Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
Add to your mana pool.
: Add or to your mana pool. Skyshroud Forest deals 1 damage to you.
Macaronigrill5150 on Pickman's Model: A Horror Art Collection
2 years ago
here are some creepy lands Lake of the Dead, Halls of Mist, Crumbling Necropolis, Shizo, Death's Storehouse, Skyshroud Forest, Sunken Ruins, Swarmyard, and Zoetic Cavern
Balaam__ on Sliver
2 years ago
Any suggestions offered would be contingent on how competitive/expensive you’re trying to make this. Legacy is a brutal, fast paced format with access to many of the most powerful and effective cards in the game. That’s also why it can quickly become exorbitantly expensive.
If this is somewhat budget oriented or more casual in nature, I’d recommend first shoring up your mana base. Lands that enter tapped like Golgari Guildgate and Skyshroud Forest should be the first to go; replacing them with similar cards that don’t enter tapped (Llanowar Wastes/Yavimaya Coast) will speed things up considerably, and are still cheaper alternatives to Tropical Island or Overgrown Tomb.
DemMeowsephs on Arixmethes: Draw your deck
4 years ago
Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?
- Lands
- Yavimaya Coast
- Breeding Pool
- Misty Rainforest
- Botanical Sanctum
- Hinterland Harbor
- Flooded Grove
- Waterlogged Grove
- Skyshroud Forest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
-
Now I understand some of these are bigger budgeted, but a good mana base is quite important in commander, and while you have a good landbase already, these could make it much smoother and help lessen the chance of mana problems! Not only that, but it is very important to have ramp, so you can play your deck faster. Around 7-12 ramp spells is the average, so I would recommend some of the following:
-
Ramp
- Exploration
- Burgeoning
- Birds of Paradise
- Talisman of Curiosity
- Sylvan Caryatid
- Lotus Petal
- Selvala, Heart of the Wilds (If you keep Arix as your commander)
- Kodama's Reach/Cultivate
- Sakura-Tribe Elder/Rampant Growth
- Farseek
- Arcane Signet
- Simic Signet
- Nature's Lore/Three Visits
- Emerald Medallion/Sapphire Medallion
-
Again I know that's a lot, but I would seriously recommend all of them, they are extremely helpful! Now I wouldn't recommend ALL of those, but maybe chose are 10 that stand out to you! Ramp is extremely important so definitely try it out.
-
That said, I have a couple more suggestions as well. Arixmethes is good, but I'm not sure how he helps with card draw or anything. Since you have a average mana cost of 4.40 (which is a lot) maybe Kruphix, God of Horizons could be a better commander? Or maybe something like Tishana, Voice of Thunder and Prime Speaker Zegana? I'm not sure but I think having a commander that relates to the deck could be a pretty good improvement. ALSO, since you want to draw out your deck, Laboratory Maniac and Jace, Wielder of Mysteries could be pretty good combos. If you have Leveler and one of these guys you instantly WIN which is pretty crazy! And if you have nothing in your graveyard, Paradigm Shift can have a similar effect. Maybe they are worth including? Oh and before I forget, Jin-Gitaxias, Core Augur and Thought Vessel are very fun in these decks :).
In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
DemMeowsephs on Tatyova's Playground (Simic Landfall/Draw EDH)
4 years ago
Hey there! Your manabase looks GREAT, but there are a great many upgrades I would recommend making as you continue to upgrade your deck! I would consider some of the following lands!
- Botanical Sanctum
- Yavimaya Coast (Budget: Skyshroud Forest)
- Waterlogged Grove
- Flooded Grove
- Misty Rainforest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
-
Command Tower (Cmon you gotta have the tower)
-
Since your deck revolves around lands, I would definitely consider upgrading that area of your deck, it can make the deck run way smoother and trust me- that is always very important. There are also some ramp spells you might want to consider adding! Try some of the following
- Exploration
- Sapphire Medallion/Emerald Medallion
- Nature's Lore (Can search for Breeding Pool)
- Birds of Paradise
- Kodama's Reach/Cultivate
- Arcane Signet
- Oracle of Mul Daya
- Bloom Tender
- Sylvan Caryatid
In the end, having a good mana base is important, and since your deck revolves around your mana base I think it definitely deserves a good upgrade in that regard. If this helps be sure to check out and support some of my decks- like Double Trouble EDH ⫸PRIMER⫷ and A Deal With the Devil EDH ⫸PRIMER⫷! Anyways though hope this helps, good luck on your deck, and have a great day!
