Oloro_Magic Helper

Hey all, welcome to my page!

I haven't been on tappedout for that long but I have really taking a liking to the site and the community that comes with it, seeing all the different brews is a big part of my day and keeps me distracted from all the Pesky tasks I need to do everyday.

You will usually find me scrolling through the "Help!" tab on the main page looking through the in-progress brews and trying, not always succeeding, to offer some help with decks; especially with side boarding which I find a lot of people both new and old struggle with. You can also find me on the various deck help forums around the site doing the same thing. I love Magic and seeing new and unique decks always makes me very thrilled.

If you ever need help on a deck please shoot me a message and I would be more than happy to help. I primarily play modern and legacy but have dabbled in competitive standard and I play a good deal of EDH casually.

I will never claim to be a great deckbuilder, but I am a pretty good tinkerer and I love taking tiered lists and seeing what can be done with them, usually I just add Genesis Chamber but ehhh.

Abzan Revolt Tokens (RETIRED)

U/W Approach

G/W Ramunap Death & Taxes

Merfolk (Retired) (Casual List still on site)

Taking All the Turns (Currently in Testing: Stay Tuned)

Brandamn says... #1

May 10, 2018 3:29 a.m.

Brandamn says... #2

Build a deck with me?

May 9, 2018 2:20 p.m.

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Said on Esper Control...


ArchonBlue I'm assuming the U/W build is the Gideon deck on your page? Here as well I would also cut the Damnation in favor of Supreme Verdict the mana is fine and verdict is much more of a sure thing, maybe keep the damnation and find something to cut for the other verdict?

May 22, 2018 9:43 a.m.

Said on Esper Control...


In control the premier way to recoup lost life would be Sphinx's Revelation though keep in mind playing this would mean commiting to control entirely, again i would go down to one Tasigur, the Golden Fang, and then cut most of the discard as we aren't on a tempo plan here, Jeskai if nothing else has proven that hand ripping effects are not needed in modern control and in its place more counters and things like rev or finishers can be added.

May 21, 2018 5:48 p.m.

Said on Esper Control...


Sorin, Lord of Innistrad lends itself more to the token plan you have, so essentially you would ask yourself if you are doing tokens or control, if you are going for more of the control route then Esper Charm over Sorin and even Thoughtseize which can just be surplus to requirements bar a tempo plan, and then if you are going tokens then Sorin is better and even Sorin, Solemn Visitor can be better for his synergy with Lingering Souls.

May 21, 2018 4 p.m.

Said on Esper Control...


DankStompy The argument for Path to Exile here is anything but silly as the deck we are evaluating runs both we are not comparing them here but rather evaluating a decklist with access to Path to Exile and what that means for the deck, and my list is not of cards that Push can hit, the list is of the most played creatures in the modern format based off of metashare, the list is entirely relevant seeing how your argument boils down to "push can't hit some stuff" and yes push can't hit some things, but when evaluating the modern meta 47 of the top 50 most played creatures are hit by push. I'm not saying Cast Down cannot hit these cards but rather it is the strictly worse option as the two cost versus the one cost, there is a reason things like Doom Blade are not played (and before you say it yes the restriction on this card is far worse than Cast Down however it is a solid example of black removal). There is also a reason that Fatal Push is the 8th most played card in modern with a 13.74% dominance, it is just the most efficient piece of black removal in a format that emphasizes being mana efficient. This in no way means that Cast Down is unplayable but if deciding between running one of either Push or Cast Down the decision should always be push bar a meta that is entirely focused on big mana strategies or Madcap Experiment type decks as you mention earlier. It could potentially be a viable option in a role similar to Terminate in other decks as hard removal seeing how this list cannot play Terminate, but only in that capacity.

I also feel you are not giving burn the respect it deserves, Goblin Guide sure has the downside, but it can get out of hand quick, I'm glad to hear you have never struggled against it but that doesn't mean that it isn't a threat, imagine the line of this deck when they turn one guide, you push in response to the trigger if you like and buy yourself some damage on turn one and can immediately play Search for Azcanta turn two without having to hold up Cast Down.

I'm curious how much control you play? The fetchland argument is one of the reasons that Fatal Push is so good in modern, it's very easy to trigger revolt with them, sure this doesn't predicate a revolt trigger every turn but modern is not a format where everything is over 2 mana anyway, again this is an efficient format with many low cost creatures, enough fetchlands allows for smart play with push, they are an incredibly good way to trigger revolt, an easy way to trigger revolt and that has been a known fact since push took modern by storm.

