Sanctum of All

Sanctum of All

Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum of All Discussion

TypicalTimmy on New Format for EDH: Rule …

2 months ago

Rule 0 began as a hub idea, but quickly became it's own sub-format within the EDH community.

When you build a new deck, or update an existing deck, you can now select Commander: Rule 0 as an option for the format.

Rule 0 is important to EDH, because it allows the players to gauge their decks against one-another. You don't want to sit down with a cEDH deck when the rest of the table had precons, after all. Rule 0 is when players normally talk about the goals of their decks, what their assessed power levels are, whether or not their decks can combo off and go infinite and a variety of other things. However, occasionally a player will mention that they want to run a card or two that technically is illegal, per the Rules Committee. While it technically is against the rules, we must understand that EDH is a social format first and foremost. The social contract allows players to express their creativity and develop new deck constructions.

With that said, Commander: Rule 0 allows players to build decks here on Tappedout and have them recognized as "technically legal", as long as their table agrees to it. After all, it is important to recognize that we likely are not at each other's tables or LGS, and we should be respectful of other user's designs.

A Rule 0 deck is one that employs any of the following, in isolation or combination.

  • Your Commander is a silver-bordered Commander, such as Alexander Clamilton.
  • You Commanders do not have Partner or Partners With together, but you would like to still use them in tandem. For example, Stitcher Geralf and Ghoulcaller Gisa.
  • Your Commander is banned in the format, such as Iona, Shield of Emeria.
  • Your Commander isn't a Legendary Creature. Examples may be a Legendary Enchantment, a Legendary Artifact, a Legendary Planeswalker or perhaps even a Legendary Sorcery. An example could be Sanctum of All or Parhelion II.
  • You wish to run a Commander who isn't actually Legendary, such as Dune-Brood Nephilim.
  • In fact, it doesn't even have to be a "real" MTG card! Want to run Sliv-Mizzet, Hivemind? Go for it!

Rule 0 doesn't just account for what's in your Command Zone. It could also be, to a much less extent, what's in the library. Perhaps you wish to run a silvered border card or a banned card. Or perhaps more than just one as a silly theme set, such as a deck exclusively made out of the Unsanctioned Augment mechanic.

Technically, yes. But if you wish to employ such powerful cards, you may want to simply consider playing Canadian Highlander instead.

The purpose of Rule 0, as a format, is to breathe new life into janky decks. To reinvigorate your playgroup. To have hilarious antics, memorable plays and laughs with friends.

Rule 0 is EDH for those who want to put having a fun and hilarious time above winning. It's for those players who have a creative itch that the Rules Committee won't scratch.

Rule 0 is about finding those roots of Magic again, where it's a game meant to be played by those you enjoy spending time with. :)

Unfortunately, no. First and foremost, a land isn't cast. So it couldn't be cast from the Command Zone, regardless. Secondly, it's not very fair to open with a T1 Gaea's Cradle every single game.

Even if the entire table ran land destruction, mana to get your Cradle back is nothing and unfairly unbalances the game.

Furthermore, fetch lands extrapolate this issue even more, as now every single turn you are guaranteed a land of your choice.

The same can apply to any modal card that flips or transforms into lands, such as Growing Rites of Itlimoc  Flip. Permanents like these essentially put lands in your Command Zone, which just creates the same problem again.

So, unfortunately lands in the Command Zone are banned. Sorry.

TypicalTimmy on New Format: Rule 0

2 months ago

I'm actually building a Sanctum of All Shrine Tribal. It'll have all 11 Shrines plus Nykthos, Shrine to Nyx because while the Shrines are important and beautiful, a Shrine is worthless if you don't have a God to answer your prayers... ;)

RelinquishedAttempts on Sisay and the Legends

3 months ago

A lot of your lands enter tapped, so even though it's expensive, you should possibly interest yourself with an Amulet of Vigor. And maybe more synergistic with your deck, an Archelos, Lagoon Mystic. A lot of your legendary permanents are also mono colored, so you should try and find more multicolored cards. I would have suggested Defiler of Souls if Sisay herself wasn't mono white. Also, it's any legendary permanent, so you could even run the cycle of shrines (Honden and Sanctum cycles), or just the rainbow one, Sanctum of All, since that would give you all the colors. On the note of rainbow dudes, Child of Alara, O-Kagachi, Vengeful Kami, and Cromat (who is hilarious), or something like them would be good maybe.

A card that you really should have though is Spirit of Resistance (once you get some more rainbow permanents). The only problem with rainbow permanents is that they cost at least five each, though you will already be open to paying that since you are going to activate Sisay's ability.

Skip casting costs with Dragon Arch.

Since you really want to activate Sisay's ability, maybe something like Chromatic Orrery or Chromatic Lantern would be good. Faeburrow Elder is perfect for this deck too.

Watch out for aggro strats and anything that's efficient, this deck seems really slow.

Finally, sorry about this, but you should take all these suggestions with a grain of salt because I am also not the best at magic.

TCK_Green on List of EDH Tutor Cards

8 months ago

TIL that emojis aren't parsed properly by TappedOut even though they appear fine in the preview! Let's try again...

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together! :) Judging by the 400,000 views that this has had I'm guessing I'm not the only person who feels that way :D

Since this list hasn't been updated since pre-WAR, I thought I'd put together a pretty comprehensive list of all tutors released since then (including all of the tutors mentioned in the comments above). Hopefully putting it in one place will make it easier to update! Note - as per the list you've curated, I've excluded any tutors that fetch specific cards (e.g. Yanling's Harbinger ) or basic lands. I've also left off the card types and colours since there's already enough text in the comment and it can be seen from the preview. Right - on with the list!

CARD: TUTOR FOR - ANY COMMENTS/SUGGESTED CATEGORIES

It wasn't entirely clear to me what categories the below cards should go under since they search for specific card subtypes:

Seeing as the three creators of this list haven't been on TappedOut in at least 8 months I'm guessing that this comment won't go anywhere, but at least it's all in one place for people to search for later. I'm happy to help maintain and update this list if I'm given access. (If I haven't heard back in a couple of months then I might look at creating a copy of this list and linking it here for anyone looking for an up-to-date list of tutors.)

TCK_Green on List of EDH Tutor Cards

8 months ago

I've found this list really helpful whilst drafting decks over the last few years, thanks for putting it together!

moo1234 on Card creation challenge

8 months ago

The best laid plans of mice and men

Enchantment - sage

: Whenever a creature enters the battlefield until your next turn put a combustion counter on it

: ~ deals X damage to each creature without a combustion counter on it where X is 3 times as many creatures with combustion counters on it

: note the types of each creature on the battlefield (other than changelings) if more than 2 types where noted this way after the first combat phase untap all creatures and there is an additional combat phase.


Well red doesn't fit as well this cycle and still feel red so I took some liberty with the challenge and came up with this sage, it's still kinda in the cycle but more loosely, to do with counters and creature types. Anyway nevermind:

Next challenge continue the cycle or create a 5 colour enchantment that could be seen as the "leader" of this cycle like Sanctum of All

ShiltonCDXX on Please help save this game

9 months ago

Lol plakjekaas but by definition all cards released in standard sets are standard playable, as in legal. Just because some don't have faith in a card doesn't mean its unplayable in the format.

Some of my best decks come from cards like The Prismatic Bridge and Sanctum of All .

Maybe I just don't like the card, though I have jumped on the tibalt train myself, but cards like Tibalt's Trickery are the ones im talking about. To me this card was never designed for standard and I will not be surprised when it gets banned in standard.

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