Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skittering Skirge
Creature — Imp
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
SufferFromEDHD on Suicide
8 months ago
Frightcrawler solid forgotten common.
Skittering Skirge is Wretched Anurid crossed with Delver of Secrets Flip
Culling the Weak on theme ramp.
Demonic Appetite on theme pump.
Mortlocke on New hubs to be added
3 years ago
Hello legendofa,
I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.
Source: https://mtg.fandom.com/wiki/Phyrexian
- Ascendant Evincar
- Atraxa, Praetors' Voice
- Belbe, Corrupted Observer
- Blackcleave Goblin
- Blade Splicer
- Blight Mamba
- Blighted Agent
- Blightsteel Colossus
- Blightwidow
- Blind Zealot
- Blinding Souleater
- Blistergrub
- Body Snatcher
- Bone Shredder
- Brudiclad, Telchor Engineer
- Brutalizer Exarch
- Carnifex Demon
- Cathedral Membrane
- Caustic Hound
- Chained Throatseeker
- Chancellor of the Annex
- Chancellor of the Dross
- Chancellor of the Forge
- Chancellor of the Spires
- Chancellor of the Tangle
- Commander Greven il-Vec
- Contagious Nim
- Core Prowler
- Corpse Cur
- Corrupted Harvester
- Crazed Skirge
- Cystbearer
- Darkslick Drake
- Death-Hood Cobra
- Dementia Bat
- Devouring Strossus
- Dross Hopper
- Dross Ripper
- Eastern Paladin
- Elesh Norn, Grand Cenobite
- Entomber Exarch
- Ertai, the Corrupted
- Etched Monstrosity
- Eviscerator
- Ezuri, Claw of Progress
- Fallen Ferromancer
- First-Sphere Gargantua
- Flameborn Viron
- Flensermite
- Flesh Reaver
- Flesh-Eater Imp
- Fume Spitter
- Furnace Scamp
- Gallowbraid
- Geth, Lord of the Vault
- Glissa, the Traitor
- Glissa's Courier
- Glistener Elf
- Gore Vassal
- Greven, Predator Captain
- Hand of the Praetors
- Hex Parasite
- Hollow Dogs
- Ichor Rats
- Ichorclaw Myr
- Ich-Tekik, Salvage Splicer
- Immolating Souleater
- Impaler Shrike
- Inquisitor Exarch
- Insatiable Souleater
- Invader Parasite
- Jin-Gitaxias, Core Augur
- Keskit, the Flesh Sculptor
- Kiln Walker
- K'rrik, Son of Yawgmoth
- Lost Leonin
- Loxodon Convert
- Marauding Knight
- Massacre Wurm
- Master Splicer
- Maul Splicer
- Moltensteel Dragon
- Morinfen
- Mortis Dogs
- Mycosynth Fiend
- Myr Sire
- Necrogen Scudder
- Necropede
- Nested Ghoul
- Oculus
- Ogre Menial
- Order of Yawgmoth
- Perilous Myr
- Pestilent Souleater
- Phyrexian Battleflies
- Phyrexian Bloodstock
- Phyrexian Broodlings
- Phyrexian Colossus
- Phyrexian Crusader
- Phyrexian Debaser
- Phyrexian Defiler
- Phyrexian Delver
- Phyrexian Denouncer
- Phyrexian Devourer
- Phyrexian Digester
- Phyrexian Dreadnought
- Phyrexian Driver
- Phyrexian Gargantua
- Phyrexian Ghoul
- Phyrexian Gremlins
- Phyrexian Hulk
- Phyrexian Hydra
- Phyrexian Infiltrator
- Phyrexian Ingester
- Phyrexian Ironfoot
- Phyrexian Juggernaut
- Phyrexian Marauder
