Hey all, welcome to my page!

I haven't been on tappedout for that long (I guess this should be changed now huh) but I have really taking a liking to the site and the community that comes with it, seeing all the different brews is a big part of my day and keeps me distracted from all the Pesky tasks I need to do everyday.

You will usually find me scrolling through the "Help!" tab on the main page looking through the in-progress brews and trying, not always succeeding, to offer some help with decks; especially with side boarding which I find a lot of people both new and old struggle with. You can also find me on the various deck help forums around the site doing the same thing. I love Magic and seeing new and unique decks always makes me very thrilled.

If you ever need help on a deck please shoot me a message and I would be more than happy to help. I primarily play modern and legacy but have dabbled in competitive standard and I play a good deal of EDH casually.

I will never claim to be a great deckbuilder, but I am a pretty good tinkerer and I love taking tiered lists and seeing what can be done with them, usually I just add Genesis Chamber but ehhh.

G/W Ramunap Death & Taxes (RETIRED)

Taking All the Turns

[Primer] - Ad Nauseam Combo [[Procellam Legit]]

U/R Gifts Storm (List not on Site yet)

Cheerios (Page not completed yet)

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Said on Beating Control...


Jund, or Pyromancer, Terminus can be annoying against the latter but midrange decks like those are really designed, when played well, to bury the control player with 2 or 1's until the game ends. To that end I would recommend Mardu Pyromancer.

March 25, 2019 3:32 p.m.

Said on Trying to get ......


Echoing what Flooremoji said, MTGGoldfish is a great place to start, have a look at some of the decklists there to get an idea of what people are playing as there are a lot of "modern" cards that dont see play in modern. Don't pay too much attention to what they are doing but rather just look at names and the list, the ones that interest you look at and see if you can't figure out what they are doing without looking it up. This is a good place to start and based on your ability to identify the plans of decks you can start to understand how ready you are for the jump to modern.

After this I would head over to Star City Games' youtube channel and scroll through the recent modern tournament matches they have uploaded, again choosing decks by names, or by searching "DECK NAME starcitygames" on youtube and watch a bit of gameplay, listen to the commentators and challenge yourself to understand what is happening and why it is happening, when you are comfortable with this then you are ready.

Alternatively, if you are looking to get into modern on a budget I would watch some of SaffronOlive's budget magic series, you get to see a combination of real decks and fun casual to semi-competitive decks that way. If you are the type that learns through playing, decks like 8-whack goblins:

List --> 8-Whack

or mono-red burn, list here:

List --> Mono-red Burn (Note this list is very out of date however)

Are great ways to be semi-competitive in modern whilst not knowing the format well enough to metagame as they provide a quick clock and don't really care too much for interaction. The best part about them is that both, burn more so, can be upgraded as you play more to be competitive decks.

March 25, 2019 1:32 p.m.

Said on GrinningGrebe...


Hey! Just wanted to say thanks for the upvote on my deck:

[Primer] - Ad Nauseam Combo [[Procellam Legit]]

Modern Oloro_Magic


March 24, 2019 8:51 p.m.

Said on [Primer] - Ad ......



Pretty cool isn't it? If you hover over the map you can click on it and it will take you to the site that provides it, you basically customize what you want; either a map or list of countries by visitors, and then it gives you the html tags to put in your description. From there you just have to insert the proper placement tags to get it to look how you want :)

Here is the link to their home page: http://s05.flagcounter.com/index.html

March 21, 2019 6:07 p.m.

I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:

Opening Hand on the Play: Protean Hulk , x3 Simian Spirit Guide , Faithless Looting , Swamp (or any untapped black source), and Footsteps of the Goryo

Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.

That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.

The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.

As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .

If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):

1x Lightning Axe

3x Chalice of the Void

2x Kozilek's Return

2x Pact of Negation (unless in main)

1x Shatterstorm

2x Blood Moon

2x Wear / Tear

2x Inferno Titan (I think the deck just wants something to grab out of the sideboard to win in another way against decks heavy on Surgical Extraction nowadays)


1x Fatal Push

1x Slaughter Pact

I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws

March 21, 2019 6:02 p.m.

Said on [Primer] - Ad ......



