Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Song-Mad Treachery Discussion
4 weeks ago
Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery Flip, Spikefield Hazard Flip, and Kazuul's Fury Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?
Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.
Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect
Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do
Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana
Everflowing Chalice - artifact recycling and scales well with more mana if needed
Nykthos, Shrine to Nyx - No real downside
3 months ago
Maybe try the flip cards from Zendikar Rising? You can play them as lands, and they won't mess up Charbelcher: Akoum Warrior Flip, Beyeen Veil Flip, Glasspool Mimic Flip, Jwari Disruption Flip, Kazuul's Fury Flip, Sea Gate Restoration Flip, Shatterskull Smashing Flip, Silundi Vision Flip, Song-Mad Treachery Flip, Spikefield Hazard Flip, Umara Wizard Flip, Valakut Awakening Flip
5 months ago
So I pretty much took a break while I couldn't play and didn't keep up with anything that released almost this whole year. Catching up on stuff now.
Curious about people's thoughts on these lands that are also spells like Song-Mad Treachery Flip. Would you count it as a land when you build your deck or as the spell? Do you like these things? Which is your favorite? Or do you just jam them all in every deck?
7 months ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
8 months ago
Zendikar Rising considerations: Scion of the Swarm, Fireblade Charger, Ruin Crab, Bloodchief's Thirst, Iridescent Hornbeetle, Fearless Fledgling, Roiling Regrowth, Kitesail Cleric, Skyclave Shadowcat, Vastwood Surge, Lullmage's Domination, Merfolk Windrobber, Grotag Night-Runner, Moss-Pit Skeleton, Relic Golem
Fliplands: Kabira Takedown, Makindi Stampede, Sejiri Shelter, Skyclave Cleric, Beyeen Veil, Jwari Disruption, Silundi Vision, Umara Wizard, Blackbloom Rogue, Malakir Rebirth Flip, Zof Consumption, Akoum Warrior, Kazuul's Fury, Song-Mad Treachery, Spikefield Hazard, Bala Ged Recovery, Khalni Ambush Flip, Tangled Florahedron