on its own. Don't worry about them walkers though. I'll handle that.
Q8. Apparently Bigger DOESN'T mean better in this archetype. The Hydra gets killed by the Walkers that stayed back in Ravnica.
Q9. W/ Q1 as a part of this charade, this is going to make Thran Temporal Gateway far less relevant. Do you believe I should keep this still?
Q10. Three Walkers have been hated on by all, but me: Saheeli, Sublime Artificer , Daretti, Ingenious Iconoclast , & Rowan Kenrith . All these three cards I like alot, but nobody else does. Let's start w/ Rowan as she's obviously going to get hated the most. This deck already has Crawlspace (Which reduces her forced number of Attacking enemy creatures to 2.), Meekstone (Which locksdown those w/ 3 or more Power that do attack, rendered untapped their next turn.).
Should I keep Rowan Kenrith , or should I amp up the level of defense for Rowan, & from there, my Walkers as a whole, & if so, what would you reccomend?
Saheeli, Sublime Artificer is next. Just having a Static ability to make Durdles for every noncreature you cast is awesome. What's not awesome? Most of my targets are Rocks, & I'd like some good targets, & even an End the Turn effect to keep the fruits of Saheeli's nature.
Should I keep Saheeli, Sublime Artificer , & if so, can you think of any good targets for her; & a decent End the Turn effect? The best I can find are Sundial of the Infinite , & Time Stop ; I already have a Sorcery Speed Timetwister , & I don't want to lose.
Finally, Daretti himself. Sure, his constructs can't attack due to Defender, but listen wisely; you can also sac your Constructs, & Saheeli's Servos as ammo to destroy enemy Artifice & even enemy creatures. You just need one aftifact, & those durdles are very good at that. His Ult. can make 3 copies of an artifact you control. But what if I told you it doesn't matter whose Graveyard you're copying Artifacts, nor even who controls them. Yep. You can simply search your opponent's yard & make three big things all at once. Go ahead. Take their Blightsteel Colossus , & Winfect. Steal their Rocks for yourself! There is only little that Daretti can't do w/ all this.
After that, Should I keep Daretti, Ingenious Iconoclast ? & I apologize for the descriptions for the three; I wanted to show a basic synopsis for them.
Q11. As I have more Creatures, Topdecking, & a decent array of lands, I also want to know if another Walker in particular is more priveledged to be in there now; Vivien Reid . Based on her abilities (Spot Removal, prep-topdeck, & an awesome Emblem.), do you think she should be added?
Q12. W/O 10/10/10, how would you redesign this deck's Landbase w/ the following link? Note that the first 5 slots are taken by default via the Cycle Duals (from Amonkhet.), & that it has Crucible of Worlds .
Commander / EDH*
SCORE: 24 | 10 COMMENTS | 2466 VIEWS | IN 28 FOLDERS
Q13. Having mana in all 5 Colors is great, but sometimes, not having all the mana types might not be worth it all.
Based on this, What should I keep?
C: Both of the former.
E: Keep Omen, & suggest a new, much better rock to add on the deck's competitive nature.
Well, that's all the questions I have for now. I hope this Q&A thing can help w/ the whole deck revising. & after I got my answrs, I'll take it from here. Thank you again for all this. :)
1 year ago
Kederekt what would you suggest to help the deck out? I think that for starters Deepglow Skate, Thalia's Lancers, Thrummingbird, Clone Legion, Oath of Chandra, Oath of Jace, Search for Azcanta Flip, Jace, Memory Adept, and Steady Progress could all be switched out for ramp or better cards.
1 year ago
2 years ago
Hey, I love me some 5C superfriends. My version is Pro-walking
I think Nicol Bolas, God-Pharaoh is possibly the best multiplayer planeswalker that there is. His 4 abilities are all very good and relevant, and with more players he just gets more and more powerful. Personally i am not crazy about most of the Oaths. You are running all of them, and i think that the effects of most of them just aren't that powerful over the course of a game. They seem sweet and like they add a lot of value, but i have found for the most part Oath of Nissa to the mandatory one and the next for me is probably Oath of Chandra just because its a removal spell.
In superfriends i also think that Deepglow Skate and Atraxa, Praetors' Voice are must haves. they just add so much power on their own. Our decks do have very different styles to them, in your creature win con's opposed to me winning through the walkers themselves, but i like your list as a whole, just think you could trim in a few spots and add some more powerful spells in their place.