Yeah, I don't scoop ever, they have to earn the win; though I believe one was a draw to top 8, though not a match I played I still recorded it as a draw as that is essentially what it is just to be thorough. I also think the percentage we should aim at for U/W is between 55-65% so anything in there I would say is average for the deck. I also have the advantage of my primary testing partner playing U/W so I've literally played hundreds of pure sideboard games to get a feel for the matchup(unfortunately I don't have a percentage for those though :( as I have never thought to record them until after).

March 20, 2019 9:28 p.m.

Said on AlmightyTentacle...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 20, 2019 6:42 p.m.

Said on [Primer] - Ad ......



U/W Control is favorable, the problem that deck has specifically is that we have inevitability over them. The control deck can't realistically expect to win if they never play a threat, and if they mis-time playing that threat they can lose on the spot. It really is a matter of patience and not getting too jumpy with going off. Their best plan is to try to stick a Jace, the Mind Sculptor at a point where we can't feasibly combo and fate seal to victory. That's the dream for them; for us its to get to at least 6 mana as quick as possible and play conservatively, they are at an onus to not counter anything but Ad Nauseam , anything else is risky and can be the game. For us then, its about crafting a hand that has at least 2 Pact of Negation in it, that is usually pretty hard for them to beat, especially if they try to tap for anything to progress towards winning the game; our goal is to present a scenario where we can win if they ever try to commit, they need to play very very smart, the onus is really on them to pick their moments, we just have to observe. Mystical Teachings also is often great in this matchup, I've had control players stare down a Mystical Teachings at end step, knowing it is getting a Pact of Negation , put in a lose-lose situation as, if it resolves, they don't have the mana to beat 2 Pact of Negation , and if they counter it they can't beat 1.

I've had a few players express how much they dislike the matchup, but to me it's really just a matter of being patient, sometimes keeping a below average hand with just acceleration, dig, and Pact of Negation , simply because a smart control player is not going to try and win quickly and play as though you always have it.

After sideboard, because I never leave home with at least 1 Grand Abolisher type effect and if control was feeling worse I would probably also have a Swan Song , while it gets a bit more complicated because of Dispel changing the math, overall we are still favored; the one exception perhaps being Esper Control just because they have access to Thoughtseize + Surgical Extraction .

Overall my record against U/W (+Esper since I began recording a couple months ago I have lumped those two together as they play out similarly) is 33-3-13, so about 67%, the majority of the loses coming to decks with the black splash. Its a hard matchup if you don't know what you are doing, but we have the advantage as long as you are smart (keep in mind though that there is a point of no return with a deck like control, like we aren't going to win if they have 20 lands out and 7 counters in hand but if it ever gets to that point the game probably should have ended ages ago). :P

March 20, 2019 6:30 p.m. Edited.

Said on [Primer] - Ad ......



Yeah, I have played 23 matches against Phoenix variants (including mono-red here) and so far I am 20-3. I like the matchup, they don't really attack us in any meaningful way, but I don't quite want to make a definitive conclusion on the matchup as the sample size is small, and its the hot new thing so people are still learning it. I do agree though, it feels like a great matchup, my loses coming to bad hands and a weird mono-red build I didn't expect.

It is nice to hear that others are having success in the matchup however, makes me more confident to actually call it like how it has felt. :) Thank you for the additional data.

March 20, 2019 1:41 p.m.

Said on MtgMaster02...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 20, 2019 12:25 p.m.

Said on [Primer] - Ad ......



Thanks for the comment and suggestions. So, while all the cards you name are good cards, they are not right for this deck, and really I think you give me a good chance to highlight the difference between a good sideboard card in general, and a good sideboard card in Ad Nauseam specifically. Mindbreak Trap I will agree is a great card for storm, however it is very surplus to requirements in this deck. I feel people have this misconception about storm as being this turn 3 combo deck when that really isn't the case, ideally storm will be going off on turn 5 or 6 if they can get there, by this time they should have crafted a bulletproof hand, to go off turn 3 is a high risk play unless they have it and you aren't going to beat storm when it has it anyway to be honest, we are very effective at forcing them to try, likely when they aren't 100% comfortable; going earlier increases the chance of fizzling dramatically. Additionally, storm is already a good matchup, I would say that its probably about 70-30 for us, meaning that to hedge for storm is generally incorrect (though it must be said storm is one of those decks where the best storm pilots are always going to be difficult to beat). The main reason for this line of thinking is Angel's Grace and to a lesser degree Phyrexian Unlife ; essentially the storm player needs to be able to set up a turn where they can both Grapeshot and Empty the Warrens to realistically expect to win and fight through our ability to stay alive. In other words, while a good card, considering the matchup is a good one it is largely unnecessary (though probably a consideration if your meta is all storm).