- Phyrexian Metamorph
- Phyrexian Monitor
- Phyrexian Negator
- Phyrexian Obliterator
- Phyrexian Plaguelord
- Phyrexian Prowler
- Phyrexian Rager
- Phyrexian Reaper
- Phyrexian Revoker
- Phyrexian Scuta
- Phyrexian Slayer
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Phyrexian Swarmlord
- Phyrexian Triniform
- Phyrexian Vatmother
- Phyrexian Walker
- Phyrexian War Beast
- Pierce Strider
- Pith Driller
- Plague Dogs
- Plague Engineer
- Plague Myr
- Plague Spitter
- Plague Stinger
- Plaguemaw Beast
- Porcelain Legionnaire
- Priest of Gix
- Priest of Urabrask
- Priest of Yawgmoth
- Priests of Norn
- Psychosis Crawler
- Putrefax
- Quilled Slagwurm
- Rackling
- Rathi Assassin
- Rathi Fiend
- Rathi Intimidator
- Ravenous Skirge
- Razor Swine
- Reaper of Sheoldred
- Rot Wolf
- Rotted Hystrix
- Rusted Slasher
- Sanguine Guard
- Sarcomite Myr
- Scourge Servant
- Selenia, Dark Angel
- Sensor Splicer
- Septic Rats
- Serum Raker
- Shattered Angel
- Sheoldred, Whispering One
- Shivan Zombie
- Shriek Raptor
- Skinrender
- Skirge Familiar
- Skithiryx, the Blight Dragon
- Skittering Horror
- Skittering Skirge
- Slag Fiend
- Slash Panther
- Sleeper Agent
- Slinking Skirge
- Soul of New Phyrexia
- Spellskite
- Spinebiter
- Spined Thopter
- Spineless Thug
- Spire Monitor
- Spiteful Bully
- Stronghold Assassin
- Suture Priest
- Tangle Angler
- Tangle Hulk
- Tel-Jilad Fallen
- Tethered Skirge
- Thrummingbird
- Thundering Tanadon
- Tine Shrike
- Tormentor Exarch
- Toxic Nim
- Trespassing Souleater
- Tsabo Tavoc
- Tsabo's Assassin
- Unworthy Dead
- Urabrask the Hidden
- Vault Skirge
- Vebulid
- Vector Asp
- Vedalken Anatomist
- Viral Drake
- Viridian Betrayers
- Viridian Corrupter
- Viridian Emissary
- Viseling
- Vital Splicer
- Volrath the Fallen
- Volrath, the Shapestealer
- Volrath's Shapeshifter
- Vorinclex, Voice of Hunger
- Western Paladin
- Whispering Specter
- Wing Splicer
- Wurmcoil Engine
- Xantcha, Sleeper Agent
- Yawgmoth Demon
- Blade Splicer
- Brudiclad, Telchor Engineer
- Chancellor of the Forge
- Ich-Tekik, Salvage Splicer
- Master Splicer
- Maul Splicer
- Myr Sire
- Nested Ghoul
- Phyrexian Swarmlord
- Phyrexian Triniform
- Sensor Splicer
- Vital Splicer
- Wing Splicer
- Wurmcoil Engine
- Batterbone
- Batterskull
- Bonehoard
- Conversion Chamber
- Flayer Husk
- Lashwrithe
- Mortarpod
- Necropouncer
- Nettlecyst
- Phyrexian Processor
- Phyrexian Totem
- Scytheclaw
- Shrine of Loyal Legions
- Sickleslicer
- Skinwing
- Strandwalker
- Trigon of Infestation
- Lurking Evil
- Lurking Skirge
- Parasitic Implant
- Carrion Call
- Grip of Phyresis
- Ezuri's Predation
- Phyrexian Rebirth
- Splicer's Skill
- Inkmoth Nexus
mal099 on Death in the Shadows
5 years ago
Wow, thanks for all the work you're putting into improving my deck, really appreciate it!
