Song-Mad Treachery

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Song-Mad Treachery Discussion

Hercules23 on Sneaky Purphy B. [Primer I guess]

4 weeks ago

Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery  Flip, Spikefield Hazard  Flip, and Kazuul's Fury  Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?

Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.

Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect

Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do

Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana

Port Razer / Combat Celebrant - Insane amount of combat steps. Additional combat steps always do more damage over double strike or big beaters.

Everflowing Chalice - artifact recycling and scales well with more mana if needed

Smoke / Mudslide - We dont care about untapping with Purphs effect, plus it helps us survive with an empty board longer

Jokulhaups / Bust / Obliterate / Epicenter - Different mana costs but same idea, deny resources.

Treasonous Ogre / Alena, Kessig Trapper - Big Mana

Nykthos, Shrine to Nyx - No real downside

DrukenReaps on So these funky spell lands....

5 months ago

So I pretty much took a break while I couldn't play and didn't keep up with anything that released almost this whole year. Catching up on stuff now.

Curious about people's thoughts on these lands that are also spells like Song-Mad Treachery  Flip. Would you count it as a land when you build your deck or as the spell? Do you like these things? Which is your favorite? Or do you just jam them all in every deck?

Optimator on Giant's Deck

7 months ago

Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.

I have a Feldon of the Third Path and Mimic Vat, both of which are extremely good in Brion decks. I also have a Adarkar Valkyrie, which can be good too.

Gift of Immortality is extremely good with Brion. I don't have one though.

Sigil of the New Dawn isn't the most efficient, but can be good.

I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.

Flameshadow Conjuring can be good with Brion too. I don't think I have one though.

Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.

Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.


Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.

That said, I have Whispersilk Cloak and Mask of Avacyn in my collection.

Another option on a budget is Mirror Shield. Darksteel Plate is pricey but fantastic when you want to stick a huge beater and keep it around.

I have a Cradle of Vitality on-hand. Might be really good!


If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery  Flip is cool because it's a land too!

I own: Hijack - Grab the Reins - Mass Mutiny - Traitorous Blood - Traitorous Instinct - Portent of Betrayal - Word of Seizing - Harness by Force

There are many more.


Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.

I think Minion Reflector won't be good--too expensive. Seance is decent but probably won't be reliable often enough to make it worth a slot.