Creature — Dragon
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hellkite Courser Discussion
2 months ago
Hey, nice casual version of Ur-Dragon.
Your deck doesn't have an official Commander and Ur-Dragon is in the 99 main deck. In the deck editor at the end of The Ur-Dragon text add the CMDR tag.
The Ur-Dragon *F* *CMDR*
This will make Ur-Dragon the Commander, putting it in it's own Commander category and displaying an image of it's card.
Some steps you could take to increase the power level of your deck:
- Add a win condition combo with Dragons, Aggravated Assault + Savage Ventmaw .
- Add some counterspells replacing some removal spells, Counterspell , Dovin's Veto .
- Better ramp sources replacing some land ramp spells, Arcane Signet , Selvala, Heart of the Wilds .
- More creature tutors replacing some of the least good Dragons, Eladamri's Call , Worldly Tutor .
- Other ways to cheat Dragon onto the battlefield, Hellkite Courser , The Prismatic Bridge .
- Add cards to reduce the mana cost of Ur-Dragon, Jodah, Archmage Eternal , Fist of Suns .
- Cut Tri lands for Bond lands, Spire Garden , Rejuvenating Springs .
If interested I offer more advice. Good luck with your deck.
2 months ago
Hi! Thanks for your advices! I'm actually thinking about yours propositions of cards. Actually I bought: Burnished Hart -> Gadrak, the Crown-Scourge - I don't like Gadrak, really, it was bad choice Hellkite Courser -> Forgestoker Dragon - I don't need that card, cause my creatures have flying and they are so strong Path of Ancestry -> I don't know, probably for mountain I have too: Terminate Torrent of Souls - it's better Bond of Revival for me. I'm slowly buying new, more expensive cards. They are in my maybeboard. Discarding a cards is very important mechanic in my deck, but I want to have mana to casting my creatures from hand too. I think about cards like a Glint-Horn Buccaneer (I have) too, but making my deck with discarding mechanic means rebuilding all deck.
3 months ago
Hey, well done with a high budget for Dragons.
Some cards to consider upgrading:
- Rhystic Study --> Vanquisher's Banner
- Smothering Tithe --> Crucible of Fire
- Court of Bounty --> Dragon Arch
- Esika, God of the Tree Flip --> Commander's Sphere
- Dragon's Hoard --> Darksteel Ingot
- Faeburrow Elder --> Frontier Siege
- Fist of Suns --> Expedition Map
- Rhythm of the Wild --> Taigam, Ojutai Master
- Hellkite Courser --> Kolaghan, the Storm's Fury
- Goldspan Dragon --> Wasitora, Nekoru Queen
- Savage Ventmaw --> Tyrant's Familiar
- Dragonlord Ojutai --> Crosis, the Purger
- Karrthus, Tyrant of Jund --> Intet, the Dreamer
These upgrades range from $30 as the highest to less than $1, to give you many options. Smothering, Elder, Fist, Esika, Courser, Ventmaw and Goldspan all help to get Ur-Dragon faster. Dragons with effects to get Ur-Dragon faster are nice. Court of Bounty and The Prismatic Bridge are repeatable ways to cheat Dragons onto the battlefield for no mana cost.
Good luck with your deck.
3 months ago
I know the feeling, and at the end of the day your list will likely change once you get more games under your belt depending on your local meta etc. I've found that my dragons need to have a major impact the turn they hit play (from ETB or attack triggers if you run enough haste enablers) as they tend to die fairly quickly, so that's something I'd keep in mind when choosing which ones to keep and cut. I'd also add Crucible of Fire to the above list of potential cuts, it's cool but I find it to be slightly overkill, so the way my list is designed I'd rather run a mass-reanimation spell instead. I also gotta highlight Hellkite Courser , it's just perfect for the Ur Dragon!!
3 months ago
3 months ago
Commander / EDH
Commander / EDH
As you're playing Voltron, I recommend taking a peek here to see if there are any White or Red cards within that you may consider using for your Atraxa, Praetors' Voice deck.
