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A Deal With the Devil EDH ⫸PRIMER⫷

Commander / EDH* Combo Demons RBW (Mardu) Tribal

DemMeowsephs

Maybeboard


Hello everyone... and welcome to... A Deal with the Devil! insert evil cackling noises.

This is one of my first ever EDH decks, and it has come a LONG way over the past year. There are many new components in the deck, a good many fun synergies, much better cards, and a whole lot more! I have been cutting down on the expensive cards I automatically slot into decks, to make them more realistic, and to make it more enjoyable for all of you! But before all of that, thank YOU for reading this! Everyone counts, and I do really appreciate it! If you like the deck, the style, or just feel like a good samaritan, feel free to upvote this deck, it means a lot, and is a super kind thing to do! If you'd like, I'll upvote your deck as well just let me know somewhere here or on my profile! On another note before we begin,another of my developed decks is Double Trouble EDH ⫸PRIMER⫷! I have worked VERY VERY Long on that deck, and it is one that I personally own so feel free to check that out as well afterwards, and support it too! Anyway though- enough talk! You came here for a reason and it certainly WAS NOT to hear me blabber. So without further ado, I welcome thy presence to A Deal with the Devil!

So before we get into the specifics, how does this deck work? What's its goal? Well, as the name suggests, it wins using by making a deal with the devil! Specifically- using Liliana's Contract. The main goal is to get a lot of demons out using the commander, Kaalia of the Vast, (and fake demons too but more on that later), protect them, and win on upkeep! Yup- simple as that. Except it's not. This deck is much more complex then meets the eye, believe it or not. There are many fun, flavorful, synergies this deck enjoys, so let's get into those juicy specifics!

(I'm realizing now this section is way too small to be its own dropdown menu... (sadness). I should have made introduction and overview the same I mean cmon what was I thinking. Too late now though I already split the lava-thingy image behind it and I'm too lazy to redo it so... :/

MWHAHAHAHA the most evil part of the deck! Demons! There are thirteen of them in total, (it's scary that the scary part of the deck has a scary number...) and they have some crazy power levels! Archfiend of Depravity, Overseer of the Damned, Reaper from the Abyss, Demon of Loathing, Demon of Wailing Agonies, and Archfiend of Depravity all destroy your opponents stuff, helping you clear up the board and delay your opponents gameplan which is very very needed in this deck. A couple of them are also doing this on damage triggers, which is great because Kaalia puts them in tapped and attacking, getting you those triggers almost instantly! How fun! Doom Whisperer, Razaketh, the Foulblooded and Rune-Scarred Demon also can help you find the contract ON TOP of them being demons themselves, which is extremely helpful in almost all situations! The other demons just have VERY powerful effects. Take a look at Lord of the Void! This guy can come out turn FOUR with Kaalia, allowing you to play a crazy amount of creatures from your opponents library, not only screwing up their gameplan, possibly taking out combo pieces, but also taking them for yourself! Now that is a great ability, especially so early on in the game! Master of Cruelties is also a godly card, giving you an INSTANT WIN. Attack with Kaalia, put this bugger out, and their lifetotal becomes one, and then Kaalia deals damage killing them. Two words. Your. Dead. Crazy right? There's also Archfiend of Despair, Sower of Discord, and Ob Nixilis, Unshackled which aren't as powerful, but still pretty fun demons! Now that is all the demons of the deck, so you may be asking yourself, how does this idiot think he can win with the contract if he only has 13 demons in his deck?!?!?! Well, there are actually more! Changelings! Changelings are considered demons too, except they cost WAYYYYYYY less in mana! This allows you to put them out even before Kaalia, and counts toward the contract, so you don't have to just wait to attack with Kaalia every single time which can be pretty annoying! Changeling Outcast and Universal Automaton are both very cheap in mana and very helpful. Metallic Mimic can also make all the demons bigger while counting as a demon itself for only which is great! Taurean Mauler can get pretty huge in multiplayer games as well, so it's very important to keep that in mind as well. Irregular Cohort is one of the best, as it will create TWO changelings, itself and the token, which is literally half of what the contract requires. Now that's value if you ask me! The others are just the typical changelings, but feel free to check them out up on the decklist, marked under "Changelings/Cheap"! The Cheap part used to apply to demons that are cheap in mana, but since they were all taken out besides Baleful Ammit, feel free to ignore it. The question is now- how do you get the contract? What cards help make this game so much faster and make this deck so great? Well! Read on to find out!
The answer is... Tutors! (Duh). There are 12 non demon tutors in the deck to help you get the contract nice and fast. There isn't too much to talk about here, they are pretty simple as tutors go, so feel free to go check them out under the category marked "Tutors." Nonetheless, lets take a look at each and every one!