I haven't really seen those problems you had with Phyresis and Skittering Skirge , which might be due to different playstyles. This deck is made to be completely reckless, to win before the opponent can play removals, and it rewards a similarly reckless playstyle. So you're not supposed to play more than one creature unless there's nothing else to play, so the Skirge's negative ability or the different "life totals" tend to not be an issue. It can sometimes happen, but for Phyresis, I think the tradeoff is worth it, as you can generally win in just two attacks. I somewhat agree on the Skirge though, it is pretty much my least favorite card in the deck. I actually lost my first real game with this deck due to it, since it can be blocked. I like your point about having creatures with a different way of being hard to block, and will be replacing some of them with Highborn Ghoul . I don't like Guul Draz Vampire as it isn't unblockable early on, and Stronghold Confessor is easy to block later. They make more sense in your version of the deck of course, since you use instants and it doesn't hurt as much to switch from one to the other. Could benefit from equipments too, actually.
I considered sorceries/instants, but feel like they just reduce speed too much. Still, a few of them might work? I'm especially partial to Unnatural Endurance which you put in the Maybeboard, as it can additionally be used to save one of my creatures. The question is, is it better than Thrull Retainer ? I think it might be, but it's really close.
Vampire's Bite is also nice, but I think I really want to keep the number of sorceries/instants low. I do think your version of this deck is pretty nice, sacrificing some speed for long term viability, but it would probably benefit from keeping at least 50% of the buffs enchantments. It would also suffer against other very fast decks, so at least some defense would probably be good? Although the sideboard can still deal with that, without much change.
Another thing I'm considering is to put one more Gitaxian Probe in there, and even two Street Wraith . Basically enables me to take out some of the lesser cards, without costing Mana or taking up space in my hand. They cost life, of course... but I guess recklessly using life as a resource for tiny gains is just my playstyle. Might be a bad idea, but it's fun.
Halbrechtt on Death in the Shadows
5 years ago
What you said about Endless Scream and Dauthi Mercenary makes sense. Even as I typed that up, I was thinking you might never get to the late game. But sometimes it's hard to tell just by looking at a deck.
After further contemplating the deck, and doing some actual playtests with it, I have a couple further thoughts that might be worth considering:
First, I feel like the inclusion of Infect might be dividing the focus of the deck, if ever so subtly. Several times in playtests, I'd have 2-3 creatures in play but only one with Phyresis, causing them to hit two different "life" totals (effectively). It was further complicated when I had a Rite of Consumption in hand, as it made sense to put the enchantment buffs on the Infect creature, but that also made the Rite pointless.
So I tried focusing more on Infect, to ensure all creatures I controlled would deal Infect damage, but the only other pauper card that grants it is Tainted Strike . Also, sometimes I'd have only one creature but redundant sources of Infect (the only consolation being the +1 poison from Tainted Strike). Ultimately, I just tried cutting Infect entirely and focusing solely on normal damage, which I personally preferred.
Second, have you considered going with instant/sorcery buffs rather than enchantment buffs? Obviously, voltron can be very powerful when it works, but enchantment-based voltron is hurt a lot more by removal. You seemed to imply that you run into a lot of removal when you said "the opponent has probably removed enough creatures that it's almost impossible to get back into the game".
Going with instants and sorceries presents less optimal targets to your opponent, it usually gives you the same power boost for 1 less mana, and adding in a little card draw gives some resilience to the deck. Basically, you sacrifice a turn or two, but you also can keep the steam going a little longer.
I copied your deck and tinkered with it this afternoon, doing both of the above things. Here's what I came up with:
Death in the Shadows (revamp)
Pauper
1 VIEW | IN 1 FOLDER
I playtested it quite a bit, as well as your original version. Although it can't get the turn 3 wins yours can, it will consistently win by turn 4-5. I'll keep my version up for a while, in case you want to play around with it a bit on T/O and see how it compares in your eyes.
I removed Rite of Consumption as it no longer worked as well without permanent buffs. In its place I added card draw.
I also never liked Skittering Skirge any time I had it in hand. It was always a disappointing play for me. In its place, I tried several low-mana evasion creatures, like Guul Draz Vampire and Stronghold Confessor . I found that the former "auto-scales" better for both early- and mid-game, whereas the latter is only good on turn 4 if you actually cast it that turn. But they have different types of evasion, which may make a big difference.