Leveler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Leveler

Artifact Creature — Juggernaut

When this enters the battlefield, exile all the cards from your library.

Balaam__ on Draw Wincon deck V1.1

1 week ago

I’ve seen a few Laboratory Maniac builds floating around (I think I may have one myself, I can’t recall) and one thing they tend to have in common is that they’re almost always entirely geared toward triggering the wincon as quickly as possible.

You have many different things going on in your deck that either inch slowly toward the Wincon (Bamboozle) or don’t contribute toward it at all (Cartographer's Survey).

Offering specific suggestions is slightly difficult as you did clearly state you built this using cards you have access to (perfectly understandable), so instead I can offer more general advice. You’ll want to either find a shell that can win on its own that you can seamlessly integrate Laboratory Maniac into (preferably something like Dredge or Mill, which could feasibly work toward that wincon), or else cut anything and everything not related to your goal and build strictly around him.

Cards like Demonic Consultation, Tainted Pact and Leveler are all ones you should be looking into, cards that more or less vaporize your own library immediately and can trigger Laboratory Maniac on the spot. I think Demonic Consultation is Restricted in Vintage so that can only be a 1-of, but I’d run the others in playsets if you go this route. It’ll be glass cannon territory so speed is of the essence.

Bookrook on Top ten most toxic commanders.

2 months ago

These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.

Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.

Koma, Cosmos Serpent.

If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.

Numot the Devestator Land destruction. Need I say more?

Tergrid, God of Fright  Flip.

Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.

Kiki-Jiki, Mirror Breaker

Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.

The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler

Grand Arbiter Augustin IV

Do you want people to play with you?

Maha, Its Feathers Night

Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.

All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)

Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.

Nekusar, the Mindrazer

Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.

*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.

TypicalTimmy on Card creation challenge

9 months ago

Well Mutate will already be one. We can save card space by foregoing the Mutate reminder text. There's your activated.

If we do the "Whenever X mutates", that's a second one. Triggered.

Add two keyword abilities and that'll be four.

Maybe make a static ability for five?


Skitznash the Insatiable

Legendary Creature - Dinosaur Cat Nightmare

Mutate

Vigilance, deathtouch

Whenever this creature mutates, it fights one target creature if able. If you control the creature that was targeted and that creature does not survive, then draw a card. You may choose to exile it instead. If you do, draw two cards.

The growing peace on Ikoria was only a precursor to what horrors befell next...

4/4


So technically that is two triggered abilities. The first says that WHENEVER it mutates, it fights. Nothing says it has to fight something you control, but that it absolutely must fight.

IF you happen to target a creature you control, THEN you draw a card should it be destroyed. That's a second trigger, which should technically be allowed to be responded to.

Added in a replacement effect at the end for good measure. This should be printable, without the Mutate reminder text.


Ooooh let's see.....

Make something on the same power scale as Leveler

Mave on endles whispers edh

1 year ago

I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)

In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.

Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.

Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.

To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).

If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.

Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.

It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.

I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.

I hope the explanation helps to find the right deck to play Endless Whispers in Commander.

stevezsiga on Notorious SRC

1 year ago

Also, Castle Vantress allows you to scry, potentially mid to late game after any tutor gets you your win-con on top, thus then putting said win-con on the bottom with Castle. You can then Demonic Consultation, essentially removing your library from the game like Leveler. Then just Thassa's Oracle or Jace, Wielder of Mysteries or Laboratory Maniac for the W.

stevezsiga on Notorious SRC

1 year ago

Building something similar but more creature based.

Leveler fits right in schematically but not sure what you'd like to remove--it's preference.

Traieon on Kwain, Has No Time to Explain

1 year ago

This was my first take on a group hug kind of deck and it was pretty gimmicky. Previously it used Smothering Tithe and Hullbreacher to really pop off and chain draw spells. It really suffered from the Hullbreacher ban and I haven't played it in a while.

I agree that I should reduce the amount of draw spells in the deck and replace it with more interaction.

I do like the Leveler suggstion!

GodzSoldier on Kwain, Has No Time to Explain

1 year ago

I don't know how strong your opponents are, but I reckon wheels and draw doublers will get you to your Wincon quicker that all the Kwain clones and small spells that lets everyone draws. The longer you give your opponents to draw, the less chance you'll get through I feel. You can even fit a Leveler in your deck if you so choose. Also, I think your ramp is a little unsynergetic in the sense they're mostly all CMC 2, so you'll never cast them then 2. Id recommend ramp in terms of a turn 1 Kwain. Such as lotus petal, gemstone caverns etc etc. Also, as a Kwain main myself, I think silence effects are perfect as opponents will have counters when going off.

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