I have avoided Imperial Seal as I'd like to keep this deck not TOO expensive, but I do still manage to have some very good tutors! In total, there is Enlightened Tutor, Vampiric Tutor, Demonic Tutor, Cruel Tutor, Gamble, Doomsday, Grim Tutor, Idyllic Tutor, Brainspoil, Tainted Pact, Blood Speakerand card:Beesech the Queen. Enlightened Tutor, Vampiric Tutor, and Demonic Tutor are obviously some of the best, coming at super cheap mana costs with no large drawback. They are great no matter what turn you are on, and can be played super early which is a great option to have. Grim Tutor and Idyllic Tutor are also pretty good even though they do cost more, though 3 mana for a tutor to hand isn't that bad. Cruel Tutor is stretching it a bit, as it only tutors to the top, but there aren't too many tutors for enchantments in magic in general, and so we have to make do with what we have. Gamble is also an amazing card, and while you do take the risk that comes with it, it is super cheap in mana and an excellent last resort, as you'll typically find the odds are in your favor (especially if you accidentally happen to get a glance at the cards. Doomsday is SUPER risky, but it can also help your future turns out too, and you'll find that you probably won't live to go through five turns of cards anyway even without doomsday, assuming there are no extra card draw effects. Brainspoil is similar to Grim Tutor in cost (etc), and in functions quite well too, and while you will almost never use its first ability it is always an option, and in magic, options can be very powerful. Tainted Pact is also great, and it is technically a GUARANTEED tutor, just like a demonic tutor. While we do have to remove other cards from the game, it still is a great card for two mana, and it lies in power between demonic tutor and doomsday. Due to tainted pact I have different types of basics in my deck: snow-covered basics and regular basics. This allows me to use more than one basic while still getting what I want to be guaranteed from the pact. Blood Speaker is a bit stretchy like doomsday, however it is in some cases much more powerful, as we can continuously search for the best, combo-y, demons, from the deck, or even search for a demon like Rune-Scarred Demon which gets us the contract anyway. Last but not least we have card:Beesech the Queen, which is probably the worst tutor in the deck that still manages to be ok. We have to cast this very late in the game if we want to use it, however, it is still always an option and as mentioned before, options are key.

Alas, on to ramp, lands and disruption; some of the key parts of this deck. Lets tackle the mana base first. I have the three shock lands, Sacred Foundry, Blood Crypt, and Godless Shrine. I have the three pain lands, Battlefield Forge, Sulfurous Springs, and Caves of Koilos, as well as the two better horizon lands, Sunbaked Canyon and Silent Clearing. If the rakdos horizon land is ever printed, you can count on it coming into the deck. I have the three dual fetch lands, Arid Mesa, Bloodstained Mire, and Marsh Flats, along with Prismatic Vista despite not being a dual fetch. I have the three fast lands, Inspiring Vantage, Blackcleave Cliffs, and Concealed Courtyard, along with the relatively new lands (I don't know what they are called) Spectator Seating, card:Luxury Palace, and Vault of Champions. And last but not least, the three filter lands, Rugged Prairie, Graven Cairns, and Fetid Heath. Besides all those duals, I have the resilient Urborg, Tomb of Yawgmoth, Ancient Tomb, Command Tower, Strip Mine, Reflecting Pool, as mentioned before Prismatic Vista, Mana Confluence, and of course City of Brass. With the addition of the few basics, I consider the landbase very strong. But what about ramp?

Sadly this deck does not have my favorite two colors, so ramping is not too easy of a thing to do- but it is do-able so here we are. There are nine ramp spells in this deck, under the ramp category, and most of them are the usual suspects so I won't get too specific. I have all three signets, Boros Signet, Rakdos Signet, and Orzhov Signet, and of course the newish Arcane Signet. There is also Dark Ritual which is probably one of the best ramp cards there, giving us a huge edge up for some time despite only being temporary. Mind Stone and Sol Ring are obviously nice as well, along with Lotus Petal and Jet Medallion. The deck is not as strong in red or white so you will not see a Ruby Medallion or a Pearl Medallion here.

My removal and disruption category is very lazy because I couldn't find any cards I was willing to cut for some more. cries. I have Path to Exile, Anguished Unmaking, Teferi's Protection and-. Nope, that's it. Yeah pretty sad I know, but this deck needs as many slots for the other categories as possible, and I couldn't donate many slots for removal, though any suggestions on this would be greatly appreciated!

But there's also all the other cards that don't really have a category! There are many of these that are EXTREMELY helpful in this deck, so let's go over some of those! Giver of Runes, Reconnaissance, Lightning Greaves, and Spirit Mantle all help protect Kaalia, since she needs to attack for the trigger and we can't afford her dying. Spirit mantle pretty much makes it unblockable, Recon can give the trigger and still protect it, lightning greaves can let her attack sooner and protect her, while giver of runes can protect her from damage, let her attack, and a bunch of other things! Speaking of attacking, there are extra combat steps! Aurelia, the Warleader, Seize the Day, Last Chance, and Final Fortune, are both double edged swords. You can attack with Kaalia and get another trigger, or, if you have the contract out, they can give you the extra turn upkeep you need to win, rather than waiting a whole turn cycle! (For Final and Last) How useful! Now all of that aside, there are also the helpful cards that you just want to include in every deck! Necropotence, and Phyrexian Arena help you draw, which can get you the contract faster, find you a tutor, or maybe give you an extra powerful demon! Who knows! They were must includes and are very good, so here they are! There is also card:Veldalken Orrery, and it has a more specific purpose. If you have it out and are going to play the contract, you can play the contract at the end of your opponents turn so they can't respond to it as easily, and then on your upkeep win right away if you have enough demons which is always a very fun surprise win!

In the end, this deck works pretty well, giving a win that by the time your opponent sees it coming, it will be too late. And if anything happens to Liliana's contract, simply control the board with Demons! If you like the deck upvote it (I'd appreciate it!) and leave a comment if you have any suggestions. I'd really appreciate any support! Also, make sure to check out any of my other decks, I put a lot of work into them! My primer, Double Trouble EDH ⫸PRIMER⫷ has recently been decked out with a HUGE description, and CSS, so be sure to check that out- I'd appreciate it! If anyone needs any help with their deck also feel free to comment it here or on my wall, I'd love to help! Thanks, congrats for reading this far, and have a nice day! Happy tapping!

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Top Ranked
Date added 1 year
Last updated 1 day
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

56 - 0 Rares

11 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens 2/2 Shapeshifter, 2/2 Zombie
Folders Red white green, My Decks, Interesting Decks, Playtest Decks, i like dat, Fun Commander Decks to Try
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Revision 6 See all

1 day ago)

-1 Blood Moon maybe
-1 Cabal Coffers maybe
+1 Opposition Agent maybe