To this end, the other card you suggest Ravenous Trap suffers from the same problem. It is a great card, however the matchups it is best against, Dredge and Phoenix, are both favorable (I personally have a winning record against Phoenix however it still hasn't been around long enough for me to make a formal decision on how good the matchup is for us) already. This is a case scenario where, although the card is great, there is no real reason to play it in the deck as it attacks decks that we should beat anyway. In other words, to play the card is to use a slot for a good matchup, something that I can't get behind unless the card has implications for bad to even matchups (say if Jund Vengevine were a bit more popular and playing more discard effects). All in all, like Mindbreak Trap it's a great card but not needed here as it doesn't attack mathcups we really need to fear.

As for Solemnity , every once in a while you actually do see an Ad Nauseam player running it whether in the side or even the main, exploiting the lack of enchantment removal currently seeing play, the only real cards seeing some play being Nature's Claim and Assassin's Trophy .It isn't awful, but... it's just too gimicky for my tastes. The big question with it is, what do you cut? What card in the deck is significantly worse than Solemnity and in what matchup will you ever actually get it down where it matters: Storm, 8-whack, zoo, humans, infect, affinity, and spirits are all too fast; then that leaves the relevant matchups of Phoenix, Dredge, Hollow One, and Merfolk really. All of which, bar Hollow One game one, are already good matchups and, building on that, Dredge and Hollow One, where it is perhaps most useful, have hate for it, Dredge always siding in some number of Nature's Claim against us, and Hollow One sometimes dipping into green for Assassin's Trophy . To me the combo there doesn't play enough and quite frankly feels like a bit of a wasted slot. So while fun, and don't get me wrong it would be really fun to get someone with it, I don't think that it is the best thing you can be doing, I would rather have that slot be something better against a bad matchup, or something more flexible that doesn't require me to draw exactly those two cards.

Thank you for the comments, I'll definitely add Solemnity to my Sideboard Options List for people's reference, though I don't see myself playing it. I hope I have explained myself adequately.

March 20, 2019 11:32 a.m.

Said on thespok63...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 19, 2019 5:34 p.m.

Said on B0effe...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 19, 2019 10:18 a.m.

Said on hellhole3927...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 19, 2019 6:43 a.m.

Said on DonaldFuck...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 18, 2019 1:15 p.m.

There are definitely more on the East Coast but no, there are tournaments as far west as California, I couldn't tell you how common (not very, the farthest state west with semi-regular IQ's I believe is Texas) they are though I unfortunately don't live out west.

March 17, 2019 4:38 p.m.

Said on creepeve...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 17, 2019 4:34 p.m.

So if you happen to live by a shop that does them SCG IQ's are probably the most competitive environments that you can go to, though sometimes that can depend on shop. Other than that there is bound to be local stores that do less casual modern tournaments on some day of the week. These generally filter out most of the casual players depending on the area and the popularity of the format.

March 17, 2019 2:50 p.m.

Said on [Primer] - Ad ......



I'll play around with the transparency, thank you for the feedback.

March 17, 2019 1:19 p.m.

Said on aswordforthefallen...


Hey! Just wanted to say thanks for the upvote on my deck [Primer] - Ad Nauseam Combo [[Procellam Legit]]!

March 17, 2019 1:18 p.m.


Modern - Combo, Modern - Competitive


[Primer] - Ad Nauseam Combo [[Procellam Legit]]

Modern Oloro_Magic


Taking All the Turns

Modern Oloro_Magic


G/W Ramunap Death & Taxes

Modern* Oloro_Magic


Finished Decks 67
Prototype Decks 28
Drafts 0
Points 420
Avg. deck rating 22.00
T/O Rank 231
Helper Rank 650
Favorite formats Legacy, Modern
Good Card Suggestions 372
Cards Added/Fixed 4
Last activity 1 day
Joined 2 years