AjanisLastDan on Sultai Thief
5 years ago
Mindcrank combos with Duskmantle Guildmage quite nicely, in case you havent been hit with that one yet...
For budget-y mana - look at Underground River, Tainted Isle, Yavimaya Coast, Skyshroud Forest, Tainted Wood, and Llanowar Wastes
PSFMLeo on Budget Infect
5 years ago
I think you should cut Skyshroud Forest for Yavimaya Coast. Yavimaya Coast is only about $0.40 more per card and is just better.
TheRealYiazmat on Tatyova, Benthic Druid
6 years ago
Hello! So I see you mentioned in your description that this is your first commander deck. It has a pretty solid base, so I will just give you some rules that I tend to follow when I build. At a baseline, I tend to run 10 sources of draw, 8-10 sources of ramp, and 5-10 pieces of spot removal.
Tatyova, as I understand it, is going to be the leader of a merfolk tribal deck. Merfolk tend to have a low converted mana cost, so Tatyova allows you to draw into more cards to continuously cast more and more merfolk. That being said, if you are running Tatyova, I would up your land count somewhat, up to at least 38 or 40. I would recommend a plethora of nonbasics like Botanical Sanctum Hinterland Harbor Breeding Pool Simic Growth Chamber Simic Guildgate Skyshroud Forest Temple of Mystery Thornwood Falls Tropical Island Woodland Stream Yavimaya Coast including as your budget allows. I included tropical island, an insanely expensive card, for the sake of brevity.
In terms of removal, I tend to include some counter spells in this category. You should pick up Counterspell Arcane Denial and Swan Song. Negate is very good also. For spot removal, you should consider things like Rapid Hybridization Krosan Grip Beast Within Nature's Claim and Curse of the Swine. I tend to try to get a board wipe or two as well, so look into Wash Out and Cyclonic Rift and River's Rebuke.
For draw, and additional land drops, I would run Rites of Flourishing Wayward Swordtooth Horn of Greed and possibly Helm of the Host for the commander. You want ways to hit more than your only land drop. Consider Dictate of Kruphix Brainstorm Preordain Ponder and Well of Ideas. For some tribal support and creature support, you have Vanquisher's Banner and Herald's Horn as you mentioned. I would look into Zendikar Resurgent as well.
For ramp, you pretty much want the classic green stuff, some of which you have, like Cultivate Kodama's Reach Rampant Growth Sakura-Tribe Elder Explosive Vegetation among others. These spells double as draw spells when Tatyova is out! So they are very great. I would steer away from Simic Signet and Darksteel Ingot forms of ramp because this deck should focus on lands, but they are by no means bad inclusions.
Things like Unsummon and Rescue are good for saving creatures you want to keep, but countering the spells which remove them, or giving them hexproof is an effective way to avoid removal. Kumena, Tyrant of Orazca is also enormously powerful in a deck like this. I don't see a Lightning Greaves or Swiftfoot Boots and those are staples. Consider investing in a Thought Vessel
In terms of general advice, I would up the creature count if possible.
I know I have given you an overwhelming amount of card suggestions, and don't break the bank getting the expensive ones. A lot of these cards are staples in commander if you don't have them and they will go an extremely long way to making your game play feel more consistent and effective. Let me know if you have any questions. Beating people to death with merfolk is a lot of fun. Speaking of islandwalk, consider Thada Adel, Acquisitor and something like Quicksilver Fountain to create islands.
lukeabshier on the Shadow Over Innsmouth
7 years ago
still need to purchase
1x Mana Confluence
3x Skyshroud Forest
1x Underground River