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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tranquil Thicket
Land
This enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
LordSnow on
Finneas Commander
1 month ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
Doombeard1984 on
The Bog of Eternal Stench
11 months ago
Hi there,
I too have a Dredge deck and thought I would offer my 2 pence worth (for what its worth lol).
So there is a couple dredge cards you may be missing, or may have considered and not put in.
Especially think Life from the Loam would be a really good include as you are wanting their to be lands in your graveyard, but you may need them out.
May as well also go for the whole group of Cycling lands (like Tranquil Thicket) as you will be able to trigger draws, which then let you dredge more.
The card I use as a commander could work in your 99 - The Mycotyrant. Gives you tokens for putting permanents in your graveyard. (Here is my deck if you fancy a little look Fungus, Among'us - Mycotyrant Dredge/Descend.
With Dakmor Salvage, if you have The Gitrog Monster and Skirge Familiar you can essentially have infinite mana, as you discard the Salvage - in place of draw effect from Gitrog, Dredge Dakmor back to your hand netting 1 further card in your graveyard, and then can repeat as much as you wish.
Hope thats useful at least - And of course a thumbs up for 1. Being Golgari, and 2. Being Dredge
Crockosneef on Stop picking lands on a …
1 year ago
Sasaya is one of the first commanders I built around, so I would like to provide some advice! In my experience, I find that you can balance out the "drawing into lands" problem by giving yourself an abundance of card draw effects. This is becoming easier with cards like Reckoner Bankbuster and Endless Atlas being printed. With Sasaya, specifically, Book of Rass is pretty good, as you can almost always afford to draw multiple cards post-transformation.
Another thing I would strongly recommend is to run all the cycling nonbasic lands available in your colors, like Tranquil Thicket and Blasted Landscape. You can primarily use them as lands in hand which help Sasaya transform and then replace themselves after the fact. That way, you're able to have some utility in your land slots without taking away from the "land name matters" theme.
Final thing I want to say is that I noticed you have Rocket Launcher. If you like winning games like this, Goblin Cannon is almost entirely the same, functionally-speaking, so I would recommend running it alongside it!
DatShepTho on
Gitrog landfall in construction
1 year ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
eliakimras on
B.F.D.
2 years ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
thesilentpyro on
Korvold - Treasures Without Borders
2 years ago
With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:
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Crystal Vein
Extra land drops + Crucible effects is a situation that the deck may get into pretty often. -
Wasteland
Strip Mine backup. Never not good. -
Thespian's Stage
Not as good as Thespian's Stage, but that doesn't make it bad. -
Dryad Arbor
Fetchable creature that can be sac'd to creature outlets and used with creature recursion. -
Blast Zone
Removal, albeit slow. -
Cabal Pit/Barbarian Ring
Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them. -
Argoth, Sanctum of Nature Meld
Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too. -
Tranquil Thicket/Barren Moor
Go nuts with Loam, turn Wrenn and Six into a draw engine. -
Kessig Wolf Run
Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.
Hi_diddly_ho_neighbor on
Sekki, Ghost Piñata
2 years ago
The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.
Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.
Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.
Thaumatic Compass Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.
You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.
I also like Bushwhack as a fight spell/land grab.
As always, awesome deck!
Austin_Smith_of_Cards on
Graveyard Maverick - My Tortex Brew
2 years ago
Made some adjustments to the deck to modernize a little; classic toolbox Golgari-style Tortex seems to have fallen slightly out of favor for Abzan aggro, but we don’t need no white mana!
+2 Eccentric Farmer, +2 Kitchen Imp, +1 Writhing Necromass
-1 Stinkweed Imp, -1 Perilous Myr, -1 Thoughtpicker Witch, -1 Barren Moor, -1 Tranquil Thicket
Eccentric Farmer does double duty filling our graveyard and recurring lands to meet our drops, so traded out one Stinkweed Imp and a Thoughtpicker Witch (who I’ve almost never needed to use in playing this list). With Farmer helping us meet our land drops better, dropped the two cycling lands to make room for a pair of Kitchen Imps to push early game aggro. Lastly, ditched the Perilous Myr for a big beatstick in Writhing Necromass to contend against the likes of Gurmag Angler or potentially even bigger creatures.
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