I would ask you to heavily consider Ardenn, Intrepid Archaeologist , as they can move all your buffs to any other creature should, for some reason, they become more viable. In my deck, I'll often switch everything to Krenko, Tin Street Kingpin to push that token generation to the next level. It will also help move debilitating aura's enemies have attached to your creatures.
3 months ago
Hey! I'm happy to share suggestions, as I've thrown out a few ideas and tried to chat about insight so far. You may want to try and isolate cards you're willing to remove - that way you can still feel like the deck is yours, while being open to prospective ideas / outside perspective ya know?
I'll try to make suggestions with budget in mind!
- Get the same effect with a higher upside and immediately get to discard a Dragon. Non-artifact so it's harder to remove. Mid and late-game card-drawing machine with an evasive Dragon.
- This Neheb is too slow and while the synergy is there, it's going to have trouble making a consistent impact. Even an ETB tapped fetch still keeps you getting the color mana you need while (statistically marginally) thinning your deck and cleaning your future draws.
- Overall, these edits reduce your cumulative curve, provide similar (if not more consistent) discard ability, and much higher ceilings for providing value. Evolving Wilds is your 2nd fetch, so you can keep improving the lands you're getting into play. Daretti lets you move through the deck quicker AND has artifact synergies if you choose to lean into that line of play. Chainer is a discard outlet and haste enabler the turn he comes down, so he's already got the same floor as Mad Prophet with the opportunity to be impactful if he stays on the board.
- Since you've enjoyed leaning heavily into the discard aspect, Temple makes a lot of sense for you to have access to a mid or late-game land to ramp a bit. With all these expensive Dragons, I'm sure you've had a turn or two with plenty of un-used mana (I have!), so this gives you a way to maximize the discard AND set yourself up to keep having access to mana!
- The five-mana CMC for a less-efficient Sneak Attack just feels heavy in this build. Adding Landscape gives you another opportunity to pull lands out of your deck and keep having colors on the battlefield - I'm sure you've noticed but the double and triple-pips of the deck can be VERY challenging at times. Being able to get two Mountains (or your two Swamps) will hugely impact your ability to play relevant spells on time. As far as getting one more haste enabler, even with Chainer already in...
- Tyrant is a win-more and a payoff card. It's a fun ambition, but in a deck chock-full of power and crazy cool Dragons, we don't need this. Instead, big Kolaghan comes down much earlier AND hastes our entire squad.
- Courser enables shenanigans and fantastic temporary Commander fun. It's effect can be much more impactful than Thundermaw Hellkite's in the long-run, and essentially acts as another reanimation spell. Thundermaw's effect is pretty narrow, while Courser's lets us go into the graveyard for a more toolbox-like approach, depending on what we've been able to get into the graveyard so far.
- This might be a little bit of personal preference, and with how many ways this deck has to kill opponents' creatures on your turn, I think it provides a great ceiling while also acting as an early-game blocker. Mana that you can do anything with is so precious in this deck, and it happens to synergize nicely with the best addition to this deck in Kaldheim...
- I personally don't think this deck needs to go wide, otherwise you'd be running more cost reduction ( Urza's Incubator , Dragonspeaker Shaman ) as well as Nesting Dragon . Big-mana decks are always going to need mana, and Goldspan makes it in spades.
- This is a different style of play, I'd just rather avoid exiling my Dragons or only getting a single use out of them...for a minimum of 8 mana and two turns. Feldon has more flexibility in coming down quicker and activating sooner. You're packing High Market and Phyrexian Tower here for sac outlets to get rid of the tokens (same as the Dragons from Zirilan realistically), but you're doing it much earlier in the game, or with mana to spare, with no downside of losing a Dragon for the rest of the game.
- Between all of the Dragon ETB damage and the removal suite available to Rakdos, you don't need more removal, I'm sure you've noticed this! Especially cost-inefficient removal. Having more reanimation effects, especially to act as a or flicker effect? There's WAY more flexibility here for how the Dragon reanimator wants to succeed. I agree that more removal is always good though! With that in mind...
