Overcome

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)

Deathdragon610 on Card creation challenge

2 years ago

Probably, I think taking away the trample or make the buff +1/+1 so it tops out at slightly better Overcome and it would be weaker, the fight is relatively fine, it’s already how Gruul removes creatures, and not sure what I would change the tutor to, maybe destroy target artifact or enchantment.

I’m going to remake it real quick

Confluence of the Wilds

Sorcery

Choose 3. You may choose the same mode more than once. • creatures you control get +1/+1 and gain trample until end of turn.

• target creature you control fights target Creature you don’t control.

• destroy target artifact or enchantment.


This feels better balance wise but may still be a bit strong

Continue challenge as is

seshiro_of_the_orochi on Wulfgar Combo

2 years ago

Tell me, TypicalTimmy, how much do you love that commander? I'm not sure I've properly understood it ;)


Also, after posting the two on your other thread: If you didn't include Moraug, Fury of Akoum and Goreclaw, Terror of Qal Sisma in your Wulfgar yet, you really should. Momo at worst doubles the total amount of combat triggers you get in a turn, and dropping 2+ lands per turn in Gruul is more than easy. Goreclaw is a repeatable Overcome that makes Wulfgar cost less.

There's exactly one reason I decided against building Wulfgar myself: I'd have had no reason to ever tune neither Momo or Goreclaw again, and I really don't want to be in that situation as both are near and dear to my heart.

Is your list up here yet?

discipleofgary73 on It’s Worth the Rhys

3 years ago

Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede rather than Overcome ; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law is great for multiplayer, but Curse of Exhaustion might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then Kismet works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck, Ignite the Beacon and Oath of Ajani might be worthwhile.
Phyrexian Rebirth could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with Fresh Meat . Also funny with Requiem Angel out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales , Gavony Township , and Bloodspore Thrinax , could play nice with the +1/+1 subtheme.
Ashnod's Altar is great for utilizing creature tokens to get more things out.
Tireless Tracker might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so Traverse the Ulvenwald might be effective. Congregation at Dawn and Chord of Calling are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with Emrakul's Evangel (another fun fresh meat combo play). Of course, there is always Divine Visitation as well. It's easy to go overboard on doublers, but I figured I'd give a shout out to Primal Vigor and Second Harvest .
Swords to Plowshares for Pacifism ; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well: Phantom Nishoba , Wall of Reverence , Cradle of Vitality , Fumigate , Congregate , Blighted Steppe , Blossoming Sands , Gingerbread Cabin , Radiant Fountain , Graypelt Refuge , Kabira Crossroads , High Market , and Phyrexian Processor . The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things. Thopter Assembly , Genesis Chamber , and Summoning Station come to mind. If you end up with more artifact tokens, you can use them with things like Krark-Clan Ironworks and Kuldotha Forgemaster . Also help with things like Dispatch .
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play The Great Aurora . Usually gives you a much stronger board state than opponents - might want to have a safety Reliquary Tower in for that hand size though!
Sorry if I doubled up on anything you had already considered!

Crodino95 on Omnath, Locus of Creation - High Powered no combos

3 years ago

Nice one, some suggestions:

  • Overrun is a strictly better Overcome except for the and it's still budget-friendly; this is an easy one since you should'nt have problems with mana fixing.
  • Emeria Shepherd is nuts in the very late game, and I don't see many mana sinks for that part of the game in your list. On the other hand I don't know what to cut, maybe consider her if you find yourself with like 15 mana open and nothing to do with it too often, or if you have problems with recursion and mass removal.
  • Even if Retreat to Emeria is a strictly worse Felidar Retreat, I think it is still worth running as it can easily win games in decks like this. Same problem with what to cut tho.

eirvandelden on Earl of Squirrels, I've got the golden nut

3 years ago

I have to ask, why Overcome and not Overrun?

5dollarMTG on $5 Budget Zoo

3 years ago

I originally had Overrun in here HyrdaDOOM666 but had a hard time consistently hitting three green sources on turn 5. Had a bit more luck with Overcome, but even then I often didn't hit five mana until it was too late.

Optimator on Advanced Woodshop

3 years ago

ghostofsparta, thanks for the advice! Oviya is dope. As I mentioned in my description, I just find her fascinating. If you like my version be sure to up-vote it ;)

I've noticed the same thing with Oviya; her presence is kind of tertiary but a nice mana sink. Sometimes she serves as a good lightning rod because people don't realize how expensive her abilities are.

I know Skyshroud Claim is better--just didn't have one on-hand when I built the deck. It's been reprinted in the last few years but it used to be out-of-budget so I never bought any, like I did Explosive Vegetation. I don't know if you saw, but Soul of New Phyrexia and Wrap in Vigor are on the short-list for swaps for exactly the reason you stated. I haven't really fiddled with the deck in a long time since it's kind of one of my lower-powered decks to whip out with beginners. That said, I've had some extremely explosive games where I quickly crush out of nowhere, belying the deck's budget.

That's a good point about Inspiring Statuary. I've kind of scrapped the idea of Artifacts Matter, but including those three would keep some of that flavor while still being viable. I'll keep it in mind when I retool for sure!

Overcome is one I forgot about. Thanks! Arasta of the Endless Web seems good too.

I have an Oketra's Monument but it seemed too cute at the time I built the deck. Do you run it? Thoughts?

ghostofsparta on Advanced Woodshop

3 years ago

Ah, a fellow Oviya player. Warms my heart.

I've found that it's best to use her first ability as a last resort mana sink, casting the other spells in my hand first. I usually start spitting out her constructs ASAP so I can start punching face. And yes, you will look scary when your board is filled with tokens. Comes with the territory.

Find a copy of Skyshroud Claim and replace Explosive Vegetation with it, or run it alongside. Adding in that Wrap in Vigor and Soul of New Phyrexia can help against board wipes, but mainly you deal with board wipes by just recovering afterwards. If you do decide to use Inspiring Statuary then Throne of the God-Pharaoh and Genesis Chamber become much better here. Even if your opponents get a few creatures off of Chamber, they won't put up much of a fight when you steamroll them. Also, getting some extra life drain could make the overrun play easier later. BTW, Overcome is another of these overrun effects.

I'm testing Arasta of the Endless Web and Wilderness Reclamation in my build. I imagine Arasta getting out of hand quickly if not dealt with, and Wilderness allows you to play a spell AND use Oviya in the same turn cycle. Cheaper than Seedborn too, money-wise.

Secret artifact tech: Oketra's Monument. Sure, you don't get the cost reduction, but otherwise it's basically a one-sided Genesis Chamber.

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