Unnatural Endurance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unnatural Endurance

Instant

Devoid (This card has no colour.)

Target creature gets +2/+0 until end of turn. Regenerate it.

Curstdragon on Cheaters always prosper

1 year ago

The Unnatural Endurance is just a cheap extra layer of protection for the Incandescent Soulstoke and I couldn't think of anything better to use the leftover space. I do like the look of that Earthquake Dragon though. I think a couple of those will do this deck some good. Thank you for the feedback.

seshiro_of_the_orochi on Cheaters always prosper

1 year ago

This is such a cool idea, very nice.

One quick note: Unnatural Endurance doesn't work here because Regenerate doesn't protect from dying to sacrifice. There are like seven similar spells you could choose from, but eight copies of the effect should already be enough.

You could replace it with some other fun, big elemental. Titan of Industry is obviously powerful, but looking at other possible includes, Earthquake Dragon and Tyrant of Discord would also make quite the impact.

gavriel1136 on Rayami, The Sampler

4 years ago

Possible ideas to get around colored protection: Ersatz Gnomes , Slip Through Space , Unnatural Endurance , and Wrap in Vigor .

Cards to remove/rethink: Death's Presence , Artful Dodge , Distortion Strike , Aether Tunnel , Bioshift , Roalesk, Apex Hybrid .

This deck uses a TON of colored mana, and very little colorless. Consider changing your mana rocks to better reflect that. For example, Chromatic Lantern might help more than Thran Dynamo.

HalbrechtHalbrecht on Death in the Shadows

5 years ago

Hey, it was my pleasure! I was feeling stuck on my own decks, and yours was fun to distract myself with. XD

Yes, playstyle definitely accounts for it. I'd have to consciously choose to play like that! That said, have you never encountered the situation where you get 1-2 hits in with Phyresis, nearly killing them with Infect, and then they remove that creature + all enchantments? Then you cast a second creature (or maybe you already did, back when you had no more buffs to play), and start buffing him. But he's going to be starting fresh on their normal life total, drastically increasing the clock, whereas if that first creature had never been using Phyresis, you'd pick up right where you left off with the second creature. Granted, that's an edge case, but still, definitely plausible. Or is this deck really an "eggs all in one basket", "if the first creature gets knocked out, probably not gonna win" kind of deck? (That's not a criticism, by the way. I'm just trying to comprehend a playstyle that's foreign to me!)

I would agree that Unnatural Endurance is better than Thrull Retainer simply because the opponent doesn't see it coming. Why give them extra info?

Since you don't mind using your life as a resource (and since you're presumably fine with off-color cards like the Probe), why not replace Street Wraith with cards that'll actually give you a benefit for your life? There's Rouse from my version, which you used to have in your Maybeboard (that was a card I was NEVER sad to draw!), as well as the other 1-CMC Phyrexian spells — Gut Shot and Mutagenic Growth .

They don't replace themselves with a card like the Wraith or Probe do, so if that was the main point of those cards, then obviously they're not good. They're probably better in the version I posted that specifically included card draw.

One last "free" cycler I guess I should mention is Edge of Autumn . I say "free" because you can sac a tapped land you've already used that turn. But losing a land is sorta like paying a mana on your next turn, especially if you don't have a land drop to replace it, so.... not in love with the card. But it's an option if you're finding that you're running out of life TOO quickly. ;)

mal099 on Death in the Shadows

5 years ago

Wow, thanks for all the work you're putting into improving my deck, really appreciate it!

I haven't really seen those problems you had with Phyresis and Skittering Skirge , which might be due to different playstyles. This deck is made to be completely reckless, to win before the opponent can play removals, and it rewards a similarly reckless playstyle. So you're not supposed to play more than one creature unless there's nothing else to play, so the Skirge's negative ability or the different "life totals" tend to not be an issue. It can sometimes happen, but for Phyresis, I think the tradeoff is worth it, as you can generally win in just two attacks. I somewhat agree on the Skirge though, it is pretty much my least favorite card in the deck. I actually lost my first real game with this deck due to it, since it can be blocked. I like your point about having creatures with a different way of being hard to block, and will be replacing some of them with Highborn Ghoul . I don't like Guul Draz Vampire as it isn't unblockable early on, and Stronghold Confessor is easy to block later. They make more sense in your version of the deck of course, since you use instants and it doesn't hurt as much to switch from one to the other. Could benefit from equipments too, actually.

I considered sorceries/instants, but feel like they just reduce speed too much. Still, a few of them might work? I'm especially partial to Unnatural Endurance which you put in the Maybeboard, as it can additionally be used to save one of my creatures. The question is, is it better than Thrull Retainer ? I think it might be, but it's really close.

Vampire's Bite is also nice, but I think I really want to keep the number of sorceries/instants low. I do think your version of this deck is pretty nice, sacrificing some speed for long term viability, but it would probably benefit from keeping at least 50% of the buffs enchantments. It would also suffer against other very fast decks, so at least some defense would probably be good? Although the sideboard can still deal with that, without much change.

Another thing I'm considering is to put one more Gitaxian Probe in there, and even two Street Wraith . Basically enables me to take out some of the lesser cards, without costing Mana or taking up space in my hand. They cost life, of course... but I guess recklessly using life as a resource for tiny gains is just my playstyle. Might be a bad idea, but it's fun.

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