And speaking of storm, as the player behind this deck has indicated Storm is a deck that is a part of their meta and with that in mind Cast Down already is worse as it cannot hit Baral, Chief of Compliance, push allows a one mana option to beat Baral which can be relied on even on the draw whereas even in a hypothetical where Cast Down could hit Baral you would need to take your turn two off to remove him mainphase or risk just losing on the spot. Additionally Cast Down cannot hit Thalia, Guardian of Thraben seen in the humans decks this author has again indicated they face, a deck like humans can easily win turn 4 so having Cryptic Command readily available is a big deal, and having access to removal is even bigger, on that turn 4 with Cast Down you would only be able to remove one creature, with Fatal Push as many as three in a perfect scenario, though assuming thalia stays then at the very least potentially two, removing Thalia, and unlocking additional pushes or paths. Cast Down limits your options against modern's best deck in this scenario, a deck that one will actually face on a regular basis on the competitive scene. Honestly, your entire argument is a bit ludicrous as to why the less efficient removal spell is better, Cast Down is great in standard but its too slow for modern as primary removal and outclassed by Fatal Push except in very niche situations where, if you find yourself facing down a Platinum Emperion something has already gone wrong for you to allow that to happen as the control player.

I know its impossible for me to get through to you however please be open to argument as I will be with yours, Push has established itself as the premier piece of removal in the modern format and that wont change because of a less efficient card from a new set, in a format like modern 1-mana is always better than 2 when it comes to removal. The only truly threatening card that push can't hit that is commonly played (a high metashare) is Hollow One, which needs to be prepared for, but given the explosiveness of that deck is better dealt with by sweepers.

May 21, 2018 10:52 a.m.

Said on Esper Control...


DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):

Noble Hierarch

Snapcaster Mage

Street Wraith

Thalia, Guardian of Thraben

Bloodbraid Elf

Scavenging Ooze


Birds of Paradise

Reflector Mage

Thought-Knot Seer

Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.

Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.

Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.

May 21, 2018 1:21 a.m.

Said on Esper Control...


Fatal Push is strictly better than Cast Down in modern, especially with things like Thalia, Guardian of Thraben being so effective against this deck. Also I would try to get up to 4 Esper Charm. Also with the sideboard I'd be willing to offer help but can you give me an idea of your meta or is this MTGO?

May 20, 2018 8:51 p.m.

Said on Esper Control...


If you are taking the deck esper, esper control is a really underappreciated deck in my opinion, then first and foremost I would pick up the card that makes esper so appealing in Esper Charm, it does virtually everything you want and is the real reason to go esper in my opinion.

Additionally I disagree with the above sentiments regarding Search for Azcanta in fact I would even consider upping it to 3, as I'm sure you know a control deck in modern these days is largely judged based on whether or not it has Search online, and recently seasoned control players such as Benjamin Nikolich have been championing 3 in the mainboard.

Timely Reinforcements is more of a sideboard card, in its place I would play some more traditional control finishers, namely Secure the Wastes, White Sun's Zenith.

Also for sweepers I think Supreme Verdict is still the best option, its more flexible and most of your lands are already blue sources so it makes sense. I would aim for 3 since you have the lingering souls plan. Also I would cut 1 Tasigur for another Logic Knot though that stems from my strong control preference.

Overall, the list looks solid!

Good draws, Oloro

May 20, 2018 10:34 a.m.

Said on Is it worth ......


Reflector Mage by itself is worth it in my opinion, Coiling Oracle also definitely can create a ton of value, though I think you also underestimate what else bant can provide, namely Spell Queller and Meddling Mage in the main, as well as possibly Mulldrifter and other things of the like.

May 17, 2018 2:06 p.m.

Said on Brandamn...


What kind of deck did you have in mind?

May 9, 2018 9:30 p.m.

Bant Eldrazi is a real deck below is a link to a tiered list

Bant Eldrazi

Another option would be Eldrazi and Taxes, though personally, as a taxes player, I've never been a fan of this version of the deck, the effect that Displacer provides, expecially with flickerwisp can be quite effective.

Eldrazi and Taxes

May 8, 2018 8:26 p.m.

Unfortunately Second Sunrise remains banned in modern, after Cifka's dominance with eggs a few years back.

May 6, 2018 2:49 p.m.


Taking All the Turns

Modern Oloro_Magic


Chainer, Dementia Master

Commander / EDH Oloro_Magic


G/W Ramunap Death & Taxes

Modern* Oloro_Magic


Abzan Revolt Tokens (RETIRED)

Standard* Oloro_Magic


Dakkon, King of Zombies

Commander / EDH* Oloro_Magic


Finished Decks 55
Prototype Decks 34
Drafts 0
Points 314
Avg. deck rating 10.25
T/O Rank 444
Helper Rank None yet
Favorite formats Legacy, Modern
Good Card Suggestions 369
Cards Added/Fixed 4
Last activity 11 hours
Joined 1 year