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Said on Rograkh is the …...

#1

SimicEDHbro thank you very much! I wish I knew how to link an image of someone bowing.

June 7, 2021 12:24 p.m.

Said on Rograkh is the …...

#2

I had a FUN match Friday night where I fought 4 opponents (2 cedh level folks and 2 rookies) and popped off as first player with Kher Keep into Sol Ring into Arcane Signet into Steelshaper's Gift which tutored Colossus Hammer into my hand. I then cast Rograkh, Son of Rohgahh for 0 of course, followed by Jeweled Lotus for 0 of course, which I cracked to cast Ardenn, Intrepid Archaeologist . Turn two, I attached Colossus Hammer to Roger and swung at the biggest threat before they had their 2nd turn. Turn 3, I killed them (I forget the other equipment I had attached, but I breached 21 commander damage). Turn 4, I cast Inquisitor's Flail , turning Roger's swings into 1-hit kills and killed player 3. Turn 5 I cast Argentum Armor and killed player 4 while destroying a land of the last remaining opponent. On the final turn of the game I played Masterwork of Ingenuity copying Argentum Armor and when I swung to end the final player, I destroyed 2 more of their lands.

June 6, 2021 11:52 a.m.

Said on Rograkh is the …...

#3

Removed Wear / Tear .

Added Dismantling Wave .

Cons: 1. Dismantling wave is more expensive most of the time.

  1. Dismantling Wave cannot target two pieces of one opponent.

Pros: 1. Dismantling Wave will often get three pieces.

2.Dismantling Wave can target multiple artifacts or multiple enchantments.

  1. The special action to cycle Dismantling Wave is not a spell, so to be countered it must be targeted with a Stifle or Voidslime effect, causing it to be a hard to avoid wipe.
June 4, 2021 3:50 p.m. Edited.

Said on New hubs to …...

#4

While I mentioned two cards that would also be clear group hug cards legendofa, that's not all I see politics as of course. I simply didn't go deep, for reasons of time, attention, mental disorders, etc. Anyway, incentivizing hostile actions elsewhere, deterring hostile actions towards yourself, and all manner of effects that cause behaviors to change or deals to be made is more politics than group hug.

Secret Rendezvous is a "What will you do for me if I give you three cards?"

Curse of Disturbance motivates swings against an opponent.

Cunning Rhetoric deters swings against ourselves.

Sure Femme_Fatale there are political deals that can be made without anything similar to those effects (and many more I'm missing that would be more relevant), but that doesn't make a deck a politics deck. Knowing a deck can focus on those effects and make a drastically different playstyle than the typical "politics" (however you would define it) you see at your playgroup should be enough for a hub fitting that playstyle to be added. Maybe the hub shouldn't be named politics if your view is too cemented on that particular word?

legendofa "How would you define it clearly and concisely in at most two short sentences, without simply defining multiplayer games and social interaction?" I would define it this way. A politics deck changes the behavior of other players through strategies that deter or encourage actions to your benefit. It's a value-focused style where your enemies duel it out & leave you alone while out-valuing them. Whether others agree or disagree with the semantics of the portions above, it's important to reiterate: Politics in general gameplay and a deck focused on it are very different. A deck focused on it alters game choices to a much greater magnitude and frequency.

June 3, 2021 12:32 p.m.

Said on New hubs to …...

#5

I disagree with the thought that the whole game is politics. Many players, the vast majority, are not a fan of politics at the table. Then there are actual playstyles that involve mechanical politics, like humble defector, and secret rendezvous, and so on and so forth. The Silverquill deck is a perfect example of a political deck and how it goes above and beyond being that theme compared to a typical deck that someone COULD argue is a political deck because they attempt to make political choices.

June 1, 2021 12:07 p.m.

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Finished Decks 9
Prototype Decks 2
Drafts 0
Playing since Ravnica Allegiance: Guild Kits
Points 470
Avg. deck rating 14.40
T/O Rank 97
Helper Rank 419
Favorite formats Standard, Commander / EDH
Suppressed formats Legacy, Vintage, Modern, Pioneer
Cards suggested / good suggestions 7 / 1
Venues Gamers Heaven
Last activity 1 week
Joined 1 year