Tayam, Luminous Enigma
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tayam, Luminous Enigma

Legendary Creature — Nightmare Beast

Each other creature you control enters the battlefield with an additional vigilance counter on it.

, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

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RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

3 months ago

Zorbalord, thank you for checking out the deck and leaving a comment; apologies for the late response!

I've gone back and forth in my head regarding a more 'turbo' Anikthea build and ultimately decided against it. You could definitely build a more turbo-reanimator deck while also leaning into enchantments to try and get a turn 3 Anikthea trigger; and if you're wanting to play Anikthea in a faster meta then I totally understand the interest.

That being said, I primarily hesitate with including a critical mass of non-enchantment fast mana or mill cards because it waters down Anikthea's synergies (I already feel like I may be running too many); and I believe you can better utilize Anikthea within a slower, more grindy, 'snowball' gameplan.

Anikthea is also just really resource hungry and mana intensive, not to mention her lines of play are pretty fragile since they're telegraphed in the graveyard and the enchantments get exiled by her ability. You'll likely have to jump through way more hoops to try and achieve an early-game winning boardstate with her. I think you'll likely be better off with a stronger commander committed to reanimator strategies (e.g., Karador, Ghost Chieftain, Tayam, Luminous Enigma) to be able to more easily capitalize off of fast mana to threaten early wins. There's a lot of really awesome, compact wincons in Abzan colors, but in my opinion many of them don't really synergize or aren't on theme for Anikthea. Swapping white for blue (Abzan to Sultai) would also give you a whole different flavor of strong, fast reanimator options too!

TL;DR, I would highly recommend satisfying your turbo Abzan needs with a different commander such as Karador, Ghost Chieftain! He was my first Abzan commander, and I don't think you'll be disappointed.

(Also Ripples of Undeath is a great card in Anikthea, so definitely play it if you're interested! I had it in the list at one point but swapped it for something or other at one point and haven't found the time to swap it back in.)

Nicolbolas1990 on Commander think tank

10 months ago

Just want to bounce some ideas around to help with some deck building dilemma i been having.

Namely trying to pick between a few commanders that share identity ( The Gitrog Monster,Slimefoot, the Stowaway, Beledros Witherbloom ) and the others will probably be in the 99 anyway, or deciding between 2x alternate commanders that'll add a 3rd color ( muldratha, the grave tide or Tayam, Luminous Enigma ) or going ballz deep and settling for Atraxa, Grand Unifier. of course adding colors adds more combo/pieces and they all overlap for synergy but adds a complexity of mana base and filtering support/staple cards more strictly.

overall I do intend for Competitive so the aim has to be consistent and fast paced for board control, but naturally budget side since i cant go out and drop $2Gs on top end cards. granted i do have a handful of combo pieces, solid staples, and "good stuffs" to work with and can probably spring for a couple new cards.

joaka on Can you activate abilities before …

1 year ago
  1. Cast Twinflame targeting Etali, Primal Conqueror  Flip.
  2. Make token copy of Etali, trigger Etali ETB.

Q: Can I sac one of the Etali's with Food Chain before game state action makes me remove one.

  1. Put -1/-1 counter on Devoted Druid to untap itself.
  2. Tap for Green mana, repeat step 1.

Q: Can I activate Tayam, Luminous Enigma's ability and remove Devoted Druid's 2 -1/-1 counters before it dies to game state action?

Gidgetimer on How Many EDH Decks Do …

2 years ago

I answered early and want to get in on some of the extra info that people were sharing. Decks in order from strongest to weakest are

Tayam, Luminous Enigma Rube Goldberg Combo

Chulane, Teller of Tales Mana dork tribal/"Honest" Thoracle

Hapatra, Vizier of Poisons -1/-1 Synergies

Minsc and Boo, Timeless Heroes Fast combat damage (used to be Xenagos, God of Revels big dumb beaters. My son took over the deck and then wanted to switch the commanders so I retooled it)

Ghave, Guru of Spores Tokens

Sythis, Harvest's Hand Enchantress

Miirym, Sentinel Wyrm Dragon tribal

Jodah, the Unifier Legendaries

Alela, Artful Provocateur Vehicles

First three are pretty hard combo and I would play them at cEDH tables despite missing some pieces that would make them truly over the top. Next three are for what I find the average playgroup to be. Playing impactful cards but nothing that people can't deal with. Last three are for when there are new players with out of the box or slightly upgraded precons or when I am throwing games. They do stuff but it is slow.

Pip count:

White 7

Blue 4

Black 5

Red 3

Green 8

Unsurprising to me red is my least played color. The fact that green and white are so close is interesting to me. The "strongest" and "weakest" colors in commander are only 1 apart and first and second in how much I play them. Though there are 6 decks that have both so maybe I am just a Selesnya player.

DrukenReaps on Song of the Dryads - …

2 years ago

griffstick It's been great in my Tayam, Luminous Enigma deck for that reason honestly. Tayam's ability being at instant speed is dumb rofl.

DrukenReaps on Deckbuilding Necessities?

2 years ago

RambIe I very much disagree with "Selfmill/reanimater doesn't need card draw. A tuned deck with average 2cmc or less doesn't need ramp. Pillowfort/hug doesn't need removal"

I'll point to my own Tayam, Luminous Enigma for a moment, far from competitive I'll note. The deck however matches up quite nicely with Selfmill/reanimater and has an average cmc of 3. I can say without a doubt if there was no draw or ramp it wouldn't perform nearly as well as it currently does. Taking a look at your decks I'm not convinced you believe what you typed either. All of your decks I looked at have each of those basic categories I mentioned.

I would be interested in seeing a deck that performs roughly the same when 1 or more of card draw, ramp, or removal are eliminated from it. I'm happy to be wrong in this. I will say my definitions of these things are not particularly strict and would agree that having self mill lessens the need for card draw. Low CMC decks don't want as much ramp. I'll stand by every deck should run more removal forever though, maybe that's just me lol.

griffstick on Fascinating Cards from New Capenna

3 years ago

Tayam, Luminous Enigma is one of those cmdr decks I've wanted to build for quite a while but never did. I imagine the Angel of Suffering feeling alot like massive card draw in that deck

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