Ignite the Beacon

Ignite the Beacon


Search your library for up two planeswalker cards, reveal them, put them into your hand, then shuffle your library.

Browse Alters


Have (0)
Want (1) hippity

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all


Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Ignite the Beacon Discussion

Ehsteve on Crew is Big

1 month ago

Many thanks to both DemMeowsephs and SPACEgun!

So I agree on several points:

  • Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.

  • For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.

  • I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.

  • For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.

  • Mana ratios need to be fixed for more green mana for early game.

  • Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.

Some play tips I've come to learn:

  • Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.

SPACEgun on Crew is Big

1 month ago

I’ve got mixed feelings about Deploy the Gatewatch. I’ve been burned by it a few times now, and a recent google search brought me to a page with statistical analysis of it’s likelihood to go off. Long story short, a deck would need 33 or more walkers to give you decent enough odds to warrant it’s inclusion. For six mana it could do nothing, unless you’ve got good top-deck control. It does combo with Enlightened Tutor I suppose, but I think you might get better value out of Ignite the Beacon. I also agree that Everflowing Chalice and Astral Cornucopia are must-haves for atraxa. Otherwise I like this deck a lot, and it’s given me lots of ideas for my own Atraxa superfriends deck.

DudeMan1031 on

2 months ago

Thoughts on Ignite the Beacon for grabbing more teferi's and Guildpact Informant for extra proliferation?

jozef on The Friend Zone

3 months ago

Hey Juicy_J82. Thanks for the suggestion, I totally overlooked Ignite the Beacon, and I think I even have one lying around somewhere. I'll have to cut something, maybe a ramp spell, to fit it in.

Juicy_J82 on The Friend Zone

3 months ago

This is a really cool deck idea. Would the deck benefit from Ignite the Beacon at all? I'll grant that the converted mana cost seems a bit steep at first, but the instant speed might make it fairly useful to you.

midget_overlord on The League of Extraordinary Gentlemen

5 months ago

Ignite the Beacon seems too good to ignore in my opinion.

DragonOfTheWest on Jeskai Particle Accelerator

6 months ago

GS doesn't change the source of the damage, just the recipient. So TC is the only source of damage. GS redirects 2 damage from you to TC and then (maybe? I think this might fall under replacement effects not working more than once for the same damage instance, but for this it won't matter anyway) GS redirects the same 2 damage from TC to TC. After all the redirecting is decided, the 2 damage is applied from TC to itself, and its ability triggers continuing the loop.

More suggestions:

Chuglife96 on Sorin

11 months ago

if you put CMDR after the text for Sorin, Vengeful Bloodlord he will be labeled as the commander of the deck. Nightmare is a great card in this. you should put Slate Street Ruffian in your discard commander Vampire Opportunist is a bit expensive for that effect you should put a second planeswalker in here for Ignite the Beacon Ob Nixilis's Cruelty is on of the best cards printed in a long time!!! Wanderer's Strike is a bit much in mana cost for just an exile seeing as how you don't have much need for proliferate.

Load more