Garruk, Unleashed

Garruk, Unleashed

Legendary Planeswalker — Garruk

+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Garruk, Unleashed occurrence in decks from the last year

Latest Decks as Commander

Garruk, Unleashed Discussion

Titus7007 on Vorinclex Ramp

2 weeks ago

Sorin_Markov_1947 I could definitely see add 4 x Sultai triome to splash blue. It's fun to think about dropping Teferi with 6 starting loyalty, but that's probably not necessary.

I actually really like Ilysian Caryatid . consider Garruk, Unleashed makes it very easy to get that second mana out of him. I do run into awkward turn 3's though, so perhaps I should tinker with some more Cultivate

Binding the Old Gods definitely seems like it belongs in here though.

TCK_Green on List of EDH Tutor Cards

1 month ago

TIL that emojis aren't parsed properly by TappedOut even though they appear fine in the preview! Let's try again...

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together! :) Judging by the 400,000 views that this has had I'm guessing I'm not the only person who feels that way :D

Since this list hasn't been updated since pre-WAR, I thought I'd put together a pretty comprehensive list of all tutors released since then (including all of the tutors mentioned in the comments above). Hopefully putting it in one place will make it easier to update! Note - as per the list you've curated, I've excluded any tutors that fetch specific cards (e.g. Yanling's Harbinger ) or basic lands. I've also left off the card types and colours since there's already enough text in the comment and it can be seen from the preview. Right - on with the list!

CARD: TUTOR FOR - ANY COMMENTS/SUGGESTED CATEGORIES

It wasn't entirely clear to me what categories the below cards should go under since they search for specific card subtypes:

Seeing as the three creators of this list haven't been on TappedOut in at least 8 months I'm guessing that this comment won't go anywhere, but at least it's all in one place for people to search for later. I'm happy to help maintain and update this list if I'm given access. (If I haven't heard back in a couple of months then I might look at creating a copy of this list and linking it here for anyone looking for an up-to-date list of tutors.)

TCK_Green on List of EDH Tutor Cards

1 month ago

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together!

Unlife on FYNN-ISH HIM!!!

1 month ago

I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.

Hope this helps

MagicMarc on Budget MonoG Stompy

1 month ago

Other suggestions would be: Kogla, the Titan Ape . It gets trample from your enchantment. Between the fight trigger and if it's declared as an attacker you can get rid of 2 permanents before blockers get declared. You don't have humans for the indestructible part but it's still a decent alternative. Another good one is Thorn Mammoth , especially synergizes with your Lovestruck Beast , Old-Growth Troll , and Garruk, Unleashed . Getting fight triggers off of 1/1 tokens or a Garruk beast token can really mess up an opponent's game state. Feasting Troll King is another big hitter that returns to play 1 time if you do not support the food stuff.

As alternatives to The Great Henge you could try out Vivien, Monsters' Advocate or In Search of Greatness .

RNR_Gaming on Pure Poison

2 months ago

I really like Vorn. Garruk Wildspeaker , Garruk, Unleashed , Nissa, Voice of Zendikar , Vivien, Monsters' Advocate , Vivien Reid and Vivien, Arkbow Ranger would be the walkers that most fit your strategy even without corn out they'd be good on their own.

Firibeast on

3 months ago

Just the first deck i try to build, around cards i like, for Arena. Really open to any suggestion to help me improve my overall deckbuilding skills




I always liked Garruk's lore and flavor, so i searched for any legal Garruk Planeswalkers for Standard, and i found two: Garruk, Savage Herald and Garruk, Unleashed. If I had more Garruk i'v been added more Garruk. Garruk is the only mandatory element in this deck.

1) As in many games things like Planewalkers bring game-driving mechanics, i tried to analyze those two cards

  • Garruk, Unleashed is kinda midgame play with a -2 to help filling your board, and hopefully i'm gonna have my early plays ( Lovestruck Beast, Nessian Hornbeetle, Garruk, Savage Herald) good to get value from that +3/+3. That emblem's gonna help me fill my board even more to prepare for Garruk, Savage Herald big final rush.

  • Garruk, Savage Herald is gonna help me tutor some fat creatures just in case, even though i added some draw power that needs playtest. To efficiently get value from his -2 i think that's gonna be used to get rid of those value-generatind mid plays nearly any deck has. The last skill should be the main finisher of the deck, assuming at that point my board is good enough.

2) Then, i needed some big bad fellas to push for that damage. I realized that green has quite the strong curve potential.

  • I found some good early plays in Scavenging Ooze and Nessian Hornbeetle, they can even get bigger and participate to the final rush. Lovestruck Beast seems really good also, but dunno, his condition seems too easy to play around.

  • For the bigger guys i put Questing Beast wich i found amazing, just don't know if there's a point putting 3x of a Legendary. 2x seems ok but 3x maybe is too much. Ironscale Hydra is kinda filler cause it seems really strong presence on the board, but suffers the total lack of protection the whole deck has. Just strong against other creatures. Nyela, Keen-Eyed has a really goog body for its cost and should help me in curve optimization with her discount, the other effect is kinda situational. Already have some tutoring tools. Garruk's Harbinger and Garruk's Warsteed are good cause this way i can put less Planeswalkers and more creatures since they are tutors themselves, especially Garruk's Warsteed that's good value for that cost imo.

3) At this point i wandered wich kind of support a deck like this could demand for.

  • Ramp: Ilysian Caryatid, Wolfwillow Haven and The Great Henge are my ramp tools, many of my main mechanics are heavy on mana and this should help. One's a creature, one's an Aura and one's an Artifact to help me against different colors that have different removals for different kind of permanents. This way i shoul be able to prevent the opponent eliminate 100% of my ramp source.

  • Draw: with a pretty good amount of mana to spend and my two Planeswalkers being such valuable, i think i'm gonna need some draw power. Also i have quite numerous early-plays. I found that Garruk's Uprising has good draw power and helps me pushing some extra damage with trample and hopefully trigger Garruk's Harbinger tutoring. The First Iroan Games i'm testing it on a budget deck and i quite like it, for draw power and for basically a 4/4 with cost of 3 most of the time. Not a decisive card but is an useful tool. Return of the Wildspeaker makes me kinda sacrifice a whole turn but it's like an emergency draw. Also the other effect is really good paired with the -7 of Garruk, Savage Herald.

  • Board control: some board control tools help me handle dangerous value-generating mid plays, with Ram Through having good damage potential and little extra direct damage, and Khalini Ambush being basically a land if drawn early game, otherwise could be situational but good. Also the -2 of Garruk, Savage Herald is here for board control.

This is it, please let me know everything i did wrong. And be kind, always.

Thank you!

R492 on Gruul Midrange

4 months ago

Thanks! basically it plays out as 'I drop big things until you run out of removal, then I drop more big things'. I'm slowly making the deck better (at least I hope) by adding some enchantments like Colossal Majesty and Garruk's Uprising, as well I'm filtering out some of the early game cheese damage in favour of a more consistent and potent mid-late with things like Garruk, Unleashed and Chandra, Flame's Catalyst to let me access more and more beef. Gonna miss the turn 4 12/12 hydras but progress must be made!

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