- Play faster, and play with more flexibility. Command will give you options based on how the game's playing, and playing at instant-speed ensures you can be more interactive. Along that same line...
- Flexibility in usage! More than likely this will get rid of a troublesome artifact, and wouldn't you know it that some of the best graveyard hate is on artifacts! The graveyard hosing can also be key and, again, playing at instant-speed gives you more opportunities to disrupt opponents. For a high-curve deck like this, that's really important!
- Let's help Rakdos players see that Arena isn't the powerhouse everyone thinks it is! Exploration does EVERYTHING we could need - especially in your build, which has a higher concentration of Dragons, there's a greater likelihood for you to fill your graveyard quicker! Please give this a shot and let me know what you think!
Four of these cards ETB tapped and make you a turn slower, AND they're bad in the late-game since they have little utility. There's no snow synergy here to justify Coldsteel. Having more land ensures you'll hit your drops throughout the game. Wayfarer's lets you keep some ramp (I prefer Expedition Map, but one discussion at a time) while Archive has mana utility and lets you cash in when you have leftover mana. Smooth out your hands, get more consistent draws and turns, and have the ability to draw more cards.
- All of these Dragons in the yard are going to go to waste if you can't get them out onto the field! This is my favorite low-cost reanimator aside from the namesake - if you wanted to make a case for Stitch Together I wouldn't argue it. Being able to get two Dragons out, albeit tapped, ensures you can keep some board presence. It also lets you use up some of those Sneak Attack / token creations in an efficient way. I know losing some card draw feels a bit weird, and based on how the deck's built up, and from what you've described about your playstyle, it sounds like you may have an over-abundance of card-draw and not enough interaction. Hopefully this changes things!
Non-budget upgrade, and more likely to consistently come down untapped and provide the same color flexibility. If budget doesn't allow this edit, I'd say the non-budget move could be Path of Ancestry .
I do think you need to find room for one of the game-winning, mass-reanimators like Living Death or Patriarch's Bidding , or the new Kaldheim one, I'm blanking on the name. I'd take out Scourge of Kher Ridges for it to give yourself a win condition out of nowhere!
Hopefully these ideas help, or at least spark some further ideation for you to think about! If you want to chat about Bladewing in real-time over Discord or Reddit I'm on both sites as ThePillowman :)
4 months ago
You had commented upon my list, thus you must allow me to do the same for yours.
I must recommend a Sneak Attack. It offers an excruciatingly cheap mana reduction for putting dragons into play, thereupon being put into the bin for later reanimation. It allows for quite the explosive turns upon resolution, and has been one of the better engines in my list.
Now, I do not run these cards in my deck, but Hellkite Courser and Altar of Dementia allow for an infinite combo with Bladewing. Put out the Courser, sacrifice it to the Altar, then have the "ETB" trigger put Bladewing into play. Target his trigger to the Hellkite Courser and sacrifice Bladewing in response. Someone is milled, Courser is reanimated, and then Bladewing can come back into play, sacrifice Hellkite Courser, then repeat for infinity. If you need a combo to end the game, each of the cards within it being solid on their own, I would recommend this. I am trying to squeeze it into my list, but it depends on your taste in strategy and meta.
A card I used to run, but ultimately found lacking, is Dragonspeaker Shaman. I see it in your Maybeboard, but I may as well grant it a mention.
One dragon that seems particularly devastating is Tyrant's Familiar, for it returns with a powerful attack trigger. It is straightforward but potent.
You must be aware of the utilities capable in the mana base. I used to run Rix Maadi, Dungeon Palace. It pulled its weight, but was ablated for Bonders' Enclave and the ensuing War Room. Each of these cards are quite fine, but favourable in the eyes of some.
I have found haste to be a necessity in strategies such as this. Hall of the Bandit Lord startlingly inefficient as a land, but the haste is immensely powerful. Removing summoning sickness at the mere cost of life and a tapped land is, in my opinion, more than worth it. If I get ahold of one, it shall be seen to inclusion in my list.
That shall be all from me, but thank you once more for your prior comment.
As foresaid, might your day be lovely.